Golurk Robolem (-)
Nature: Adamant
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through     almost  any substance, Evasive Digging reduced from 3 per action  Energy    Cost to 2  per action, superior senses in darkened cave  surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and     Fighting-type  attacks. Can move through walls for a brief period of     time but must  remain in motion. Superior senses in low light and inside     dark  buildings. Have no vision reduction in hazes.
Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 55
EC: 6/6
MC: 0
DC: 3/5
Abilities:
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling      that uses an unpredictable, clumsy looking manner. The accuracy of  its     attacks are increased by 10% (flat). While engaging in this  style it     cannot use a hold item, however an item is necessary to  pull it off.  
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch”      attacks is increased by two (2). (Known attacks effected: Bullet Punch,      Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch,   Focus    Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor   Mash,    Shadow Punch, Sky Uppercut, Thunderpunch)
No Guard (DW): (Innate) This Pokemon has an immense confidence from      perfecting each of its attacks, giving them all perfect accuracy.      Resultingly it feels it can weather every strike, and will not dodge an      attack even if ordered to. Only when a OHKO move is issued by the      opponent does sense return, and the Pokemon acts normally.  Additionally     even with their extra skill, the power and exhaustion  involved in   using   OHKO moves prevents them from being benefited by  No Guard, they   will   have their normal accuracy.
Attacks:
Pound
Astonish
Defence Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defence
Mega Punch
Magnitude
Earthquake
Hammer Arm
Focus Punch
Rock Slide
Substitute
Double Team
Fly
Stone Edge
Protect