Lateclaim is late.
Claiming 1 CC for me, and 4 MC for Zombocalypse the Banette, will claim those moves at a later date when I'm not so lazy.
Engineer overlooked this in his approvals; could someone else approve it? :/
EDIT: 7 UC, stockpiling
Lateclaim is late.
Claiming 1 CC for me, and 4 MC for Zombocalypse the Banette, will claim those moves at a later date when I'm not so lazy.
EDIT:http://www.smogon.com/forums/showthread.php?t=3478672&page=2
Er'body gets EC/DC 2MC
Frillish will use KOC for EC, evolving it!
Also, she uses 2 MC for Giga Drain (BW Tutor)![]()
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Frillish [U JELLY?] (F)
Nature: Bold (+Def -Atk)
Type: Ghost/Water
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Water Absorb:Type: Innate
This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself
Cursed Body:Type: Innate
When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp:Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
EC 4/6
MC 0
DC 2/5
Moves:
Bubble
Absorb
Water Sport
Night Shade
Bubblebeam
Recover
Water Pulse
Hydro Pump
Water Spout
Will-O'-Wisp
Taunt
Toxic
Rain Dance
Icy Wind
Giga Drain
Pain Split
Confuse Ray
Acid Armor
Snorunt uses MC for Avalanche (BWTM) and gets an EC w/ KOC
Nohface will also be evolving. (With KOC)
Also it unlocks it's DW ability, and uses 2 MC to buy Revenge and Shadow Claw (LU)![]()
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Name: Nohface [Pokerface] (M)
Nature: Adamant (+Atk -SpA)
Type: Ghost/Steel
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Frisk: Type: Can Be Activated
The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: Type: Innate
This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): Type: Innate
When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Moves:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
ShadowStrike
Iron Head
Fake Out
Revenge
Shadow Claw
Icy Wind
Pain Split
Payback
Toxic
Gyro Ball
Meteor Mash
Psycho Shift
Hex
FeatherDance
King Serperior said:Someoneelse: 2CC
Embirch: 1EC, 3MC, 1DC + 1KOC
Shelder: 1EC, 2MC, 1DC + 1 Lucky Egg Counter
Numule: 1EC, 3MC, 1DC
VS. Matezoide
VS. someoneelse
GemoftheDay: 3 CC
Voltorb: 2 EC, 4 MC, 2 DC
Ralts: 1 EC, 2 MC, 1 DC
Zorua: 2 EC, 4 MC,
Tirtouga: 1EC, 2MC, 1DC + 1KOC
voltorb:
EC: 2/6
MC: 4
DC: 2/5
buying explosion, mirror coat, swift, and light screen (-4 mc = 0)
tirtouga:
EC: 1/6
MC: 2
DC: 1/5
teaching earthquake (-2 mc =0)
Buying Cupra for 2CC. This brings my total CC down to 4.
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Cupra [Richard] (M)
Nature: Hasty
Type: Bug/Psychic
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.] (DW) Inactive
Stats:
HP: 90
Atk: Rank 2
Def: Rank 1-
SpA: Rank 3
SpD: Rank 2
Spe: 51+ (+7 speed, +9% acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Bug Bite | Physical | Level Up
Bug Buzz | Special | Egg
Counter | Physical | Egg
Disable | Status | Egg
Heal Pulse | Status | Level Up
Protect | Status | Technical Machine
Psychic | Special | Technical Machine
String Shot | Status | Level Up
Sunny Day | Status | Level Up
Tackle | Physical | Level Up
Will-o-Wisp | Status | Technical Machine
Total Moves: 11
EDIT: Also getting a Budew for 2CC. My CC is now 2 total.
Most of Budew's good moves are either level up or egg, so she won't be that good until she evolves.![]()
Budew [Bouquet] (F)
Nature: Timid
Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can Be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard: (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions. (DW) Inactive
Stats:
HP: 90
Atk: Rank 2-
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 64+(+9 Speed, +14% acc)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks:
Absorb | Special | Level Up
Extrasensory | Special | Egg
Growth | Status | Level Up
Leaf Storm | Special | Egg
Mega Drain | Special | Level Up
Protect | Status | Technical Machine
Solarbeam | Special | Technical Machine
Spikes | Status | Egg
Stun Spore | Status | Level Up
Toxic | Status | Technical Machine
Water Sport | Status | Level Up
Worry Seed | Status | Level Up
Total Moves: 12
Yeah, I got thrashed.
I get 2CC, which I shall stockpile, bringing me to 6CC.
Embirch will put its KOC into EC, bringing it to 5/9 EC and 2/5DC, and it shall evolve. It will learn Leaf Tornado (LU), Lava Plume (LU), and Petal Dance (LU) for 3MC.
Numel (since when was it Numule?) gets to 4/6EC and 2/5DC. It will learn Earth Power (BW Tutor), bringing it to 1MC which it shall stockpile.
Shellder (which was also spelt wrong) will put its Lucky Egg bonus into EC, bringing to 2/6EC and 1/5DC. It will learn Dive (BW HM) for 2MC.