Data Prize Claiming Thread (Update 5-09-13)

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Claiming from this battle
JBCWK gets 2 TC
Venser gets 2 TC

Turtle gets 1 EC, 2 MC, 1 DWC and 1 KOC
Troll gets 1 EC, 2 MC, 1 DWC and 1 KOC

Spending Troll's KOC into EC, putting him at
EC: 2/6
MC: 2
DC: 1/5. Then I'll buy him the BW TM Rock Slide for 2 MCs.

Putting Turtle's KO counter into DC, it becomes
EC: 4/6
MC: 4
DC: 4/5
Spending 3 MCs on Synthesis.
 
http://www.smogon.com/forums/showthread.php?t=3446661

I put Growlithe's KO Counter into his EC, and I use his 3 MC to get Close Combat, putting him at...

EC: 3/6
MC: 0
DC: 2/5

Dratini gets his stuff and doesn't spend it yet.

EC: 1/9
MC: 2
DC: 1/5

In addition, with my 4 TC, I get meself a Tyrogue!

236.png

Tyrogue (*) (Male)
Nature: Adamant (Adds * to Attack; Subtracts * From Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Vital Spirit (DW, Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:

HP: 90
Atk: *** (+)
Def: **
SpA: * (-)
SpD: **
Spe: 35

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Tackle (*)
Helping Hand (*)
Fake Out (*)
Foresight (*)

Hi Jump Kick (*)
Mach Punch (*)
Pursuit (*)

Protect (*)
Earthquake (*)
Rock Slide (*)

TC goes down to 0.
 
The first post by elDino, Its_A_Random, Venser, and JBCWK are APPROVED.

EDIT: elDino's Gabite is now APPROVED.

That gives me 15, which nabs me an AC. My count goes down to 5.
 
Claiming my 4 RC from this battle:http://www.smogon.com/forums/showthread.php?p=3498848#post3498848
They get into Thrym's EC, getting him to 7/9 and evolving him!
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Pupitar Thrym (M)
Nature:Naughty (Adds * to Attack; Subtracts * From Special Defense)
Type:
Rock:Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground:Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 4 +
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 -
Spe: 51

EC 4/9
MC 0
DC 3/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:

Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Crunch
Dark Pulse

Dragon Dance
Ancient Power
Iron Head

Snarl
Stone Edge
Earthquake
 
i have two tc from the battle which is in a quote on the previous page so i am buying YANMA

gbs193.gif

Yanma [Yggdrasil] (M)
Nature: Timid (+Speed, -Attack)

Type: Bug/Flying
Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 109 (+)

EC: 0/6
MC: 0
DC: 0/5

Abilities
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Frisk (DW - Not Activated): (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.

Attacks
Tackle
Foresight
Quick Attack
Double Team
Sonicboom
Hypnosis
Detect
Supersonic

Signal Beam
Whirlwind
Faint Attack

U-Turn
Shadow Ball
Hidden Power Ice (7)
 
http://www.smogon.com/forums/showthread.php?t=3447018

Posting to claim a few things from this match. First off, I get 2 TC.

Secondly, I simply just claim the Gengar that evolved in this match plus 2 MC. I am also changing its nature from Mild to Hasty. So:

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Gengar [Allergy] (F)
Nature: Hasty (Adds 15% to Speed. Subtracts * from Defense.)

Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Garbodor, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 127 (+)

EC: 9 / 9
MC: 3
DC: 0 / 0 (no DW ability)
Using those 3 MC, I will be buying Counter (Tutor).

My Zweilous gets 1 EC and 2 MC. I am also going to use four of my 13 AC and put it in Zweilous' EC. It is also having a nature change, to Naive. What's this? Zweilous is evolving!

635.png

Hydreigon [Eclipse] (F)
Nature: Naive (Adds 15% to Speed. Subtracts * from Special Defense.)

Type: Dark / Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Dragon: Dragon STAB; Roar has have Energy Cost reduced by one (1). (Dragonite line can breathe underwater.).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 113 (+)

EC: 9 / 9
MC: 5
DC: 0/0
Using those cached 5 MC, I will be buying: Dragon Pulse (Level), Fire Blast (TM), and Focus Blast (TM).

Using those 2 TC gained, I will be buying one last Pokemon until I have enough for a plot of land in Acklow's RP. Say hello to this cute little thing:
345.png

Lilly [Lileep] (F)
Nature: Relaxed (Adds * to Defense. Subtracts 15% from Speed.)

Type: Rock / Grass
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 20 (-)

EC: 0 / 6
MC: 0
DC: 0 / 5

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW): (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Astonish (*)
Constrict (*)
Acid (*)
Ingrain (*)
Confuse Ray (*)

Recover (*)
Curse (*)
Mirror Coat (*)

Toxic (*)
Protect (*)
Rock Slide (*)
 
Claiming from this and this

Shockstrike (who is now a Duclohm lol) gains the usual. He'll use 1 MC to grab Hurricane (BW level-up) and save the other.

Duohm.png

Duclohm - Shockstrike (M)
Nature: Modest (Adds * to Special Attack; Subtracts * from Attack)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 4/9 -> 5/9
MC: 0 -> 1
DC: 2/5 -> 3/5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Double Hit
Spark
Sonicboom
Slack Off
Hurricane

Heal Bell
Hydro Pump
Magnet Rise

Thunderbolt
Thunder
Dragon Pulse
Volt Change
Skystrike gains the usual plus 2 KOC, both of which go into EC. BUT WHAT'S THIS??? Skystrike is evolving! :O He'll use his MC on Superpower and Whirlwind, both BW level-up moves.

628.png

Braviary - Skystrike (M)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sheer Force: (Can Be Enables) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80

EC: 3/6 -> 6/6
MC: 0
DC: 0/5 -> 1/5

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Tailwind
Crush Claw
Superpower
Whirlwind
Brave Bird

Shadow Claw
Rock Slide
U-Turn
Finally, I'll put 1 RC into Flamestrike's EC, 2 RC into Shockstrike's DC, and the final one into Shadowstrike's DC, bringing them to 8/9, 5/5 (unlocking Shockstrike's DW ability) and 4/5 respectively. Oh, and I get 2 more TC which brings the pile to 8.
 
in response to my last post;

slowpoke had 2 mc-- wasted on trick room
pawniard had 2 mc-- wasted on iron defense and swords dance

that's it for now
 
Gettin me a new mon

104.png

GAIA CRUSH (Cubone) [M]
Adamant Nature (+1 Attack, -1 Special Attack)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Rock Slide
Belly Drum
Detect

Swords Dance
Earthquake
Stealth Rock

I'll also be buying a Thick Club for my new pal, for 6 TC.
 
Claiming 4 RTs from this battle.

I'll pour them all into Roman's EC, bringing him to 8/9.

kirlia.png


Kirlia (*) [Roman] (M)
Nature: Adamant (increases Attack by *, decreases Sp. Attack by *)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an abbott of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: *** (+)
Def: **
SpA: ** (-)
SpD: **
Spe: 50

EC: 4/9
MC: 3
DC: 3/5

Moves:
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)

Confuse Ray (*)
Shadow Sneak (*)
Will-o-Wisp (*)

Return (*)
Psychic (*)
Shadow Ball (*)
 
Claiming from this battle: http://www.smogon.com/forums/showthread.php?t=3447345

Monohm (Thor):
EC: 0 -> 1/9
MC: 0 -> 2
DC: 0 -> 1/5

Eevee (Undine):
EC: 3 -> 6/6 (2 KOC go here)
MC: 3 -> 5
DC: 3 -> 4/5

omgitsevolvingkewl

eevee turned into a Vaporeon. ohhhhh

Which means that it will gain Water Gun

Also I will use my 5 Move Counters to get:
- Acid Armor (-1)
- Haze (-1)
- Hydro Pump (-1)
- Ice Beam (-2)

Result being:

134.png


Vaporeon [Undine] (Female)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Water
Normal: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Hydration (DW): (Innate) [LOCKED] This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:

HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55 (65*0.85v)

EC: 6/6
MC: 0
DC: 4/5


Attacks:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-attack (*)
Growl (*)
Quick Attack (*)
Water Gun
Acid Armor
Hydro Pump
Haze

Yawn (*)
Tickle (*)
Charm (*)

Dig (*)
Swift (*)
Shadow Ball (*)
Ice Beam

Also my Trainers Counters go from 2 to 4. Won't trade them for now.

Should be all for now.
 
Gettin me a new mon
104.png

GAIA CRUSH (Cubone) [M]
Adamant Nature (+1 Attack, -1 Special Attack)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Rock Slide
Belly Drum
Detect

Swords Dance
Earthquake
Stealth Rock

I'll also be buying a Thick Club for my new pal, for 6 TC.

i know this has already been approved, but you're missing lightning rod, rock head, and battle armor

That and stealth rock isn't a gen5 tm :S

EDIT: so, this battle just ended in a win

Scraggy gets both KO counters which go into ec
the mc are spent on hi jump kick and crunch
EC: 3/6
MC: 0
DC: 1/5

Duskull survived!
EC: 1/9
MC: 0
DC: 0/0
the mc are spent on shadow ball

my kitsunoh has 3 mc, so i'm gonna spend it all on super fang
my shroomish has 1 mc, so i'm spending it on worry seed
 
I NEEDS MORE POKEMONS!!!!!!!

I spend 4 Trainer Counters on: Polarity the Castform!

351.gif

Castform[Polarity] (genderless)
Nature: Timid (+speed, -attack)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Forecast: Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 81 (70x1.15=80.5)

EC: ...
MC: 0
DC: ...

Attacks:
Tackle
Water Gun
Ember
Powder Snow
Headbutt

Thunderbolt
Solarbeam
Fire Blast

Blizzard
Weather Ball
Hydro Pump
 
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