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Data Prize Claiming Thread (Update 5-09-13)

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Using 4 of my 6 TC to get me a nice pair of Claws, leaving me with 2 TC.
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Scyther [Claws] (Female)
Nature: Adamant (+ to Attack, - from Special Attack)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Ability 1: Swarm
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


Ability 2: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2).


Ability 3: Steadfast (DW)
Type:Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.


Stats:


HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 105


EC: 0/6
MC:
0
DC:
0/5


Attacks:


Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter


Counter
Reversal
Safeguard


Aerial Ace
Brick Break
X-Scissor
 
Spending 4 TC, leaving me with 3 on Tynamo and Ferroseed.

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Tynamo "Zero" (M)
Nature: Quiet (Adds a Rank to Special Attack. Subtracts 15% from Speed.)

Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 51 (60-9)

EC: 0/9
MC: 0
DC: 0/0

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:

Tackle
Thunder Wave
Spark
Charge Beam

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Ferroseed "Boq" (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Grass/Steel
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Iron Barbs: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, doing 25% of the damage it received to the opponent.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 8 (10/1.15v)

EC: 0/6
MC: 0

Attacks:
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball

TM:
Toxic
Protect
Payback

Egg:
Leech Seed
Gravity
Worry Seed
 
Shadoo, C$FP, Gerard and Alch are approved.

Pippy, you can't just change the nature of your pokemon whenever you want to. If, after the next StoG vote, the new speed mechanics are passed, then you'll be able to do it. NOT APPROVED.

5
 
Claiming from this here: http://www.smogon.com/forums/showthread.php?t=3448200&page=2

Opus gets 3 MC, which I'm using to buy Safeguard (Level-Up) and Brick Break (BW TM).

I get 3 TC, which I use to purchase Molly, the Hasty Zubat:
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Zubat [Molly] (Female)
Nature: Hasty (Spe*1.15, Acc +11.7%, Def -1 Rank)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+)

EC: 0/4/9
MC: 0
DC: 0/5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter

Giga Drain
Hypnosis
Brave Bird

Taunt
Substitute
Protect

This leaves me with one leftover TC, and since I'm not a fan of low-tier bugs, that's it.
 
Creating a Sableye for Alchemator. Getting this guy will make my TC drop to 3.

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Sableye [Quentin] (Male)
Nature: Brave
Type: Dark/Ghost
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster [DW Locked]: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 45 (-)

EC: N/A
MC: 0
DC: 0/5

Moves:
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak

Metal Burst
Recover
Sucker Punch

Taunt
Brick Break
Shadow Claw
 
Using the last of my starter TC to get my third pokemon. =]

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Deerling [Prince] (M)
Nature: Adamant; [Adds One (1) Rank to Attack; Subtracts One (1) Rank from Special Attack]
Type: Normal/ Grass
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Chlorophyll: (Innate)During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Sap Sipper: (Innate)This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Serene Grace (DW): (Innate)This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tackle
Camoflage
Growl
Sand Attack
Double Kick
Leech Seed
Faint Attack
Take Down
Jump Kick

Sythesis
Agility
Odour Sleuth

Protect
Return
Wild Charge
 
Claiming from the same challenge as Kaxtar, which nets Nappa 2 MC and 1 EC. With those counters in hand, he buys Venoshock (BW TM) and changes from this:
92.png

Gastly (Nappa) [Male]

Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Nature: Hasty (+15% Speed, +24.182... Acc, -1 Def)

Ability: Levitate:

Type: Innate

This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SAtk: Rank 4
SpD: Rank 2
Speed: 92 (+)

EC: 3/4/9
MC: 0

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Destiny Bond
Hex

Perish Song
Will-o-Wisp
Explosion

Shadow Ball
Thunderbolt
Hidden Power Ice 7
Toxic

To this:

93.png

Haunter (Nappa) [Male]

Type: Ghost/Poison: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Nature: Hasty (+15% Speed, +17.286... Acc, -1 Def)

Ability: Levitate:

Type: Innate

This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SAtk: Rank 4
SpD: Rank 2
Speed: 110 (+)

EC: 4/9
MC: 0

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch
Destiny Bond
Hex

Perish Song
Will-o-Wisp
Explosion

Shadow Ball
Thunderbolt
Hidden Power Ice 7
Toxic
Venoshock
 
Claiming this battle [link]

I earn 2 TC bringing me to 5 TC total.

My Scraggy, Muggsy, earns 1EC, 2MC, and 1DC

My Ralts, Kathryn, earns 1EC, 2MC, 1DC, and 1KOC goings towards EC
Spending 1MC on Level Up Future Sight and 1MC on Level Up Dream Eater

My Aron, Flint, earns 1EC, 2MC, 1DC, and 1KOC going towards EC
Spending 1MC on Level Up Double Edge and 1MC on Level Up Protect

My Syclar, Yuki, earns 1EC, 2MC, 1DC, and 1KOC going towards EC
Spending 1MC on Level Up X-Scissor and 1MC on Level Up Icicle Crash

I'll also spend 4TC on this Castform
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Castform, Nimbus (M)

Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP:100
Atk:Rank 2 (-)
Def:Rank 3
SpA:Rank 4 (+)
SpD:Rank 3
Spe:70

EC: -
MC: 0
DC: -

Abilities:
Forecast: (Innate) Changes Weather Ball’s type based on weather, and Changes Castform’s form during Sunlight, Rain, and Hail. It reduces the Energy Cost of all weather changing moves by 4 and Weather Ball by 1.

Attacks:
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail

Disable
Ominous Wind
Future Sight

Ice Beam
Thunderbolt
Flamethrower
 
SimonSays, Terrador14 are approved.

ShyGuy, Castform cots 7 TC because it is not a starting pokemon. Therefore, either find the extra 3 TC or wait a while before getting a castform. NOT APPROVED.

9
 
Claiming 8 RC from this battle: http://www.smogon.com/forums/showthread.php?p=3566555#post3566555

Now, I will spend them.

For my Monohm, Puff: I will invest 2 in DC, giving Puff her DW ability. I will then invest the rest int MC and buy: Thunder, Fire Blast, and Hidden Power.

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Monohm [Puff] (Female, Shiny) (Shiny Sprite made by Spenstar : D)
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
About Puff: When Spenstar first saw Puff, she was an abandoned pink egg in the Pokemon day-care. Spenstar offered to buy the egg for two Trainer Counters, an offer which the day-care man accepted. While traveling the world with Rabbi, Spenstar also took care of the egg, giving it love and affection that a Pokemon egg should get. When the egg hatched, the Pokemon inside was revealed to be a pink female Monohm, which Spenstar named Puff. Since then, Spenstar has considered Puff to be like his own child, and has been the best father figure he can be for her, and she loves him with all her heart as a result. The other Pokemon on the team welcomed Puff and think of her as their little sister. Brick specifically takes on a "big brother" role for Puff, perhaps because the role of "youngest Pokemon on team" has shifted from Brick to Puff.

Puff is the first Shiny Monohm ever discovered, which gives her a sense of individuality no other Monohm can boast. This allows Puff to stand out despite the Cyclohm line being by far the most popular among trainers.

Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 60

EC: 2/9
MC: 0
DC: 5/5 DW UNLOCKED!

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane

Heal Bell
Hydro Pump
DragonBreath

Flamethrower
Thunderbolt
Volt Switch
Dragon Pulse
Fire Blast
Thunder
Hidden Power (Grass, 7)
 
ok, another battle finished

GK Gets a win and 3 TC
Togetic Gets: 1 EC, 2 MC, 1 DC, and 2 KO Counters
(or 3 MC and 2 KO Counters if too much happened to him outside the battle o.O)
Duskull gets: 1 EC, and 2 MC
(or 3 MC if too much happened to him outside the battle o.O)
Larvitar gets: 1 EC, 2 MC, and 1 DC
(or 3 MC if too much happened to him outside the battle o.O)
Xerxes gets: 1 EC, 2 MC, 1 DC, and 2 KO Counters
(or 3 MC and 2 KO Counters if too much happened to him outside the battle o.O)
TC: 12->15

togetic can get double team
the ko counters go towards ec

Togetic:
EC: 7/9
MC: 0
DC: 3/5


dusclops gets ice beam as a tm

Dusclops:
EC: 5/9
MC: 0
DC: infinity/0

larvitar gets earthquake and crunch as level up attacks

Larvitar:
EC: 1/9
MC: 0
DC: 1/5

Fraxure evolves with one ko counter
the 6 mc are spent on dragon claw (level), guillotine (level), aerial ace (tm), and rock slide (tm)

Haxorus:
EC: 9/9
MC: 0
DC: 5/5 <--- unlocks unnerve

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Haxorus [Xerxes] (Male) if you don't know who xerxes was, you're an idiot
Nature: Adamant

Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 7(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 97

Counters:
EC: 9/9
MC: 0
DC: 5/5

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve: (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Outrage
Dragon Claw
Guillotine

Counter
Reversal
Night Slash

Swords Dance
X-Scissor
Dig
Taunt
Aerial Ace
Rock Slide
 
Claiming this battle [link]

I earn 2 TC bringing me to 5 TC total.

My Scraggy, Muggsy, earns 1EC, 2MC, and 1DC

My Ralts, Kathryn, earns 1EC, 2MC, 1DC, and 1KOC goings towards EC
Spending 1MC on Level Up Future Sight and 1MC on Level Up Dream Eater

My Aron, Flint, earns 1EC, 2MC, 1DC, and 1KOC going towards EC
Spending 1MC on Level Up Double Edge and 1MC on Level Up Protect

My Syclar, Yuki, earns 1EC, 2MC, 1DC, and 1KOC going towards EC
Spending 1MC on Level Up X-Scissor and 1MC on Level Up Icicle Crash

Edited without the castform.
 
Evolving Mighty the Gabite (shown below)
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Gabite(Mighty)(Male)

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings


HP: 100
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 82

Adamant Nature: Add one to Atk, subtract one from SpA

EC 8/9
MC 0
DC 4/5

Moves
Level Up Moves

Tackle
Sand-Attack
Dragon Rage
SandStorm
Takedown
Sand Tomb
Slash
Dragon Claw
Dual Chop
Dragon Rush
Dig

Egg Moves
Dragon Breath
Outrage
Iron Head

TM/HM Moves

Hone Claws
Earthquake
Protect
Rock Slide
Substitute

Abilites
Sand Veil(Innate)-This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin(DW)(Innate)-When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Into Mighty the Garchomp, shown below

445.png

Garchomp(Mighty)(Male)

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings


HP: 110
Atk: Rank 6(+)
Def: Rank 3
SpA: Rank 2(-)
SpD: Rank 3
Spe: 102

Adamant Nature: Add one to Atk, subtract one from SpA

EC 8=>9/9
MC 0
DC 4/5

Moves
Level Up Moves

Tackle
Sand-Attack
Dragon Rage
SandStorm
Takedown
Sand Tomb
Slash
Dragon Claw
Dual Chop
Dragon Rush
Dig
Fire Fang

Egg Moves
Dragon Breath
Outrage
Iron Head

TM/HM Moves

Hone Claws
Earthquake
Protect
Rock Slide
Substitute

Abilites
Sand Veil(Innate)-This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Rough Skin(DW)(Innate)-When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Note that it recieves Fire Fang upon evolution. It evolved upon being sent out against iiMKUltra in this battle: http://www.smogon.com/forums/showthread.php?t=3449620
 
i think i want a mawile actually.
303.png

Mawile (Baroness) F
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 43 (50/1.15) (-)

EC: N/A
MC: 0
DC: 0/5

Attacks:
Astonish
Fake Tears
Bite
Sweet Scent
Vicegrip

Sucker Punch
Fire Fang
Ice Fang

Swords Dance
Stone Edge
Brick Break

so that costs 7 tc i believe, taking me down to 1.
 
I have 4 TC, 2 go into getting myself a Frillish.

But before that, I'm renaming all my pokemon!

Lanturn: AmpFibian
Scrafty: Twoarms
Staraptor: Rath
Cyclohm: Brainstorm
Mismagius: Ghostfreak
Tangrowth: Wildvine
Snorlax: Upchuck
Blaziken: Heatblast
Cloyster: Bivalvan
Armaldo: Cannonbolt
Swablu: Jetray
Metagross: Terraspin
Sharpedo: Ripjaws
Nidoking: NRG
Aerodactyl: Null Guardian
Absol: Alien X
Cranidos: Wildmutt
Bolderdash: Grey Matter

592.gif

Water Hazard(Frillish)(Male)

Types
Water: Water STAB; Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Modest Nature(+1 rank SpA, -1 rank Atk)
Stats
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 40

EC: 0/6
MC: 0
DC: 0/5

Abilities
Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Cursed Body(Innate): When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Dream World(Locked): Damp(Innate): This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks
Bubble
Water Sport
Absorb
Night Shade
Bubblebeam
Recover
Water Pulse

Acid Armor
Confuse Ray
Pain Split

Ice Beam
Shadow Ball
Energy Ball

Also, nature changes.

Staraptor: Jolly > Adamant
Snorlax: Brave > Quiet
Cloyster: Naive > Brave
Swablu: Lonely > Brave
 
Claiming this battle and this miserable personal failure

Pocketing the Ref Counter, bringing me to 3.

Sharpness gains 1 EC, 2 MC, 1 DC, and evolves into the fearsome force that is Kakuna! Entirely for fun, spending (read: wasting) 3 MCs to buy Iron Defense.

014.png

Kakuna Sharpness (M)
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Bug/Poison
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: ** (Rank 2, +)
Def: ** (Rank 2)
SpA: * (Rank 0, -1)
SpD: * (Rank 1)
Spe: 45

EC: 3/5
MC: 1
DC: 3/5

Abilities:
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:

Poison Sting
String Shot
Bug Bite

Iron Defense

Cragg the Slugma goes also gains 1 EC, 2 MCs, and 1 DC, as well as a KO counter, which will be converted to an EC.

EC: 0/6 -> 2/6
MC: 0 -> 2
DC: 0/5 -> 1/5

I gain two TCs, which brings my total to 2.
 
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