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Data Prize Claiming Thread (Update 5-09-13)

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I'm gunna spend my my 2 RC on some EC for my pokemon,

2 of them go into my Snivy, Cello's EC bringing him to 4 EC making him evolve!

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Cello (M) Servine

Type:

Grass Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Overgrow (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Contrary (DW) (Can be Enabled) This Pokemon's unique structure reverses stat changes it recieves in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.

EC 4/9
MC 1
DC 5/5

Nature:

Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 83

Attacks

Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam

Toxic
Double Team
Swagger

Magical Leaf
Mirror Coat
Pursuit
Leaf Storm
 
even tho i dont have anything to claim im going to evolve my:

280.png

*Ralts (Ragnarok) Male*
Nature: Adamant
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)


Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40

EC: 8/9
MC: 6
DC: 4/5

Attacks:
Growl*
Confusion*
Teleport*
Double Team*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Calm Mind*
Psychic
Hypnosis

Will o Wisp*
Confuse Ray*
Shadow Sneak*

Thunder Wave*
Protect*
Safeguard*

281.png

*Kirlia (Ragnarok) Male*
Nature: Adamant
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be activtated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. (Dream World)


Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank2 (-)
SpD: Rank 2
Spe: 50

EC: 8/9
MC: 6
DC: 4/5

Attacks:
Growl*
Confusion*
Teleport*
Double Team*
Lucky Chant*
Magical Leaf*
Heal Pulse*
Calm Mind*
Psychic
Hypnosis

Will o Wisp*
Confuse Ray*
Shadow Sneak*

Thunder Wave*
Protect*
Safeguard*

also i have a question, i keep seeing ppl claim that their pokemon learn new moves just by evolving and im just curious if that can be done or if im just misreading/misunderstanding something.
 
i might as well get myself a gible

TC: 15->13

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Gible [Bruce], (M)
Nature: Adamant

Type:
Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 42

Counters:
EC: 0/9
MC: 0
DC: 0/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash

Outrage
Body Slam
Iron Head

Toxic
Earthquake
Stone Edge

i was about to make him jolly, but it'd be hard for me to imagine a happy shark :c
 
well I didn't get to do this earlier so here it goes

Buying a Pokemon and evolving a pokemon

2 TC to buy a Piplup

I'm also spending 1 of my 2 RC on an EC for my Dratini evolving her
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Royal (M) Piplup

Type:

Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:

Torrent (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Defiant (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

EC 0/9
MC 0
DC 0/5

Nature:

Modest Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 40

Attacks

Pound
Growl
Bubble
Water Sport
Bubblebeam
Bide
Fury Attack

Icy Wind
Agility
Aqua Ring

Ice Beam
Scald
Surf
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Storm (F) Dragonair

Type:

Dragon Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

Shed Skin (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Marvel Scale (DW) (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

EC 4/9
MC 4
DC 2/5

Nature:

Naughty Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 70

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Thunderbolt
Dragon Tail
Flamethrower

Dragon Dance
Extremespeed
Dragon Rush
 
GK, ShyGuy, Terrador, TEA DEMON, XVICaliber, Blast, DW, IceBug, Korski, Steampowered, Ragnarokalex, GK, Steampowered, MK, SoS.

Approved. That gives me 2 AC with 2 remaining.

Ragnarokalex - Upon evolution, a Pokémon gains all level-up moves up to 25 that it previously did not know, most of the time these are "Heart Scale moves", such as Wood Hammer on Torterra [check out the Veekun page]. It's commonly referred to as "learning upon evolution".
 
Claiming 4 BT from here: http://www.smogon.com/forums/showthread.php?t=3449803

Brings my BT total from 8 to 12.

With my 10 (+2 from tourney) TC, I will be spending four of them on a Duskull and Machop, bringing my total down to 6 (+2).
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Duskull (Yukai) (F)
Nature: Brave (Attack increased by *, Speed divided by 1.15, -10% Evasion)

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats: 20 / 40 / 90 / 30 / 90 / 25

HP: 80
Atk+: *** (3)
Def: *** (3)
Sp.A: ** (2)
Sp.D: *** (3)
Spe-: 21 (25 / 1.15)

Evolution Counter: 0 / 9
Move Counter: 0
Dream Counter: Not Applicable.

Ability:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Evil Eye

Destiny Bond
Imprison
Pain Split

Toxic
Ice Beam
Psychic
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Machop (Lyoku) (M)
Nature: Quiet (Special Attack increased by *, Speed divided by 1.15, -10% Evasion)

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats: 70 / 80 / 50 / 35 / 35 / 35

HP: 100
Atk: *** (3)
Def: ** (2)
SpA+: *** (3)
SpD: ** (2)
Spe: 30 (35 / 1.15)

Ability:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.

Attacks:
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Vital Throw

Bullet Punch
Ice Punch
ThunderPunch

Earthquake
Fire Blast
Rock Slide
Expending 2 of my 12 BT to teach Duskull the moves Will-o-Wisp and Evil Eye, bringing me down to 10 BT.

Next, I'm claiming from this: http://www.smogon.com/forums/showthread.php?t=3449736

Munchlax goes from 0/0/0 to 3/4/2, as the KOC is put into EC. The MC will be used to teach Munchlax the moves Earthquake and Rock Slide, leaving me with no MC remaining.
 
I'm getting a Revenankh with 7 TC, leaving me with 4 TC remaining.

frontnormal-mrevenankh.png

Revenankh (Female)
Nature: Adamant (Add One Rank to Attack, Subtract One Rank from Special Attack)

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65

EC: N/A
MC: 0
DC: 0/5

Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Moonlight
Power Whip

Ice Punch

Counter
Drain Punch
Shadow Sneak

Taunt
Substitute
Bulk Up

Additionally, I have a few tokens I would like to spend on Revenankh right away. I will buy it Power Whip (Level-up), Moonlight (Level-up), and Ice Punch (Tutor) for 5 BT.
 
Claiming from: http://www.smogon.com/forums/showthread.php?t=3449821

for Grave: 2 DC and 2 MC, the 2 DC being from the 1 KO counter. I unlocked his DW ability! I will stockpile the MC.

iaza11529613169800.gif

Iaza11529613169800.gif
Revenankh [Grave] (Male)
Nature: Adamant (Attack increased by *; Special Attack reduced by *)
Type: Fighting/Ghost
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
About Grave: Grave was one of Spenstar's first Pokemon. Shortly after he and his sister found out their parents died, his sister started to go crazy and whatever bond they had was completely broken. As he was running in fear from her Misdreavus, Spenstar ran into a Revenankh that gave off a familiar air. The two swore to protect each other from their respective threats, and for years they've done just that. Grave is actually the reincarnation of Spenstar's late father, hence the familiarity. This shows in Grave's personality; he is the voice of reason and comfort on the team and provided emotional support for Spenstar. Spenstar never figured out Grave's true nature, nor does Grave realize exactly who his trainer is, but all they know is that they're almost fated to be partners. Grave is the only Revenankh of the species to have green eyes; they're the eyes of Spenstar's late father.

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Mummy (DW): (Innate) This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:

HP: 100
Atk: Rank 5 (+1)
Def: Rank 3
SpA: Rank 2 (-1)
SpD: Rank 4
Spe: 65

MC: 2
DC: 5/5 DW unlocked!

Attacks:
Wrap(*)
Bide(*)
Sand Tomb(*)
Wring Out(*)
Rock Tomb(*)
Arm Thrust(*)
Mean Look(*)
Glare(*)
Shadow Punch(*)
Power Whip
Hammer Arm
Moonlight
Superpower

Shadow Sneak(*)
Force Palm(*)
Curse(*)

Drain Punch(*)
Bulk Up(*)
Substitute(*)
Rock Slide

For Brick: HE EVOLVED IN BATTLE! :D I get 3 MC, which I'm spending on the egg move Ice Punch. I'm also buying the TM move protect.

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Scrafty [Brick] (Male)
Nature: Adamant

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
About Brick: Spenstar found Brick in the muddy plains after his second battle. Using Grave, (Ruby was tired from the battle) Spenstar fought the Scraggy and won. Upon capturing him, he decided to nickname him Brick, after his determination to overcome any obstacle, even a brick wall. Brick is pretty young, and full of heart and excitement. He always cheers his team on in battles that he's not involved in, and fights to his limits constantly when he's in a battle. His claim to fame is defeating a Scyther and then a Gengar with no break in between, before even evolution. Since unlocking his hidden powers, Brick has gained the ability to leave a lasting scare on his opponents, something he always wanted to do.

Stats:
Scraggy
HP: 90
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 4
Spe: 58

EC: 6/6
MC: 0
DC: 5/5 DW Unlocked!

Abilities:
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate: (DW) (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Focus Punch
Crunch

Zen Headbutt
Drain Punch
Counter
Fake Out
Ice Punch

Toxic
Rock Slide
Bulk Up
Poison Jab
Protect

for me: i get 2 TC. I now have 8. I spend all but 1 on a new mon: PINSIR!

127.gif

Pinsir [Bugoff] (Male)
Nature: Careful (in battle) (+1 special defense, -1 special attack)

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
About Bugoff: (will be done soon)

Stats:
Pinsir
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1(-1)
SpD: Rank 4(+1)
Spe: 85

MC: 0
DC: 0/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie(DW): (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Attacks:
Vicecrip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw

Bug Bite
Fient
Faint Attack

Toxic
Earthquake
Rock Slide
 
Engineer is fine
Fire Blast is good to go
Kaxtar is good
Tea Demon is fine
Blazikenmaster-Zeo is ok
Spenstar: you missed a KOc on Brick according to Fire Blast's post, but that's fine i guess

so that gets me to 6



ok, so i just got myself 1 bt

i'm using it to give gible dragon claw, a level up attack
 
Claiming from this: http://www.smogon.com/forums/showthread.php?t=3449620

Bertha the Excadrill fills out her EC, which was claimed earlier; she gets 2 MC, which she uses to purchase the BW TM Toxic; finally, she gets a DC, going to 3/5.

Mia the Shiny Cinccino fills out her EC, which was also claimed earlier; she gets 2 MC, which she uses to purchase Light Screen, a BW TM; she gets a DC, bringing her to 5/5 and unlocking the DW ability Skill Link; finally, she gets a KOC, which I'm stockpiling in MC.

Mighty the Garchomp goes from 8/9 to 9/9, and his evolution was claimed earlier; the 2 MC he gets during the course of the fight are bolstered by the KOC he gets, purchasing Aqua Tail, a HGSS tutor move; finally, he gets his fifth DC, allowing him to unlock the DW ability Rough Skin.

Stockpiling the 2 TC, leaving me with 3+2 TC. The +2 denotes TC that cannot be spent until I exit the tournament.
 
Claiming from Here.

I lost... meh.

Chocobo: 1 EC, 2 MC, 1 DC
Inspiration: 1 EC, 2 MC, 1 DC
Trainer: 2 TC

Well, I'll spend my 2 MC for Chocobo to obtain Agility and keep the other.

Inspiration will obtain Explosion and Swallow with her 2 MC.

My two TC will be saved for now. Just in case, y'now?
 
http://www.smogon.com/forums/showthread.php?t=3448352

Claiming 2 TC, bringing my total to 4. I'll spend them later.
Scyther, Male
Nature: Adamant,(Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)
Type: Bug/Flying:
Summary Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Swarm:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician:
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

(DW, Locked): Steadfast Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats

HP: 100
Atk: Rank 5 (Adamant bonus +1)
Def: Rank 3
SpA: Rank 1 (Adamant penalty -1)
SpD: Rank 3
Spe: 105

Counters:
EC: 3/6 ->4/6
MC: 1 -> 3-> 1
DC: 1/5 ->2/5

Moves:
Vacuum Wave*
Quick Attack*
Leer*
Focus Energy*
Pursuit*
False Swipe*
Agility*
Wing Attack*
Fury Cutter*
Swords Dance

Counter*
Steel Wing*
Reversal*

Brick Break*
X-Scissor*
U-Turn*
Substitute (new)

Scyther gets 2 MC, one is spent for Substitute
It gets a DC. Now has 2.
It gets an EC. Now has 4

Larvitar, male
Nature: Jolly:

(Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Special Attack)

Type: Rock/Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities Guts
Type: Innate

This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

(DW, Locked) Sand Veil: Type: Innate

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (Jolly Penalty)
SpD: Rank 2
Spe: 47 (Jolly Boost)

Counters:
EC: 0/9 ->2/9
MC: 0 ->2 -> 0
DC: 0/5 -> 1/5

Moves:

Bite*
Leer*
Sandstorm*
Screech*
Chip Away*
Rock Slide*
Scary Face*
Thrash*

Dragon Dance*
Outrage*
Iron Head*

Earthquake*
Stone Edge*
Payback*
Substitute
Larvitar gets the moves Substitute. Now has 1 MC.
It gets 1 EC, and another from the KOC it got.
It gets a DC. Now has 1
 
loudkirbyking: it would be best if you posted the species of each pokemon and the status of their counters after each battle, so like your Aipom's EC would now be 1/6 rather than just saying "so and so received 4 ec... yeah"

everything is alright besides that though :S

detroitlolcat: Not Approved. Substitute would cost Scyther and Larvitar 2 MC each as a BW TM


9
 
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