http://www.smogon.com/forums/showpost.php?p=3517135&postcount=19
A lot of points coming this way.
Cartoons!:
4 TC
New Pokemon Voltorb:
Voltorb [Orby]
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Type: Electric
Electric STAB ; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 100
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Soundproof:
Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.
Static:
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Aftermath (DW):
Type: Innate
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Attacks:
Charge
Tackle
Sonic Boom
Spark
Rollout
Screech
Charge Beam
Taunt
Rain Dance
Thunder
Signal Beam
Magic Coat
Roleplay
Passpartou:
1 EC, 1 DC, 2 MC
3 MCs -> egg: Seed Bomb
Handsome:
1 EC, 1 DC, 2 MC
2 MCs -> 5th gen TM: Safeguard
Pinster:
2 KO Counters -> 2 MC
1 EC, 1 DC, 2 MC
1 MC -> level up: Guillotine
3 MC -> egg: Close Combat
Lunchbox:
1 KO Counter -> 1 EC
1 EC, 1 DC, 2 MC
2 MC -> TM: Fly
Erupto:
2 KO Counters -> 2 EC
1 EC, 1 DC, 2 MC
2 MC -> TM: Sunny Day
A lot of points coming this way.
Cartoons!:
4 TC
New Pokemon Voltorb:

Voltorb [Orby]
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)
Type: Electric
Electric STAB ; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 100
EC: 0/6
MC: 0
DC: 0/5
Abilities:
Soundproof:
Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.
Static:
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Aftermath (DW):
Type: Innate
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Attacks:
Charge
Tackle
Sonic Boom
Spark
Rollout
Screech
Charge Beam
Taunt
Rain Dance
Thunder
Signal Beam
Magic Coat
Roleplay
Passpartou:
1 EC, 1 DC, 2 MC
3 MCs -> egg: Seed Bomb
Handsome:
1 EC, 1 DC, 2 MC
2 MCs -> 5th gen TM: Safeguard
Pinster:
2 KO Counters -> 2 MC
1 EC, 1 DC, 2 MC
1 MC -> level up: Guillotine
3 MC -> egg: Close Combat
Lunchbox:
1 KO Counter -> 1 EC
1 EC, 1 DC, 2 MC
2 MC -> TM: Fly
Erupto:
2 KO Counters -> 2 EC
1 EC, 1 DC, 2 MC
2 MC -> TM: Sunny Day