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Data Prize Claiming Thread (Update 5-09-13)

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Claiming from here. I get 2 TC and 2 BT (which doesn't matter for here,) i'll be saving them for now.

Shurnarkabtishashutu gets 4 HC, all of which being put into EC, making him evolve!

121.png

Starmie [Shurnarkabtishashutu] (Non-Gender)
Nature: Modest
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:
Illuminate: At any point in a match this Pokemon can illuminate the area without using an action, the light is less powerful than Flash.
Natural Cure: This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Analytics [DW]: If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 115

EC: 6/6
MC: 3
DC: 2/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camouflage
Swift
Light Screen
Power Gem
Hydro Pump
Thunderbolt
Protect
Surf
 
Claiming from my Battle Subway Challenge
Flora said:
DFrog:
6 BP
Jason:
4 DC, 8 MC, 4 EC, 2 KOCs
Frank:
1 DC, 11 MC, 5 KOCs
Steve:
1 DC, 2 MC, 1 EC
Buster:
1 DC, 2 MC, 1 EC, 1 KOC

Cranidos (Jason) investing one of the KO counters in DC unlocking his Dreamworld ability Sheer Force. The other goes into EC. With the 8 MC claiming Zen Headbutt (1 MC), Head Smash (1 MC), Thunderbolt (2 MC), Ice Beam (2 MC) and Earthquake (2 MC) leaving me at 0 MC. All up (for Cranidos) it looks like:
0/6 > 5/6 EC
0/5 > 5/5 DC DW Ability Unlocked
0 > 8 > 0 MC
Moves:
-Zen Headbutt
-Head Smash
-Earthquake
-Ice Beam
-Thunder Bolt

Scrafty (Frank) unlocks his dreamworld ability Intimidate. Investing all KOC (5) in MC. Settling at a staggering amount of MC at 18 (2 previously stockpiled). Claiming the moves: Fake Out, Fire Punch, Thunder Punch, Zen Headbutt (15 MC) and Taunt (2 MC). Leaving me with a lonely 1 MC. All up (Scrafty) looks like:
6/6
4/5 > 5/5 DW Ability Unlocked
2 > 18 > 1 MC
Moves:
-Fake Out
-Fire Punch
-Thunder Punch
-Zen Headbutt
-Taunt

Croconaw (Steve) unlocks his DW ability Sheer Force. MC goes into claiming the move Waterfall. Counters are the following:
4/9 > 5/9 EC
4/5 > 5/5 DC DW Ability Unlocked
0 > 2 > 0 MC

Breezi (Buster) unlocks... oh nothing. Anyway purchasing the move Sludge Wave with the MC. Investing the KOC in DC. Buster is as follows:
1/6 > 2/6 EC
1/5 > 3/5 DC
0 > 2 > 0 MC
Moves:
-Sludge Wave
 
http://www.smogon.com/forums/showthread.php?p=3620354#post3620354

Short and Sweet.
2 TC
Rho (Cubone) gets 1 EC, 2 MC, & 1 DC

Now he has 6/6 EC and can evolve!
105.png


Marowak [Rho a.k.a Boner] (Male)
Nature: Brave (+Atk, -Spe)

Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:

HP: 90
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 39 (-)

EC: 6/6
MC: 5
DC: 1/5

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Lightningrod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Battle Armour (DW): (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Attacks:
Bone Club
Growl
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Belly Drum
Detect
Skull Bash

Smack Down
Aerial Ace
Fire Blast

Also I forgot to claim this before but Luxio now has 5/5 DC and would like his Guts now. :D
 
From my latest battle subway challenge...
2 MC, 1 DC for Jill

142.gif
Small_portrait_jill_fe10.png

Aerodactyl [Jill] (F)
EC: 0/0
MC: 2 <- 2 MC
DC: 3/5 <- 1 DC
 
I have just become aware of nature changes, so it's time for me to make some serious nature changes!
Shao the Mienshao changes from Adamant to Jolly
Caesar the Tyranitar changes from Adamant to Quiet
Mia the Shiny Cinccino changes from Adamant to Jolly
Mighty the Garchomp changes from Adamant to Jolly

Yup.
 
http://www.smogon.com/forums/showpost.php?p=3619953&postcount=80

Claiming quite a few things from this Subway challenge.

Midnight the Absol gets 8 MC, 4 DC, and 2 KO Counters. The DC combine with two DC it already had from a previous Subway run to get Justified as its DW Ability (oh boy). The 2 KO Counters get put into MC, so I get 10 MC for Absol. I buy the following moves:

Double Team (Level)
Sucker Punch (Level)
Detect (Level)
Psycho Cut (Level)
Thunder Wave (TM)
Snarl (TM)
Claw Sharpen (TM)

Ankhles the Revenankh gets 8 MC, 4 DC, and 5 KO Counters. One KO Counter goes in its DC, which will unlock Mummy as its DW ability. The other four will go into its MC, making him have 12 MC. I buy the following moves:

Hammer Arm (Level)
Power Whip (Level)
Revenge (Level)
Moonlight (Level)
Mach Punch (Egg)
Ice Punch (Tutor)
Protect (TM)

Splinter the Drapion gets 2 MC and a DC. The DC will unlock Keen Eye as its DW Ability. The MC will be used to purchase Rock Slide (TM).

Bosskrow the Honchkrow gets 2 MC and a DC. I will use one of my RC combined with these two MC to purchase Sky Attack (Egg). Also, since I bought my Murkrow before the first set of nature changes previously, I'd like to change my Honchkrow's nature, since Naughty just isn't cutting it anymore. I'll select Mild, which is +SpA -Def. That will make my Honchkrow: 110 / 5 / 1 / 5 / 2 / 71.

EDIT:

http://www.smogon.com/forums/showthread.php?t=3448717

Claiming 2 TC from this battle.

Mexican Typhoon the Scratchet gets 1 EC, 2 MC, and 1 DC. Holding on to the two MC at the moment.

Gatorade the Totodile gets 1 EC, 2 MC, 1 DC, and 1 KO Counter. The KO Counter will go into EC, which evolves him into a Croconaw. Saving the MC for later.
159.png

Croconaw [Gatorade] (M)
Nature: Adamant (Adds * to Attack. Subtracts * from Special Attack.)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 58

EC: 4 / 9
MC: 4
DC: 2 / 5

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Thrash (*)

Dragon Dance (*)
Aqua Jet (*)
Ice Punch (*)

Waterfall (*)
Dig (*)
Brick Break (*)
 
Rebble is pretty cute so I'm buying one with 2 TCs. Using the 3 extra moves due to no egg moves to get Paleo Wave, AncientPower, and Earth Power.

They're just claimed TCs so I'll link to my profile: http://www.smogon.com/forums/showpost.php?p=3320564&postcount=61
Gempre1.png

Rebble (Thistle)
Nature: Modest (+SpA, -Atk).

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
AncientPower
Earth Power

Flamethrower
Energy Ball
Protect
 
Also claiming from here.
deadfox081 said:
DFrog
3 TC
Gale: 1 EC, 2 MC, 1 DC, 1 KO
Blue: 1 EC, 2 MC, 1 DC, 1 KO
Desmond: 1 EC, 2 MC, 1 DC, 1 KO
Travis: 1 EC, 2 MC, 1 DC, 1 KO
Whats this? Gale is evolving into Duohm!
Duohm.png

Duohm (Gale) F
Nature:Calm
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk (-1): Rank 1
Def: Rank 3
SpA: Rank 3
SpD (+1): Rank 3
Spe: 60

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Moves:
Double Hit
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Slack Off
Hurricane
Discharge

Hydro Pump
Dragon Breath
Magnet Rise

Flamethrower
Thunderbolt
Thunder wave

EC: 4/9
DW: 2/5
MC: 1

Changes reflected in the post but for the approvers sake the changes are as follows:
Evolution (duh!), Double Hit (Freebie with Evolution), buying Discharge (1 MC) stockpiling the leftover 1. KOC goes to EC.
2/9 > 4/9 EC
1/5 > 2/5 DC
0 > 2 > 1 MC

Whats this? Blue is evolving into a Machoke!
67.png

Machoke (Blue) M
Nature: Quiet
Type: Fight

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

No Guard (Innate):This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Resultingly it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefitted by No Guard, they will have their normal accuracy.

DW:
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA (+1): Rank 3
SpD: Rank 2
Spe: 39 (45/1.15)

Moves:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Dynamic Punch

Close Combat
Ice Punch
Encore
Counter

Fire Blast
Stone Edge
Substitute
Light Screen

EC: 4/9
MC: 0
DW: 3/5

Buying Light Screen (2 MC), investing KOC in EC.
2/9 > 4/9 EC
2/5 > 3/5 DC
0 > 2 > 0 MC

Adding Rock Slide (2 MC) to Travis' (Privatyke's) movepool. Investing KOC in EC.

2/6 > 4/6 EC
2/5 > 3/5 DC
0 > 2 > 0 MC

Adding Shadow Strike and Iron Head to Desmond (Nohface's) movepool costing 2 MC all up. KOC goes into EC.
0/6 > 2/6 EC
0/5 > 1/5 DC
0 > 2 > 0 MC

Stockpiling the 3 TC
 
Claiming from this match.

After putting the KOC in DC, Jellicent goes to:
EC: 6/6
MC: 2
DC: 3/5

I'll use the MC on Hex and Hydro Pump (both BW Level Up).

After putting the KOC in DC, Simisage goes to:
EC: 6/6
MC: 2
DC: 3/5

I'll use the MC on Toxic (BW TM).

Metang goes to:
EC: 6/9
MC: 2
DC: 3/5

I'll use the MC on Psyshock (BW TM).

After putting the KOC in EC, Togepi goes to:
EC: 3/9
MC: 2
DC: 2/5

I'll use the MC on Psyshock (BW TM).

My TCs go to 3, so I'll buy a (nother) Eevee.
133.png

Eevee [Eos] (F)
Nature: Calm (+SDef, -Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 55

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Run Away: (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Innate) The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
Anticipation (DW Locked): (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Moves:

Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Shadow Ball
Toxic
Dig

Detect
Fake Tears
Yawn
Leaving me on 1 TC.
 
Bah.

Hoarding 2 TC, bringing me up to 2 total.

Rotom gets 3 MC, and did a Forme Change mid-battle, becoming an oversized freezer. I spend the 3 MC on the Platinum (And HGSS) Move tutor move known as Signal Beam.

479-frost.png

Rotom [Pulse] (N/A)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)
Type:
Ice/Electric: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas. Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit.

Stats:

Rotom
HP: 90
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 86

EC: N/A
MC: 0
DC: N/A

Attacks:
Trick
Astonish
Thunder Wave
ThunderShock
Confuse Ray
Uproar
Double Team
Shock Wave
Hex
Substitute
Charge

Thunderbolt
Will-O-Wisp
Shadow Ball

Blizzard
Signal Beam

Yamask goes up to 1/6 EC, and spends his 2 MC on the level up moves Shadow Ball and Power Split
 
Claiming from this battle.

coloshale3.png

Torpedoh
EC: 0/6 => 1/6
MC: 0 => 2 => 0
DC: 0/5 => 1/5

I'll spend 2 MC giving Torpedoh Aqua Tail.

371.png

Buster
EC: 0/9 => 1/9
MC: 0 => 2 => 0
DC: 0/5 => 1/5

I'll spend 2 MC giving Buster Flamethrower.

And I'll keep the two TC for now.
 
Claiming my rewards from this loltastic battle

Boulderdash (Origin)
EC:5/9
MC:2
DC:3/5

I'll stockpile my TC for now.

As for my KO Counter, I'll put it into my EC this time.

Then I'll purchase the move Substitute
 
Claiming from deadfox081's battle.

With the 2 TC, I'm buying a Stunky:
434.png

Stunky [Cyndel] (Female)
Nature: Rash (+SpA, -SpD)
Type:
Poison/Dark: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Aftermath: (Innate) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Keen Eye (DW): (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 74

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Scratch
Focus Energy
Poison Gas
Screech
Fury Swipes
SmokeScreen
Toxic
Feint
Slash

Foul Play
Flame Burst
Iron Tail

Substitute
Sludge Bomb
Dark Pulse

Also, for my individual mons:

Beau the Ivysaur goes from 4/9 EC to 5/9 EC; he also goes from 3/5 DC to 4/5 DC. His now-4 MC go towards Reflect (RBY TM), leaving him with 1 leftover MC.

Nappa the Haunter goes from 4/9 EC to 5/9 EC; he also gains 2 MC, which he uses on Taunt (BW TM), leaving him with 0 MC.

Finally, Molly the Zubat goes from 1/4/9 EC to 4/4/9 EC with the EC from the battle + 2 KOC. Her DC goes from 1/5 to 2/5. Finally, she get 2 MC, which she uses to purchase Venoshock (BW TM).

HOLY CRAP FORGOT TO POST THAT MOLLY EVOLVES TO GOLBAT

42.png

Golbat [Molly] (Female)
Nature: Hasty (Spe*1.15, Acc +14.4%, Def -1 Rank)
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 104 (+)

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Screech

Giga Drain
Hypnosis
Brave Bird

Taunt
Substitute
Protect
Toxic
Venoshock
 
Claiming from this match.

I get 2 TC, bringing me to 4. Dragonite (White Belly) gets 2 MC and 1 DC and 1 KOC (turned into an MC), bringing it to 3 MC and 2 DC each. 1 of its MC will be used on Hurricane (level up), and the other 2 will be used on Earthquake (BW TM).

Magnezone (Electro) gets 3 MC, which I will use on Signal Beam (Gen 4 Tutor), leaving it with 0 MC. I will convert its KOC into a TC, bringing me to 5 TC.
 
Engineer, Korski, Objection, NJ, TEA_DEMON, DFrog (1), Steampowered, Dusk, Random, Jesseus, Rolf, Terrador (1), Flora, Deadfox (1), DFrog (2), iiMKUltra, dogfish, Deadfox (2), BiGGiE, Maxim, Terrador (2), and C$FP are all APPROVED.

Metal Bagon:
EDIT: Your Torchic is APPROVED. A few things, though. It's "Double Team". Also, you round up the accuracy boost from your +Speed nature, so it's at 8%.

That brings my count to 24, nabbing me 2 AC and bringing my count to 4.
 
Claiming for here

Daezara the Monohm
1 EC up to 5
2 MC stockpiled up to 9
1 DC up to 5 DW ability Unlocked!

also 1 KOC which will be place in EC bringing it up to 6. Ill also evolve Daezara into a Duclohm, and spend his MC to learn Slack Off (LU), Power Gem (EM), Heal Bell (EM), and Thunder Wave (BWTM)

Duohm.png

*Monohm (Daezara) Female*
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force : (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. (Dreamworld)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 6/9
MC: 0
DC: 5/5

Attacks:
Tackle*
Growl*
Dragon Rage*
Charge*
Thundershock*
Rain Dance*
Sonicboom*
Leer*
Twister*
Spark*
Hurricane
Double Hit
Slack Off

Hydro Pump*
Dragonbreath*
Signal Beam*
Power Gem
Heal Bell

Thunder*
Hidden Power Fighting(7)*
Protect*
Thunder Wave

as well as 2 TC which will bring me up to 6
 
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