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Data Prize Claiming Thread (Update 5-09-13)

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Not sure, but can I get 6 tms since I can't get egg moves, or do I just leave it like that?

Thanks
Genderless Pokemon get three extra Level-Up moves added to their arsenal.

Anyways, while I'm here, I might convert 2 Ref Tokens into 2 TC to spend on the below Pokemon. I have 5 Ref Tokens in stock.
562.png

Yamask Spiroffin (M)
Nature: Sassy

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 26 (-)

EC: 0/9
MC: 0
DC: N/A

Abilities:
Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind
Nasty Plot
Imprison
Heal Block
Energy Ball
Toxic
Psychic
 
http://www.smogon.com/forums/showthread.php?t=102975
Using those winning's to bump up the counters, Faccila's KO counter will go to evolution:
spr5b458.png

Mantyke (*) Faccila (M)
EC: 2/6
MC: 1
DC: 1/5
spr5b546.png

Cottonee (*) Vuelo (M)
EC: 1/6
MC: 1
DC: 1

With my Trainer Counters, I'm going to buy this:
spr5b175.png

Togepi [Petro] (M)
Nature:
Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 90
Atk: Rank 0 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 20
EC: 0/9
MC: 0
DC: 0/5

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.



Attacks:
Growl (*)
Charm (*)
Metronome (*)
Sweet Kiss (*)
Yawn (*)
Encore (*)
Follow Me (*)
Bestow (*)

Nasty Plot (*)
Extrasensory (*)
Stored Power (*)

Sunny Day (*)
Flamethrower (*)
Solarbeam (*)
 
Rewards:
KO Counters: Mantis (3)
1 EC, MC and DC: Pytho, Geb, Casper, Mantis and Breeze
2 Trainer Counters: Fire Blast and -Charmander-

http://www.smogon.com/forums/showthread.php?t=104000

For Mantis, I already used the EC and one of his KO counters in the battle. The other two will go into MC and DC.
212.png

Scizor [Mantis] (M)

Nature:
Adamant

Type:
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:

Scizor
HP: 100
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65

EC: 6/6
MC: 2 -> 4
DC: 3/5 -> 5/5

Abilities:

Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10).

Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Light Metal: (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Attacks:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Brick Break
Swords Dance
X-Scissor
Night Slash
Counter
Steel Wing
Roost
Bullet Punch
Metal Claw

Mismagius just gets an MC because she is evolved and has no DW ability.
I get two TC and a win on my record.
 
Claiming from this battle

Mienfoo goes to:
EC: 6/6
MC: 2
DC: 5/5

Using the 2 MC on Toxic, evolving into Mienshao and unlocking Reckless.

Emboar uses the KOC on MC, taking it to 4, and I'll use them on Focus Blast and Earthquake.

EDIT: I fixed some stuff
<iiMKUltra> alch
<iiMKUltra> would you mind approving my edit
<Alchemator> hi
<iiMKUltra> so i don't get called out
<iiMKUltra> for editing a post after an approval
<Alchemator> I don't think anybody would call you out
<Alchemator> just edit with me saying yeah approved 9.9
 
In-battle evolution? What larks! Winston is evolving with the EC from here.

103.png

Exeggutor [Winston] (M)
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
[Grass]: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 47 (40*0.85)

EC: 6/6
MC: 0
DC: 0/5

Abilities:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest (DW): (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Attacks:
Barrage
Uproar
Hypnosis
Reflect
Leech Seed
Confusion
Bullet Seed
Stun Spore
PoisonPowder
Sleep Powder
Skill Swap
Leaf Storm
Power Swap
Psychic
Energy Ball
Trick Room
Seed Bomb
Stomp
Psyshock

He learns Seed Bomb, Stomp and Psyshock through evolution.
 
Claiming from this battle: http://www.smogon.com/forums/showthread.php?t=102975

I get: 2 TC
Riolu gets: 1 EC, 1 DC, 2 MC, 1 KO Counter
Sneasel gets: 1 EC, 1 DC, 2 MC, 1 KO Counter

Moving the KO counter for Riolu into its EC, putting it at 6/6 and evolving it!
Using all 3 of its MC and 2 RC to purchase:
ExtremeSpeed (BW Level-Up)
Aura Sphere (BW Level-Up)
Hi Jump Kick (BW Egg)
448.png

Lucario (M)*

Nature: Naive
+15% Spe, +10.8% Accuracy, -1 SpD

Type: Fighting / Steel
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast:
(Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (DW):
(Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD-: 2
Spe+: 104

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Quick Attack*
Foresight*
Endure*
Counter*
Force Palm*
Feint*
Bone Rush
Reversal*
Screech*
Nasty Plot
Metal Sound
Dark Pulse
Detect
Metal Claw
ExtremeSpeed
Aura Sphere
Close Combat

Vacuum Wave*
Agility*
Crunch*
Hi Jump Kick

Swords Dance*
Brick Break*
Hidden Power Ice (7)*
Moving the KO counter for Sneasel into its EC, putting it at 6/6 and evolving it as well!
Using all 3 of its MC and 2 RC to purchase:
Night Slash (BW Level-Up)
Hone Claws (BW Level-Up)
DynamicPunch (ADV Tutor)
461.png

Weavile (M)*

Nature: Jolly
+15% Spe, +20.7% Accuracy, -1 SpA

Type: Dark / Ice
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Pickpocket (DW):
(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon.

Stats:
HP: 100
Atk: 4
Def: 3
SpA-: 1
SpD: 3
Spe+: 144

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Scratch*
Leer*
Taunt*
Quick Attack*
Screech*
Faint Attack*
Fury Swipes*
Agility*
Beat Up
Embargo
Revenge
Assurance
Nasty Plot
Night Slash
Hone Claws

Ice Shard*
Ice Punch*
Pursuit*

DynamicPunch

Swords Dance*
Brick Break*
Aerial Ace*
This leaves me at 0 RC.
 
Hi I have just completed my first match agaisnt Deadfox081 and would like to cash in my tokens.
link to match:
http://www.smogon.com/forums/showthread.php?t=3447093
From that match my pokemon gained the following counters
shuckles my hero:
2 TC
Chomp:
1 KO Counter
1 EC, 1 DC, 2 MC
Rocky:
1 EC, 1 DC, 2 MC

Chomps ko counter went into its EC. It has not learned any moves.
Rocky has learned crunch and therefore has 1 MC as it si a level up move.
Purrfect did not take part in this match and therefore not had any changes made to it.
I have decieded to keep my TC.
Here is my updated profile:
Trainer Name: shucklesmyhero
Pokemon: Gible, Larvitar, Eevee
W/L/T: 0/1/0/
Trainer Counter: 2
Backpack:
Berry Pocket: 2 Oran, 2 Leppa, 2 Cheri, 2 Chesto, 2 Pecha, 2 Rawst, and 2 Aspear berries
Token Pocket:
Ref Tokens:
Business Tokens:
Gible(*) [Chomp] (Male)
Nature: Naughty
Type:
Dragon/Ground:

Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Stats:
Gible
HP: 90
Atk: Rank 4 (added +1 due to naughty)
Def: Rank 2
SpA: Rank 1
SpD: Rank 1 (-1)
Spe: 42

EC:2/6
MC:2
DC:1/5
Abilities:
Sand Veil:

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin:
(DW) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent. (DW)
Attacks:
Tackle(*)
Sand-Attack(*)
Dragon Rage(*)
Sandstorm(*)
Take Down(*)
Sand Tomb(*)
Slash(*)
Outrage(*)
Scary Face(*)
Iron Head(*)
Earthquake(*)
Roar(*)
Dig(*)
Larvitar(*) [Rocky] (Male)
Nature: Adamant
Type:
Rock/Ground:
Rock STAB;
Take 2 less damage from all special attacks during Sandstorm, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground STAB;
Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Stats:
Larvitar
HP: 90
Atk: Rank 4 (added +1 due to adament)
Def: Rank 2
SpA: Rank 1 (-1)
SpD: Rank 2
Spe: 41
EC:1/6
MC:1
DC:1/5
Abilities:
Guts:
This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil:
(DW) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. (DW)
Attacks:
Bite(*)
Leer(*)
Sandstorm(*)
Screech(*)
Little by Little(*)
Rock Slide(*)
Scary Face(*)
Dragon Dance(*)
Pursuit(*)
Assurance(*)
Earthquake(*)
Dig(*)
Taunt(*)
Crunch
Eevee* purrfect female
Nature:
timid
Lowers attack, 15% increase in speed (rounded up) and adds a 5% flat base increase for accuarcy.
Eevee
HP: 90
Atk: Rank 1 (added -1 due to timid)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 64 (higher due to timid)
EC:0/4
MC:0
DC:0/5
Abilities:
Run Away:
Type: Innate
This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability:
Type: Innate
The moves that match this Pokemon’s type deal two (2) more damage.
Anticipation (DW):
Type: Innate
This Pokemon is better at sensing dangerous attacks, and takes three (3) less damage from super-effective attacks, Selfdestruct, and Explosion.
Attacks:
Tail whip*
Tackle*
Helping hand*
Sand-attack*
Growl*
Quick attack*
Endure*
Flail*
Yawn*
Shadow ball*
Dig*
Return*
 
porygon3, GK, Flora, PinkCaptainFalcon, iiMKUltra, Son of Shadoo, ElDino, It's a Random, Westwind, -Charmander-, Danmantincan, Objection, iiMKUltra, Rising_Dusk, shuckles my hero, -Charmander- are all approved.

Dammit you wanted me to post all of the names so I did.

That gives me one AC and 7 remaining.

I'll use that AC to evolve Tyrogue into Hitmonchan!

107.png

Hitmonchan [Simon] (M)
Nature: Adamant (Adds * to Attack, subtracts * from Special Attack)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 76

EC: 6/6
MC: 1
DC: 1/5

Abilities:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Inner Focus (DW): (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Attacks:
Tackle
Helping Hand
Fake Out
Foresight
Hi Jump Kick
Mach Punch
Rapid Spin
Rock Slide
Earthquake
Facade
Revenge
Comet Punch
Agility
Pursuit
 
Using 4 on this guy:
Spr_5b_446.png

Munchlax [Typhon] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 3
Spe: 4 (5/1.15)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Pickup: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony: (DW Locked) (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Moves:
Metronome
Odour Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away

Counter
Zen Headbutt
Double Edge

Blizzard
Thunder
Fire Blast
 
Claiming from this joke of a battle

Mindstrike gets the usual and uses the MC to learn Psychic and Hypnosis, both BW level-up moves. I also get two more TC, bringing my total to 6.

280.png

Ralts - Mindstrike (M)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 34 (40 / 1.15v)

EC: 0/9 -> 1/9
MC: 0
DC: 0/5 -> 1/5

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse
Psychic
Hypnosis

Disable
Encore
Shadow Sneak

Thunderbolt
Shadow Ball
Will-O-Wisp
 
This battle was a long time coming.

http://www.smogon.com/forums/showthread.php?t=86485

So I have 2 TC and some MC to apply.

For the MC, Ifrit is applying its KO counter there and learning Flare Blitz and Roar from it's Level-up Movepool.

Hi Jack! Is keeping its MC in reserve.

I'm spending the TC on something light and Breezi!

breezi.png

Breezi [ARMageddon] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Unburden(DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats: 55 / 36 / 49 / 70 / 45 / 85

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 73 [85/1.15v] (-)

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment

Disable
Spikes
Earth Power

Taunt
Sludge Wave
Trick Room
 
From this quick battle I claim 2 TC, bringing my total to 3. Hades the Charmeleon gets 1 EC, 2 MC and 1 DC, bringing the counters to 8/9, 2 and 3/5 respectively. I'm spending the 2 MC on the B/W TM move Shadow Claw, bringing the MC back to 0.
 
Claiming from this battle.

Rotom gets 3 MC, 2 of which are used on Shadow Ball.

I'll also use 2 TC on:
Spr_5b_147.png

Dratini [Hyperion] (M)
Nature: Quiet (+Spa, -Spe)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 43 (50/1.15)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale: (DW Locked) (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Moves:
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Pulse
Iron Tail
ExtremeSpeed

Fire Blast
Thunder
Blizzard
 
Claiming 2 RC from this, which will go into Seedstrike's EC. That is all.

388.png

Grotle(*) - Seedstrike (M)
Nature: Brave (Adds * to Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 31 (36 / 1.15v)

EC: 6/9 -> 8/9
MC: 0
DC: 4/5

Attacks:
Tackle(*)
Withdraw(*)
Absorb(*)
Razor Leaf(*)
Curse(*)
Bite(*)
Mega Drain(*)
Leech Seed
Synthesis
Crunch
Giga Drain
Leaf Storm

Growth(*)
Seed Bomb(*)
Superpower(*)

Protect(*)
Swords Dance(*)
Substitute(*)
 
Using my four RC from the Solstice vs Rediamond and iiMKUltra vs Objection to put another EC on each of the four Pokemon I currently have: Celeste the Staryu, Caesar the Larvitar, Draco the Charmander, and Shao the Mienfoo.
 
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