http://www.smogon.com/forums/showthread.php?t=3448217
K, my Haunter/Gengar got 3 MCs (technically because she's already evolved and doesn't have any DCs to use) and 1 KOC. (Note me if the 3 MC thing isn't okay since Haunter was a Haunter throughout the match, but during the process of the match, I had her evolve into Gengar, thus wasting the EC.) Monferno and Cleffa got 1 EC, 2 MCs, 1 DC, and 1 KOC. Roselia got the same but without the KOC.
http://www.smogon.com/forums/showthread.php?t=3447652
Over here, my Roselia and Colosshale got 1 EC, 2 MCs, 1 DC, and 1 KOC. Tropius got 2 MCs, 1 DC, and 1 KOC.
Claiming 5 TCs from the above matches.
Okay, Gengar is using the KOC for a MC, which gives her 4 now. Using for...
- Will-O-Wisp (2 MCs | BW TM)
- Hidden Power Ice (7) (2 MCs | BW TM)
(if not okay, I'd like HP Ice to be removed and Gengar to keep the extra MC in storage)
For Monferno... the KOC will be used for EC, putting her at 7/9. I'll be using 2 BTs to evolve her into Infernape and another 3 BTs (+ her other one gained from the battle) to unlock her DW ability, Iron Fist. With her stored 1 MC + her claimed 2, I'll be buying her...
- Blast Burn (3 MCs | Tutor)
Infernape (Dahlia) (F)
Nature: Mild (+SpA, -Def).
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108
EC: 9/9
MC: 1
DC: 5/5
Ability:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Attacks:
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Close Combat
Acrobatics
Slack Off
Encore
Counter
ThunderPunch
Flamethrower
Dig
Grass Knot
Overheat
Blast Burn
Cleffa is using the EC to evolve into Clefairy. Stuffing in the DC. 2 MCs will buy Ice Beam (2 MCs | BW TM). KOC will be a MC and buys the level-up move Light Screen. Via evolution, Clefairy gains Doubleslap, Minimize, Follow Me, Defense Curl, and Wake-Up Slap. Stuffing in DC.
Clefairy (Fennel) (F)
Nature: Mild (+SpA, -Def)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 35
EC: 4/9
MC: 0
DC: 1/5
Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Attacks:
Pound
Charm
Encore
Sing
Doubleslap
Sweet Kiss
Copycat
Magical Leaf
Minimize
Follow Me
Defense Curl
Wake-Up Slap
Light Screen
Wish
Aromatherapy
Substitute
Flamethrower
Dig
Thunder Wave
Ice Beam
Counter
Onto Roselia... since she was in both battles, she is now at 8/9 EC, but before that, I'll be using a MC to get Toxic (level-up). Afterward, I'll use a BT to evolve her into Roserade. She gets Weather Ball and Sweet Scent upon evolving. DC plopped in. For the remaining 3 MCs, I'll get her Spikes (egg-move). Also, Roserade has her DW ability changed to Technician. Oh, and the lingering KO Counter will be a MC that Roserade will be keeping.
Roserade (Marigold) (F)
Nature: Modest (+SpA, -Atk).
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 90
EC: 9/9
MC: 1
DC: 2/5
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time. It goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Attacks:
Weather Ball
Sweet Scent
Absorb
Growth
Poison Sting
Water Sport
Stun Spore
Mega Drain
Leech Seed
Magical Leaf
Grasswhistle
Giga Drain
Worry Seed
Ingrain
Aromatherapy
Synthesis
Toxic Spikes
Toxic
Energy Ball
Venoshock
Shadow Ball
Sunny Day
Rain Dance
Substitute
Extrasensory
Sleep Powder
Leaf Storm
Spikes
Moving onto Tropius, she's just plopping the DC in and using the KOC for MC. That MC + the 2 MCs will buy...
- Air Slash (1 MC | level-up)
- Leaf Storm (1 MC | level-up)
- SolarBeam (1 MC | level-up)
Now Colosshale is using the KOC as an EC with the other EC to evolve into Colossoil. DC is plopped in and the 2 MCs will be used for Megahorn and Crunch (both level-up). Colossoil also kept an extra MC, which will buy Bounce. DW ability changed from Heat Rampage to Pressure. Second ability changed from Storm Drain to Guts. And lastly, type change from Dark/Water to Dark/Ground.
Colosshale (Orchid) (F)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).
Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
EC: 6/6
MC: 1
DC: 3/5
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Leer
Tackle
Mud Shot
Rapid Spin
Bubblebeam
Mud Bomb
Pursuit
Dig
Bounce
Crunch
Megahorn
Earthquake
Taunt
U-turn
Encore
Sucker Punch
Aqua Tail
http://www.smogon.com/forums/showthread.php?t=3449268&page=5
Elekid got 9 HCs/KOCs. Buying:
- Magnet Rise (3 MCs | Past Tutors)
- Rain Dance (2 MCs | BW TM)
- Hidden Power Water (7) (2 MCs | BW TM)
- Protect (2 MCs | BW TM)
(sorry for the messy work)
edit: BTs are coming from GK's subway http://www.smogon.com/forums/showthread.php?t=3448638
edit: thanks Kaxtar! :) claiming the 11 BTs from http://www.smogon.com/forums/showthr...=1#post3603533
K, my Haunter/Gengar got 3 MCs (technically because she's already evolved and doesn't have any DCs to use) and 1 KOC. (Note me if the 3 MC thing isn't okay since Haunter was a Haunter throughout the match, but during the process of the match, I had her evolve into Gengar, thus wasting the EC.) Monferno and Cleffa got 1 EC, 2 MCs, 1 DC, and 1 KOC. Roselia got the same but without the KOC.
http://www.smogon.com/forums/showthread.php?t=3447652
Over here, my Roselia and Colosshale got 1 EC, 2 MCs, 1 DC, and 1 KOC. Tropius got 2 MCs, 1 DC, and 1 KOC.
Claiming 5 TCs from the above matches.
Okay, Gengar is using the KOC for a MC, which gives her 4 now. Using for...
- Will-O-Wisp (2 MCs | BW TM)
- Hidden Power Ice (7) (2 MCs | BW TM)
(if not okay, I'd like HP Ice to be removed and Gengar to keep the extra MC in storage)
For Monferno... the KOC will be used for EC, putting her at 7/9. I'll be using 2 BTs to evolve her into Infernape and another 3 BTs (+ her other one gained from the battle) to unlock her DW ability, Iron Fist. With her stored 1 MC + her claimed 2, I'll be buying her...
- Blast Burn (3 MCs | Tutor)
Infernape (Dahlia) (F)
Nature: Mild (+SpA, -Def).
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 108
EC: 9/9
MC: 1
DC: 5/5
Ability:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Attacks:
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Close Combat
Acrobatics
Slack Off
Encore
Counter
ThunderPunch
Flamethrower
Dig
Grass Knot
Overheat
Blast Burn
Cleffa is using the EC to evolve into Clefairy. Stuffing in the DC. 2 MCs will buy Ice Beam (2 MCs | BW TM). KOC will be a MC and buys the level-up move Light Screen. Via evolution, Clefairy gains Doubleslap, Minimize, Follow Me, Defense Curl, and Wake-Up Slap. Stuffing in DC.
Clefairy (Fennel) (F)
Nature: Mild (+SpA, -Def)
Type:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 35
EC: 4/9
MC: 0
DC: 1/5
Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Friend Guard (DW): (Innate) The Pokemon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Attacks:
Pound
Charm
Encore
Sing
Doubleslap
Sweet Kiss
Copycat
Magical Leaf
Minimize
Follow Me
Defense Curl
Wake-Up Slap
Light Screen
Wish
Aromatherapy
Substitute
Flamethrower
Dig
Thunder Wave
Ice Beam
Counter
Onto Roselia... since she was in both battles, she is now at 8/9 EC, but before that, I'll be using a MC to get Toxic (level-up). Afterward, I'll use a BT to evolve her into Roserade. She gets Weather Ball and Sweet Scent upon evolving. DC plopped in. For the remaining 3 MCs, I'll get her Spikes (egg-move). Also, Roserade has her DW ability changed to Technician. Oh, and the lingering KO Counter will be a MC that Roserade will be keeping.
Roserade (Marigold) (F)
Nature: Modest (+SpA, -Atk).
Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 90
EC: 9/9
MC: 1
DC: 2/5
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time. It goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Attacks:
Weather Ball
Sweet Scent
Absorb
Growth
Poison Sting
Water Sport
Stun Spore
Mega Drain
Leech Seed
Magical Leaf
Grasswhistle
Giga Drain
Worry Seed
Ingrain
Aromatherapy
Synthesis
Toxic Spikes
Toxic
Energy Ball
Venoshock
Shadow Ball
Sunny Day
Rain Dance
Substitute
Extrasensory
Sleep Powder
Leaf Storm
Spikes
Moving onto Tropius, she's just plopping the DC in and using the KOC for MC. That MC + the 2 MCs will buy...
- Air Slash (1 MC | level-up)
- Leaf Storm (1 MC | level-up)
- SolarBeam (1 MC | level-up)
Now Colosshale is using the KOC as an EC with the other EC to evolve into Colossoil. DC is plopped in and the 2 MCs will be used for Megahorn and Crunch (both level-up). Colossoil also kept an extra MC, which will buy Bounce. DW ability changed from Heat Rampage to Pressure. Second ability changed from Storm Drain to Guts. And lastly, type change from Dark/Water to Dark/Ground.
Colosshale (Orchid) (F)
Nature: Adamant (Adds * to Attack; Subtracts * from Special Attack).
Type: Dark/Ground
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 120
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 95
EC: 6/6
MC: 1
DC: 3/5
Abilities:
Rebound: (Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Attacks:
Leer
Tackle
Mud Shot
Rapid Spin
Bubblebeam
Mud Bomb
Pursuit
Dig
Bounce
Crunch
Megahorn
Earthquake
Taunt
U-turn
Encore
Sucker Punch
Aqua Tail
http://www.smogon.com/forums/showthread.php?t=3449268&page=5
Elekid got 9 HCs/KOCs. Buying:
- Magnet Rise (3 MCs | Past Tutors)
- Rain Dance (2 MCs | BW TM)
- Hidden Power Water (7) (2 MCs | BW TM)
- Protect (2 MCs | BW TM)
(sorry for the messy work)
edit: BTs are coming from GK's subway http://www.smogon.com/forums/showthread.php?t=3448638
edit: thanks Kaxtar! :) claiming the 11 BTs from http://www.smogon.com/forums/showthr...=1#post3603533















