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Data Prize Claiming Thread (Update 5-09-13)

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Another battle!

Shellstrike gets 3 MC and a KOC, which obviously goes into MC. Buying Ice Beam and Focus Blast, both Gen 5 TMs, leaving him with 0.

Shadowstrike gets 3 MC and 2 KOC, both of which go into MC as well, and is buying Substitute and Stone Edge, also both Gen 5 TMs, and stocking the 5th MC leaving him with 1

Shockstrike only gets the 3 MC, and uses them plus the one he has stocked for Light Screen and Substitute (both BW TMs), leaving him with 0.

Also another 2 TC for me
 
Claiming from this:http://www.smogon.com/forums/showthread.php?t=3449828&highlight=rewindman

Titan got 2 MC and 1 DC, as well as 2 KO counters. I'll use the 2 KO counters on its MC, and teach it Earthquake and Stone Edge.
Spr_5b_130_m.png

Gyarados (Titan) (M)
Nature: Adamant (Adds + to Attack; Subtracts - From Special Attack)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Type: Flying
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities:
Intimidate: When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Moxie: (DW)This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round. (DW)



Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 81

EC: 6/6
MC: 0
DC: 2/5

Moves:

Splash
Thrash
Tackle
Bite
Dragon Rage
Flail
Ice Fang
Aqua tail

Stone Edge
Earthquake

Bounce

Chai the tomohawk got 2 MC and 1 DC. I will use the 2 MC to teach it Heat Wave and Earth Power, level-up moves.

TomoM.png

Tomohawk[Chai] (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

EC: 6/6
MC: 0
DC: 2/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Sunny Day
Aura Sphere
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Aerial Ace
Morning Sun
Whirlwind
Rain Dance
Air Slash
Hurricane
Heat Wave
Earthpower

Roost
Yawn
Confuse Ray

Taunt
Toxic
Reflect

I'll go ahead and use the 2 TC from the battle to purchase this elekid.
239.png

Elekid (Buzz) (M)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Attacks:
Quick Attack
Leer
ThunderPunch
Thundershock
Low Kick
Swift
Shock Wave
Light Screen

Cross Chop
Fire Punch
Ice Punch

Wild Charge
Substitute
Brick Break

Finally claiming from this: http://www.smogon.com/forums/showthread.php?t=3449528&highlight=rewindman

I got 3 TC and 3 BP, storing them for later. Lark got 6 HC. 3 Will go towards its evolution, while the other 3 will go towards its DC.
255.png

Torchic(*) [Lark](Male)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 39(-)

EC: 3/9
MC: 0
DC: 3/5

Abilities
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:

Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Flamethrower

Counter
Night Slash
Low Kick

Rock Slide
Dig
Substitute

That should be about it
 
Same as Terra.

Monohm.png

Zeus the Monohm (M)
Gets a KO Counter, which he uses as a EC. He learns Discharge and Slack Off.
EC: 2/9
MC: 0
DC: 1/5

TC += 2
 
Claiming Bidoof from saved TC

TC 6 --> 4

399.png

Bidoof [Teenager] (M)

Nature: Brave Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Simple: (Innate) This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Inconsistent is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 27 (31/1.15) (-)

EC: 0/6
MC: 0
DC: 0/5

Tackle
Growl
Defense Curl
Rollout
Headbutt
Hyper Fang
Yawn

Skull Bash
Quick Attack
Aqua Tail

Taunt
Substitute
Thunder Wave
 
2:30 in the morning, time to claim prizes.

Speedy battle of the night! WOOOOO

loudkirbyking: 2 TC
Cagnazzo: 1 EC, 2 MC, 1 DC

Cagnazzo the Tirtouga will gain the EC and DC, and use the two MC to get Rain Dance and Rock Slide(Both level up)

2 TC, along with one I have saved will be used to obtain Titan the Nosepass

Spr_5b_299.png

Nosepass [Titan] (Male)
Nature: Relaxed(+1 Def. =1.15 Speed)
Type: Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Magnet Pull: (Can be activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sand force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Stats:

Nosepass
HP: 90
Atk: Rank 2
Def: Rank 6 (+1)
SpA: Rank 2
SpD: Rank 3
Spe: 26 (30/1.15)

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Rock Throw
Block
Thunder Wave

Thunderbolt
Earthquake
Rest

Stealth Rock
Endure
Magnitude
 
http://www.smogon.com/forums/showthread.php?t=3449416

Claiming my epic win from here.

2 TC gives me 5.

Mama the Pupitar gains 1 EC, 2 MC, 1 DC, 2 KOC, which go to her EC.
EC: 7/9
MC: 2
DC: 3/5

Spiffy the Duclohm gains 1 EC, 2 MC, 1 KO for her EC.
EC: 9/9
MC: 2
DC: 5/5

SHE EVOLVES! QUAKE IN FEAR MORTALS, A GIANT WALKS AMONGST YOU!
frontnormal-mcyclohm.png

Cyclohm (Spiffy) (F)
Nature: Modest - adds * to Special Attack, subtracts * from Attack.
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80

EC: 9/9
MC: 2
DC: 5/5 (UNLOCKED!)

Attacks:
Levelup:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane
Double Hit
Weather Ball
Whirlwind
Bide

TM:
Thunderbolt
Dragon Pulse
Flamethrower
Volt Switch
Protect
Toxic

Egg:
Heal Bell
Hydro Pump
Signal Beam
She gains Weather Ball, Whirlwind, and Bide as Heart Scale moves.

Buggo the Metapod gains 1 EC, 2 MC, 1 DC. I'll also use 1 RC (leaves me with 11) on his DC, unlocking it.
EC: 5/5
MC: 6
DC: 5/5 (UNLOCKED)

He evolves! YEEEEEEEEEAH!
12.png

Butterfree(*) [Buggo] (Male)
Nature: Mild - Adds * to Special Attack. Subtracts * from Defense

Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 4(+)
SpD: Rank 3
Spe: 70

EC: 5/5
MC: 0
DC: 5/5 (UNLOCKED!)

Abilities:
Compoundeyes: This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate. (Innate)
Tinted Lens (DW, unlocked!): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral). (Innate)

Attacks:
Levelup:
Tackle*
String Shot*
Bug Bite*
Harden
Confusion
PoisonPowder
Stun Spore
Sleep Powder
Gust
Supersonic
Whirlwind
Psybeam
Bug Buzz
Quiver Dance

TM:
Giga Drain
Shadow Ball

Spending his 6 MC on Bug Buzz, Quiver Dance (BW LU), Giga Drain and Shadow Ball (TM)
 
Battle

2 TC, Stockpiled.
---
622.png

Golett Robolem (-)
EC: 6/6 (+1 EC)
MC: 6 (+2 MC) -> 0
DC: 3/5 (+1 DC)
-Evolves into Golurk
-No new moves upon evolution
-Uses MC to buy Fly, Stone Edge, & Protect (All BW TM's)
623.png

Golurk Robolem (-)
Nature: Adamant

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.

Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Attacks:
Pound
Astonish
Defence Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defence
Mega Punch
Magnitude
Earthquake
Hammer Arm
Focus Punch

Rock Slide
Substitute
Double Team
Fly
Stone Edge
Protect
That's all.
 
From this battle I claim 2 TC, bringing my TC total to 10. Gaston the Machop, Cruella de Vil the Roselia and Ratigan the Rattata each get 1 EC, 2 MC, 1 DC and 1 KOC. All of them are putting their KOCs into their ECs, so the counters are as follows:
  • Gaston the Machop: 3/9, 2 and 2/5
  • Cruella de Vil the Roselia: 5/9, 2 and 2/5
  • Ratigan the Rattata: 2/6, 2 and 1/5
Then, from this battle hall challenge, I claim 10 BT, bringing my BT total to 15. I will invest 1 BT into Gaston the Machop's EC, bringing it to 4/9 and making him evolve into Gaston the Machoke. I will invest 4 BT into Cruella de Vil the Roselia's EC, bringing it to 9/9 and making her evolve into Cruella de Vil the Roserade. I will invest 4 BT in Ratigan the Rattata's EC, bringing it to 6/6 and making him evolve into Ratigan the Raticate. This brings my BT total down to 6.

Upon evolution, these pokemon learn the following moves:
  • Gaston the Machoke
    • None whatsoever
  • Cruella de Vil the Roserade (note: some of these are moves it should have had as Roselia but I forgot to put them on)
    • Weather Ball
    • Poison Sting
    • Sweet Scent
    • Leech Seed
  • Ratigan the Raticate
    • Swords Dance
    • Scary Face

Finally, I will spend those three pokemon's MCs. Gaston the Machoke will spend 2 MC to learn the BW TM Light Screen, bringing his MC back to 0. Cruella de Vil the Roserade will spend her 2 MC on the level up moves Toxic Spikes and Ingrain, bringing her MC back to 0. Ratigan the Raticate spends 1 MC on the level up move Super Fang, bringing his MC to 1.

So, this is what those pokemon look like now:

67.gif

Machoke [Gaston] (M)
Nature: Sassy (+Special Defence, -Speed)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 39 (-) (Opponent's accuracy boost: 10%)

EC: 4/9
MC: 0
DC: 2/5

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.
Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw
DynamicPunch

Counter
Ice Punch
ThunderPunch

Payback
Rock Slide
Substitute
Bulk Up
Light Screen

407f.gif

Roserade [Cruella de Vil] (F)
Nature: Bold (+Defence, -Attack)

Typing: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 90

EC: 9/9
MC: 0
DC: 2/5

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Attacks:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Magical Leaf
GrassWhistle
Weather Ball
Poison Sting
Sweet Scent
Leech Seed
Toxic Spikes
Ingrain

Extrasensory
Giga Drain
Sleep Powder
Synthesis

Toxic
Venoshock
Shadow Ball
Sunny Day
Solarbeam
Hidden Power Fire 7

20.gif

Raticate [Ratigan] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 97

EC: 6/6
MC: 1
DC: 1/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Tail Whip
Quick Attack
Focus Energy
Bite
Pursuit
Hyper Fang
Sucker Punch
Crunch
Assurance
Swords Dance
Scary Face
Super Fang

Counter
Flame Wheel
Last Resort

Dig
Facade
Wild Charge

EDIT: From this battle I claim 4 RC, bringing my RC total to 13. I'll store them for now.
 
Claiming 16 BT from there.

Requesting again

@GK: The reward system I got accepted from DK gets me 8 BT for each boss reffed, regardless of the result. Now, if the DQ happened after, say, 1 round, I would understand. But I reffed for 4 rounds, and I don't accept those hours (yes, hours) of work to go wasted because someone forgot to post his actions. There are bosses which take me loads of rounds to ref - Engineer and Danmantincan, for example, played 13 rounds against Aerodactyl, yet I still got 8 BT for it. So, if for one time I get 8 BT for "only" 4 rounds instead of 8+ I don't think I'm asking the moon.

EDIT:

<&Kaxtar> I'd give you 14 for the whole thing
<&Kaxtar> 8 for the boss, 4 for half the last boss, and 2 for ending in DQ
<&Kaxtar> that seem fair?
<+Zarator> Ok
<+Zarator> sounds fair
 
Ok, I'm going to pump 4 of my 5 AC into my Magmar's EC, evolving him into a Magmortar. He learns ThunderPunch through evolution, and I'll use my last AC and 1 BT as DC, unlocking his DW Ability.

467.png

Magmortar (M) - Tormod
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)

Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Vital Spirit (DW Unlocked): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 83

EC: 9/9
MC: 0
DC: 5/5

Moves:

Ember
Smog
Leer
Fire Punch
Smokescreen
Faint Attack
Fire Spin
Confuse Ray
Flamethrower
Sunny Day
Fire Blast
ThunderPunch

Barrier
Cross Chop
Flare Blitz

Psychic
Flame Charge
Overheat
Detect

I'll then pump my last 3 BT and a RT to unlock my Bronzong's DW Ability. I'll also use another RT to teach him Heavy Slam (LU). That leaves me with no BT, AC and 7 RT.
 
using some tokens in preparation for a raid!

On Volcarona, I'll get Rage Powder with a stored MC, and use 10 BT to get Will-o-Wisp, Hidden Power Rock, Light Screen, Solarbeam and Sunny Day. And with Emboar, I'll spend my last 7 BT tokens to get Heavy Slam, Rock Slide and Focus Blast.
 
4 approvers posting chain is effectively ENDED.

Claiming from here

-Charmander-: 2 TC
  • Delicious the SPIRITOMB: 2 MC, 1 DC, 1 KOC
  • Malar the ZOROARK: 3 MC
  • Frostbite the SYCLANT: 2 MC, 1 DC, 1 KOC
Delicious' KOC will be an MC. I will use the 3 to get Toxic (TM) and Nasty Plot (LU). Zoroark will use 2/3 of its MC to get Flamethrower, a TM. Syclant's KOC will be a DC, effectively unlocking Technician! I will use one of the MC on Bug Buzz (LU) and the other on X-Scissor (LU). The TC brings my total up to 5.
 
i'm kind of an idiot, but i'm also unlucky

Gible gets 10 HC
GoldenKnight gets 5 TC and 5 BP
tc: 13->18
bp: 6->11

using some of the hc
3 hc go towards ec
1 hc goes to dig (level up)
2 hc go to rock slide (tm)
2 hc go towards double team
2 give me shadow claw

EC: 3/9
MC: 0
DC: 0/5
 
Maxim, Engineer, Nightmare jigglypuff, -Charmander-, TEA_DEMON, deadfox081, Albinoloon, Flamestrike, Blazikenmaster-Zeo, Korski, Flamestrike, Terrador14, Athenodoros, pimpgangster, loudkirbyking, Son_of_Shadoo, Its_A_Random, Objection, zarator, Danmantincan, -Charmander- and GoldenKnight are all approved.

rewindman: From your battle Hall Challenge, you get 3 BP, not BT; BT are like ref counters, BP are used to buy items from the battle subway prize claiming thread.

This nets me 2 AC, and my counter jumps to seven.

7
 
Heh, claiming from here: http://www.smogon.com/forums/showthread.php?t=3449939

My BT goes from 7 to 19!!! 3 of them will be used as Jiheddo's EC, bringing her EC from 6 to 9, which means evolution!
634.png

Jiheddo (Zweilous) (F)
Nature: Naughty (Attack increased by *, Special Defense decreased by *)

Type: Dragon / Dark
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats: 72 / 85 / 70 / 65 / 70 / 58

HP: 100
Atk+: **** (4)
Def: *** (3)
SpA: *** (3)
SpD-: ** (2)
Spe: 58

Evolution Counter: 6 / 9
Move Counter: 4
Dream Counter: Not Applicable.

Ability:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Double Hit

Dark Pulse
Earth Power
Thunder Fang

Taunt
Thunder Wave
Protect
turns into
635.png

Sazandora (Shinwa) (F)
Nature: Naughty (Attack increased by *, Special Defense decreased by *)

Type: Dragon / Dark
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats: 92 / 105 / 90 / 125 / 90 / 98

HP: 100
Atk+: ***** (5)
Def: *** (3)
SpA: ***** (5)
SpD-: ** (2)
Spe: 98

Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: Not Applicable.

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Double Hit
Tri Attack

Dark Pulse
Earth Power
Thunder Fang

Taunt
Thunder Wave
Protect
Tri Attack is a Heart Scale move. Hustle is changed to LEVIOTATA. The 4 MC are expended to teach Sazandora the BW TM moves ROCK SLIDE and FOCUS BLAST.
 
Claiming from this contest (there's another battle that I subreffed, I'll claim if no clarifications are needed.).
Your performing Pokemon get 1 EC, 1 MC and 1 DC!
Auralia's Scheduled evolution is taking place! (Like the Sprite?)
Spr_Kari.png

Lucario (*) Kari (F)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense)
Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Stradfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90 * 1.15 = 103.5, which rounds up to 104) (+)

EC: 6/6
MC: 3 -> 4 -> 0
DC: 5/5

Attacks:
Dark Pulse
Quick Attack (*)
Foresight (*)
Detect
Metal Claw
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Bone Rush
Metal Sound
Me First
Aura Sphere
Dragon Pulse
ExtremeSpeed

Screech (*)
Copycat
Nasty Plot
Reversal (*)

Agility (*)
Bullet Punch (*)
Vacuum Wave (*)

Brick Break (*)
Work Up (*)
Swords Dance (*)
Attract
Drain Punch
Retaliate
I am not going to evolve Snivy just yet, however.
Spr_5b_495.png

Snivy (F)
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Contrary (DW Unlocked): (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

Stats:
Nature: Hasty
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 73 (63 * 1.15 = 72.45, which rounds up to 73.)(+)

EC: 4/9
MC: 1
DC: 5/5

Attacks:
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Leaf Blade
Giga Drain
Gastro Acid
Leaf Storm

Grass Pledge

Mirror Coat
Captivate
Sweet Scent

Attract
Protect
Aerial Ace
Solarbeam
 
Okay trading in 1 RC --> EC (Crumbles the RHYDON) --> 9/9 --> RHYPERIOR
Before:
112.png

Rhydon(*) Crumbles (M)

Type: Ground/Rock
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
  • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Lightningrod, Rock Head
  • Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
  • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
  • Reckless (LOCKED): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 8/9
MC: 0
DC: 3/5

Attacks:

Horn Attack(*)
Stomp(*)
Tail Whip(*)
Fury Attack(*)
Scary Face(*)
Rock Blast(*)
Earthquake
Megahorn

Counter(*)
Crush Claw(*)
Swords Dance(*)

Toxic(*)
Protect
Dig(*)
Sandstorm
Rock Polish(*)
After:
464.png

Rhyperior(*) Crumbles (M)

Type: Ground/Rock
  • Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
  • Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities: Lightningrod, Solid Rock
  • Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
  • Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
  • Reckless (LOCKED): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.
Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 9/9
MC: 0
DC: 3/5

Attacks:

Horn Attack(*)
Stomp(*)
Tail Whip(*)
Fury Attack(*)
Scary Face(*)
Rock Blast(*)
Earthquake
Megahorn

Counter(*)
Crush Claw(*)
Swords Dance(*)

Toxic(*)
Protect
Dig(*)
Sandstorm
Rock Polish(*)
This leaves me with 9 RC, which I will use to teach Itasca, my KRILOWATT, Protect (BW TM), Thunder Wave (BW TM), Earth Power (4th Gen. Tutor), and Safeguard (BW TM).

That takes me down to 0 RC.
 
Claiming from this battle.

Prizes:
TexasCloverleaf gets 2TC
Monohm gets 1EC 2MC 1DC
Gible gets 1EC 2MC 1DC and 1KOc<---KOC goes to EC
Charmander gets 1EC 2MC 1DC and 1KOc<---KOC goes to EC​

New totals:
Behemoth
EC: 3/9--->4/9 evolves into Duclohm (?)
MC: 1--->3--->0
DC: 2/5--->3/5

Sharky
EC: 3/9--->5/9 Evolves into Gabite!
MC: 2--->4--->2
DC: 1/5--->2​

Zoan
EC: 0/9--->2/9
MC:0--->2--->0
DC: 0/5--->1/5


Zoan purchases Substitute MC-->0

Behemoth the Duclohm:

Duohm.png


HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

3 MC spent on the egg move Dragon Dance MC--->0


Sharkey the Gabite
Spr_4d_444_f.png

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 82

Gets Dual Chop as a pre-level 25 move
Purchases Dragon Claw MC 4--->2


EDIT: Approved over irc by Kaxtar
 
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