Data Prize Claiming Thread (Update 5-09-13)

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http://www.smogon.com/forums/showpost.php?p=3517135&postcount=19

A lot of points coming this way.
Cartoons!:
4 TC
New Pokemon Voltorb:
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Voltorb [Orby]
Nature: Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense)

Type: Electric


Electric STAB ; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.


Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 100


EC: 0/6
MC: 0
DC: 0/5

Abilities:

Soundproof:
Type: Innate
Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.

Static:

Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Aftermath (DW):

Type: Innate
If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.



Attacks:

Charge
Tackle
Sonic Boom
Spark
Rollout
Screech
Charge Beam

Taunt
Rain Dance
Thunder

Signal Beam
Magic Coat
Roleplay

Passpartou:
1 EC, 1 DC, 2 MC
3 MCs -> egg: Seed Bomb

Handsome:
1 EC, 1 DC, 2 MC
2 MCs -> 5th gen TM: Safeguard

Pinster:
2 KO Counters -> 2 MC
1 EC, 1 DC, 2 MC
1 MC -> level up: Guillotine
3 MC -> egg: Close Combat

Lunchbox:
1 KO Counter -> 1 EC
1 EC, 1 DC, 2 MC
2 MC -> TM: Fly

Erupto:
2 KO Counters -> 2 EC
1 EC, 1 DC, 2 MC
2 MC -> TM: Sunny Day
 
Claiming from this battle:

KO Counters: Bahamut (2)
1 EC and DC: Bahamut and Firion
2 MC: Bahamut and Firion

Using Firion's MC on TM Protect

Bahamut will apply the 2 MC and a KO counter on the TM Reflect and Aqua Tail (lv up)
I will apply the other KO counter into EC.

Totals are now:
Firion:
EC: 4/6
MC: 0
DC: 4/5
KO: 0

Bahamut:
EC: 3/9
MC: 0
DC: 2/5
KO: 0

My TC is now 6
 
From this battle I claim 2 TC, bringing my total to 5. Captain Hook the Privatyke gets 1 EC, 2 MC, 1 DC and 1 KOC. I'm putting the KOC into his MC, bringing his counters to 1/6, 3 and 1/5 respectively. I'm spending all 3 MC on the egg move Soak (for reasons I don't care to disclose), bringing his MC back to 0.

Also, since Scratchet is still not available to buy, I'll just spend my 2 newest TC on this (bringing my TC to 3 again):

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Deino [Maleficent] (F)
Nature: Hasty (+Speed, -Defence)

Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 44 (+) (Accuracy boost: 6%)

EC: 0/9
MC: 0
DC: 0/0

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch

Dark Pulse
Earth Power
Ice Fang

Taunt
Protect
Thunder Wave
 
OK, the ref in this battle hasn't put up the prizes yet but the battle is over, so do I claim my prizes for it now if I know what they are or do I wait for the ref to put them up?

EDIT: nvm, he's fixed it. Now give me a moment to claim my stuff.
 
Claiming from here.

smashlloyd20 the Slakoth earns 1 EC and 2 MC from that battle. He also got a KO counter which will be put into EC. Conveniently, I have two RC saved up that will be used as EC, bringing it to 4/9, which means evolution! On a side note, I will spend both of its MC on Focus Punch and Counter, both very good level-up moves. Also, it gets some level-up moves that will be in the hide tag.

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Vigoroth [smashlloyd20] (M)

Nature:
Adamant

Type:

Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

Vigoroth
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 90

EC: 4/9
MC: 0

Abilities:

Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Attacks:
Scratch
Yawn
Encore
Slack Off
Faint Attack
Amnesia
Return
Rock Slide
Shadow Claw
Hammer Arm
Tickle
Body Slam
+Uproar
+Fury Swipes
+Endure
+Focus Punch
+Counter

edit: wow, I almost forgot! I get 2 TC and a(nother ;D) win on my record
 
From this battle I claim 2 TC, bringing my total to 5 once more. Hades the Charmeleon gets 1 EC, 2 MC, 1 DC and 1 KOC. The KOC is going in his DC, bringing his counters to 9/9, 2 and 5/5 respectively. I am using the 2 MC on the TM Sunny Day, bringing his MC to 0 again. 5/5 DC means he unlocks his DW ability Solar Power and 9/9 EC means Hades the Charmeleon evolves into Hades the Charizard. Upon evolving, Hades learns Heat Wave, Dragon Claw and Air Slash (it already knew Shadow Claw as a TM move).

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Charizard [Hades] (M)
Nature: Lonely (+Attack, -Defence)

Type: Fire/Flying
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 100

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW UNLOCKED): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
Heat Wave
Dragon Claw
Air Slash
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Dragon Rage
Scary Face
Fire Fang
Rage

Flare Blitz
Rock Slide
Swords Dance

Dig
Brick Break
Will-o-Wisp
Shadow Claw
Sunny Day

ThunderPunch

Madam Mim the Emolga gets 2 MC, 1 DC and 1 KOC. The KOC is going in her DC, bringing her counters to 0/0, 2 and 3/5 respectively. The 2 MC are being spent on the level up moves Agility and Electro Ball, bringing the MC back to 0.

Finally, once again I'm spending 2 TC on a new mon, bringing my TC back to 3:

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Budew [Cruella de Vil] (F)
Nature: Bold (+Defence, -Attack)

Typing: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed

Extrasensory
Giga Drain
Sleep Powder

Toxic
Venoshock
Shadow Ball
 
http://www.smogon.com/forums/showthread.php?t=3446736

Darkamber8828:
3 TC
Sizzlsazz:
1 KO Counter
1 EC, 1 DC, 2 MC
Yodawg:
1 EC, 1 DC, 2 MC
Buff:
1 KO Counter
1 EC, 1 DC, 2 MC
Floofy:
1 EC, 1 DC, 2 MC

Chinchou EVOLVES (and puts two MC into Surf and the KO into DC

lanturn.png

Lanturn (Sizzlsazz) (F)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Water / Electric

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.


Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.

Illuminate: (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash. Command: (Ability: Illuminate [does not take up one of your three actions per round])

Water Absorb: (DW, not activated) (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:
HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Bubble
Thunder Wave
Supersonic
Flail
Water Gun
Confuse Ray
Spark
Take Down

Agility
Brine
Psybeam

Thunderbolt
Volt Change
Ice Beam
Surf

Yodawg puts the two MC into learning Whirlpool.

EC: 3/9
MC: 0
DC: 1/5

Buff puts the KO in EC and uses his 3 MC to learn Lovely Kiss, an event move.

EC: 7/9
MC: 0
DC: 4/5

Flooffy uses his two MC to learn Earthquake, leaving him with 0 MC.

Using two TC to get Shellder, pocketing the other.


shellder.png

Shellder (Shellbroke) (F)
Nature: Lonely (+1 to Attack, -1 to Defense)
Type: Water
Water:Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Shell Armor:(Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Overcoat(DW):(Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3 (-)
SpA: Rank 2
SpD: Rank 1
Spe: 40


EC:0/6
MC:0
DC:0/5

Moves:
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Clamp
Aurora Beam

Rock Blast
Rapid Spin
Avalanche

Surf
Explosion
Rain Dance
 
So this epic match is over. http://www.smogon.com/forums/showpost.php?p=3518425&postcount=48

Now to organize what I'm gonna do.

I'm using Will Powers KOC and applying it to my TC. This gives me 4, to spend on a Gligar. Will Powers has 2 MC, which will be spent on BW TM Explosion.

Rook's 2 MC are going to Level-up moves Giga Drain and Leaf Storm.

Both of Chew Toshio's counters are going to EC, which combined with the 1 from the match, brings him up to 5, allowing an evolution to Kakuna, then Beedrill.

AquaVelva's KOC is going into EC, which brings it up to 5/6. The 2 MC will be used on BW TM Protect.

Beedrill had 1 MC before, so now it has 3. I'll use them to learn Level-up Move Endeavor and BW TM Brick Break. Here's its updated stats/movepool:

15.png

Beedrill [Chew Toshio] (M)
Nature: Adamant (Adds 1 Rank to Attack; Subtracts 1 Rank from SpA)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Sniper (DW): (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 75

EC: 5/5
MC: 0
DC: 2/5

Attacks:
Poison Sting
String Shot
Bug Bite
Harden
Fury Attack
Focus Energy
Twinneedle
Rage
Pursuit
Toxic Spikes
Endeavor

Brick Break

And finally I'll use my 4 TC to purchase Gligar. Everyone live in fear, for the dark Knight returns!

207.png

Knight [Gligar] (M)
Nature: Impish (Adds One (1) Rank to Defense; Subtracts One (1) Rank from Special Attack)

Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.


Stats:

HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack

Counter
Power Trick
Sand Tomb

Hone Claws
Earthquake
Acrobatics
 
so, this battle just ended

Fraxure goes to
EC: 6/9
MC: 2
DC: 3/5

i just need rolf to finish another battle to evolve him n.n
 
http://www.smogon.com/forums/showthread.php?t=3447488

Claiming 2 RC.

Profile link in sig.

I will be using 1 RC to bring Cyclohm's DC to 5/5, unlocking Sheer Force.

The remaining RC is used on Combusken's EC, bringing it to 9/9, and I evolve it into Blaziken.

Spr_5b_257_m.png

Blitzkrieg(Blaziken)(Male)

Types
Fire: Summary: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
Mild nature(+SpA, - Def)
HP: 100
Atk: ****
Def: **(-)
SpA: *****(+)
SpD: ***
Spe: 80

EC: 9/9
MC: 0
DC: 3/5

Abilities
Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14
Dream World Ability(Locked): Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks
Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand-Attack
Fire Spin
Sky Uppercut
Flare Blitz

Night Slash
Crush Claw
Low Kick

Fire Blast
Swords Dance
Rock Slide
Work Up
 
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