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Data Prize Claiming Thread (Update 5-09-13)

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Claiming from this match (in the loosest sense of the term).

After putting the KOC in EC, Eevee goes to:
EC: 2/6
MC: 2
DC: 1/5

I'll use 1 MC on Bite (BW Level Up) and save the other.

After putting the KOC in EC, Piplup goes to:
EC: 2/9
MC: 2
DC: 1/5

I'll use 1 MC on Drill Peck (BW Level Up) and save the other.

Pansage goes to:
EC: 6/6
MC: 2
DC: 1/5

Evolving into Simisage:
512.png

Simisage [Iwazaru] (F)
Nature: Mild (+Spa, -Def)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 101

EC: 6/6
MC: 2
DC: 1/5

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Overgrow (DW Locked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14).

Moves:
Scratch
Leer
Lick
Vine Whip
Fury Swipes
Leech Seed
Bite
Seed Bomb
Torment

SolarBeam
Taunt
Dig

Low Kick
GrassWhistle
Leaf Storm

I'll use the 2 MC on Acrobatics and Crunch (both BW Level Ups).

After putting the KOC in EC, Beldum goes to:
EC: 5/9
MC: 4
DC: 2/5

Evolving into Metang:
375.png

Metang [Majora] (U)
Nature: Quiet (+Spa, -Spe)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (50/1.15)

EC: 4/9
MC: 4
DC: 2/5

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Moves:
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face

Headbutt
Iron Head
Zen Headbutt
It learns Magnet Rise, Metal Claw, Confusion and Scary Face upon evolution, and I'll buy Pursuit, Agility, Meteor Mash and Psychic (all BW Level Ups).

Togepi goes to:
EC: 1/9
MC: 2
DC: 1/5

I'll use the MC on Wish and Safeguard (both BW Level Ups).

After putting the KOC in DC, Heracross goes to:
MC: 3
DC: 4/5

I'll use the MC on Megahorn (BW Level Up) and Smack Down (BW TM).

My TCs go to 4, so I'll buy some new mons. Firstly, a Deino.
633.png

Deino [Orion] (F)
Nature: Naughty (+Atk, -SDef)
Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 38

EC: 0/9
MC: 0

Abilities:
Hustle: (Can Be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Moves:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch

Fire Fang
Ice Fang
Thunder Fang

Taunt
Thunder Wave
Toxic
I'll save the other two for now.
 
OK I have 5 TC may as well use it to purchase some Pokemon

HeracrossNormalSprite.gif


Heracross - Punchbuggy (M)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)

Type: Bug/Fighting
Bug STAB: More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Fighting STAB: Ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.


Abilities:
Swarm: (Inmate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Guts: (Inmate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85

EC: 0/0
MC: 0
DC: 0/5

Attacks:
Night Slash (*)
Tackle (*)
Horn Attack (*)
Leer (*)
Endure (*)
Fury Attack (*)
Aerial Ace (*)
Brick Break (*)
Counter (*)

Bide (*)
Focus Punch (*)
Megahorn (*)

Swords Dance (*)
Stone Edge (*)
Substitute (*)
EDIT: Posted my second Pokemon.
255_torchic_front_shiny.png

Torchic
Torchic - KFC (F)
Nature: Naive (Speed increased by *; Special Defense reduced by *)

Type: Bug/Fighting
Fire STAB: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..



Abilities:
Blaze: (Inmate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (Inmate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 52(45 x 1.15=51.75 rounded up=52)

Accuracy Boost= 7.7%


EC: 0/9
MC: 0
DC: 0/5

Attacks:

Scratch (*)
Growl (*)
Focus Energy (*)
Ember (*)
Peck (*)
Sand-Attack (*)
Fire Spin (*)

Agility (*)
Flame Burst (*)
Rock Slide (*)

Doulbe Team (*)
Return (*)
Flame Charge (*)

I now have 0 TC, boohoo I've gone broke. O well these Pokemon will have the cash coming in quickly (well at least Heracross will)!
 
Claiming 12 RC.

They will all be converted to MC for Itasca the KRILOWATT, as follows:
  • 3 MC - Me First (Egg)
  • 2 MC - Toxic (BW TM)
  • 2 MC - Rest (BW TM)
  • 2 MC - Attract (BW TM)
  • 2 MC - Earthquake (BW TM)
  • 1 MC - Copycat (LU)
 
Claiming!

I get:

2 TC, which buy this Yamask:

562.png

Yamask [Cizin] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Mummy (Innate): This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:

Yamask
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 26 (-)

EC: 0/6
MC: 0
DC: N/A

Attacks:
Astonish
Protect
Disable
Haze
Night Shade
Hex
Will-O-Wisp
Ominous Wind

Imprison
Nasty Plot
Fake Tears

Energy Ball
Psychic
Safeguard

Beedrill gains 2 MC and 1 DC. The 2 MC are spent on B/W TM move Brick Break, and his DC goes to 3/5.

Woobat uses the KOC as an EC, giving her 4 EC total, 4 MC total, and the already fully unlocked DW ability. 2 MC are spent on Light Screen, and the other 2 are spent on Taunt, both B/W TM moves.

Poochyena uses his KOC on EC as well, bringing him up to 4/6 EC. He gains 1 DC, putting him to 2/5. He gains 2 MC, bringing him to 4 MC. I spend 2 MC on the B/W TM move Substitute, and 2 MC on the B/W TM move Protect.
 
Claiming from this match .

TC goes to 17.

Scyther and Pawniard get the usual counters and the KOC goes to EC.

Scyther:
EC: 2/6
MC: 2-->0 (buying BW LU X-Scissor and Night Slash)
DC: 1/5

Pawniard:
EC: 2/6
MC: 2-->0 (buying BW LU Night Slash and Iron Head)
DC: 1/5
 
Claiming from this match .

TC goes to 17.

Scyther and Pawniard get the usual counters and the KOC goes to EC.

Scyther:
EC: 2/6
MC: 2-->0 (buying BW LU X-Scissor and Night Slash)
DC: 1/5

Pawniard:
EC: 2/6
MC: 2-->0 (buying BW LU Night Slash and Iron Head)
DC: 1/5
 
danmantincan, C$FP, Terrador14, TravelLog, -Charmander-, Its_A_Random, Objection, Maxim, TEA_DEMON, Athenodoros, Dummy007, AlphaJolt, IceBug (no, this only applies to Tynamo, as weedle gets But Bite through move tutor), Korski, Albinoloon, Dogfish44 and TravelLog are all approved!

iiMKUltra: Deino claims to have a naughty nature, but its defense is lowered, not tis special defense. Make a decision please and get re-approved. for now NOT APPROVED.

Metal Bagon: Few problems. firstly, Heracross costs 4 TC and Torchic 2 TC, adding up to 6 TC. You only have 5 TC, so there's the first issue. Secondly, because Heracross is not a starting pokemon, it costs 4+3=7 TC by itself, again exceeding your TC. Please make a decision on which pokemon to buy, and then ask to be re-approved. NOT APPROVED.

This gives me 1 AC and 9 leftover. 8+9= another AC and seven leftover. So 2 AC for me!

7
 
With the other two TC from up there I'll buy a Rhyhorn.
111.png

Rhyhorn [Behemoth] (M)
Nature: Careful (+SDef, -Spa)
Type: Ground/Rock
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 25

Abilities:
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightningrod will not activate.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Reckless (DW Locked): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Moves:
Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast

Counter
Ice Fang
Thunder Fang

Earthquake
Rock Slide
Payback
Leaving me on 0 TC, and Deino is fixed now.
 
Claiming for this match:

-2 EC, 2 MC, and 1 DC for FireShroom (Shroomish) and Flickerflame (Larvesta)
*Flickerflame will learn Fire Blast (BW TM), bringing its MC counter to 0.
*FireShroom will learn Spore (Level) and save the other 1 MC.
-1 EC, 2 MC, and 1 DC for Starscream (Golett)
*Starscream will learn Rock Polish (BW TM), emptying its MC counter.
-2 TC, which I will spend on a Togepi! YAY TOGEPI!!! <]
175.png

Togepi [Madame Liberty] (F)
Nature: Modest (+*SpAtt, -*Att)
Type: Normal Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.


Stats:
HP: 90
Atk (-): Rank 0

Def: Rank 3
SpA (+): Rank 3
SpD: Rank 3
Spe: 20

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW LOCKED): (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.


Attacks:
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancient Power
Follow Me
Bestow

Mirror Move

Morning Sun
Nasty Plot


Flamethrower
Sunny Day

Solar Beam
 
flamingfighter, rd, and steampowered are good to go

9 --> 12 --> 2

spending the counter on Fiery Dance for my Volcarona
 
Using 1 RC (taking me to 3) on my Piplup, evolving him to Prinplup (gaining Metal Claw on evolution). I will also use its 2 MC to teach it BW TM Brick Break:

394.png

Prinplup [Pengwin] (M)
Nature: Relaxed (Adds One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Water
Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Defiant(DW): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-) (50/1.15)

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Pound
Growl
Bubble
Water Sport
Peck
Bide
Bubblebeam
Fury Attack
Metal Claw
Drill Peck
Hydro Pump

FeatherDance
Yawn
Mud Sport

Brick Break
Dig
Ice Beam
Scald

I will also use my Syclant's 3 MC to teach it Stone Edge (BW TM) and X-Scissor (BW LU)
 
Claiming from my Subway challenge

Charmander:
3 BP
Hermit:
6 MC, 3 DC
FlyerFries:
9 MC

FlyerFries (Volcarona) Will use its 9 MC to purchase Hurricane (LU), Whirlwind (LU), Amnesia (PRELU), Substitute (TM), Overheat (TM), and Toxic (TM).

Hermit (Crustle) unlocks Weak Armor, which kind of sucks. The 6 MC will get Sand Tomb (Egg) and Spikes (Egg)
 
Claiming:
  • 2 TC (4 total)
  • 4 MC (3+1KOC) for Turvy the HYDREIGON, which will be spent on Draco Meteor (Tutor) and Reflect (BW TM)
  • 3 MC (2+1KOC), which will be spent on Sleep Talk (4th gen. TM) and 1 DC (3 total) for Itasca the KRILOWATT
 
255_torchic_front_shiny.png

Torchic
Torchic - KFC (F)
Nature: Naive (Speed increased by *; Special Defense reduced by *)

Type: Bug/Fighting
Fire STAB: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..



Abilities:
Blaze: (Inmate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (Inmate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 52(45 x 1.15=51.75 rounded up=52)

Accuracy Boost= 7.7%


EC: 0/9
MC: 0
DC: 0/5

Attacks:

Scratch (*)
Growl (*)
Focus Energy (*)
Ember (*)
Peck (*)
Sand-Attack (*)
Fire Spin (*)

Agility (*)
Flame Burst (*)
Rock Slide (*)

Double Team (*)
Return (*)
Flame Charge (*)
Little hiccup in my previous prize claim so now I'll purchase only Torchic and still go broke!
EDIT: Just realised that I only spend 2 TC on Torchic so no going broke for me!
 
Claiming 4 RC.
3 will go to MC for Itasca the KRILOWATT to learn Mind Reader (Egg).
1 will go to MC for Crumbles the RHYPERIOR to learn Rock Wrecker (LU)
 
From this battle I claim 2 TC, bringing my TC total to 14. I should spend these soon.

Frollo the Medicham and Maleficent the Hydreigon each get 3 MC and 1 KOC (obviously their KOCs are going into their MCs). Using Frollo the Medicham's 4 MC I will buy the BW TMs Telekinesis and Low Sweep. Using Maleficent the Hydreigon's 4 MC I will buy the BW TMs Rock Slide and Acrobatics. This brings both their MCs back to 0.
 
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