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Data Prize Claiming Thread (Update 5-09-13)

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I never want to see Eevee again, so I'm spending my 2 RC from this match on EC for Eevee.

edit: same match as above post

133.png

Eevee: Joel (M)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55

EC: 2/6
MC: 0
DC: 0/5

Attacks:
Tackle(*)
Tail Whip(*)
Helping Hand(*)
Sand Attack(*)
Growl(*)
Quick Attack(*)

Wish(*)
Yawn(*)
Stored Power(*)

Shadow Ball(*)
Substitute(*)
Hidden Power (Fighting, 7)(*)
 
Claiming from this match.

Heracross uses the KOC as DC, going to:
MC: 2
DC: 2/5

I'll use 1 MC on Close Combat (BW Level Up) and save the other.

And with this match and the other one up there, my TCs go to 4, so I'll buy some new pokemon. Firstly, an Eevee:
133.png

Eevee [Nocturne] (F)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (55/1.15)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW Locked): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Moves:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Shadow Ball
Dig
Toxic

Fake Tears
Yawn
Detect
Secondly, a Piplup:
393.png

Piplup [Caesar] (M)
Nature: Brave (+Atk, -Spe)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 34 (40/1.15)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14).
Defiant (DW Locked): (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Moves:
Pound
Growl
Bubble
Water Sport
Peck
Bide
BubbleBeam
Fury Attack

Ice Beam
Brick Break
Dig

Hydro Pump
Yawn
Agility
Leaving me on 0 TC.
 
Claiming this battle [link]

I recieve 2TC bring me to 7 total.
My Aipom recieves 1EC, 2MC, and 1DC.
This maxes out her EC and her DC and brings her MC to 3.
I will spend all 3MC on Tutor ThunderPunch.

Libra the Ambipom
424.png

Ambipom (*) Libra (F)

Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP:100
Atk:Rank 5(+)
Def:Rank 3
SpA:Rank 1(-)
SpD:Rank 3
Spe:115

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Pick Up: (Inate) This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Skill Link (DW): (Inate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Attacks:
Scratch (*)
Tail Whip (*)
Sand-Attack (*)
Astonish (*)
Baton Pass (*)
Tickle (*)
Fury Swipes (*)
Swift (*)
Screech (*)
Double Hit

Agillity (*)
Fake Out (*)
Pursuit (*)

Shadow Claw(*)
Arial Ace (*)
U-Turn (*)
Brick Break

Ice Punch
ThunderPunch

I will also spend 7TC on this Castform
351.png

Castform, Nimbus (M)

Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP:100
Atk:Rank 2 (-)
Def:Rank 3
SpA:Rank 4 (+)
SpD:Rank 3
Spe:70

EC: -
MC: 0
DC: -

Abilities:
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

Attacks:
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail

Disable
Ominous Wind
Future Sight

Ice Beam
Thunderbolt
Flamethrower
This brings my TC back down to 0.
 
DarkSlay, Metal Bagon, Banryu, S_o_S (according to your profile you had 18 RC, so you have 12 left, not 13), Terrador14, iss, iiMKUltra, and ShyGuy1221 are APPROVED

These 8 give me an AC with 4 left
 
Claiming from this match.
AlphaJolt: 2 TC, brings me to 9
Hades: 1 EC (spend in battle to evolve), 2 MC (3 total), buying Will-o-Wisp
Heracles: 1 EC, 2 MC, 2 KO-->MC (4 total) buying Light Screen and Substitute

Heracles
EC: 7/9
MC: 0
DC: 5/5

Hades
EC: 4/9
MC: 1
Nature: Modest (+SpA, - Atk)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 1 (-1)
Def: Rank 2
SpA: Rank 5 (+1)
SpD: Rank 2
Spe: 95

EC: 4/9
MC: 1

Attacks:
Hypnosis
Spite
Lick
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Shadow Ball
Dark Pulse

Grudge
Disable
Clear Smog

Protect
Thunderbolt
Sludge Bomb
Energy Ball
Will-o-Wisp
 
Claiming from here
Ralts gets 1EC, 2MC, 1DW and evolves! Amazing!
281.png

Kirlia, Psycho(F)
Nature: Modest (+ 1 SpA, -1 Att)
Type: Psychic- Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Kirlia
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 50


EC: 4/9
MC: 1
DW: 1/5

Attacks:
Level up moves
Growl
Confusion
Double team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic

Egg Moves
Confuse Ray
Disable
Will-o-wisp

TM/HM Moves
Toxic
Thunder Bolt
Grass Knot

Abilities:
Synchronize: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy: Innate(DW) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Buying Psychic and Calm mind with the two move counters I got.
 
alphajolt: good to go
fire blast: ok
blazikenmaster-zeo: not approved. you need to post the entire pokemon :S

iirc this sets me at 4
 
Blazikenmaster-Zeo: You don't need to spend the mc on calm mind. kirlia learns it before level 25 in gens 3/4. this would leave you with one MC and you forgot to list Psychic in Kirlia's information

Flamestrike: ok

6
 
Claiming the rewards from this battle.

Trainer Counters: 2

Diagnos and Alurani also got 1 KO Counter, which i will put into their evolution counters

Larvesta (Nora):
EC:2/6
MC:2
DC:2/5

Privatyke (Diagnos):
EC:2/6
MC:2
DC:1/5

Budew (Alurani):
EC:2/9
MC:2
DC:1/5

I think that is all
 
Claiming from the battle above.

Lamps the Chinchou gets 1 EC, 2 MC, 1 DC, and 1 KOC. The KOC is being put in DC.

I'm using 1 MC to pick up Signal Beam and another MC to pick up Discharge. (both level-up)

170.png

Chinchou(*) Lamps (F)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Water / Electric
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate: (Can Be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Water Absorb (DW): (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 67

EC: 2/6
MC: 0
DC: 3/5

Attacks:
Bubble(*)
Thunder Wave(*)
Supersonic(*)
Flail(*)
Water Gun(*)
Confuse Ray(*)
Spark(*)
Take Down(*)
Hydro Pump
Signal Beam
Discharge

Agility(*)
Whirlpool(*)
Shock Wave(*)

Thunderbolt(*)
Dive(*)
Ice Beam (*)
Substitute

Air the Gastly gets the same thing. The KOC is being put into MC.

1 MC to pick up Hex, 2 MC to pick up Toxic
092.png

Gastly(*) Air (F)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate:
(Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 80

EC: 1/9
MC: 0

Attacks:
Hypnosis(*)
Lick(*)
Spite(*)
Mean Look(*)
Curse(*)
Confuse Ray(*)
Night Shade(*)
Sucker Punch(*)
Hex

Will-O-Wisp(*)
Disable(*)
Explosion(*)

Shadow Ball(*)
Sludge Bomb(*)
Thunderbolt(*)
Toxic

Shrug the Snover gets the same thing. The KOC is being put in EC.

Using 1 MC to pick up Ice Shard and another to pick up Wood Hammer. (level-up)

459.png

Snover(*) Shrug (F)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense)
Type: Ice / Grass
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Snow Warning: (Innate) This Pokemon summons a massive hailstorm upon its entry into battle that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Soundproof (DW): (Innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Bug Buzz, Chatter, Echoed Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.)


Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 46 (40 x 1.15^) (+) (5% Acc Boost)

EC: 2/6
MC: 0
DC: 1/5

Attacks:
Powder Snow(*)
Leer(*)
Razor Leaf(*)
Icy Wind(*)
GrassWhistle(*)
Swagger(*)
Mist(*)
Ice Shard
Wood Hammer

Leech Seed(*)
Bullet Seed(*)
Avalanche(*)

Blizzard(*)
Frost Breath(*)
Substitute(*)

err stockpiling 2 tc
 
blazikenmaster-zeo: ok, this should be fine now
maxim: good to go
iss: not approved. shrug and air shouldn't have any move counters! and you know about the tc thing fine now

9
 
Well, I've got another match to claim from, this time it's a draw of all things.

Trainer Counters:4

Edit: I'll use the ko counter on Rebble to give it an EC

Rebble (Origin):
EC:2/9
MC:2
DC:1/5

ok, this is going to be kind of long.

I'd like to use the Move Counters i got last round (forgot to last post :P)

Larvesta (Nora):
Additional moves:
Amnesia
Bug Buzz
MC:0

Privatyke (Diagnos):
Additional moves:
Waterfall
MC:0

Budew (Alurani)
Additional moves:
Double Team
MC:0

Rebble (Origin)
Additional moves:
Hidden Power Water 6 (to take advantage of Technician)
MC: 0

I'd also like to purchase a Munchlax:
446.png

Munchlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Pickup: This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Thick Fat: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 4 (5/1.15)

EC:0/6
MC:0
DC:0/5

Attacks:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Double-Edge
Zen Headbutt

Ice Beam
Thunderbolt
Flamethrower

Trainer Counters after purchase: 0

I think that should about do it
 
Because there is no way that Terrador will beat me this has been on my to-buy list for a long time...
41.png

Zubat
(Kozu) (F)
Nature: Naive (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Defense) (+11.7%)

Type: Poison / Flying
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats: 40 / 45 / 35 / 30 / 40 / 55

HP: 90
Atk: ** (2)
Def: ** (2)
SpA: ** (2)
SpD-: * (1)
Spe+: 64 (55 * 1.15)

Evolution Counter: 3 / 9
Move Counter: 0
Dream Counter: 0 / 5

Ability:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (LOCKED): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter

Brave Bird
Hypnosis
Nasty Plot

Toxic
Taunt
Substitute
564.png

Purotooga (Kame) (M)
Nature: Brave (Attack increased by *, Speed divided by 1.15, -10% Evasion)

Type: Water / Rock
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats: 54 / 78 / 103 / 53 / 45 / 22

HP: 90
Atk+: **** (4)
Def: **** (4)
SpA: ** (2)
SpD: ** (2)
Spe-: 19 (22 / 1.15)

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Ability:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Swift Swim (LOCKED): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
AncientPower
Crunch
Wide Guard

Body Slam
Iron Defense
Whirlpool

Ice Beam
Earthquake
Stone Edge
TC goes from 8 (+2) to 4 (+2), and my BT drops from 10 to 7.
 
Tea Demon: Not Approved. You can't just skip an evolution like that. First you have to evolve Mareep into Flaffy, then have Flaffy battle once, and then you can have an Ampharos :S
oh ok. flaaffy it is then.
claiming 6 more ref tokens from here, taking my total to 17. i think i'll use 7 to up my mareep's ec to 8/9, making him become a flaaffy. that takes my ref tokens down to 10.
180.png

Flaaffy (Conchord) M
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Plus (DW): (Innate) This Pokemon possesses a positive electrical charge, when a Pokemon with Minus is on the field, this Pokemon’s special attacks increase their base damage by two (2). If this Pokemon also has Minus, the damage does not stack.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (45/1.15) (-)

EC: 8/9
MC: 2
DC: 1/5

Attacks:
Tackle
Growl
Thundershock
Thunder Wave
Cotton Spore
Charge

Body Slam
Iron Tail
Agility

Thunderbolt
Charge Beam
Toxic
i'm also going to grab a sewaddle, using 1 tc and 1 ref token, taking my total to 0 and 9 respectively.
540.png

Sewaddle (Meshuggah) M
Nature: Lonely (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Defense)
Type: Bug/Grass
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 42

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug

Silver Wind
Air Slash
Agility

Calm Mind
Toxic
Energy Ball
 
This loss keeps my record at 50% (seems like its been there for ages) but at least I can get some prizes out of it.

Shocta the Magneton gets 1 EC and 2 MC
1 MC grabs Mirror Shot from its LU pool and I will save the other one.
EC: 7/9
MC: 1
DC: 5/5

Lanca the Escavalier gets 2 MC and 1 DC, and he will save both his MC for later.
EC: 6/6
MC: 2
DC: 3/5

2 more TC bring my pile to a total of 11.
 
Same match as Charmander:

Boulderstrike the Pupitar gets the usual plus a KOC which goes into MC. BUT WHAT'S THIS??? Boulderstrike is evolving! :O He unlocks Unnerve from the DW, learns Thunder Fang, Ice Fang and Fire Fang upon evolution, and I'll use his MC to learn Counter (past gen tutor), leaving him with 0 MC.

248.png

Tyranitar - Boulderstrike (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Rock/Dark
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 4
Spe: 53 (61/1.15v)

EC: 8/9 -> 9/9
MC: 0 -> 3 -> 0
DC: 4/5 -> 5/5

Attacks:
Thunder Fang
Fire Fang
Ice Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Payback
Crunch
Earthquake
Stone Edge

Curse
Iron Defense
Stealth Rock

Counter

Taunt
Protect
Smack Down
Dig
Nightstrike the Murkrow gets the usual plus a KOC as well, which also goes into MC. BUT WHAT'S THIS??? Nightstrike is evolving as well! :O She unlocks Moxie from the DW, learns Swagger upon evolution, and learns Night Slash, Dark Pulse, and Nasty Plot with her 3 MC (all level-up moves).

430.png

Honchkrow - Nightstrike (F)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Dark/Flying
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Super Luck: (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Moxie (DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 61 (71/1.15v)

EC: 5/6 -> 6/6
MC: 0 -> 3 -> 0
DC: 4/5 -> 5/5

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
Swagger
Taunt
Nasty Plot
Tailwind
Night Slash
Sucker Punch
Dark Pulse

Psycho Shift
Roost
Sky Attack

Heat Wave

Double Team
Payback
Snarl
Finally, Vinestrike the Bulbasaur gains the usual. BUT WHA- OK I think you get the point. She evolves, gains Chlorophyll from the DW and uses her 2 MC to buy Grass Knot (Gen 5 TM).

2.png

Ivysaur - Vinestrike (F)
Nature: Modest (Adds one Rank to Special Attack; Subtracts one Rank from Attack)
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60

EC: 3/9 -> 4/9
MC: 0 -> 2 -> 0
DC: 4/5 -> 5/5

Attacks:
Tackle
Growl
Leech Seed
Vine Whip
PoisonPowder
Sleep Powder
Take Down
Razor Leaf
Sweet Scent
Growth
Worry Seed
Synthesis

Giga Drain
Leaf Storm
Petal Dance

Toxic
Venoshock
Hidden Power Fire (7)
Grass Knot

Oh and I get 2 TC
 
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