Data Prize Claiming Thread (Update 5-09-13)

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From this battle I claim 2 TC, bringing my total to 5.

Jafar the Gligar gets 1 EC, 2 MC, 1 DC and 1 KOC. I'm putting the KOC in his EC, bringing the counters to 4/6, 2 and 3/5 respectively. I'm going to use 1 MC on the level up move Acrobatics, bringing his MC to 1.

As for the TC, I'm going to spend 2 of them on a pokemon that, given my naming scheme, I should've bought a million years ago:

nautacur2.png

Privatyke [Captain Hook] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Attacks:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust

Bulk Up
Ice Punch
Recover

Earthquake
Brick Break
Waterfall

And my TC is at 3 again.
 
prizes

http://www.smogon.com/forums/showthread.php?t=103186
claming four RC
three go into Syclar's EC, making it 5/6
the other one goes into my TC, making it 8. Heracross time!
214.png

Heracross [Taco] (M)

Nature:
Adamant

Type:
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

Heracross
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85

MC: 0
DC: 0/5

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Stone Edge
Swords Dance
Protect
Focus Punch
Flail
Double-Edge
 
Rolf gets 2 TC
1 EC goes to:
Munchlax
Ferroseed
2 MC goes to:
Aerodactyl
Munchlax
Ferroseed
1 DC goes to:
Aerodactyl
Munchlax
1 KOC goes to:
Aerodactyl
Munchlax
Ferroseed

TC: 0 <- 2 on this new baby:
019.gif

Rattata [Heather] (F)
Nature: Jolly (Special Attack decreased by *; Speed is decreased by 15% and accuracy is raised by 14%)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
Rattata
HP: 90
Atk: **
Def: **
SpA: (-)
SpD: **
Spe: 83 (+)

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance

Super Fang
Reversal
Counter

Dig
Facade
U-Turn

597.gif

Ferroseed(*) Boyd (M)
EC: 6/6
MC: 0 <- 2 BWTM Bulldoze
vvvvvvvvvv
598.gif

-----------
142.gif

Aerodactyl [Jill] (F)
EC: 0/0
MC: 0 <- 2 BWTM Taunt
DC: 2/5 <- KOC

446.gif

Munchlax [Giffca] (M)
EC: 2/6 <- KOC
MC: 1 <- BWLU Body Slam
DC: 1/5
 
gonna get a Rattata

TC: 7->5

19.png

Rattata [ionno net] (M)
Nature: Jolly

Type: Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 2

Def: Rank 2
SpA: Rank 0(-)
SpD: Rank 2
Spe: 83 (+)

Counters:
EC:0\6
MC: 0
DC: 0\5

Abilities:

Run Away: (Innate) This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance
Counter
Super Fang
Revenge
Facade
Substitute
Return
 
Well, I'm claiming from this battle, but this battle has already started, containing the pre-battle evolution of one of my mons (timing for everything was kinda crappy).

First, Seedstrike (who started the first battle as a Turtwig and just evolved to Torterra in the second lol) gains the usual, which since its EC and DC are filled out by the second battle, is just 2 MC, plus a KOC which also goes into MC. Grabbing Earthquake (BW level-up) and Stone Edge (BW TM).

389.png

Torterra(*) - Seedstrike (M)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Grass/Ground
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (56/1.15v)

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle(*)
Withdraw(*)
Absorb(*)
Razor Leaf(*)
Curse(*)
Bite(*)
Mega Drain(*)
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm
Wood Hammer
Earthquake

Growth(*)
Seed Bomb(*)
Superpower(*)

Protect(*)
Swords Dance(*)
Substitute(*)
Stone Edge
Next is Flamestrike, who gets the usual plus a KOC, which goes into EC seeing as he still hasn't made it to Magmortar. He'll use 1 MC to grab Flamethrower (BW level-up) and he'll stock the other for now.

126.png

Magmar - Flamestrike (M)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80 (93/1.15v)

EC: 5/9 -> 7/9
MC: 0 -> 1
DC: 1/5 -> 2/5

Attacks:
Ember
Smog
Leer
Fire Punch
SmokeScreen
Faint Attack
Fire Spin
Confuse Ray
Sunny Day
Flamethrower
Fire Blast

Cross Chop
Mach Punch
ThunderPunch

Psychic
Will-O-Wisp
Protect
Finally, we have Shockstrike, who gains the usual plus a KOC, going into EC like always. BUT WHAT'S THIS??? Shockstrike is evolving! :O He'll using both his MC to grab Thunder (BW TM)

Duohm.png

Duclohm - Shockstrike (M)
Nature: Modest (Adds * to Special Attack; Subtracts * from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 2/9 -> 4/9
MC: 0
DC: 1/5 -> 2/9

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Double Hit
Spark
Sonicboom
Slack Off

Heal Bell
Hydro Pump
Magnet Rise

Thunderbolt
Thunder
Dragon Pulse
Volt Change
EDIT: Oh and I get 2 TC which go in the pile bringing it back to 6
 
Claiming stuff from this battle.

2 TC for me (3 total now)
Argos: 1 EC, 1 DC, 2 MC, 1 KO (moving KO to MC)
Gareth: 1 EC, 1 DC, 2 MC, 1 KO (moving KO to MC)

Buying Flare Blitz and Flamethrower (both lvl up) for Argos (1MC left)
Buying Rain Dance and Thunder (both TMs) for Gareth (0 MC left, had one leftover)

Argos
EC: 3/6
MC: 1
DC: 2/5

Gareth
EC: 5/9
MC: 0
DC: 3/5
 
After background checking, the above 10 entries are approved.

That brings my count to 15, earning me a token and bringing my count back down to 5.
 
http://www.smogon.com/forums/showthread.php?t=103751
http://www.smogon.com/forums/showthread.php?p=3500413

7 RC, 1 goes into teaching Relicanth Head Smash, 1 into Lotad's EC, making it 2/9, and the last 5 evolving Lazuli again!

azumarill.png

Azumarill [Lazuli] (Female)

Nature: Adamant (+1 to Attack, -1 Special Attack)

Type: Water

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 110
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50

(+1 to Attack, -1 to Special Attack)

EC: 9/9
MC: 0
DC: 2/5

Abilities

Huge Power: (Innate) This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Sap Sipper: (Innate) (DW, not activated) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Attacks

Splash
Charm
Tail Whip
Bubble
Slam
Water Gun

Refresh
Encore
Tickle

Waterfall
Return
Toxic
 
Time to claim more prizes! From this battle that recently concluded.

I get the following
deadfox081
2 TCs
Shocta
1 EC
2 MCs
1 DC
Dreeko
1 EC
2 MCs
1 DC
1 KO Counter
Flicka
1 EC
2 Mcs
1 DC
1 KO Counter

And given we have a couple of evolutions going on here I will split it up for each poke..

Shocta gains his 4th EC, becoming..

82.png

Magneton* [Shocta]
Nature: Modest (Adds One (1) to Special Attack; Subtracts One (1) From Attack)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 70

He also gains Tri Attack as a level zero move, and will spend these 2 MCs plus the 2 he already had on Volt Switch and Flash Cannon, both from BW TMs.

EC: 4/9
MC: 0
DC: 3/5
Dreeko also gets her 4th EC resulting in her becoming

117.png

Seadra* [Dreeko] (F)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts One (1) from Defense)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 98 (85*1.15)

She also loses her Swift Swim ability in favour of Poison Point.

We will also use her now 3 MCs to buy Dragon Pulse (level up) and Ice Beam (TM) and finally her KO from this match goes into her EC.

She's at:
EC: 5/9
MC: 0
DC: 2/5
Not too much exciting for Flicka this time around

608.png

Lampent* [Flicka] (M)

He's just going to use the 2 MCs he already had with these new 2 to buy Calm Mind and Taunt (both from TM) while putting his KO into his EC.

EC: 6/9
MC: 0
DC: 3/5

And last but not lease I'm going to use 3 out of my 4 TCs to buy this guy..

215.png

Slica [Sneasel] (M)

Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Dark/Ice
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 115

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.

Attacks:
Scratch (*)
Leer (*)
Taunt (*)
Quick Attack (*)
Screech (*)
Faint Attack (*)
Fury Swipes (*)
Agility (*)

Brick Break (*)
Aerial Ace (*)
Shadow Claw (*)

Ice Punch (*)
Bite (*)
Fake Out (*)

Leaving me with 1 TC. Phew..
 
Claiming two ref counters from this battle: :)
Both are going into Magikarps EC counter:

129.png

Magikarp Dastardly(M)
EC: 2/6
MC: 0
DC: 0/5

Thank you
 
Claiming from the same battle as elDino, but I'm raising my Magikarp properly:

129.png

Magikarp (M), "Jormungandr"
Gets his final DC, and unlocks his Dream World ability.

EC: 5/6
MC: 9
DC: Unlocked

One more!

Also, I get two TC.
 
Claiming 2 Ref Counters from this. Both will be put into Spork's EC, enabling him to evolve once my battle with The Shiny Umbreon is over/he is sent out.

front.png

<Gastly> [Spork] (Male)
EC: 5/9
MC: 2
DC: N/A
 
Claiming 2 TC from this battle, Taking my total to 4.

Firoin gets one EC, DC, and 2 MC. Including the TC put into MC, the totals are now:

EC: 2/6
MC: 2
DC: 2/5
KO: 0

Using the 2 MC to learn Will-o-wisp (TM)

Using 2 TC to get:


Spr_5b_120.png

Staryu
(*) Fuma Shuriken

Nature:
Modest
: (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:

  • Illuminate: (Can be Activated) at any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
  • Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analytic (DW): (Can be enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power. (Not yet active)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 85

EC: 0/6
MC: 0
DC: 0/5
KO: 0

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Power Gem
Cosmic Power
Hydro Pump

Thunder
Psychic
Ice Beam
 
Claiming from this battle.

Vulpix uses the KOC as an EC, taking him to:
EC: 2/6
MC: 2
DC: 1/5

Using the MC on WOW and Fire Blast.

I'll also use two WC from the Dojo on Quilava's EC, taking it to 6/9.
 
Since apparently all Pokemon get nature changes and not just Pokemon affected, I'll be changing Shellstrike's nature from Adamant to Brave.
 
Hi. Spending 2/5 TC on Panic the Larvesta and 3/5 TC on Messy the Tangela.

636.png

Larvesta [Panic] (M)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
Type: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (60 * 1.15^)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ember
String Shot
Leech Life
Take Down

Magnet Rise
Morning Sun
Zen Headbutt

Flamethrower
U-turn
Wild Charge
114.png

Tangela [Messy] (F)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 4
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind

Giga Drain
Leech Seed
Rage Powder

Hidden Power [Fire] (7)
Sunny Day
SolarBeam
 
Claiming for two battles:

http://www.smogon.com/forums/showthread.php?p=3501166#post3501166
http://www.smogon.com/forums/showthread.php?t=103186

I gain 4 TC, which I will cash later tonight (I gots an essay to do :() I am at 6 TC because of this.

Mama the Larvitar gains 1 EC, 2 MC, 1 KO, and 1 DC. The KO goes to her EC, so she's at:
EC: 2/9
MC: 2
DC: 1/5

Amélie the NidoranF gains 1 EC, 2 MC and 1 DC:
EC: 4/9
MC: 2
DC: 4/5

As her EC is now at 4, I will FINALLY evolve her to Nidorina! :D
30.png

Nidorina (*) [Amelie] (Female)
Nature: Rash: Adds * to Special Attack. Subtracts * from Special Defense.

Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 1(-)
Spe: 56

EC: 4/9
MC: 2
DC: 4/5

Abilities:
Poison Point -This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison. [Can be disabled]

Rivalry -This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). [Innate]

Hustle (DW) - This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal. [Can be enabled.]

Attacks:
Growl*
Scratch*
Tail Whip*
Double Kick*
Poison Sting*
Fury Swipes*
Bite*
Helping Hand*
Poison Tail*
Disable*
Supersonic*
Venoshock*
Thunderbolt*
Dig*
Crunch
Ice Beam

Eoleo the Privatyke gains 1 EC, 2 MC, 1 KO and 1 DC. The KO goes to his EC, so:
EC: 4/6
MC: 2
DC: 3/5

Spiffy the Monohm gains 1 EC, 2 MC, 1 KO and 1 DC. The KO goes to her EC. I've used her in one battle, and I already yearn for Cyclohm.
EC: 2/9
MC: 2
DC: 1/5
 
The above eleven trainers are APPROVED. Apparently, a lot of people wanted new Pokemon this time around, so this took forever. ;_;

My count is at 16 now, giving me one AC and bringing me back down to 6.
 
Forgot to spend my TC from the last battle. Buying:
387.png

Turtwig
[Atlas] (M)
Nature: Brave (+Atk, -Spe)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
Turtwig
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 27 (31/1.15)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).
Battle Armour: (DW Locked) (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Moves:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain

Earth Power
Superpower
Body Slam

Toxic
Protect
Swagger
 
From these two battles:


I gain 4 RC. I wish to spend 3 of them to evolve my Togepi into Togetic (it has 1/9 EC) and convert the last one into an MC for Togepi:

175.png

Togepi [Kax$TAR] (F)
Nature: Modest (SpA +*, Atk -*)

Type:

Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: (-)
Def: ***
SpA: *** (+)
SpD: ***
Spe: 20

EC: 1/9 (4/9 pending approval)
DC: 1/5
MC: 1 (2 pending approval)

Abilities:

Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Can Be Activated) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
(DW) Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.

Moves:

Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
AncientPower
Follow Me
Gift Pass

Nasty Plot
Morning Sun
Extrasensory

Protect
Energy Ball
Flamethrower

EDIT: yay post #1000!
 
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