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Data Prize Claiming Thread (Update 5-09-13)

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http://www.smogon.com/forums/showthread.php?t=3449891

Claiming 2 TC, KOC for Rampardos goes into DC, for Bolderdash into EC. MC for Rampardos goes into Flamethrower, and for Bolderdash goes into getting Hidden Power Ice 6. I'll save the 2 remaining MC on Bolderdash.

Pokemon after the battle:-

409.gif


Wildmutt(Rampardos)(Male)

Type

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats
Quiet Nature(Adds 1 Rank to SpA, -15% speed)
HP: 100
Atk: Rank 7
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 49(-)
10% flat boost to opponent's acc

EC: 6/6
MC: 2
DC: 2/5

Abilities
Mold Breaker(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Dream World Ability(Locked): Sheer Force(Can Be Enabled): This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks
Headbutt
Leer
Focus Energy
Pursuit
Take Down
Scary Face
Assurance

Rock Slide
Earthquake
Ice Beam
Flamethrower

Hammer Arm
Crunch
Iron Head

Gempre2.png

Grey Matter(Bolderdash)(Genderless)

Type

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats
Modest Nature(Adds a rank to SpA, subtracts a rank from SpD)
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 5(+)
SpD: Rank 2
Spe: 110

EC: 7/9
MC: 4
DC: 2/5

Abilities
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Dream World(Locked): Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)


Attacks
Vacuum Wave
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Metal Sound
Ancientpower
Earth Power
Paleo Wave

Flamethrower
Energy Ball
Shadow Ball
Hidden Power Ice 6
 
claiming 6 BT from here

I have a Rhyhorn, 6 RC, and 6 BT. I'll put 3 BT into Fissure (Past Gen TM), 1 BT into Megahorn (LU), 2 BT and 1 RC into Bide (Past Gen TM), and 3 RC into its EC, making it 3/9. :) I now have 2 RC.
 
GOLDENKNIGHT IS THE WINNER!

GoldenKnight receives a win and 3 TC. His Pokemon receive the usual counters. Juanito receives 1 KO Counter, and Larvitar receives 2 KO Counters.


TC: 18 ---> 21

Deino evolves, double hit is free
we're keeping the mc

EC: 4/9
MC: 2
DC: NA

Scratchet is gonna get Return

EC: 2/6
MC: 0
DC: 1/5

Larvitar evolves too and buys Payback and Stone Edge

EC: 4/9
MC: 2
DC: 2/5
---------------------
634.png

Zweilous [Endiseg] (M) red baron's last name
Nature: Rash

Type: Dragon/Dark
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 50(-)

Counters:
EC: 4/9
MC: 2
DC: NA

Ability:
Hustle (Can be enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Attacks:
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragonbreath
Roar
Crunch
Dragon Pulse
Work Up

Dark Pulse
Earth Power
Thunder Fang

Thunder Wave
Toxic
Taunt
Double Team
247.png

Pupitar- ionno yet (M)

Nature: Hardy/Neutral
Type: Rock / Ground
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Ground: Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 51

EC: 4/9
MC: 0
DC: 2/5

Abilities:
Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Crunch
Stone Edge
Payback

AncientPower
Stealth Rock
Iron Defense

Dig
Toxic
Protect
 
Collecting from my Battle Hall Rank 1 Challenge

TravelLog, this is your 5th battle, and you have won 4. THis is a good achievement, putting you on near equal footing to giants like Rising Dusk. You will be rewarded with:

5 TC / 5 BP / 10 HC

DF44 recieves 12 BT for reffing.

So, my TC goes from 8-->13 and my BP goes from 0-->5 (what are these for again?)

Finally, I am using the 10 HC as follows for Shemhazi the Embirch:

EC: 0/9-->5/9 (EVOLUTION!)
MC: 0-->4 (0 after move purchases)
DC: 0/5-->1/5

It gains Leaf Blade on evolution and I am using the 4 MC to learn Synthesis (BW LU), Energy Ball (BW LU) and Sunny Day (BW TM)

flarelm.png


Flarelm [Shemhazi] (F)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:

HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 48 (-)(55/1.15)

EC: 5/9
MC: 0
DC: 1/5

Attacks:
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Leaf Blade
Energy Ball
Synthesis

Aromatherapy
Earth Power
Seed Bomb

Flamethrower
Hidden Power (Ice, 7)
Substitute
Sunny Day
 
Popeye has a lot of MC... (7)

So i'll buy some stuff! First off, getting Recover. (4) Aqua Jet will also be bought. (3) Taunt, how could i forget you? (2) And seriously, i should have had Protect by now. (0)
 
Evolving Metapod here.

12.png

Butterfree [Jessica] (F)
Nature: Modest (Adds * to Special Attack, subtracts * from Attack)

Type:
[Bug]: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
[Flying]: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70

EC: 5/5
MC: 2
DC: 1/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens (DW): (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Attacks:
Tackle
String Shot
Bug Bite
Harden
Confusion
PoisonPowder
Stun Spore
Sleep Powder
Gust
Supersonic
Whirlwind
Psybeam

Also I'll go through approvals now.

E: Here we go!

IceBug, Master Bane, rewindman, pimpgangster (adjust fidgit's stats due to nature!), DFrog, deadfox, Ragnarokalex, Lord Jesseus, elDino, Atheno, Lyris1035, Dogfish44, Albinoloon, DW, Charmander, DSlay, DW, GK, TravelLog, NJ, Objection.

Approved! That's 2 AC with 4 remaining.

Note: Bumping your post won't make us approve it any quicker - it will only put you at risk of a warning.
 
Ok, I've waited long enough to make some claims.

I get 2 Ref Tokens (9) from this battle. (It ended in DQ with 0 KOes)
I get 6 BT (6) from reffing this Battle Hall Challenge.
From this battle, I get 2 TC (6).
Mia the Budew gains the standard counters and evolves into a Roselia. I'll use the 2 MC to teach her Toxic and Synthesis.
315.png

Roselia (F) - Mia
Nature: Hasty (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Defense)

Types: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled.) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 75 (+) +8% Accuracy

EC: 4/9
MC: 0
DC: 2/5

Moves:
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Poison Sting
Stun Spore
Magical Leaf
Grass Whistle
Giga Drain
Toxic
Synthesis

Sleep Powder
Razor Leaf
Extrasensory

Shadow Ball
Sludge Bomb
Energy Ball
Venoshock
Hidden Power [Ground 6]

Ilyana the Monohm gains the standard counters and a KO Counter, which I will use as a DC. I will use its 2 MC to teach it Slack Off and Hurricane.
EC: 0/9 --> 1/9
MC: 0 --> 2 --> 0
DC: 0/5 --> 2/5
 
I will claim 5 BT (and 2 Pokemon left over) from making Pokemon for the Battle Hall Rank 3, which I will store. I will use 2 MCs that my Swampert has had for a while on Rest (BW TM), leaving it with 0 MC. My Bisharp will use 2 MCs it had on Taunt, leaving it at 0 MC.
 
Claiming from my match with Objection

TC goes from 13-->15

Metagross gets 1 KOC and the usual counters.
EC: 9/9
MC: 0-->3 (+KOc)--0 (buying BW TM Reflect and BW LU Pursuit)
DC: 5/5 (Light Metal unlocked!)

Syclant likewise:
EC: 9/9
MC: 0-->3 (+KOc)
DC: 5/5 (Technician Unlocked!)

Piplup:
EC: 3/9 (+KOc)
MC: 0-->2
DC: 2/5
 
claiming from this failed adventure that was trolled by a fake move

I will use 1 of the HC as an EC, evolving Feebas! The other will be an MC. I will use the MC to get Attract (LU). It also gets a ton of moves from LU which I added (everything before Splash). Now, I have 2 RC and 6 BT to spend. The two RC will go to Hydro Pump (LU) and into my Mismagius' MC, bringing it to 3, which I will use on Imprison (Egg). The 6 BT will go to Hidden Power [Electric] (7) (TM), DragonBreath (Egg), and Rain Dance (LU).
350.png

Milotic [DarkSlay] (F)

Nature: Timid (+1.15% Speed, +9% Accuracy)

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 5
Spe: 94 (81*1.15^)

EC: 6/6
MC: 0
DC: 0/5

Abilities:

Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

Attacks:


Water Gun
Wrap
Water Sport
Refresh
Water Pulse
Twister
Recover
Captivate
Splash
Tackle
Flail
Attract
Hydro Pump
Aqua Ring
Rain Dance

Blizzard
Scald
Toxic
Hidden Power [Electric] (7)

Mirror Coat
Hypnosis
Confuse Ray
DragonBreath

I now have no BT or RC! :D

It also brings my TC up to six. You heard right, Karrablast time! I have 4 left.

588.png

Karrablast [Kodak] (M)

Nature: Adamant (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Attack)

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Swarm: (Innate) When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
No Guard: (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Attacks:


Peck
Leer
Endure
Fury Cutter
Headbutt
False Swipe

X-Scissor
Aerial Ace
Double Team

Counter
Megahorn
Faint Attack

edit: Venonat wants in as well (2 TC left)
48.png

Venonat [Glass] (F)

Nature: Timid (+1.15% Speed, +6% Accuracy)

Type:

Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (45*1.15^)

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Compoundeyes: (Innate) This Pokemon's complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks:


Tackle
Disable
Foresight
Supersonic
Confusion
PoisonPowder
Leech Life
Stun Spore
Psybeam

Venoshock
Hidden Power [Ground] (7)
Protect

Morning Sun
Signal Beam
Skill Swap
 
From this battle (same as Terrador and TravelLog's one) I claim 2 TC, bringing my TC total to 12. Captain Hook the Privatyke gets 1 EC, 2 MC and 1 DC, bringing his counters to 6/6, 2 and 5/5. This means he evolves into Captain Hook the Arghonaut and unlocks his DW ability. Upon evolution, Captain Hook the Arghonaut gains Cross Chop, Constrict (lol) and Aqua Jet. I will use his 2 MC to buy the level up moves Taunt and Punishment, bringing his MC to 0. Here's what he looks like after that:

frontnormal-marghonaut.png

Arghonaut [Captain Hook] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 75

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW UNLOCKED): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Bubble
Smokescreen
Yawn
Wrap
Arm Thrust
Mach Punch
Focus Punch
Cross Chop
Constrict
Aqua Jet
Taunt
Punishment

Bulk Up
Ice Punch
Recover
Soak

Earthquake
Brick Break
Waterfall

Tremaine the Smoochum gets 1 EC, 2 MC, 1 DC and 1 KOC. The KOC is going into her EC, bringing her counters to 6/6, 2 and 3/5. This means that Tremaine the Smoochum becomes Tremaine the Jynx and I become the first Jynx owner in all of ASB (I think). Upon evolution, Tremaine the Jynx learns Lovely Kiss (not to be confused with Sweet Kiss), DoubleSlap and Ice Punch. I will use her 2 MC to get the BW TM Psyshock, bringing her MC to 0. Here's what she looks like after that:

124.gif

Jynx [Tremaine] (F)
Nature: Modest (+Special Attack, -Attack)

Type: Ice/Psychic
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 95

EC: 6/6
MC: 0
DC: 3/5

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Dry Skin (DW): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Attacks:
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Fake Tears
Perish Song
Lovely Kiss
DoubleSlap
Ice Punch

Fake Out
Miracle Eye
Nasty Plot

Hidden Power Ground 7
Ice Beam
Psychic
Psyshock

Signal Beam

Maleficent the Zweilous gets 1 EC, 2 MC and 1 KOC (no DC due to lack of DW ability). The KOC is going into her MC, and I am putting 4 of my 6 spare BT into her EC and the other 2 spare BT into her MC. This brings my BT total to 0 and Maleficent the Zweilous' counters to 9/9 and 5. So yup, we have another evolution: Maleficent becomes a Hydreigon. Upon evolution, she only gets Tri Attack. The 5 MC will be spent on the BW TM Fire Blast and the egg move Thunder Fang, bringing her MC to 0. Here's what she looks like now:

635.gif

Hydreigon [Maleficent] (F)
Nature: Hasty (+Speed, -Defence)

Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 113 (+) (Accuracy boost: 13% (12.769% unrounded))

EC: 9/9
MC: 0

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Attacks:
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Double Hit
Dragon Pulse
Outrage
Tri Attack

Dark Pulse
Earth Power
Ice Fang
Thunder Fang

Taunt
Protect
Thunder Wave
Fire Blast

Now, I also have 17 spare RC that I would like to spend on some stuff:
  • Ursula the Jellicent
    • Toxic (BW TM) - 2 RC
    • Will-O-Wisp (BW TM) - 2 RC
    • Substitute (BW TM) - 2 RC
    • Hex (level up move) - 1 RC
  • Jafar the Gliscor
    • Dig (BW TM) - 2 RC
    • Substitute (BW TM) - 2 RC
  • Cruella de Vil the Roserade
    • Spikes (egg move) - 3 RC
  • Scar the Tomohawk
    • Safeguard (BW TM) - 2 RC
    • Healing Wish (level up move) - 1 RC

And that brings my RC total to 0 if I've done the math correct.
 
Claiming the rewards from my first win.

Trainer Counters:2

Rebble (Origin)
EC:3/9
MC:2
DC:2/5

I'd like to use the MC to purchase Toxic for Origin

I'd also like to put the KOC into EC.....

Wait, Rebble is evolving!

Gempre2-1.png

Boulderdash [Origin] (M)
Modest Nature (Sp. Atk increased by *, Attack decreased by *)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 110

EC:4/9
MC:0
DC:2/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem

Paleo Wave
Metal Sound
Earth Power

Protect
Energy Ball
Flamethrower
Hidden Power Water 6
Toxic

Edit: Also, I'd like to purchase an Aron
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Aron [Korangon] (M)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Type:
Steel:Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock:
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy:
(Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down

Head Smash
Screech
Iron Head

Earthquake
Substitute
Double Team
 
Claiming from the same battle as Maxim.

TC += 2

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Nestor the Slowpoke
Learns Slack Off and Psychic
EC: 2/6
MC: 0
DC: 2/5
 
From this and this: http://www.smogon.com/forums/showthread.php?t=3450038&page=2 http://www.smogon.com/forums/showthread.php?t=3449693
Kaxtar: 2 TC
Dusclops: 1 EC, 2 MC, 1 DC
Slowpoke: 1 EC, 2 MC, 1 DC, 1 KO
Metang: 1 EC, 2 MC, 1 DC
Kaxtar: 4 TC
Requiem the DUSCLOPS: 1 EC, 2 MC, 2 KOC
METANG: 1 EC, 2 MC, 1 DC
SLOWPOKE: 1 EC, 2 MC, 1 DC, 1 KOC
ELEKID: 1 EC, 2 MC, 1 DC, 1 KOC
LARVITAR: 1 EC, 2 MC, 1 DC, 1 KOC
REVENANKH: 2 MC, 1 DC, 1 KOC

I'm saving all six TC. Elekid will use its KO counter towards EC, and the MC will get Substitute. Revenankh will use its KO towards DC, and the MC will get Revenge and one stored MC. Larvitar evolves with the help of his KO, his stats change to 100/3/3/3/3/51, and the MC will be saved. Slowpoke uses its two KO with its two EC to evolve into Slowking, and its stats go to 100/2/3/5/4/30 with a modest nature. Upon evolution, it picks up Power Gem and Hidden Power Electric, while its 4 MC will go towards Nasty Plot and Thunder Wave with one MC left over. Metang will get Earthquake, Meteor Mash and Agility with its four MC, while its KO goes towards DC. Dusclops will apply its to KO to EC, letting it evolve into a dusknoir with 90/4/5/4/5/39 stats with a quiet nature. It's MC will get Brick Break and Protect.

That's all for now!
 
Claiming for this (Yay matches moving along at a good speed!)

2 TCs for the ever-growing pile-o-currency. 6 Tcs total now.

Oki receives 1 EC, 2 MCs, 1 DC.

Neru receives 1 EC, 2 MCs, 1 DC, and one KO counter, in the form of an EC.

Fossilus receives 1 EC, 2 MCs, 1 DC.

And, though it really only applies to my previous claim, I believe after reading the clause in the OP about Pokemon without TMs or tutors to start gaining 9 MCs to help along the movepool, that Sharpness should currently be at 12 MCs, not 3. If this is the case, I will claim the counters, and save them for my next prize claim post.
 
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