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Data Prize Claiming Thread (Update 5-09-13)

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Following the end of this battle, I claim 1 Ref Token.

I will spend this one along with two of my previously saved ones on 3 ECs for Dratini. This brings his EC to 3 / 9, and I have four ref tokens remaining.
 
http://www.smogon.com/forums/showthread.php?t=86921
Claiming from this battle.
Gastly (Cloak):
Cloak gets one Evolution counter that puts him to 4/9 and evolution into Haunter.
He also gets a move counter I'm using on Destiny bond.
Seedot (LOCKE):
Locke also gets one Evo Counter, which also triggers evolution into Nuzleaf (nuzLOCKE). Upon evolution, he learns Fake Out, Torment, and Razor Wind.
He also gets a DC to put him up to 1/5, where he can learn Extrasensory.

Mankey (Nuclear:
Mankey gets a DC and an EC which put him up to one of each.
A KO counter is combined with a MC to learn U-turn

Sunshine (Vulpix):
Sunshine gets an EC to put her up to 3/6.
She also gets a DC to put her up to 2/5.
Her MC is combined with two KO counters to teach her Faint Attack.

I also get 3 TC which I am saving.

That's all... finally.
 
Me VS Cartoons!

Claiming 2 Trainer Tokens from this battle, as well as 1 each of MC/DC/EC for Aether the Charmander. Spending Charmander's MC on the level-up move Flame Burst.

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Charmander (*) Aether (m)
Nature: Rash
Personality: Very reckless and impetuous, eager to charge into battle and quick to attack with nothing held back. His mental defenses are a little weak as a result, but his passion for the thrill of battle and enthusiasm to earn his trainer's approval are unmatched. His battle style is aggressive and unrelenting, and he likes to put his opponents on the defensive with a wide variety of attacking methods.

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **
Def: **
SpA: **** (+1)
SpD: * (-1)
Spe: 65

EC: 2/9
MC: 0
DC: 2/5

Abilities: Blaze, Solar Power (DW)
Blaze: (innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power [DW Locked]: (innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Attacks:
(*) Scratch
(*) Growl
(*) Ember
(*) Smokescreen
(*) Metal Claw
(*) Dragon Rage
(*) Rage
(*) Scary Face
(*) Fire Fang
(o) Flame Burst
(o) Fire Spin

(*) Dragon Dance
(*) Dragon Pulse
(*) Ancientpower

(*) Sunny Day
(*) Will-O-Wisp
(*) Hidden Power (Grass, 7)

Furthermore, I'm a little tired of saving for Kecleon, so instead I'll use my 4 TC to catch a Chikorita and a Shieldon.

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Chikorita Agrith (f)
Nature: Bashful
Personality: Shy and easily frightened, but also kind and warm-hearted as well as very in-tune with the natural environment, like most Grass-types. She doesn't much like having to attack other Pokemon, but will not hesitate to defend herself offensively if need be. Her skill set focuses mainly on support and healing, a role which she wholeheartedly embraces.

Type: Grass
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: **
Def: ***
SpA: **
SpD: ***
Spe: 45

EC: 0/9
MC: 0
DC: 0/5

Abilities: Overgrow, Leaf Guard [DW]
Overgrow: (innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2).
Leaf Guard [DW Locked]: (innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
(*) Tackle
(*) Growl
(*) Razor Leaf
(*) Poisonpowder
(*) Synthesis
(*) Reflect
(*) Magical Leaf
(*) Natural Gift

(*) Leech Seed
(*) Healing Pulse
(*) Nature Power

(*) Attract
(*) Swords Dance
(*) Facade

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Shieldon Toronero (m)
Nature: Sassy
Personality: Very stubborn and strong-willed, he would rather defend than move in to attack, and is unfaltering in his dedication to holding his ground. His stubbornness makes him more likely to defend if ordered to attack unless forced under extreme pressure. He has a very well-roundedly defensive fighting style, specializing in ranged attacks and protective techniques.

Type: Rock / Steel
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized.

Stats:

HP: 90
Atk: **
Def: ****
SpA: **
SpD: **** (+1)
Spe: 26 (-1)

EC: 0/6
MC: 0
DC: 0/5

Abilities: Sturdy, Soundproof [DW]
Sturdy: (innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Soundproof [DW Locked]: (innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Round, Snore, Supersonic, Uproar.

Attacks:
(*) Tackle
(*) Protect
(*) Taunt
(*) Metal Sound
(*) Take Down
(*) Iron Defense
(*) Swagger

(*) Rock Blast
(*) Stealth Rock
(*) Counter

(*) Flash Cannon
(*) Ice Beam
(*) Flamethrower
 
Banryu: Approved. Just remember what we talked about on iRC.

That makes 10 approvals, giving me 1 token. Back to 0.

0
 
Since Heart Scale tutors are now free (yay!), I don't need to save up my Splinter's MC. (Skorupi)

I will be using my Splinter's two MC to purchase Taunt.
 
http://www.smogon.com/forums/showthread.php?t=86115

Another battle bites the dust, and I get the win. Here's how we're going to do this:

Two TC
Salmon gets the usual, plus one KO counter.
Timburr gets the usual, plus one KO counter.
Splinter gets the usual.

79.png

Slowpoke [Salmon] (F)
EC: 4 / 6 (KO Counter goes here)
MC: 1
DC: 3 / 5

533.png

Gurdurr [Lumber] (M)
EC: 6 / 9 (KO Counter goes here)
MC: 2
DC: 2 / 5

Using two MC, I will be purchasing Focus Punch (Level Up) and Hammer Arm (Level Up). So:

EC: 6 / 9
MC: 0
DC: 2 / 5

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Skorupi [Splinter] (M)

EC: 3 / 6
MC: 1
DC: 3 / 5

Using two of my Worker Tokens and one Ref Token, I will evolve Skorupi.

What's this? Splinter is evolving!
452.png

Drapion [Splinter] (M)
EC: 6 / 6
MC: 1
DC: 3 / 5

NEW TYPING: Poison / Dark
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).

HP: 100
Atk: ***
Def: ****
SpA: **(-)
SpD: ***
Spe: 110 (95 x .15 = 14.25 rounded up)

Using that Move Counter, I will be getting Crunch (Level Up). So:

EC: 6 / 6
MC: 0
DC: 3 / 5
Splinter evolved into DRAPION!

I will be saving those TC for later use.
 
Cartoons!: Approved.

Darkslay: Approved, Approved, approved, approved

That gets me 1 Approval Counter, and I'm down to 2 approvals now.

I will be using my AC on Hardhead's EC, evolving it into Aggron! *ROOOOOOAR*
 
Cartoons! said:
The cops pull up to the mansion to take him away and -Charmander- is rewarded with:
+1 Trainer Counter
+1EC/+1MC/+1DC for Breeze [Misdreavus]
+1KO Counter


KO Counter will be an EC.
 
From this battle I claim 2 ref tokens. Both are going into Frollo the Meditite's MC, bringing it to 3, and then I'm using that up to teach him Fire Punch (which I believe is an egg move), bringing it back to 0.
 
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