Claiming from the Battle Subway and Fire Blast vs. Terrador.
Duohm is getting a boost to her EC with my extensive stockpile of RC (now at 12 including my latest reffed battle). By giving her 4 RC leaving her at 8/9 EC with the battle subway that is gives me 9/9 EC so evolution here I come, also using the nature change from Calm to Modest:
Using the 3 MC to purchase Dragon Pulse (4thG.TM) Spending 2 more RC to purchase Ice Beam (BW TM)![]()
Cyclohm (Gale) F
Nature:Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats:
HP: 110
Atk (-1): Rank 1
Def: Rank 4
SpA (+): Rank 5
SpD: Rank 3
Spe: 60
Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Moves:
Weather Ball
Bide
Whirlwind
Double Hit
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Slack Off
Hurricane
Discharge
Hydro Pump
Dragon Breath
Magnet Rise
Flamethrower
Thunderbolt
Thunder wave
Dragon Pulse
Ice Beam
EC: 9/9
DW: 3/5
MC: 0
With 5 TC purchasing 2 new pokemon see now:
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Riolu (Lucy) F
Nature: Naughty
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Inner Focus:(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Prankster: (DW/Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats
HP: 90
Atk (+): Rank 4
Def: Rank 2
SpA: Rank 2
SpD (-): Rank 1
Spe: 60
Moves:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Hi Jump Kick
Crunch
Agility
Earthquake
Rock Slide
Substitute
0/6 EC
0 MC
0/5 DC
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Sneasel (M) Gambit
Nature: Adamant
Type: Dark/Ice
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (Innate/DW): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Stats:
HP: 90
Atk (+): Rank 4
Def: Rank 2
SpA (-): Rank 1
SpD: Rank 3
Spe: 115
Moves:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Ice Shard
Ice Punch
Counter
Reflect
Low Sweep
Taunt
EC: 0/6
MC: 0
DC: 0/5
Current TC: 3
Current RC: 6
e: also from here:
stockpiling the 3 TC.
Putting 2 RC into Grace (Scratchet) MC and invest the KOC in EC leaving Grace at 6/6 EC. Did someone say evolution? With evolution as freebies I get Sunny Day, Aura Sphere, Whirlwind, Aerial Ace and Morning Sun. With the 3 MC I know have (1 before and 2 with this claim) I claim the LU moves Earth Power, Heat Wave and Hurricane
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Tomohawk (Grace) F
Nature: Modest
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats
HP: 110
Atk (-): Rank 1
Def: Rank 3
SpA (+): Rank 5
SpD: Rank 3
Spe: 85
Moves:
Sunny Day
Aura Sphere
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Whirlwind
Aerial Ace
Morning Sun
Hyper Voice
Earth Power
Heat Wave
Hurricane
Yawn
Confuse Ray
Roost
Hidden Power Ice 7
Taunt
Toxic
6/6 EC
0 MC
2/5 DC
Oh another evolution? Buster becomes a Fidgit! Buster unlocks Prankster! I get the moves Magic Room, Wonder Room, Tailwind and Rapid Spin as freebies and with the 4 MC I have claiming Light Screen and Reflect
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Buster (Fidgit) M
Nature: Bold
Type: Poison/Ground
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats:
HP: 100
Atk (-): Rank 2
Def (+): Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 105
Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Moves:
Wonder Room
Magic Room
Rapid Spin
Tail Wind
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Air Slash
Disable
Earth Power
Gastro Acid
Energy Ball
Toxic
Shadow Ball
Venoshock
Protect
Sludge Wave
Light Screen
Reflect
EC: 6/6
DW: 5/5
MC: 0
Expending 2 more RC to evolve my Desmond into Kistunoh with the help of the EC gather in the battle:
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Kitsunoh (Desmond) M
Nature: Adamant
Type: Ghost/Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk (+): Rank 5
Def: Rank 3
SpA (-): Rank 1
SpD: Rank 3
Spe: 110
Moves:
Ice Fang
Thunder Fang
Tail Whip
Scratch
Tackle
Iron Defence
Lick
Leer
Faint Attack
Shadow Sneak
Curse
Iron Head
Shadow Strike
Fake Out
Revenge
Feather Dance
Meteor Mash
Yawn
Will-o-Wisp
Taunt
Rock Slide
EC: 6/6
MC: 0
DW: 3/5
I get Tail Whip, Scratch, Ice Fang and Thunder Fang (Freebies) and Fake Out and Revenge (LevelUp 2MC).
Just investing Travis' (Arghonauts) MC.
Counters for these pokes are:
Buster:
6/6 EC
5/5 DC
0 MC
Grace:
6/6 EC
2/5 DC
0 MC
Desmond:
6/6 EC
3/5 DC
0 MC
Travis:
6/6 EC
4/5 DC
2 MC
Trainer Counters: 3
Referee Counters: 2
also new poke:

Onix (M) Atlas
Nature: Adamant
Type: Rock/Ground
Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Abilities
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armour (Can be Enabled/DW):The Pokemon can loosen its worn defensive armour so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defence and increasing their Speed by one (1) stage for each hit.
Stats
HP: 90
Atk(+): Rank 3
Def: Rank 6
SpA(-): Rank 1
SpD: Rank 2
Spe: 70
Moves:
Mud Sport
Takle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sand Storm
Rock Blast
Stealth Rock
Defence Curl
Taunt
Dragon Tail
Earthquake
learnt my lesson