http://www.smogon.com/forums/showthread.php?t=3449891
Claiming 2 TC, KOC for Rampardos goes into DC, for Bolderdash into EC. MC for Rampardos goes into Flamethrower, and for Bolderdash goes into getting Hidden Power Ice 6. I'll save the 2 remaining MC on Bolderdash.
Pokemon after the battle:-
Wildmutt(Rampardos)(Male)
Type
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Stats
Quiet Nature(Adds 1 Rank to SpA, -15% speed)
HP: 100
Atk: Rank 7
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 49(-)
10% flat boost to opponent's acc
EC: 6/6
MC: 2
DC: 2/5
Abilities
Mold Breaker(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Dream World Ability(Locked): Sheer Force(Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Rock Slide
Earthquake
Ice Beam
Flamethrower
Hammer Arm
Crunch
Iron Head
Grey Matter(Bolderdash)(Genderless)
Type
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Stats
Modest Nature(Adds a rank to SpA, subtracts a rank from SpD)
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 5(+)
SpD: Rank 2
Spe: 110
EC: 7/9
MC: 4
DC: 2/5
Abilities
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Dream World(Locked): Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Attacks
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Ancientpower
Earth Power
Paleo Wave
Flamethrower
Energy Ball
Shadow Ball
Hidden Power Ice 6
Claiming 2 TC, KOC for Rampardos goes into DC, for Bolderdash into EC. MC for Rampardos goes into Flamethrower, and for Bolderdash goes into getting Hidden Power Ice 6. I'll save the 2 remaining MC on Bolderdash.
Pokemon after the battle:-
Wildmutt(Rampardos)(Male)
Type
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Stats
Quiet Nature(Adds 1 Rank to SpA, -15% speed)
HP: 100
Atk: Rank 7
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 49(-)
10% flat boost to opponent's acc
EC: 6/6
MC: 2
DC: 2/5
Abilities
Mold Breaker(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Dream World Ability(Locked): Sheer Force(Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance
Rock Slide
Earthquake
Ice Beam
Flamethrower
Hammer Arm
Crunch
Iron Head
Grey Matter(Bolderdash)(Genderless)
Type
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Stats
Modest Nature(Adds a rank to SpA, subtracts a rank from SpD)
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 5(+)
SpD: Rank 2
Spe: 110
EC: 7/9
MC: 4
DC: 2/5
Abilities
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Dream World(Locked): Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Attacks
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Ancientpower
Earth Power
Paleo Wave
Flamethrower
Energy Ball
Shadow Ball
Hidden Power Ice 6







