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Data Prize Claiming Thread (Update 5-09-13)

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Two battles to report today.

http://www.smogon.com/forums/showthread.php?t=3447565

Claiming two TC from this match. Claiming one EC, two MC, and one DC for my Lileep from this match. The two MC will be combined with one AC to buy Giga Drain (4th Gen TM).

http://www.smogon.com/forums/showthread.php?t=3446629

Claiming two TC from this match. Claiming two MC for both Slowking and Conkeldurr. Claiming one KO Counter for my Conkeldurr. Slowking will be using those two MC for Flamethrower (5th Gen TM), while Conkeldurr will be buying Smack Down (5th Gen TM). I will be placing that KO counter in reserve and saving it for later.

Also, spending two AC on Toxic (TM) for my Pyroak.
 
Im going to buy a Whismur, I just love those cute little things!

I had 2 TC, and whismur costs 2, so now I have no more TC.

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Whismur [Ga-chan] (Female)
Nature:
Rash
Type:
Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 100
Atk: **
Def: *
SpA: ***
SpD: *
Spe: 24
EC: 0/9
MC: 0/4
DC: 0/5

Abilities:
Ability 1: Soundproof: (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.
Dream World: Rattled: (Innate) These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.
Attacks:
Level-up
Lvl 1 - Pound(*)
Lvl 5 - Uproar
Lvl 11 - Astonish
Lvl 15 - Howl
Lvl 21 - Supersonic
Lvl 25 - Stomp

Egg-learned
Extrasensory
Fake Tears
Smokescreen

BW-TM
Shadow Ball
Sunny Day
Solar Beam

I'm also going to evolve my Chikorita into Bayleef.

153ey.png

Bayleef [Orita-chan] (Female)
Nature:
Modest
Type: Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: **
Def: ***
SpA: ****
SpD: ***
Spe: 60
EC: 4/9
MC: 3/4
DC: 3/5
Abilities:
1) Overgrow: Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

DW) Leaf Guard: Type: Innate
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
L1 - Growl (*)
L1 - Tackle (*)
L1 - Razor Leaf (*)
L1 - PoisonPowder (*(
L1 - Reflect (*)
L12 - Synthesis (*)
L22 - Magical Leaf (*)
L26 - Natural Gift (*)
EG - Ancient Power (*)
EG - Leaf Storm (*)
EG - Heal Pulse (*)
TM11 - Sunny Day (*)
TM22 - SolarBeam (*)
TM90 - Substitute (*)
 
I'm using my last 4 trainer counters to purchase this Sigilyph.

561.png

Sigilyph (F) (Aviatrix)
Nature: Bold (Adds One Rank to Defense, Subtracts One Rank from Attack)
Type: Psychic/Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 100
Atk: Rank 1
Def: Rank 4
SpA: Rank 4
SpD: Rank 3
Spe: 97

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Wonder Skin:
(Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It rejects burn, paralysis, poison, and sleep attempts by non-damaging attacks, halving their accuracy.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Tinted Lens(DW): (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Attacks:
Gust(*)
Miracle Eye(*)
Hypnosis(*)
Psywave(*)
Tailwind(*)
Whirlwind(*)
Psybeam(*)
Air Cutter(*)
Light Screen(*)
Ancientpower(*)
Roost(*)
Stored Power(*)
Calm Mind(*)
Charge Beam(*)
Shadow Ball(*)

Also I evolved my Larvesta during this battle here. http://www.smogon.com/forums/showthread.php?t=3447377

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Volcarona(*) (F) (Equinox)
Nature: Mild (Special Attack increased by *, Defense reduced by *)
Type: Bug/Fire
Bug:Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Fire:Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 100
Atk:Rank 2
Def:Rank 2
SpA:Rank 6
SpD:Rank 4
Spe:100

EC: 6/6
MC: 1
DC: 3/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, Scissor Cross from 8 to 10)

Attacks:
Ember (*)
String Shot (*)
Leech Life (*)
Take Down (*)
Bug Buzz
Flare Blitz
Morning Sun (*)
Zen Headbutt (*)
Endure (*)
Incinerate (*)
Solar Beam (*)
Sunny Day (*)

I'll be using her one MC to buy Quiver Dance.
 
Just claiming this battle

Adding Magnemites counters

081.png

Magnemite (Telsa) (Genderless) (*)

Nature: Quiet
Type: Steel/Electric
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.

HP: 80
Atk: **
Def: ***
SpA: **** (+)
SpD: **
Spe: 39 (-)

EC: 2/9
MC: 2
DC: 2/5

Abilities:
Sturdy: This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.

Magnet Pull: This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.

Analyze (DW): If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy. (DW)

Moves

Level Up:

Metal Sound (*)
Tackle(*)
Supersonic(*)
Sonicboom(*)
Thunder Wave(*)
Spark(*)
Discharge(*)
Magnet Rise(*)
Lock-On(*)

Egg Moves:
None :(

BM TM:
Flash Cannon(*)
Volt Change(*)
Protect (*)

and adding Privatykes counter and putting 2 KO counters to Evo and MOve

nautacur2.png

Privatyke (Marshall) (M) (*)

Nature: Brave
Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

HP: 100
Atk: ****(+)
Def: ***
SpA: **
SpD: **
Spe: 30 (-)

EC: 3/6
MC: 3
DC: 2/5

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.

Klutz (DW): (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Attacks:

Level Up

Bubble(*)
Smokescreen(*)
Yawn(*)
Wrap(*)
Arm Thrust(*)

Egg Moves

Recover(*)
Bulk Up(*)
Ice Punch(*)

BW TM

Rock Slide(*)
Waterfall(*)
Substitute(*)
and the two trainer counter to ad up to 6
 
Reffed Battle

I claim a grand total of 6 Ref Tokens. 4 shall be used towards Spiroffin's EC, raising it from 0 to 4, & the other 2 shall be used towards Megawhal's EC, raising it from 2 to 4. I have 0 Ref Tokens remaining.

Battle

I get 2 TC, & Pokemon bonuses.

Shovrill gets 2 MC & 1 DC, I'll hang on to the MC for now, he has 6/6 EC, 2 MC & 2/5 DC.
Utilitand gets 1 EC, 2 MC, 1 DC & 2 KO Counters. Both will be used towards evolution & I'll hang onto the MC. He has 3/6 EC, 2 MC & 1/5 DC.
And Spiroffin gets 1 EC, 2 MC & 1 KO Counter. The KO Counter will be used towards evolution, enough for him to evolve into Cofagrigus, & I'll use 1 MC to teach him Shadow Ball (BW Level Up). The new Spiroffin is below.
563.png

Cofagrigus Spiroffin (M)
Nature: Sassy

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 4
SpD: Rank 5 (+)
Spe: 26 (-)

EC: 6/6
MC: 1
DC: N/A

Abilities:
Mummy: (Innate) This Pokemon's skin has a lasting curse on it. When struck by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind
Shadow Ball

Nasty Plot
Imprison
Heal Block

Energy Ball
Toxic
Psychic
602.png

Tynamo Sheeldon (M)
Nature: Brave

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)

EC: 0/9
MC: 0
DC: N/A

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Level Ground, and Magnitude. Other Ground moves can still hit.

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
And that's the prize claim!
 
Ok, I could be entirely wrong here, but I think each of my pokemon get a free nature change? I couldn't find a direct reference to it but have found posts of others doing it. If this is the case then I want to change Flicka's and Dreeko's natures to counteract by earlier noobishness in making my initial team.. Anywho..

Dreeko changes from Hasty to Mild, resulting in:
230.png

Kingdra* [Dreeko] (F)
Nature: Mild (+1 Special Attack, -1 Defense)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 85

And Flicka is going to become a little less Timid and a little more Calm instead.

609.png

Chandelure* [Flicka] (M)
Nature: Calm (+1 Special Defense, -1 Attack)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 4 (+)
Spe: 80
 
I think the free nature changes only apply to pokemon that were obtained before a particular change in the stat system. I can't remember when that was though, so ...
 
Progressive (Machop) (M)
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw

Earthquake
Retaliate
Smack Down

Close Combat
Encore
Bullet Punch

for 2 tc's leaving me with 2, so I can buy this


498.png

Tepig(*) [Van Pig] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.


Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Nitro Charge
Smog
Rollout
Take Down
Roar
Flare Blitz

Nitro Charge
Wild Charge
Sunny Day

Endeavor
Yawn
Magnitude

did i do it right?
 
Time to spend my 14 Referee Counters! So...

Tiamat the Hydreigon gets Surf (HM) for 1 RC (Using up his leftover MC as well)

Mask the Kitsunoh gets Perish Song (level up) and Taunt (TM), for a total of 3 RC

Shar the Chandelure gets Taunt (TM) and Psychic (TM), for a total of 4 RC

Revenankh gets Counter (Egg move) and Focus Punch (4th gen TM), for a total of 6 RC

And this is all!
 
Claiming from this tied battle:

- 2 TC
- 1 MC / EC / DC for Charmeleon, Chikorita, and Archen each
- Charmeleon trades in his accumulated 3 MC for Counter
- Chikorita trades in the 1 MC for Solarbeam

Oh also, not that this matters much, but Archen's nickname is now 'Dromaeos'. (1-letter spelling change LOL.......)
 
Spending tokens en masse.

14 BT, 20 RC
Lucario (7 MC):
Heal Pulse (BW Level-Up) [1MC]
Quick Guard (BW Level-Up) [1MC]
Circle Throw (BW Egg) [3MC]
Magnet Rise (DPP Tutor) [2MC+1RC]
ThunderPunch (DPP Tutor) [3RC]
Me First (BW Level-Up) [1RC]
Psychic (BW TM) [2RC]
Substitute (BW TM) [2BT]

12 BT, 13 RC
Weavile (4 MC):
Counter (DPP Tutor) [3MC]
Reflect (BW TM) [1MC+1RC]
Hail (BW TM) [2RC]
Snatch (DPP TM) [3BT]

9 BT, 10 RC
Aerodactyl (3 MC):
Stealth Rock (DPP TM) [3MC]
Sky Attack (DPP Tutor) [3RC]
Rock Slide (BW Level-Up) [1RC]
Crunch (BW Level-Up) [1RC]
Toxic (BW TM) [2RC]
Smack Down (BW TM) [2RC]
Substitute (BW TM) [2BT]

7 BT, 1 RC
Milotic (7 MC):
Hydro Pump (BW Level-Up) [1MC]
Rain Dance (BW Level-Up) [1MC]
Blizzard (BW TM) [2MC]
Dragon Tail (BW TM) [2MC]
Toxic (BW TM) [1MC+1RC]
Substitute (BW TM) [2BT]
Hail (BW TM) [2BT]
Protect (BW TM) [2BT]
Safeguard (BW Level-Up) [1BT]

Leaves me with:
0 BT, 0 RC
 
Claiming from http://www.smogon.com/forums/showthread.php?t=3447110.

You two get 2 TC
Misty, Fluffles, Malfoy, Harry & Neville get 1 EC, 2 MC & 1 DC
Fluffles & Neville gain 1 KO Counter

Malfoy gets some stuff, boosting him to:

EC: 3/9
MC: 2
DC: 3/5

Neville also gets some stuff, making him:

EC: 5/6
MC: 3
DC: 3/5

I'll invest his KO Counter in EC. And you know what that means...
frontnormal-mcolossoil.png

Colossoil(*) [Neville] (M)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Typing: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rebound: (Can Be Activated) The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 95

EC: 6/6
MC: 3
DC: 3/5

Attacks:
Leer(*)
Tackle(*)
Mud Shot(*)
Rapid Spin(*)
Bubblebeam(*)
Mud Bomb(*)
Pursuit(*)
Dark Pulse
Crunch
Dig
Peck(*)
Horn Attack(*)
Bite(*)
Magnitude(*)

Sucker Punch(*)
Earth Power(*)
Water Spout(*)

Earthquake(*)
Payback(*)
U-Turn(*)

Harry is updated to:

EC: 5/6
MC: 3
DC: 3/5

And, finally, I'll be using my 2 Trainer Counters earned to capture:

plicowattsprite.png

Plicowatt [Dobby] (M)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)
Typing: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 80
Atk: Rank 2
Def: Rank 0(-)
SpA: Rank 3(+)
SpD: Rank 1
Spe: 95

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bubble(*)
Charge(*)
Tackle(*)
Thundershock(*)
Detect(*)

Counter(*)
Me First(*)
Signal Beam(*)

Ice Beam(*)
Thunderbolt(*)
Scald(*)
leaving me with 1 TC.
 
-Charmander- receives a win and two TC. Pearl receives 1 EC, 2 MC, 1 DC, and 1 KO Counter.

The KO Counter is an EC. Saving everything else for now.

edit: oh yeah my battle is the one NJigglypuff linked to on page 51
 
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