Data Prize Claiming Thread (Update 5-09-13)

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Hmm. Before I engage my 12v4+4+4 Triples, I'll put 1 RC into my Monohm's MC to give it levelup Hurricane, and another in my Drilbur's MC to give it levelup Rock Slide. This leaves me with no RC left.

EDIT: Zarator approved via IRC. This adds however many approvals 2 move approvals does to his total.

15:05 Tortferngatr BTW Zarator
15:05 Zarator yes?
15:05 Tortferngatr can you please briefly IRC approve two move purchases?
15:06 Zarator umm
15:06 Tortferngatr Hurricane for Monohm, Rock Slide for Drilbur
15:06 Zarator once I'm done with raids
15:06 Zarator oh
15:06 Tortferngatr 1 RC for each, leaving me with 0 RC left
15:06 Zarator mm
15:06 Tortferngatr since I had 2 RC before
15:06 Zarator You have 2 RC?
15:06 Tortferngatr yes.
15:06 Zarator kk
15:06 Zarator I approve
 
http://www.smogon.com/forums/showthread.php?t=3451002
You each get 2 TC.
Golbat, Ferroseed, Monohm, Riolu, Murkrow, Bisharp get 1 EC, 1 DC, 2 MC.
Monohm, Riolu, Golbat get 1 KOC.
Murkrow goes from 1/3/1 (EC/MC/DC) to 2/5/2.

Golbat goes from 5/2/1 to 7/4/2 (KO in EC)

Monohm goes from 3/0/0 to 5/2/1 (KO in EC)
Monohm.png

Monohm (Kumo) (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Dragon / Electric
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats: 48 / 50 / 68 / 62 / 40 / 60

HP: 90
Atk-: * (1)
Def: *** (3)
SpA+: **** (4)
SpD: ** (2)
Spe: 60

Evolution Counter: 3 / 9
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom

Hydro Pump
Magnet Rise
Signal Beam

Hone Claws
Thunder
Fire Blast
to
Duohm.png

Duclohm (Kumo) (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Dragon / Electric
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats: 78 / 55 / 88 / 82 / 55 / 60

HP: 100
Atk-: * (1)
Def: *** (3)
SpA+: **** (4)
SpD: ** (2)
Spe: 60

Evolution Counter: 5 / 9
Move Counter: 2
Dream Counter: 1 / 5

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit

Hydro Pump
Magnet Rise
Signal Beam

Hone Claws
Thunder
Fire Blast
Double Hit is learned upon level-up.

ooh, also I claim 2 TC.

EDIT:
http://www.smogon.com/forums/showthread.php?p=3672716#post3672716

4 BT
 
Battle Hall Challenge

2 TC, & BP, as well as 4 HC for Caius...
---
355.png

Duskull Caius (M)
EC: 4/9 (+2 HC)
MC: 2 (+2 HC) > 0
DC: N/A
-Evolves into Dusclops
-Ability changes into Pressure
-Learns Fire Punch, Ice Punch, Thunderpunch, Gravity, & Bind upon Evolution
-Learns Shadow Punch & Payback (Both BW Level-Up)
356.png

Dusclops Caius (M)
Nature: Quiet (-10% Evasion)

Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 3 (+)
SpD: Rank 5
Spe: 21 (-)

EC: 4/9
MC: 0
DC: N/A

Abilities:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-O-Wisp
Hex
Fire Punch
Ice Punch
Thunderpunch
Gravity
Bind
Shadow Punch
Payback

Dark Pulse
Destiny Bond
Pain Split

Shadow Ball
Ice Beam
Charge Beam
 
Claiming from this failure of a hall challenge. Kitsunoh actually has full EC and DC so it gets 3MC.

Picking up Metal Burst via prevo level up and Protect via BW TM.


Also claiming from this match. TC goes to 26 (24-->26). Using 20 of those TC to buy an Expert Belt. Bringing my TC to 6.
TC: 24-->26-->6

Bisharp gets 2 MC, 1 DC, and 2 KOC, both of which go to MC, which is then used to pick up X-Scissor and Snarl both BW TMs.

Ferrothorn gets 3 MC, picking up Stealth Rock via Egg Move

Riolu gets 2 EC (+KOC) so it can evolve (which I will post once I can reach a computer), 2 MC, and 1 DC.
He gets Dark Pulse, Metal Claw, Bone Rush, Detect and Metal Sound by pre-25 level up.
Using the MC on BW LUs Aura Sphere and Dragon Pulse.

448.png

Lucario [Vercingetorix] (F)
Nature: Naughty (+Atk, -SpD)

Type: Fighting/Steel
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified(DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 1 (-)
Spe: 90

EC: 6/6
MC: 0
DC: 4/5

Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Copycat
Nasty Plot
Final Gambit
Dark Pulse
Detect
Metal Claw
Metal Sound
Bone Rush
Dragon Pulse
Aura Sphere

Blaze Kick
Crunch
Hi Jump Kick

Magic Coat

Dig
Hidden Power (Ice 7)
Shadow Claw


Edit @5:56 PST: claiming 6 RC from reffing this match. This brings my RC total to 8
RC: 2-->8


Edit @11:39 PST: claiming from this match

I get 3 TC, taking my TC up to 9.

Pyroak gets the usual and finally unlocks his DW Ability, Chlorophyll!, using the 2 MC to pick up BW LUs Incinerate and Flash Cannon.
MC: 0-->2-->0

Pengwin the Prinplup (Empoleon actually, but the evolution was from another battle) gets 3 MC and KOC, which all go to his MC, bringing MC to 6.
Using the MC to buy HGSS Tutor Signal Beam (3 MC), BW TM Rest (2 MC) and BW LU Whirlpool (1 MC), taking his MC back to zero.

Vercingetorix the Riolu (Lucario actually, for same reason as above), gets the usual counters and 1 KOC, which goes to MC, bringing his MC to 3. His DW Ability, Justified, is also unlocked. The 3 MC go toward BW LUs Extremespeed, Me First, and Quick Guard. This brings his MC back to zero.


Also buying a Tynamo, putting my TC back at 7.

602.png

Tynamo [Taranis] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks)

Typing: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Levitate: (Trait)
TThis Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3(+)
SpD: Rank 2
Spe: 52 (60/1.15)

EC: 0/9
MC: 9
DC: N/A

Attacks:
Tackle
Thunder Wave
Spark
Charge Beam
 
Claiming from this battle: http://www.smogon.com/forums/showthread.php?t=3451219
Me: 2 TC
Dusclops: 1 EC, 2 MC, 2 KOC
Budew: 1 EC, 2 MC, 1 DC

Both EC cause my Pokemon to evolve. They actually evolved in the match, but whatever. I'm also going to tap into 14 BT and 4 RC now to help them out with some moves.

Dusknoir:
4 MC, 14 BT, 4 RC

Focus Blast (BW TM) [2 MC]
Shadow Punch (BW Level-Up) [1 MC]
Curse (BW Level-Up) [1 MC]
Focus Punch (DPP TM) [3 BT]
Substitute (BW TM) [2 BT]
Endure (ADV Tutor) [3 BT]

Roselia:
2 MC, 6 BT, 4 RC

Hidden Power Fire 6 (BW TM) [2 MC]
Toxic (BW Level-Up) [1 RC]
Aromatherapy (BW Level-Up) [1 RC]
Synthesis (BW Level-Up) [1 RC]
Ingrain (BW Level-Up) [1 RC]
Substitute (BW TM) [2 BT]

4 BT, 0 RC

These last 4 BT get dumped into Roselia's EC, putting her at 8/9.

0 BT, 0 RC

477.png

Dusknoir (M)

Nature: Quiet
+1 SpA, -10% Evasion, -15% Speed

Type: Ghost
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Pressure:
(Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: 4
Def: 5
SpA+: 4
SpD: 5
Spe-: 39

EC: 9/9
MC: 0

Attacks:
Leer-
Night Shade-
Disable-
Foresight-
Astonish-
Confuse Ray-
Shadow Sneak-
Pursuit-
Will-O-Wisp
Hex
Bind
Fire Punch
Ice Punch
ThunderPunch
Gravity
Shadow Punch
Curse

Destiny Bond-
Pain Split-
Imprison-

Counter
DynamicPunch
Trick
Endure

Ice Beam-
Shadow Ball-
Toxic-
Charge Beam
Trick Room
Telekinesis
Blizzard
Earthquake
Focus Blast
Focus Punch
Substitute
315.png

Roselia (F)
star.gif


Nature: Timid
+15% Speed, +10% Accuracy, -1 Atk

Type: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure:
(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point:
(Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Leaf Guard (DW):
(Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk-: 1
Def: 2
SpA: 4
SpD: 3
Spe+: 75

EC: 8/9
MC: 0
DC: 1/5

Attacks:
Absorb-
Growth-
Water Sport-
Stun Spore-
Mega Drain-
Worry Seed-
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain
Toxic
Aromatherapy
Synthesis
Ingrain

Leaf Storm-
Sleep Powder-
Spikes-

Energy Ball-
Venoshock-
Sludge Bomb-
Hidden Power Fire 6
Substitute
 
Something I should have done already lol. Spending 2 RC on Fiyero the Voodoll's EC, putting him at 6/6. SHABAM.

frontnormal-mvoodoom.png

Voodoom (Fiyero) (M)
Nature: Rash - adds rank to special attack, subtracts rank from special defense.

Type: Fighting/Dark
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recover HP. Thunder Wave has no effect on the Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Motor Drive (DW): (Innate) This Pokemon nullifies any electrical attack damage and converts the energy from any electrical attack (inc. Thunder Wave) into an energy source that allows it to boost its speed by one (1) level. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2 (-)
Spe: 110

EC: 6/6
MC: 0
DC: 2/5

Attacks:
Levelup:
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse
Substitute
Night Slash
Revenge
Wrap
Aura Sphere

BW TM:
Toxic
Psychic
Double Team
Protect

Egg:
Mach Punch
Perish Song
Psycho Cut
He gains Revenge, Wrap and Night Slash as pre-25 moves. And, more importantly, I spend his 1 MC on Aura Sphere.

... Jesus, I just realised how scary he looks...

EDIT: Spending 1 RC on Hydro Pump for Heavy Artillery the Lapras (levelup)
 
Claiming from this battle.

Infernape gets 3 MC, and I just realised I spent 3 MC on a move I already had here (the BW Egg ThunderPunch), can I exchange them for 3 new MC? If so, the 6 are spent on:
Calm Mind (1, BW Level Up)
Fake Out (3, BW Egg)
Earthquake (2, BW TM)

After putting the KOC in DC, Tyranitar goes to:
EC: 9/9
MC: 2
DC: 5/5

Unlocking Unnerve. The MC go to Crunch and Earthquake (both BW Level Up).

After putting the KOC in MC, Heracross goes to 4 MC. I'll use 3 on Vacuum Wave and save the other.

I also get 2 TC.

Then I'll claim from this Hall Challenge.

I get 2 BT, which are used on Torterra's DC, taking it to 4/5.

Metang gets 4 HC, 3 of which are used in EC, taking it to 9/9 and evolving it into Metagross.
376.png

Metagross [Majora] (U)
Nature: Quiet (+Spa, -Spe)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (70/1.15)

EC: 9/9
MC: 0
DC: 3/5

Abilities:
Clear Body: (Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW Locked): (Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Moves:
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face

Headbutt
Iron Head
Zen Headbutt

Pursuit
Agility
Meteor Mash
Psychic
Psyshock
The other HC goes into MC.

I also get 2 TC, taking me to 4 in total. Three of these are spent on a Yanma.
193.png

Yanma [Locust] (M)
Nature: Modest (+Spa, -Atk)
Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 95

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Speed Boost: (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Frisk (DW Locked): (Innate) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Moves:
Tackle
Foresight
Quick Attack
Double Team
Sonic Boom
Hypnosis
Detect
Supersonic

Signal Beam
Silver Wind
Feint

Giga Drain
Shadow Ball
Psychic
And I'll save the other one.
 
From this battle I claim 2 TC, bringing my TC total to 6.

Ratcliffe the Empoleon gets 3 MC and 1 KOC (going into his MC), bringing his MC to 4. I will also invest 1 of my spare 14 RC into his MC (bringing my RC to 13 and his MC to 5). I'll use the 5 MC to buy the 4th gen TM Water Pulse (3 MC) and the BW tutor move Hydro Cannon (2 MC), bringing his MC to 0.

Oogie Boogie the Dusknoir also gets 3 MC and 1 KOC which goes into his MC, bringing his MC to 4. Again, I will use a spare RC to increase his MC to 5 (and my RC at this point is 12). The 5 MC will be used on the egg move Dark Pulse (3 MC) and the BW TM Earthquake (2 MC), bringing his MC to 0.

Tremaine the Jynx doesn't get 3 MC, but she does get 2 MC, 1 DC and 1 KOC that's going into her MC. Her DC is now 4/5 and her MC is now 3. Again, I add 1 RC to that, bringing my RC to 11 and her MC to 4, and then with the 4 MC I buy the BW TMs Reflect and Light Screen, bringing her MC to 0.

EDIT: From this hall challenge I claim 6 TC, bringing my TC total to 12, and Pete the Makuhita gets 12 HC (equivalent to KOC). 6 go into his EC, evolving him to Hariyama. 5 go into his DC, unlocking his DW ability Sheer Force. The remaining 1 goes into MC, and I will use another spare RC to increase his MC to 2 (and reduce my RC to 10), and those 2 MC go to the BW TM Payback. He also gets Brine upon evolving.

297.png

Hariyama [Pete] (M)
Nature: Adamant (+Attack, -Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
Hariyama
HP: 125
Atk: Rank 6 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force (DW UNLOCKED): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Tackle
Focus Energy
Sand-Attack
Arm Thrust
Vital Throw
Fake Out
Whirlwind
Knock Off
SmellingSalt
Belly Drum
Brine

Counter
Focus Punch
Foresight
Revenge

Protect
Rock Slide
Substitute
Payback

Fire Punch
Ice Punch
Magic Coat
ThunderPunch

And I will use 10 of my 12 TC to buy a Flame Orb, bringing my TC total to 2.

EDIT: And I am changing my mons' sprites to static ones now.

EDIT: Forgot I also get 6 BP from that hall challenge, bringing my BP to 11.
 
Claiming from this Battle Hall challenge.
ToastTyrant (Vennon): 2 TC/BP, 4 HC (aka KOC)
Because I've desperatley been wanting to, I'm going to buy Vaccum Wave (3MC, Egg Moce). This makes my unfortunatley-unprepared-for the Battle Hall-Vennon the Croagunk...
iaza19059529377200.gif

EC: 5/6 (2HC)
MC: 4 (2HC) --> 1 MC
DC: 2/5

Also saving the 2 TC, which makes my TC 4.
 
Claiming from this battle.

Texas Cloverleaf:
3 TC;
Zoan, Leia, Behemoth, and Sharky each get 1 EC, 2 MC, and 1 DC. If any of these Pokemon have become fully evolved with full DC outside of this match, they just get 3 MC .
Zoan and Leia each get 1 KOC.

Totals:
Gabite:
EC: 5/9-->6/9
MC: 2--->4
DC: 2/5--->3/5



Charmander: KOC goes to EC
EC: 3/9--->5/9
MC: 2--->4
DC: 2/5--->3/5



Feebas: KOC goes to EC
E/C 3/6--->5/6
MC: 1--->3
DC: 2/5--->3/5

Duclohm:
EC: 5/9--->6/9
MC: 2--->4
DC: 5/5 *Unlocked*


Claimants and updates to follow.

Charmander evolves into Charmeleon.
pokemon_charmeleonSprite.gif

Charmeleon, Zoan, Male
Nature: Lonely
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Blaze: Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
(DW) Solar Power: Type: Innate
When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).
Charmeleon
HP: 90
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 80

EC: 5/9
MC: 4
DC: 3/5

Moves:
Scratch
Growl
Ember
Smokescreen
Dragon Rage
Scary Face
Fire Fang

Dragon Dance
Flare Blitz
Crunch

Flamethrower
Rock Slide
Dragon Claw
Substitute
Gabite spends 4 MC to get Shadow Claw and Protect, current total, 0 MC
Feebas spends 3 MC to get the 4th Gen TM move Water Pulse, current total 0 MC
Charmeleom spends 4 MC to get the TM's Swords Dance and Protect, current total 0 MC
Duclohm spends 4 MC to get Protect and Torment, current total, 0 MC
Spending 4 TC to buy Gastly and Beldum, TC goes to 5.
images

Beldum, Rocky
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW):
(Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Beldum
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 25 (-)

EC: 0/9
MC:
DC: 0/5

Take Down

Zen Headbutt
Iron Defense
Iron Head
92_gastly_1_m.png

Gastly, Phantom, Male
Nature: Hasty (+15% Speed, +29% Accuracy, -1 Def)
Type: Ghost/Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Gastly
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)

EC: 0/9
MC:
DC: 0/5

Hypnosis
Lick
Spite
Mean look
Curse
Night Shade
Confuse Ray
Sucker Punch

Ice Punch
Disable
Will-O-Wisp

Thunderbolt
Shadow ball
Sludge Bomb
 
Claiming

Remoraid
EC: 6/6 (6 RC see below)
MC: 1 --> 0 (Bullet Seed BW LU)
DC: 5/5 (5 HC)

Moody Unlocked!!

I also get 3 TC

18 ---> 21

Also claiming 2 RC

4 --> 6 --> 0

Evolution

224.png

Octillery [Henry] (Male)
Nature: Quiet: (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Moody (DW): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 39 (45/1.15 -)


EC: 6/6
MC: 0
DC: 5/5

Gunk Shot
Rock Blast
Constrict
Octazooka
Water Gun
Lock-On
Psybeam
Aurora Beam
Bubblebeam
Focus Energy
Bullet Seed

Acid Spray
Thunder Wave
Water Spout

Charge Beam
Ice Beam
Protect

gets Octazooka, Constrict, Gunk Shot and Rock Blast as pre lvl 25 moves
 
Claiming from here

I... lost, dangit.

loudkirbyking
Bisharp: 2 MC, 1 DC
Drifloon: 1 EC, 2 MC, 1 DC
Trainer: 2 TC

Bisharp(Courage) gets his DW ability Pressure, and the MC will be used to get Taunt(TM)

Drifloon(Inspiration) gains the 1 EC and DC, so a total of 4 EC and 2 DC are there. The MC will be used to obtain Psychic(TM)

I'll keep the two TC until further notice...
 
Claiming from this battle.

After putting the KOC in EC, Nocturne the Eevee goes to:
EC: 4/6
MC: 3
DC: 2/5

I'll use 2 of the MC on the BW TM Protect and save the other.

Deino goes to:
EC: 2/9
MC: 2

The MC are saved.

After putting the KOC in EC, Togetic goes to:
EC: 6/9
MC: 2
DC: 4/5

The MC are used on Hidden Power Ground 7.

My TCs go to 3, so I'll buy a Plicowatt:
plicowattsprite.png

Plicowatt [Leviathan] (M)
Nature: Rash (+Spa, -SpD)
Type: Electric/Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 80
Atk: Rank 2
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 0 (-)
Spe: 95

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW Locked): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moves:
Bubble
Charge
Tackle
Thundershock
Detect

Counter
Mirror Coat
Signal Beam

Thunderbolt
Ice Beam
Thunder Wave
Leaving me on 1.
 
An urge to do get me something beautiful overcomes me; I'mma buy me a Baltoy. =]


343.png

Baltoy (SandGiant)
Nature: Relaxed (Add One (1) Rank to Defense; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)
Type: Ground/Psychic
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 47 (55 / 1.15, rounded down)


EC: 0/6
MC: 0


Attacks:
Confusion
Harden
Rapid Spin
Mud Slap
Psybeam
Rock Tomb
SelfDestruct
AncientPower
Cosmic Power
Earth Power
Extrasensory

Calm Mind
SolarBeam
Bulldoze

3 -2 = 1, easy enough. =]
 
HUGE ASS PRIZE POST WARNING

---

Okay, a few things to claim from threads first. From the following threads, I receive:

http://www.smogon.com/forums/showthread.php?t=3449725&page=2

1 TC (13 TC total) and 2 HC, which will go into Pawniard's EC. That fills it up, which I will evolve in this post.

http://www.smogon.com/forums/showthread.php?t=3447322

I finally get my two BT from this thing. Will make my total token count 44, which will be spent in a second.

---

My Pawniard is now at 6/6 EC, so I will choose to evolve it. I am also changing its nature to Careful:
625.png

Bisharp [Shank] (M)
Nature: Careful (Adds a rank to Special Defense. Subtracts a rank from Special Attack.)

Type: Dark / Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70

EC: 6 / 6
MC: 1
DC: 2 / 5

Abilities:
Defiant: (Innate) The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's move, it's Attack increases by two (2) stages.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Pressure (DW): (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Attacks:
Metal Burst
Scratch (*)
Leer (*)
Fury Cutter (*)
Torment (*)
Faint Attack (*)
Scary Face (*)
Metal Claw (*)
Night Slash
Iron Head
Swords Dance

Sucker Punch (*)
Psycho Cut (*)
Pursuit (*)

Brick Break (*)
Taunt (*)
Dig (*)
---

Using 7 of my now 13 TC, I will be buying this guy for my Dark team:
302.png

Sableye [Bling] (M)
Nature: Relaxed (Adds a rank to Defense. Subtracts 15% from Speed.)

Type: Dark / Steel
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 42 (50 - 15%)

EC: 0 / 0
MC: 0
DC: 0 / 5

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak

Metal Burst
Recover
Sucker Punch

Toxic
Taunt
Psychic
---

Using my 44 RC/AC/BT to spend on moves for my Dark team. Here we go:

Shank the Bisharp
Current MC: 1
Iron Defense (Level) (MC)
Thunder Wave (TM)
Stone Edge (TM)
Protect (TM)
Torment (TM)
Toxic (TM)
TOTAL TOKENS USED: 10

Shawty the Scrafty
Current MC: 2
Hi-Jump Kick (Level) (MC)
Crunch (Level) (MC)
Counter (Egg)
Rock Slide (TM)
Dragon Tail (TM)
Torment (TM)
Dig (TM)
3 RC to DC -> INTIMIDATE UNLOCKED
TOTAL TOKENS USED: 14

Bosskrow the Honchkrow
Current MC: 0
Dark Pulse (Level)
Tailwind (Level)
Sucker Punch (Level)
Torment (Level)
Snarl (TM)
Fly (TM)
Snatch (4th Gen TM)
TOTAL TOKENS USED: 11

Splinter the Drapion
Current MC: 0
Bulldoze (TM)
Substitute (TM)
TOTAL TOKENS USED: 4

Midnight the Absol
Current MC: 0
Bounce (Tutor)
Torment (TM)
TOTAL TOKENS USED: 5

GRAND TOTAL: 44 Tokens Used
 
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