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Data Prize Claiming Thread (Update 5-09-13)

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Claiming from this battle: http://www.smogon.com/forums/showthread.php?t=3449271

I claim 2 TC. Stockpiling.

For Brick, I claim: 2 EC, (1 plus my KO counter) and 2 MC. The DC isn't actually valid because I unlocked mine already. I will be stockpiling my MC.

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Scraggy [Brick] (Male)
Nature: Adamant

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
About Brick: Spenstar found Brick in the muddy plains after his second battle. Using Grave, (Ruby was tired from the battle) Spenstar fought the Scraggy and won. Upon capturing him, he decided to nickname him Brick, after his determination to overcome any obstacle, even a brick wall. Brick is pretty young, and full of heart and excitement. He always cheers his team on in battles that he's not involved in, and fights to his limits constantly when he's in a battle. His claim to fame is defeating a Scyther and then a Gengar with no break in between, before even evolution. Since unlocking his hidden powers, Brick has gained the ability to leave a lasting scare on his opponents, something he always wanted to do.

Stats:
Scraggy
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 48

EC: 5/6
MC: 2
DC: 5/5 DW Unlocked!

Abilities:
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Intimidate: (DW) (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.

Attacks:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Focus Punch
Crunch

Zen Headbutt
Drain Punch
Counter
Fake Out

Toxic
Rock Slide
Bulk Up
Poison Jab

For my Rebble, Rabbi, I will be claiming 3 MC, (1 plus my 2 KO counters) 1 DC, and 2 MC. The two MC will be used to buy the TM move Protect. Also, since I have 4 EC I will be evolving Rabbi into a Bolderdash! Because of this I claim Vacuum Wave from Rabbi's new 5th gen Level-Up movepool.
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Bolderdash [Rabbi]
Nature: Modest
Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
About Rabbi: When Spenstar met Rabbi, it was among a group of Rebble, Bolderdash, and Stratagem in a mysterious cave. Rabbi was adventerous and wanted to see the world, so the group's leader Stratagem allowed a battle between Spenstar and Rabbi that would decide the latter's fate. Spenstar won, and Rabbi joined his team. On their last stop before returning home, Rabbi evolved into a Bolderdash. Since then, it has been much more ambitious and eager to battle due to its new strength.

Spenstar is proficient at speaking and understanding the language of Pokemon just as well as his own, as a result of spending years with Pokemon as his only family. He nicknamed this Pokemon "Rabbi" because he noticed (and appreciated) a distinct Jewish accent in the way it speaks. For reasons unknown, this accent was not present in any other members of Rabbi's original group, with the exception of the lead Stratagem.

Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 2
SpA: Rank 5(+1)
SpD: Rank 2
Spe: 110

EC: 4/9
MC: 0
DC: 2

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (locked) (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Ancientpower
Metal Sound
Paleo Wave

Flamethrower
Sandstorm
Hidden Power (Flying, 6)
Protect

Swift

Finally, I've decided to use those MC I stockpiled for Ruby, my Starmie, a long time ago, to buy it the move Scald from its 5th gen TM list.

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<Starmie> [Ruby] (No Gender)
Nature: Modest (Special Attack increased by *; Attack reduced by *)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
About Ruby: Ruby was Spenstar's very first Pokemon. When Spenstar was eight years old, he met Ruby at a beach. Ruby was washed up on the shore, badly wounded, and Spenstar's parents agreed to let him take the Staryu in. Unlike the other household Pokemon, a Misdreavus that belonged to the family as a whole, (but later belonged to only Spenstar's sister) Ruby was the friend and responsibility of Spenstar alone. When Spenstar lost his parents, he and Ruby were both devestated, but at some point they realized they still had each other. When they lost Spenstar's sister to insanity, they had each other (and Grave) to keep them going.

Being Spenstar's best friend and oldest family member alive that isn't crazy, Spenstar has a special spot in his heart for his beloved Ruby. Ruby wasn't much of a battling Pokemon, but that changed when the two (plus Grave) joined the ASB league together.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Illuminate: (Can be Activated) At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Analytic (DW): (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:

Starmie
HP: 90
Atk: Rank 2 (-1)
Def: Rank 3
SpA: Rank 5 (+1)
SpD: Rank 3
Spe: 115

EC: 6/6
MC: 0
DC: 4/5

Attacks:
Tackle(*)
Harden(*)
Water Gun(*)
Rapid Spin(*)
Recover(*)
Camouflage(*)
Swift(*)
Bubblebeam(*)
Power Gem(*)
Cosmic Power(*)

Hidden Power (Fire, 7)(*)
Ice Beam(*)
Thunderbolt(*)
Surf
Grass Knot
Psychic
Scald
 
I reffed this hall challenge, giving me 10 BT.
I shall spend them as follows:

3 go into Pupitar's EC, taking it to 8/9.
2 go into Frillish's EC, taking it to 6/6 and evolving him into Jellicent:
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Jellicent [Kraken] (M)
Nature: Modest (+Spa, -Atk)
Type: Water/Ghost
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW Locked): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Moves:
Bubble
Water Sport
Absorb
Night Shade
BubbleBeam
Recover
Water Pulse

Confuse Ray
Pain Split
Acid Armour

Will-O-Wisp
Taunt
Ice Beam

Energy Ball
5 go into Pansage's EC, taking it to 5/6.
 
claiming for my battle against spenstar

and for my Battle Hall fight here

Getting 3 TC total stockpiling up to 7

Ragnarok the Ralts
1 EC up to 3
2 MC stockpiling up to 4
1 DC up to 3

as well as 2 HC which will be put towards EC bringing it up to 5

Kalihn the Magby
1 EC up to 3
2 MC stockpiling up to 2
1 DC up to 2

Daezara the Monohm
1 EC up to 2
2 MC stockpiling up to 3
1 DC up to 2

as well as 1 KOC which will be put towards EC bringing it up to 3
 
This Hall Challenge:

Arcanite: 4 TC, 4 BP
Sir Auron the Riolu: 4 HC (same as KOC)

Keeping my TC and BP

Using 1 HC on EC:
Sir. Auron Evolves! (Learns Dark Pulse, Detect, Bone Rush, Metal Sound, Metal Claw as they are learnt at <Lv.25) (DW Ability changes to Justified) (Becomes Steel Type)
Spending 2 stored MC and 3 on the following level up moves:

  • Extremespeed
  • Aura Sphere
  • Close Combat
  • Dragon Pulse
  • Nasty Plot (Riolu)

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Lucario (*) Sir. Auron (Male)

Nature:
Lonely:
(Adds * to Attack; Subtracts * From Defense)

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

  • Steadfast: (Innate)If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference.
  • Inner Focus: (Innate)When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
  • Justified: (DW) (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5(+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 90

EC: 6/6
MC: 0
DC: 4/5
KO: 0

Attacks:

Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Screech (*)
Extremespeed
Aura Sphere
Close Combat
Dragon Pulse
Nasty Plot (Riolu)

Blaze Kick (*)
Hi Jump Kick (*)
Crunch (*)

Drain Punch (*)
Work Up (*)
Rock Slide (*)
Swords Dance
Protect
 
Claiming from the Battle Hall my Breezi gets

-Charmander- said:
Awards
DFrog: 1 TC, 1 BT
Breezi: 2 HC
-Charmander-: 4 BT

Investing the HC in MC and claim the move ~Protect~
With my 3 TC i claim this:
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Cranidos (Jason) M
Nature: Rash
Type: Rock

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Sheer Force (can be enabled/DW): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

HP: 100
Atk: Rank 5
Def: Rank 2
SpA (+): Rank 3
SpD (-): Rank 1
Spe: 58

Moves:
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Hammer Arm
Crunch
Whirlwind

Fire Blast
Substitute
Stone Edge

0/6 EC
0 MC
0/5 DC

hoarding the bt
 
Claiming 2 TC for me and 1 EC, 2 MC, and 1 KOC for Kitch the FLARELM. I'll use the KOC as an EC, which brings Kitch to 9/9 and makes it evolve hey cool!

frontnormal-mpyroak.png

Pyroak Kitch (M)

Type: Fire/Grass
  • Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
  • Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities: Rock Head, Battle Armor
  • Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
  • Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
  • Chlorophyll (LOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Nature: Sassy (Adds One (1) Rank to Special Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 52 (60/1.15v) (-)

EC: 9/9
MC: 2
DC: 3/5

Attacks:

Wood Hammer
Flare Blitz
Heat Wave
Leaf Blade
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume

Counter
Earth Power
Blaze Kick

Light Screen
Protect
Will-o-Wisp
Substitute
I will then spend its 2 MC on Reflect (BW TM).

Oh and I have another claim from a few posts back that I'll link to here for ease of approving, if it helps.
 
I'm gonna claim from this here battle.

Acklow said:
Alchemator gets 2 TC
Monty the Axew gets 1 EC, 2 MC, 1 DC, and 2 KOC
Terence the Natu gets 1 EC, 2 MC, 1 DC, and 1 KOC
Monty's KO counter and a stored AC both go into its EC, meaning it evolves!

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Fraxure [Montgomery] (M)
Nature: Adamant (Adds a Rank to Attack, subtracts a Rank from Special Attack)

Type:
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 67

EC: 4/9
MC: 0
DC: 1/5

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Counter
Endeavor
Night Slash
Taunt
Dig
Swords Dance
Dragon Dance
Outrage

I'll be buying the level-up moves Dragon Dance and Outrage with its 2 MC.
177.png

EC: 1/6
MC: 0
DC: 3/5 <- KO Counter

I'll use its two MC combined with an AC to buy it the tutor move Heat Wave.

And while I'm here, I'll evolve Kirlia with the last AC and an RC. This leaves me with one remaining RC.

475.png

Gallade [Alexander] (M)
Nature: Adamant (Adds * to Attack, subtracts * from Special Attack)

Type:
[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Fighting]: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80

EC: 9/9
MC: 0
DC: 0/5

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Disable
Encore
Will-o-Wisp
Toxic
Taunt
Reflect
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Close Combat

---

Approvals:

Korski, Lupus, Charmander, elDino, Destiny_Warrior, shadowbone66, Puffins, Spenstar, Charmander, mk, Ragnarok, Arcanite, DFrog, SoS, Korski.

E: Engineer too!

That gives me 2 AC, one of which I'll use to buy Close Combat for Gallade.
 
Claiming from this totally not haxy match.

TC goes from 8 (+2 from tourney) to 10 (+2 from tourney)

Skorupi goes from 3/3/2 to 4/5/3, and the KOC will be plopped into EC making it 5/5/3.
Murkrow goes from 0/0/0 to 1/2/1, and the KOC there will be plopped into MC making it 1/3/1.
 
From this battle I claim 2 TC, bringing my TC total to 8. I'll save them for now.

Hades the Charizard gets 3 MC (due to a full EC and DC) and 1 KOC (no prizes for guessing where that goes), and I'll use those to teach him the level up move Flamethrower and the BW TM Rock Slide. This leaves him with 1 spare MC, which I think I will keep for now.

Scar the Scratchet gets 1 EC, 2 MC, 1 DC and 1 KOC. The KOC goes into his MC and I will invest 1 of my spare 8 BT into his MC, bringing his counters to 6/6, 4 and 1/5 respectively and my BT total to 7. First and foremost, this means he evolves into Tomohawk. Upon evolution, he gets Sunny Day, Aura Sphere, Aerial Ace, Morning Sun and Whirlwind. Using the 4 MC I will give him the level up moves Earth Power and Air Slash and the BW TM Substitute. So, he looks like this now:

TomoM.png

Tomohawk [Scar] (M)

Nature: Modest (+Special Attack, -Attack)

Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 85

EC: 6/6
MC: 0
DC: 1/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Air Slash
Earth Power

Baton Pass
Roost
Yawn

Toxic
Bulk Up
Taunt
Substitute
 
Claiming from this fail of a 1v1.
My Dragonair gets 1 EC (already claimed and used to evolve in battle), 2 MC, and 1 DC. I am spending 1 on Safeguard (level up) and Outrage (level up).
148.gif

Dratini [White Belly] (Female)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Ability 1: Shed Skin
Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Ability 2: Marvel Scale (DW)
Type:Innate
This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (70/1.15=60.87)

EC: 4/9
MC:
0
DC:
1/5

Attacks:

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Safeguard
Outrage

Dragon Dance
Dragon Pulse
Extreme Speed

Ice Beam
Thunderbolt
Flamethrower
 
Alch (don't forget to update your Psychic STAB summary) and Objection (you forgot to add Air Slash and Earth Power to Tomohawk's moves) are APPROVED

Those two net me an AC with 1 left

EDIT: C$FP (ninja >.>) is also APPROVED, putting me at 2
 
Going to use the two TC that I forgot to claim from the battle I just mentioned to get this dude:

Woobat [Vincent] (M)
Nature: Modest (Adds a Rank to Special Attack, subtracts a Rank from Attack)

Type:
[Psychic]: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
[Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 72

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
Simple (DW): (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.

Attacks:

I will finish this tomorrow, my internet is being a pain.
 
air balloon works differently in asb

and i guess this is the place to redeem everything
flora said:
GoldenKnight:
6 BP
Scrafty:
2 DCs, (8+2) MCs, 3 KO Counters
Revenankh:
1 DC, 2 MCs, 1 KO Counter
Druddigon:
1 DC, 2 MCs, 1 KO Counter

all the ko counters go towards mc i guess

gonna get protect (tm), zen headbutt (egg), toxic (tm), fake out (egg), and return (tm)
Scrafty:
EC: 6/6
MC: 1
DC: 5/5 <-- unlocks intimidate

gonna get moonlight and revenge as level up attacks
Revenankh:
EC: 0/0
MC: 0
DC: 2/5

gonna get dragon claw and revenge both as level up attacks
Druddigon:
EC: 0/0
MC: 0
DC: 2/5
 
Claiming from here.

I get 1 TC and 1 BT, making my totals 1 and 2 respectively.
EDIT: Also 2 HC, which I forgot to put in xD.
They both go into Plicowatt's EC, making it 2/6
 
Claiming from this:
1 RC goes into Mani the Eevee's EC, bringing him to 3/6.
2 RC go into Skadi the Sneasel's EC, bringing her to 2/6.
3 RC go into Muninn the Murkrow's EC, bringing him to 3/6.
 
4 more BT

I'll use two to get Double Team and Bagon, and another two to get Substitute on Bagon, so I have a total of 5 left, which I will put into Machop's EC, making it 6/9, effectively evolving it!

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Machoke [Mac] (M)

Nature:
Adamant

Type:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 45

EC: 6/9
MC: 1
DC: 1/5

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Steadfast (DW): (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Attacks:

Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Vital Throw
DynamicPunch

Counter
Encore
Ice Punch

Earthquake
Rock Slide
Low Sweep
 
Claiming from this battle.

Dragonite goes to:
EC: 9/9
MC: 2
DC: 3/5

The 2 MC go to Dragon Claw (BW TM).

After putting 2 KOC in DC and 1 in MC, Lampent goes to:
EC: 9/9
MC: 3
DC: 5/5

Unlocking Shadow Tag and evolving into Chandelure:
609.png

Chandelure [Hecate] (F)
Nature: Modest (+SpA, -Atk)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks, Pain Split, Psychic, Sucker Punch, Telekinesis, Trick, and Will-o-Wisp have Energy Cost reduced by one (1). (Gengar line and pure Ghosts only: moving through walls.)
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: *(-)
Def: ***
SpA: *******(+)
SpD: ***
Spe: 80

EC: 9/9
MC: 3
DC: 5/5

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Moves:
Ember
Astonish
Minimise
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison

Heat Wave
Haze
Acid Armor

Will-O-Wisp
Energy Ball
Toxic

Hex
Psychic
I'll spend the 3 MC on Pain Split (BW Level Up) and Protect (BW TM).

After putting his KOC in DC, Snorlax goes to:
EC: 6/6
MC: 2
DC: 3/5

I'll spend the 2 MC on Crunch and Giga Impact (both BW Level Up).

And my TCs go to 5, which I'll continue to save.
 
Claiming from reffing Here and here.

I get 5 Ref tokens total due to being unable to finish reffing aura and iiMK's.

Two of them will go to Chocobo, my Aipom to learn Return.

One will go to Inspiration, my Drifloon, to learn Shadow Ball.

I'll stock the other two for further notice.
 
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