Data Prize Claiming Thread (Update 5-09-13)

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http://www.smogon.com/forums/showthread.php?t=3447401

From this battle I get 2 TC, and my Pawniard and Magnemite each get 1 EC, 2 MC, and 1 DC. Using my 2 TC I am getting this little fella (otherwise, I am not spending MCs yet or anything):

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Litwik [Bahama Breeze] (Male)
Nature: Modest (+ * to Special Attack; - * from Attack)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Ability 1: Flash Fire
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Ability 2: Flame Body
Type: Innate
This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Ability 3 (DW): Shadow Tag
Type: Innate
Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison

Acid Armor
Clear Smog
Heat Wave


Will-O-Wisp
Energyball
Toxic
 
Tort: the new moves are approved, but you can't buy a scratchet yet. It is not finished, and has not been added into ASB.

DW, Dan and C$FP are all approved. However, C$FP, you're Litwick should have Rank stats; we have now switched over entirely from stars, so please fix this.

6
 
Busy day today.

Claiming prizes from this battle:

http://www.smogon.com/forums/showpost.php?p=3516374&postcount=13

That EC gives Rook his fourth, allowing me to evolve it to Grotle.

387.png
->
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HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 31 (36/1.15v) (-)

EC: 4/9
MC: 0
DC: 2/5

With the two MC, I'll learn Crunch and Synthesis from levelup.

AquaVelva already maxed out her Level Movepool, So I'll use the MC on a BW TM, Toxic.

And since I'm such a spendthrift today, I'll spend these two TC on another Pokemon. Everyone bow to King.

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Trapinch [King] (M)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense)

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Arena Trap: (Innate) This Pokemon has great knowledge of the field and can always remain close to an earthbound foe no matter where it runs, flying opponents and levitating Pokemon are unaffected.
Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 4
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 12 (10*1.15^) (+)

EC: 0/9
MC: 0
DC: 0/5

Attacks:

Bite
Sand Attack
Faint Attack
Sand Tomb

Bug Bite
Endure
Quick Attack

Sunny Day
Earthquake
Struggle Bug
 
From the same battle that Deck linked, I claim:

2 TC
Frostbite the Snover: 3 MC (1 KO+2 natural). Frostbite has already evolved between battles and already had his DW ability unlocked.
Frigid the Snorunt: 1 EC, 3 MC (1 KO+2 natural), and 1 DC. I'll be spending one MC on levelup Blizzard, and saving the other two. (Snorunt gets a lot of its better tools as a Froslass.)

While I'm waiting for Scratchet to come out...I'll just put all seven TC I've racked up to good use and buy a Sigilyph:
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Sigilyph (F) Falsefalcon
Nature: Modest (-1 rank in attack, +1 rank in special attack)

Type: Psychic/Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.
Ability 2: Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Ability 3: Tinted Lens: (Innate, DW not yet unlocked) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats: 72/58-/80/103+/80/97

HP: 100
Atk: Rank 1
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 97

MC: 0
DC: 0/5

Attacks:
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen

Roost
Stored Power
Psycho Shift

Ice Beam
Shadow Ball
Calm Mind
 
Rolf and Tort are approved.

Tort: Make sure you put a + in front of the Special attack rank and a - in front of the Attack rank.

One guess where the AC goes

0
 
Reffed Battle

I claim two Ref Tokens, & I'll use them to raise Tormeldon's (Numel) EC from 2 to 4. I'll also use his 2 existing MC to teach him Will-O-Wisp (BW TM). I have 0 Ref Tokens remaining. That's all.
 
Claiming from the same battle as Random.

Flicka gets the usual, along with a KO counter that goes into his EC. I'll just hold onto the MC and my TC, bringing me to 7 TC total.

608.png

EC: 8/9
MC: 2
DC: 4/5
 
TC 5 > 3
Buying a Psyduck
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Psyduck Daisy (Female)
Nature: Modest (Adds * to Special Attack; Subtracts * From Attack)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Damp: Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Cloud Nine: Type: Can Be Activated
This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.
Command: (Ability: Cloud Nine)

DW Swift Swim: Type: Innate
The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 55

EC: 0/6
MC: 0
DW: 0

Attacks:
Water Sport
Scratch
Tail Whip
Water Gun
Disable
Confusion
Screech
Water Pulse

Confuse Ray
Encore
Yawn

Light Screen
Brick Break
Psyshock
 
http://www.smogon.com/forums/showthread.php?t=3447153

Claiming, puts me at 4 TC.

Spiffy
EC: 9/9
MC: 2 -> 0
DC: 4/5
Spending Cyclohm's 2 MC on teaching it Dragon Pulse.

Thunder
EC: 3/6
MC: 3 -> 0
DC: 3/6
Using 3 MC to teach it the egg move Counter.

Blitzkreig
EC: 8/9
MC: 2 -> 0
DC: 3/5
Investing KOC in EC. Spending 2 MC on learning Sky Uppercut and Flare Blitz.

Link Gun
EC: 1/6
MC: 2 -> 0
DC: 1/5
Using 2 MC in Razor Shell and Ice Beam.

The Seventh Rock
EC: 1/6
MC: 2 -> 0
DC: 1/5
Using MC on learning X-Scissor and Rock Blast.
 
Claiming from this battle.

Roman gets 2 MC and a DC, which brings him to 5/5 DC, meaning he has now unlocked his DW ability, Justified.

I also get 2 TC, bringing me to 6.

Shopping time!

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Ness (Treecko) (M)

Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Unburden (DW): (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81 (70*1.15) (+)

Moves:
Pound
Leer
Absorb
Quick Attack
Pursuit
Screech

Leech Seed
Leaf Storm
DragonBreath

Energy Ball
Hidden Power (Fire, 7)
Rock Slide

Takes me back down to 4 TC.
 
Right, I have 9 trainer counters right now, so lets spend some!

2 are spent on Happiny:

440.png

Happiny* Demolition (Female)
Nature: Bold (Adds One (1) Rank to Defense; Subtracts One (1) Rank From Attack)

Typing: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Friend Guard: (DW)The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).(DW)

Stats:

HP: 110
Atk: Rank 0 (-)
Def: Rank 2 (+)
SpA: Rank 1
SpD: Rank 3
Spe: 30

EC 0/9
MC 0
DW 0/5

Moves:

Pound*
Charm*
Copycat*
Refresh*
Sweet Kiss*

Toxic*
Thunder Wave*
Echo Voice*

Counter*
Aromatherapy*
Helping Hand*

I now have 7 remaining :)
 
From Here:
http://www.smogon.com/forums/showthread.php?t=3447566

I claim 1 EC, 1 DC, and 2 MC for Guardia the Cubone. I use said Counters to buy Smack Down for her.

With the 2 TC I also claim from said battle I buy my self a NEW TEAM MEMBER. *confetti*

Need to find a good image source...
Deino [Leslie] (Female)
Nature: Naive
Type: Dark/Dragon

Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.


Abilities:
Hustle: (Can be Enabled)
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.


Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (lowered by Nature)
Spe: 43 (boosted by Nature)

EC: 0/9
MC: 0

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch

Fire Fang
Thunder Fang
Dark Pulse

Work Up
Substitute
Return

Note there is no Dream Counter; this is due to the Deino line having no DW ability.

This leaves me with 2 TC.
 
Using the 5 RC I have stocked up. Going to put 1 into Nightstrike's MC to grab Taunt (BW level-up), 1 into Beetlestrike's MC to grab Megahorn (BW level-up) and the remaining 3 will go into Skystrike's DC, bringing it to 4/5

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Murkrow - Nightstrike (F)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 79 (91/1.15v)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Taunt

Psycho Shift
Roost
Sky Attack

Double Team
Payback
Snarl
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Heracross - Beetlestrike (F)
Nature: Adamant (Adds one Rank to Attack; Subtracts one Rank from Special Attack)
Type: Bug/Fighting
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (+)
SpD: Rank 3
Spe: 85

MC: 0
DC: 0/5

Attacks:
Night Slash
Tackle
Leer
Horn Attack
Endure
Fury Attack
Aerial Ace
Brick Break
Counter
Megahorn

Bide
Double-Edge
Focus Punch

Earthquake
Stone Edge
Swords Dance
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Braviary - Skystrike (M)
Nature: Adamant (Adds one Rank to Attack; Subtracts one Rank from Special Attack)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Defiant (DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 80

EC: 6/6
MC: 0
DC: 1/5 -> 4/5

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Tailwind
Crush Claw
Superpower
Whirlwind
Brave Bird

Shadow Claw
Rock Slide
U-Turn
 
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