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Data Prize Claiming Thread (Update 5-09-13)

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http://www.smogon.com/forums/showthread.php?t=3448217

K, my Haunter/Gengar got 3 MCs (technically because she's already evolved and doesn't have any DCs to use) and 1 KOC. (Note me if the 3 MC thing isn't okay since Haunter was a Haunter throughout the match, but during the process of the match, I had her evolve into Gengar, thus wasting the EC.) Monferno and Cleffa got 1 EC, 2 MCs, 1 DC, and 1 KOC. Roselia got the same but without the KOC.

http://www.smogon.com/forums/showthread.php?t=3447652

Over here, my Roselia and Colosshale got 1 EC, 2 MCs, 1 DC, and 1 KOC. Tropius got 2 MCs, 1 DC, and 1 KOC.

Claiming 5 TCs from the above matches.

Okay, Gengar is using the KOC for a MC, which gives her 4 now. Using for...
- Will-O-Wisp (2 MCs | BW TM)
- Hidden Power Ice (7) (2 MCs | BW TM)
(if not okay, I'd like HP Ice to be removed and Gengar to keep the extra MC in storage)

For Monferno... the KOC will be used for EC, putting her at 7/9. I'll be using 2 BTs to evolve her into Infernape and another 3 BTs (+ her other one gained from the battle) to unlock her DW ability, Iron Fist. With her stored 1 MC + her claimed 2, I'll be buying her...
- Blast Burn (3 MCs | Tutor)

392.png

Infernape (Dahlia) (F)
Nature: Mild (+SpA, -Def).

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108

EC: 9/9
MC: 1
DC: 5/5

Ability:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Close Combat
Acrobatics
Slack Off

Encore
Counter
ThunderPunch

Flamethrower
Dig
Grass Knot
Overheat

Blast Burn


Cleffa is using the EC to evolve into Clefairy. Stuffing in the DC. 2 MCs will buy Ice Beam (2 MCs | BW TM). KOC will be a MC and buys the level-up move Light Screen. Via evolution, Clefairy gains Doubleslap, Minimize, Follow Me, Defense Curl, and Wake-Up Slap. Stuffing in DC.

35.png


Clefairy (Fennel) (F)
Nature: Mild (+SpA, -Def)

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 35

EC: 4/9
MC: 0
DC: 1/5

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).

Attacks:
Pound
Charm
Encore
Sing
Doubleslap
Sweet Kiss
Copycat
Magical Leaf
Minimize
Follow Me
Defense Curl
Wake-Up Slap
Light Screen

Wish
Aromatherapy
Substitute

Flamethrower
Dig
Thunder Wave
Ice Beam

Counter

Onto Roselia... since she was in both battles, she is now at 8/9 EC, but before that, I'll be using a MC to get Toxic (level-up). Afterward, I'll use a BT to evolve her into Roserade. She gets Weather Ball and Sweet Scent upon evolving. DC plopped in. For the remaining 3 MCs, I'll get her Spikes (egg-move). Also, Roserade has her DW ability changed to Technician. Oh, and the lingering KO Counter will be a MC that Roserade will be keeping.

407.png


Roserade (Marigold) (F)
Nature: Modest (+SpA, -Atk).

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 90

EC: 9/9
MC: 1
DC: 2/5

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time. It goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Attacks:
Weather Ball
Sweet Scent
Absorb
Growth
Poison Sting
Water Sport
Stun Spore
Mega Drain
Leech Seed
Magical Leaf
Grasswhistle
Giga Drain
Worry Seed
Ingrain
Aromatherapy
Synthesis
Toxic Spikes
Toxic

Energy Ball
Venoshock
Shadow Ball
Sunny Day
Rain Dance
Substitute

Extrasensory
Sleep Powder
Leaf Storm
Spikes

Moving onto Tropius, she's just plopping the DC in and using the KOC for MC. That MC + the 2 MCs will buy...
- Air Slash (1 MC | level-up)
- Leaf Storm (1 MC | level-up)
- SolarBeam (1 MC | level-up)

Now Colosshale is using the KOC as an EC with the other EC to evolve into Colossoil. DC is plopped in and the 2 MCs will be used for Megahorn and Crunch (both level-up). Colossoil also kept an extra MC, which will buy Bounce. DW ability changed from Heat Rampage to Pressure. Second ability changed from Storm Drain to Guts. And lastly, type change from Dark/Water to Dark/Ground.

frontnormal-mcolossoil.png

Colosshale (Orchid) (F)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).

Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95

EC: 6/6
MC: 1
DC: 3/5

Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Leer
Tackle
Mud Shot
Rapid Spin
Bubblebeam
Mud Bomb
Pursuit
Dig
Bounce
Crunch
Megahorn

Earthquake
Taunt
U-turn

Encore
Sucker Punch
Aqua Tail

http://www.smogon.com/forums/showthread.php?t=3449268&page=5

Elekid got 9 HCs/KOCs. Buying:
- Magnet Rise (3 MCs | Past Tutors)
- Rain Dance (2 MCs | BW TM)
- Hidden Power Water (7) (2 MCs | BW TM)
- Protect (2 MCs | BW TM)

(sorry for the messy work)

edit: BTs are coming from GK's subway http://www.smogon.com/forums/showthread.php?t=3448638
edit: thanks Kaxtar! :) claiming the 11 BTs from http://www.smogon.com/forums/showthr...=1#post3603533
 
Claiming my tokens from this battle. I get 2 TC.

Vayn gets 2 EC,(1 from KO counter)2 MC, and 1 DC
iaza13404492469500.gif

EC:8/9
MC:0*
DC:5/5

*Buying:
Pain Split
Hex
Will 'o' Wisp
Protect

Yuki gets 1 EC, 3 MC,(1 from KO counter) 1 DC
iaza13404461559900.gif

EC:6/6
MC:0*
DC:5/5

*Buying:
Ominous Wind
Confuse Ray
Ice Shard
Taunt
Light Screen

Also obtaining a new member:
iaza13404442220300.gif

Lileep [Frickasee(M)]
Nature: Relaxed (+1 Rank in Defence; -15% evasion; reduction in speed(23*.9=20.7))
Type: Grass/Rock
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Suction Cups: (Inate)This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain(DWLocked): (Innate)This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP:100
Atk: Rank 2
Def: Rank 4(+)
SAtk: Rank 3
SDef: Rank 3
Spd: 20(23*.9 = 20.7)

EC: 0/6
MC: 0
DC: 0/5

Moves:
Astonish
Constrict
Acid
Ingrain
Confuse Ray

Toxic
Protect
Substitute

Magic Coat
Mirror Coat
Mega Drain
 
claiming from here.

i get 2 tc, taking my total to 6.
porygon2 is now at 7/9 ec and 6 mc (using koc).
teddiursa is now at 6/6 ec (using koc), 6 mc and 4/5 dc; evolution time. :3 i'll also use the mc for hammer arm (1 mc), swords dance (2 mc), and taunt (2 mc), taking him back to 1 mc.

217.png

Ursaring (Intronaut) (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (55/1.15) (-)

EC: 6/6
MC: 1
DC: 4/5

Attacks:
Covet
Scratch
Leer
Lick
Fake Tears
Fury Swipes
Faint Attack
Sweet Scent
Slash
Thrash
Hammer Arm

Crunch
Close Combat
Yawn

Rock Slide
Earthquake
Bulk Up
Swords Dance
Taunt

also claiming 4 ref tokens from here. my total is now 5.

also claiming from here. my tc is now 8.

kricketot: 1/6 ec, 2 mc, 1/5 dc.
mareep: 1/9 ec, 2 mc, 1/5 dc.
rattata: 1/6 ec, 2 mc, 1/5 dc.
 
Claiming from this battle that I subreffed, giving 4 RC, putting me at 5. I am spending all 5 on White Belly the Dragonair's EC, evolving her into a Dragonite. She learns Fire Punch, Thunder Punch, and Roost because Dragonite learns them by level up under 25.
149.gif

Dratini [White Belly] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Multiscale (DW)
Type:Innate
This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 70 (80/1.15=69.56)

EC: 9/9
MC:
0
DC:
1/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Safeguard
Outrage
Fire Punch
Thunder Punch
Roost

Dragon Dance
Dragon Pulse
Extreme Speed

Ice Beam
Thunderbolt
Flamethrower
 
Claiming a mass of tokens from my successful Subway challenge: http://www.smogon.com/forums/showthread.php?t=3448079&page=4
Claiming 4 BT from this Subway challenge: http://www.smogon.com/forums/showthread.php?p=3603726#post3603726

Lucario gets 12 MC + 7 KOC, which all go to MC, so 19 MC.
Weavile gets 12 MC + 2 KOC, which all go to MC, so 14 MC.
Milotic gets 1 DC, 2 MC + 1 KOC, which goes to MC, so 3 MC.
Aerodactyl gets 1 DC, 2 MC.

Now, prepare for a shopping spree!

20 BT, 12 RC
Lucario (19 MC)
Flash Cannon (BW TM) [2 MC]
Focus Punch (DPP TM) [3 MC]
Stone Edge (BW TM) [2 MC]
Ice Punch (DPP Tutor) [3 MC]
Drain Punch (DPP TM) [3 MC]
Toxic (BW TM) [2 MC]
Dig (BW TM) [2 MC]
Rest (BW TM) [2 MC]
Sleep Talk (DPP TM) [3 BT]
Protect (BW TM) [2 BT]

15 BT, 12 RC
Weavile (14 MC)

Fake Out (BW Egg) [3 MC]
Assist (BW Egg) [3 MC]
Detect (GSC TM) [3 MC]
Substitute (BW TM) [2 MC]
Avalanche (DPP Tutor) [3 MC]
Focus Punch (DPP TM) [3 BT]
Feint (BW Egg) [3 BT]
Toxic (BW TM) [2 BT]
Fling (BW Level-Up) [1 RC]

7 BT, 11 RC
Milotic (3 MC)

Dive (BW HM) [2 MC]
Rest (BW TM) [1 MC + 1 BT]
Sleep Talk (DPP TM) [3 BT]
Brine (BW Egg) [3 BT]

0 BT, 11 RC
Aerodactyl (2 MC)

Fly (BW HM) [2 MC]
Protect (BW TM) [2 RC]
Detect (GSC TM) [3 RC]
Aqua Tail (DPP Tutor) [3 RC]
Bide (RBY TM) [3 RC]

Leaves me with:
0 BT, 0 RC
 
Here to join the Cyclohm hords! Enter Zeus, the Monohm!

Monohm.png

Zeus the Monohm (M)

Nature:
Modest - Adds * to SpA, Takes * from Att

Type:
Electric - Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust - (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static - (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW) - (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 90
Atk: * (-)
Def: ***
SpA: **** (+)
SpD: **
Spe: 60

EC: 0/9
MC: 0
DC: 0/5

Attacks:
-Tackle
-Growl
-Leer
-Dragon Rage
-Charge
-Thundershock
-Rain Dance
-Twister
-Spark
-Sonicboom
-Hydro Pump
-Heal Bell
-Signal Beam
-Flamethrower
-Taunt
-Substitute
TC -2

And, in fact, while we're at it, dragons are cool:

[PIMG]633[/PIMG]
Hades the Deino (M)

Nature:
Lonely - Adds * to Attack, takes * from Defence

Type:
Dark - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon - Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Hustle - (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 90
Atk: **** (+)
Def: * (-)
SpA: **
SpD: **
Spe: 38

EC: 0/9
MC: 0
DC: No Dream World Ability

Attacks:
-Tackle
-Drgaon Rage
-Focus Energy
-Bite
-Headbutt
-Dragonbreath
-Roar
-Crunch
-Earth Power
-Head Smash
-Thunder Fang
-Taunt
-Thunder Wave
-Toxic
TC -2

Oh, and one more while I'm at it:

[PIMG]092[/PIMG]
Loki the Gastly (M)

Nature:
Naughty - Adds * to Attack, takes * from Special Defence

Type:
Ghost - Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison - Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate - (Can be enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

HP: 90
Atk: *** (+)
Def: **
SpA: ****
SpD: * (-)
Spe: 80

EC: 0/9
MC: 0
DC: No Dream World Ability

Attacks:
-Hypnosis
-Lick
-Spite
-Mean Look
-Curse
-Night Shade
-Confuse Ray
-Sucker Punch
-Disable
-Perish Song
-Clear Smog
-Taunt
-Will-o-Wisp
-Dream Eater
TC -2


Okay, this is the last one.

[PIMG]448[/PIMG]
Ares the Riolu (M)

Nature:
Brave - Adds * to Attack, - 15% Speed, -10% Evasion

Type:
Fighting - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Steadfast - If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus - When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

HP: 90
Atk: **** (+)
Def: **
SpA: **
SpD: **
Spe: 52 (-)

EC: 0/6
MC: 0
DC: No Dream World Ability

Attacks:
-Quick Attack
-Foresight
-Endure
-Counter
-Force Palm
-Feint
-Reversal
-Screech
-Blaze Kick
-Crunch
-Detect
-Earthquake
-Shadow Claw
-Payback
TC -2


EDIT: http://www.smogon.com/forums/showthread.php?t=3449834
TC += 6
 
claiming from here

2 TC bringing me up to 9

Ragnarok the Ralts
1 EC up to 6
2 MC up to 6
1 DC up to 4

and 2 KOC which will be put towards EC bringing it up to 8

Daezara the Monohm
1 EC up to 3
2 MC up to 5
1 DC up to 3
 
LupusAter: 4 TC
Thrym: 2 MC / 1 DC / 1 KOC
Nidhogg: 3 MC / 2 KOC
I stash my TCs, getting to 8, Thrym goes to 5/5 DC, unlocks Unnerve, and spends his 3 MC (KOC included) on Superpower.
Nidhogg uses his 5 MC (KOC included) on Double Team, Safeguard (TMs) and Gastro Acid (level up)

I'll also get an Absol, getting back to 1 TC.
359.png

Absol (F) Hel
Nature:Brave
Type:
Dark:Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Pressure:(Innate)This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck:(Innate)This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Justified:(DW locked)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Atk: Rank 6 +
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65 -

MC 0
DC 0/5

Scratch
Feint
Leer
Taunt
Quick Attack
Razor Wind
Bite
Pursuit
Swords Dance

Zen Headbutt
Hex
Sucker Punch

Toxic
Payback
Rock Slide
 
Claiming from this match.

After putting the 2 KOC in DC, Quilava goes to:
EC: 9/9
MC: 2
DC: 4/5

Evolving into Typhlosion:
157.gif

Typhlosion [Dante] (M)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Nature: Mild (+SpA, -Def)

Stats:
HP: 100
Atk: ***
Def: **(-)
SpA: *****(+)
SpD: ***
Spe: 100

EC: 9/9
MC: 2
DC: 4/5

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14).
Flash Fire (Dream World): (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).

Attacks:
Tackle
Leer
SmokeScreen
Gyro Ball
Ember
Quick Attack
Flame Wheel
Defense Curl

Flare Blitz
Double Edge
Reversal

Fire Blast
Will-O-Wisp
Wild Charge

Eruption
Upon evolution, it learns Gyro Ball and I'll use the 2 MC on SolarBeam (BW TM).

Pupitar goes to:
EC: 9/9
MC: 2
DC: 1/5

Evolving into Tyranitar:
248.gif

Tyranitar [Ares] (M)
Nature: Quiet (+Spa, -Spe)
Type: Rock/Dark
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 4
Spe: 53 (61/1.15)

EC: 9/9
MC: 2
DC: 1/5

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Command: (Ability: Sand Stream)

The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
Unnerve: (DW Locked) (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Moves:
Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

AncientPower
Iron Tail
Stealth Rock

Brick Break
Swagger
Taunt
He gets the elemental fangs upon evolution and I'll use the 2 MC on Dark Pulse and Stone Edge (both BW Level Up).

After putting the KOC in EC, Beldum goes to:
EC: 2/9
MC: 2
DC: 1/5

And I get 2 TC, meaning that assuming my previous claim is approved, I have 7, which I'll spend on a Solrock:
338.png

Solrock [Apollo] (U)
Nature: Brave (+Atk, -Spe)
Type: Rock/Psychic
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 60 (70/1.15)

MC: 0

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Moves:
Tackle
Harden
Confusion
Rock Throw
Fire Spin
Rock Polish
Psywave

Rock Slide
SolarBeam
Cosmic Power

Fire Blast
Earthquake
Acrobatics
 
Time to spend a gigantic pile of TC.

Buying a Porygon, a Tangela, a Rebble, and a Tirtouga. (4 + 3 + 2 + 2 = 11)

137.png

Segfault - Porygon (N/A)
Nature: Brave (Adds * to Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 34 (-)

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Intimidate: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Can Be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Attacks:
Tackle
Conversion
Conversion 2
Sharpen
Agility
Psybeam
Recover
Magnet Rise

Thunderbolt
Ice Beam
Zen Headbutt

Giga Impact
Shadow Ball
Trick Room
114.png

Deeproot - Tangela (M)

Nature: Sassy (Special Defense increased by 1 Rank, Speed reduced by 15%.)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 4
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 51 (-)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Chlorophyll:
(Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator (DW Locked): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind

Giga Drain
Leech Seed
Nature Power

Reflect
Sunny Day
Sludge Bomb
564.png

Bulwark - Tirtouga (M)

Nature: Brave (Attack increased by *, Speed decreased by 15%)
Type: Rock / Water
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 18 (-15%)

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Solid Rock: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Swift Swim (DW Locked): (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:
Bide
Withdraw
Water Gun
Rollout
Bite
Protect
Aqua Jet
Ancientpower
Crunch
Wide Guard

Body Slam
Iron Defense
Whirlpool

Rock Slide
Earthquake
Scald
Gempre1.png

Rebble - Ruby (N/A)

Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 90

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Ominous Wind
Heat Wave
Ancientpower

Hidden Power (Flying, 6)
Fire Blast
Protect
 
Charmander, MK, LKK, Flora, Albinoloon, TEA DEMON, Blast, Kax, C$FP, RD, SDS, Atheno [note that your sprite is of a Gible], pimpgangster, SoS, elDino, Ragnarokalex, Lupus [please list the calculation for Absol's speed], mk, SDS.

Approved! That's one AC with 9 remaining. 9.9

Here's that finished Woobat:

527.png

Woobat [Vincent] (M)
Nature: Modest (Adds a Rank to Special Attack, subtracts a Rank from Attack)

Type:
[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 72

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Simple (DW): (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Attacks:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract
Charm
Roost
Stored Power
Psyshock
Taunt
Shadow Ball
 
527.png

Woobat [Fledermaus] (F)
Nature: Modest (+ Sp.ATK ; - ATK)
Type: Psychic / Flying
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Unaware (Innate): When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz (Can be Disabled): The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Simple (DW) (Innate): This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Stats:
90 HP
ATK: 1 (-)
DEF: 2
Sp.ATK: 3 (+)
Sp.DEF: 2
Speed: 72

EC: 2/6
MC: 2
DC: 5/5

Attacks:
Confusion
Odor Sleuth
Gust
Assurance
Heart Stamp
Imprison
Air Cutter
Attract

Stored Power
Supersonic
Knock Off

Energy Ball
Charge Beam
Shadow Ball

Psychic
Shadow Ball

Woobat (above) would like to spend 2 MC on the B/W TM known as Reflect.
 
I'd like to spend 2 BT (bringing my BT total to 5) on Hades the Charizard's MC, bringing it to 3, and use those 3 MC to teach him the 4th gen TM Roost.
 
Claiming from here.

Current Trainer Counters: 2
After Battle: 4

X the Natu

0 to 1EC
0 to 2MC
0 to 1DC

And for L the Chinchou:

0 to 1EC
0 to 2MC
0 to 1DC


And finally, I'd like to spend one of those MC on Chinchou (L) for Signal Beam (Level-Up), so its back down to 1 MC.
 
Going to spend my 4 TC on these guys, bring me back to 0.
501.png

Oshawott - Aquastrike (M)
Nature: Quiet (Adds one Rank to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 39 (45/1.15v)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge

Air Slash
Brine
Night Slash

Taunt
Ice Beam
Scald
597.png

Ferroseed - Thornstrike (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 8 (10/1.15v)

EC: 0/6
MC: 0

Attacks:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball

Bullet Seed
Leech Seed
Worry Seed

Toxic
Protect
Payback
 
Gonna use some nature changes from way back. I get them on all mons up to and including Infernape, except Weezing who's already used his.

Kingler goes from Adamant to Careful.
Mienshao goes from Adamant to Careful.
Typhlosion goes from Mild to Lonely.
Chandelure goes from Modest to Bold.
 
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