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Data Prize Claiming Thread (Update 5-09-13)

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Spending my 2 remaining TCs on Bulbasaur:
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Bulbasaur (Tanka) (F)
Nature: Quiet (Special Attack increased by *; speed divided by 1.15 and opponents have +5% accuracy with attacks)

Type: Grass / Poison
Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).

Stats: 45 / 49 / 49 / 65 / 65 / 45

HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: **** (4)
SpD: *** (3)
Spe-: 39 (45/1.15)

Evolution Counter: 0 / 9
Move Counter: 0
Dream Counter: 0 / 5

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Chlorophyll (DW LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Growth

Giga Drain
Light Screen
Power Whip

Venom Shock
Substitute
Reflect
 
Asking the following Nature changes to my Pokémon due to the stat system changes:

Hydreigon: from Timid to Rash
Kitsunoh: from Jolly to Adamant
 
Using two reserve TCs to buy myself a ralts. I'm also using three AC to bring Ralts up to 3/6 EC.

Ralts [Demi Gravidon] (Male)
Nature: Brave (+1 to Attack, -15% Speed, +5% Accuracy)
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:

HP: 90
Attack: ** (+1)
Defense: *
Special Attack: **
Special Defense: **
Speed: 35 (40/1.15)

EC: 3/9
MC: 0
DC: 0/5

Attacks:

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Disable
Encore
Confuse Ray

Thunderbolt
Will-o-Wisp
Reflect

EDIT: Above two approved, as well as iimkultra below me.
4
 
Changing Mienfoo's nature to Adamant (as Mienshao is affected). Litwick (Chandelure) and Pignite (Emboar) will not change for now.
 
http://www.smogon.com/forums/showthread.php?t=103263

6 tc yay!

Four go into Azurill's EC, evolving it into Marill! Two of them go into its DC!

marill.png

Marill [Lazuli] (Female)

Nature: Adamant (+1 to Attack, -1 Special Attack)

Type: Normal

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:

HP: 100
Atk: ** (+)
Def: **
SpA: * (-1)
SpD: **
Spe: 40

(+1 to Attack, -1 to Special Attack)

EC: 4/9
MC: 0
DC: 2/5

Abilities

Huge Power: (Innate) This Pokemon has immense inner strength, raising its Attack by **. If skill swapped, the swapped Pokemon's Attack is only raised by *.

Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Sap Sipper: (Innate) (DW, not activated) This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. This boost is maintained at the end of each round.

Attacks

Splash
Charm
Tail Whip
Bubble
Slam
Water Gun

Refresh
Encore
Tickle

Waterfall
Return
Toxic

Using my nature change to make Rampardos Rash. And Gengar Rash too.

I think I editted my pokemon with their new stats here.
 
wait, so we can do more than one nature change? In that case, I'll make my first larvesta modest. Two Modest Larvetsas yeah.
 
Just remembered I still have 3 TCs left, so I think it's time to get Roman a girlfriend:

Spr_5b_280.png


Ralts [Sarah] (F)
Nature: Modest (Adds * to Sp. Atk, subtracts * from Attack)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an abbott of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

HP: 90
Atk: * (-1) (-)
Def: *
SpA: *** (+)
SpD: **
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse

Confuse Ray
Will-o-Wisp
Disable

Psychic
Shadow Ball
Thunderbolt

That takes me back down to 1.
 
This battle has finished.

Claiming 3 TC, and 1 of each counter for Syclar, Nohface, Dokkora, and Chillarmy.

This brings them to 4/2/2, 4/1/2, 1/1/1, and 3/1/2, respectively.

Nohface puts the KO into DC, Chillarmy places the KO into EC, and Dokkora places both KOs into EC.

This brings them to 4/2/2, 4/1/3, 3/1/1, and 4/1/2.

Syclar goes from Naive to Rash, Nohface goes from Jolly to Adamant, Dragonair goes from Mild to Naughty.
 
Got a win! vs. Shazamo

Am claiming two trainer counters. One KO counter for Riolu and all the other usual stuff...

Spr_5b_447.png


EC 1/6
MC 1
DW 1/5

Didn't realise I had to use the KO counter, putting it towards the evolution counter to make a total of 2/6
Also, am using the move counter to get Nasty Plot making Riolu have the following:

EC 2/6
MC 0
DW 1/5

I am then both of my 2 trainer counters towards a new Pokemon, Magikarp.

129.png

Magikarp (M)
Nature: Naughty (Adds * to Attack; Subtracts * From Special Defense)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:

Swift Swim: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Rattled (DW): These Pokemon are more easily frightened by Ghost, Bug, and Dark-typed attacks and will raise their speed by one (1) stage when struck by attacks of those types.


Stats:

HP: 80
Atk: ** (+)
Def: **
SpA: *
SpD: * (-1)
Spe: 80

EC: 0/6
MC: 0
DC: 0/5

Moves:

Splash
Tackle
Flail
Bounce
 
Claimin' mah prizez from this battle.

Reward summary:
- I get 3 TC
- Feebas and Archen both got 1 KO counter (redeemed next)
- Feebas gets 1 MC / 2 EC / 1 DC
- Archen gets 2 MC / 1 EC / 1 DC, spends MC on Acrobatics and U-Turn
- Chikorita gets 1 each of MC / EC / DC, spends MC on Aromatherapy
- Shieldon gets 1 each of MC / EC / DC, spends 3 total MC on Magic Coat

Furthermore, I'm gonna invest some of my ref counters (4 out of my current 7) :
- 2 MC for Vibrava to learn Draco Meteor
- 1 MC to bring Feebas' MC to 6/6, which means.....

WTF? Phoebus is Evolving!
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Hellz yeah! Phoebus evolved into Milotic!

- From Milotic's levelup movepool, Phoebus claims Water Gun, Wrap, Water Sport, Refresh, Water Pulse, Twister, Recover, and Captivate!
- With her 2 saved MC, she redeems Aqua Ring and Hydro Pump from her later levelup movepool!

The 11-12 Trainer Counters I now have will go toward something very special~
But I'll get him a bit later.
 
Claiming from this battle:

Fenris goes to 5/5 DC, unlocking Unnerve, and spends his MC on Inferno (new Burn mechanic FTW)
Fafnir goes to 5/5 DC, unlocking Sheer Force, 5/9 EC and 2 MC
Thrym goes to 2/9 EC, 2/5 DC and uses his MC to get Dark Pulse
Nidhogg goes to 5/5 DC, unlocks Contrary, and uses one of his KO counters to get to 9/9 EC and evolve into Serperior. The remaining 3 KO counters become MC, and he uses his 4 MC to get Protect and Toxic.
497.png
(M)
Nature: Serious
Type:
Grass:Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Abilities:
Overgrow: (Innate)When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary: (Can be enabled)This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.


Stats:
HP: 100
Atk: ***
Def: ***
SpA: ***
SpD: ***
Spe: 113


EC 9/9
MC 0
DC 5/5

Tackle (*)
Leer(*)
Vine Whip(*)
Wrap(*)
Growth(*)
Leaf Tornado(*)
Leech Seed(*)
Mega Drain (*)
Slam(*)
Leaf Blade
Leaf Storm
Wring Out
Giga Drain

Glare(*)
Iron Tail(*)
Mirror Coat(*)

Aerial Ace(*)
Taunt (*)
Swords Dance(*)
Protect
Toxic
 
Gonna use this post to bring the team into line with the new mechanics:

-Claiming 6 ref tokens for this battle, bringing me to 18: http://www.smogon.com/forums/showthread.php?p=3442747

-Typhon the Lapras celebrates the new changes to MC mechanics by buying Solarbeam (RBY TM) for 3 MC, bringing it to 0 total.

-Jormungandr the Magikarp changes nature to Rash to compensate for the change in stat level cutoffs

-EDIT: Apparently everyone gets a nature change now, so Nidhogg the Dragonite becomes Mild, Horsea becomes Mild and Staryu become Modest.

-Also, I use 2 TC to buy Hephaestus the Piplup:

[PIMG]396[/PIMG]
Hephaestus the Piplup (M)

Nature:
Quiet - Adds * to Special Attack, and take * from Special Defence.

Type:
Water - Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Torrent - (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant (DW) - (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

HP: 53
Atk: **
Def: **
SpA: ****
SpD: *
Spe: 40

EC: 0/9
MC: 0
DC: 0/5

Attacks:
-Pound
-Growl
-Bubble
-Water Sport
-Peck
-Bubblebeam
-Bide
-Fury Attack

-Hydro Pump
-Yawn
-Flail

-Ice Beam
-Grass Knot
-Substitute
 
Claiming from this battle.

Pignite puts the KO Counter in her MC, meaning she goes to:
EC: 8/9
MC: 3
DC: 4/5

Gothorita puts the KO Counter in her EC, meaning she goes to:
EC: 7/9
MC: 1
DC: 3/5

Krabby puts the KO Counter in his EC, meaning he goes to:
EC: 5/6
MC: 1
DC: 2/5

Mienfoo goes to:
EC: 2/6
MC: 1
DC: 2/5
 
Above 11 are approved.

That leaves me on 2 AC (I had one from before) and 1 approval.
 
vs DarkSlay

Both my Magnemite and Timburr get 1 EC, DC and MC. Magnemite has 4/9 EC and should evolve by now. I wish to spend Timburr's 1 EC on Rock Slide, a level up move. My ASB profile is in my signature.
 
http://www.smogon.com/forums/showthread.php?p=3457522#post3457522

Poor Rotom got beat up good, but still gets an MC. Also I get two TC to take me up to 7.

Oh! But Rotom did get a new form - the Washing Machine.

So yeah.
edit:
oh also
http://www.smogon.com/forums/showthread.php?t=103584

1 TC (8), plus all the standard counters for Joltik.

edit again: it seems i never claimed ref tokens from:
http://www.smogon.com/forums/showthread.php?t=102763&page=2

I get 2 if im not mistaken. I'll keep these in reserve for now.
 
http://www.smogon.com/forums/showthread.php?t=103522&page=2

Claiming for this match.

Bosshroom's KO counter goes into EC.

What? Bosshroom is evolving?

286.png

Breloom (*) Bosshroom (M)

Nature: Adamant (Attack increased by *, Special Attack reduced by *)
Type: Grass / Fighting
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).

Stats:

HP: 90
Atk: *****(+1) (+)
Def: ***
SpA: * (-)
SpD: **
Spe: 70

EC: 6/6
MC: 1
DC: 2/5

Abilities:
Poison Heal:
(Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Attacks:
Absorb(*)
Tackle(*)
Stun Spore(*)
Leech Seed(*)
Mega Drain(*)
Headbutt(*)
Poisonpowder(*)
Spore
Mach Punch
Counter

Bullet Seed(*)
Drain Punch(*)
Seed Bomb(*)

Swords Dance(*)
Facade(*)
Double Team(*)

Mach Punch and Counter are added as being moves from level 25 or lower.

Paradiso the Archen also gets a KO counter which it puts into EC. Its move counter will be used to learn Acrobatics, a level up move.
 
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