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Data Prize Claiming Thread (Update 5-09-13)

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Claiming from the Battle Subway and Fire Blast vs. Terrador.

Duohm is getting a boost to her EC with my extensive stockpile of RC (now at 12 including my latest reffed battle). By giving her 4 RC leaving her at 8/9 EC with the battle subway that is gives me 9/9 EC so evolution here I come, also using the nature change from Calm to Modest:
frontnormal-fcyclohm.png

Cyclohm (Gale) F
Nature:Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 110
Atk (-1): Rank 1
Def: Rank 4
SpA (+): Rank 5
SpD: Rank 3
Spe: 60

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Moves:
Weather Ball
Bide
Whirlwind
Double Hit
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Slack Off
Hurricane
Discharge

Hydro Pump
Dragon Breath
Magnet Rise

Flamethrower
Thunderbolt
Thunder wave
Dragon Pulse
Ice Beam

EC: 9/9
DW: 3/5
MC: 0
Using the 3 MC to purchase Dragon Pulse (4thG.TM) Spending 2 more RC to purchase Ice Beam (BW TM)

With 5 TC purchasing 2 new pokemon see now:
447.png

Riolu (Lucy) F
Nature: Naughty
Type: Fighting

Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Inner Focus:(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Prankster: (DW/Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats
HP: 90
Atk (+): Rank 4
Def: Rank 2
SpA: Rank 2
SpD (-): Rank 1
Spe: 60

Moves:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech

Hi Jump Kick
Crunch
Agility

Earthquake
Rock Slide
Substitute

0/6 EC
0 MC
0/5 DC

215.png

Sneasel (M) Gambit
Nature: Adamant
Type: Dark/Ice

Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Pickpocket (Innate/DW): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Stats:
HP: 90
Atk (+): Rank 4
Def: Rank 2
SpA (-): Rank 1
SpD: Rank 3
Spe: 115

Moves:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility

Ice Shard
Ice Punch
Counter

Reflect
Low Sweep
Taunt

EC: 0/6
MC: 0
DC: 0/5

Current TC: 3
Current RC: 6

e: also from here:
stockpiling the 3 TC.
Putting 2 RC into Grace (Scratchet) MC and invest the KOC in EC leaving Grace at 6/6 EC. Did someone say evolution? With evolution as freebies I get Sunny Day, Aura Sphere, Whirlwind, Aerial Ace and Morning Sun. With the 3 MC I know have (1 before and 2 with this claim) I claim the LU moves Earth Power, Heat Wave and Hurricane
TomoM.png

Tomohawk (Grace) F
Nature: Modest
Type: Flying/Fighting
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Stats
HP: 110
Atk (-): Rank 1
Def: Rank 3
SpA (+): Rank 5
SpD: Rank 3
Spe: 85


Moves:
Sunny Day
Aura Sphere
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Whirlwind
Aerial Ace
Morning Sun
Hyper Voice
Earth Power
Heat Wave
Hurricane

Yawn
Confuse Ray
Roost

Hidden Power Ice 7
Taunt
Toxic

6/6 EC
0 MC
2/5 DC

Oh another evolution? Buster becomes a Fidgit! Buster unlocks Prankster! I get the moves Magic Room, Wonder Room, Tailwind and Rapid Spin as freebies and with the 4 MC I have claiming Light Screen and Reflect
frontnormal-mfidgit.png

Buster (Fidgit) M
Nature: Bold
Type: Poison/Ground

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 100
Atk (-): Rank 2
Def (+): Rank 5
SpA: Rank 3
SpD: Rank 3
Spe: 105

Abilities:

Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.


Moves:
Wonder Room
Magic Room
Rapid Spin
Tail Wind
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Air Slash

Disable
Earth Power
Gastro Acid

Energy Ball
Toxic
Shadow Ball
Venoshock
Protect
Sludge Wave
Light Screen
Reflect

EC: 6/6
DW: 5/5
MC: 0

Expending 2 more RC to evolve my Desmond into Kistunoh with the help of the EC gather in the battle:
frontshiny-mkitsunoh.png

Kitsunoh (Desmond) M
Nature: Adamant
Type: Ghost/Steel

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:

Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk (+): Rank 5
Def: Rank 3
SpA (-): Rank 1
SpD: Rank 3
Spe: 110

Moves:
Ice Fang
Thunder Fang
Tail Whip
Scratch
Tackle
Iron Defence
Lick
Leer
Faint Attack
Shadow Sneak
Curse
Iron Head
Shadow Strike
Fake Out
Revenge

Feather Dance
Meteor Mash
Yawn

Will-o-Wisp
Taunt
Rock Slide

EC: 6/6
MC: 0
DW: 3/5

I get Tail Whip, Scratch, Ice Fang and Thunder Fang (Freebies) and Fake Out and Revenge (LevelUp 2MC).

Just investing Travis' (Arghonauts) MC.

Counters for these pokes are:
Buster:
6/6 EC
5/5 DC
0 MC

Grace:
6/6 EC
2/5 DC
0 MC

Desmond:
6/6 EC
3/5 DC
0 MC

Travis:
6/6 EC
4/5 DC
2 MC

Trainer Counters: 3
Referee Counters: 2

also new poke:
95.png

Onix (M) Atlas
Nature: Adamant
Type: Rock/Ground

Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Weak Armour (Can be Enabled/DW):The Pokemon can loosen its worn defensive armour so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defence and increasing their Speed by one (1) stage for each hit.

Stats
HP: 90
Atk(+): Rank 3
Def: Rank 6
SpA(-): Rank 1
SpD: Rank 2
Spe: 70

Moves:
Mud Sport
Takle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sand Storm

Rock Blast
Stealth Rock
Defence Curl

Taunt
Dragon Tail
Earthquake


learnt my lesson
 
Claiming from this match.

TC goes from 7 to 9.

Murkrow:
EC: 3/6-->4/6
MC: 0-->3 (+KOC)-->0
DC: 1/5-->2/5

The MC are used to buy Torment (BW LU) and Fly (BW TM)


Also changing my Tomohawk's nature from Timid to Modest.
 
Claiming from the same match as TravelLog, above.
Syclar gets 1 EC, 2MC, 1 DWC.
I get 2 TC.
MC are spent on Bug Buzz and Sheer Cold
 
Claiming

This battle ended in DQ by Metal Bagon's Request.
Lyris1035 said:
Pippy and I get 3 ref tokens (right?).
Spending all of the ref tokens on Kibago's EC and DC, majority goes to DC, so they look like this: EC: 3/9, DC: 4/5.
 
OK I'm buying some items.
Some heavy investment here, 18 TC and 22 RC to buy an Expert Belt and a Life Orb.
Machamp and Alakazam are going to enjoy themselves soon...
 
Claiming from this battle:

Arcanite: 3 tc

Scarmiglione the Revenankh: 2 MC, 1 DC, 1 KO
Cagnazzo the Tirtouga: 1 EC, 2 MC, 1 DC
Barbariccia the Cottonee: 1 EC, 2 MC, 1 DC, 1 KO
Rubicante the Embirch: 1 EC, 2 MC, 1 DC, 1 KO

Revenankh spends his KO counter on his DC, and his 2 MC on: Power Whip (Lv.Up) and Moonlight (Lv.Up) Leaving his counters as:
MC: 0
DC: 2/5
KO: 0

Tirtouga spends his 2 MC on: Shell Smash (Lv.Up) and Aqua Tail (Lv.Up) Leaving his counters as:
EC: 1/6
MC: 0
DC: 1/5
KO: 0

Cotonee spends her KO counter as an EC, and her 2 MC on Giga Drain (Lv.Up) and Sunny Day (Lv.Up) Leaving Her counters as
EC: 2/6
MC: 0
DC: 1/5
KO: 0

Embirch spends his KO counter on EC, and uses his 2 MC to learn Lv. Up move Synthesis. I will save the other one! This leaves his counters as:
EC: 2/9
MC: 1
DC: 1/5
KO: 0
 
Claiming from this Subway Challenge.

Metagross gets 1 DC, taking it to 4/5.
I get 1 BP.
After putting the KOC in MC, Gross gets 3 MC, taking him to 4, used on Gravity and the other is saved.
 
Ok big prize claim from this very LONG battle (which not very sadly ended in DQ).

First Up with the help of 3 ref counters (already claimed) Buzz the Weedle Evolves into... Buzz the Kakuna!

kakuna.png

Kakuna(*) Buzz (F)
Nature: Adament (Attack *; Special Attack reduced by *)
Type: Bug/Posion
Bug: More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Posion: immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust: (Inmate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.).
Run Away (DW): (Inmate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 1
Spe: 45

EC: 0/5 > 1/5 > 4/5
MC: 0 > 2
DC: 0/5 > 1/5

Attacks:
Poison Sting (*)
String Shot (*)
Bug Bite (*)
Harden

Now the mighty Drill Claw the Drilbur!!! And I'll teach him Drill Run (1 MC) X-Sciccor (2 MC), Poison Jab (2 MC) and Slash (1 MC)
530.png

Drilbur(*) Drill Claw (M)
Nature: Jolly increaded by *; Special Attack reduced by *

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 79 (88 x 1.15=101.2 rounded up=102)

Accuracy Boost: 12.5%

EC: 5/6 > 6/6
MC: 3 > 5 > 6 (KO counter)
DC: 4/5 > 5/5

Abilities:
Sand Rush: (Inmate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Inmate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker: (Inmate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.).

Attacks:
Scratch*
Mud Sport*
Rapid Spin*
Mud Slap*
Fury Swipes*
Metal Claw*
Dig*
Hone Claws*
Rock Slide
Drill Run
Slash

Iron Defense*
Crush Claw*
Submission*

Swords Dance*
Earthquake*
Sandstorm*
Subsitute
X-Sciccor
Poison Jab

Now the moment you've all been Waiting for! Smiley the Happy Dragon with the help of a KO counter will evolve into... a Dragonite! Upon evolution she learns Fire Punch Thunder Punch and roost for free (via level up). And using 3 MC I'll teach him Wing Attack, Safeguard and Hurricane. (all 1 MC)

ShinyDragonite

Dragonair (*) Smiley the Happy Dragon (F)
Nature: Naughty (Attack increased by *; Special Defense reduced by *)

Type: Dragon
Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shed Skin: (Inmate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Inmate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 70

EC: 7/9 > 9/9 (KO counter help)
MC: 1 > 3
DC: 4/5 > 5/5

Attacks:
Fire Punch
Thunder Punch
Roost
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Dragon Rush
Aqua Tail
Outrage
Wing Attack
Safeguard
Hurricane

Extreme Speed (*)
Dragon Pulse (*)
Dragon Dance (*)


Hyper Beam(*)
Thunder (*)
Flamethrower (*)
Ice Beam
Surf

I'll also use my remaining KO counter on KFC the Torchic's MC to help her learn counter (3 MC)

255_torchic_front_shiny.png

Torchic - KFC (F)
Nature: Quirky (Neatral Nature)

Type: Fire
Fire STAB: immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas..



Abilities:
Blaze: (Inmate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost: (Inmate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 3
Spe: 45

EC: 2/9
MC: 2 > 3 > 0
DC: 2/5

Attacks:

Scratch (*)
Growl (*)
Focus Energy (*)
Ember (*)
Peck (*)
Sand-Attack (*)
Fire Spin (*)


Agility (*)
Flame Burst (*)
Rock Slide (*)


Double Team (*)
Return (*)
Flame Charge (*)
Subsitute

Counter

After that I'll take a break, I also won't purchase any Pokemon to keep the approvers approving quickishly.
 
I just remembered that i need to get an Axew.

6 TC - 2 TC = 4 TC

610.png

Axew [Sassafras] (Female)
Nature: Adamant
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW Locked): (Innate) The Pokemon's presence causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Counter
Endeavor
Reversal
Protect
Swords Dance
Substitute

Sassafras will also happen to be my first mon with Substitute, but that doesn't mater that much.
 
Claiming from this battle: http://www.smogon.com/forums/showthread.php?t=3449713&page=2
Rising_Dusk:
2 TC
Weavile:
3 MC
Lucario:
3 MC, 1 KOC
Spending the KOC on a TC.

Lucario:
3 MC

Bullet Punch (BW Egg) [3 MC]

Weavile:
3 MC

Spite (BW Egg) [3 MC]

Using my 7 TC to purchase a terrible Pokemon that shouldn't cost 7 TC:
441.png

Chatot (M)

Nature: Mild
+1 SpA, -1 Def

Type: Normal / Flying
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Keen Eye:
(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Tangled Feet:
(Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

Big Pecks (DW):
(Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Stats:
HP: 100
Atk: 3
Def-: 1
SpA+: 4
SpD: 2
Spe: 91

MC: 0
DC: 0/5

Attacks:
Peck-
Growl-
Mirror Move-
Sing-
Fury Attack-
Chatter-
Taunt-

Encore-
Nasty Plot-
Night Shade-

Pluck-
Substitute-
Fly-
 
Ragnarokalex, Leethoof, rickheg, Athenodoros, TravelLog, elDino, Lord Jesseus, Arcanite, rewindman, iiMKUltra, Engineer Pikachu, C$FP, Rising_Dusk and Steampowered (Extra KO Approved) are all APPROVED.

DFrog: NOT APPROVED. Sneasel costs 3 TC. And you'll have to wait even longer to have your post approved. There's nothing us Approvers hate more than bumping posts that were skipped on accident, and then being accused of purposely glancing over your post.

elDino: Approved, but you actually get 4 BT! Subway refs get paid not only for the individual battles, but also receive 2 BT just for setting up the thread. Hence, 2+2=4 BT. Enjoy!

Metal Bagon: All of this is NOT APPROVED. You DQ'ed DarthVader before the DQ time was reached. Therefore, the battle should not have ended, and if anything, YOU should be penalized for trying to DQ someone early, but this is not my area to discipline. Your match should continue where it left off.

Lyris1035: NOT APPROVED, see Metal Bagon.

Nightmare jigglypuff: Indicate what Stats have been changed by your nature. Still APPROVED, but fix this please.

19+4= 2 AC with 3 leftover

EDIT: Son of Shadoo is also APPROVED.

4
 
Time to spend some MC...

Let's skip George until his Subway run finishes, ditto Mama and Marle...

So, Eoleo the Arghonaut is packing a lovely 5 MC. He's buying Helping Hand, Overhead Throw (levelup), and Wide Guard (egg)

Spiffy the Cyclohm also has 5, so we're buying ourselves Draco Meteor (Tutor) and Ice Beam (TM)

Phloem the Flarelm has 4, so he's getting Synthesis (levelup) and Counter (egg)

The Wizard the Electabuzz has 5. He will buy Magnet Rise (tutor) and Teleport (TM)

C'est tout.
 
41.png

Zubat (Tabba)(male)
Nature:Hasty (+15% speed, +14 acc, -Defence)
Types: Flying/Poison

Flying:Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Poison
Poison:Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 2
Spe: 64(+)

EC: 0/9
MC: 0
DC: 0/5

Level Up Moves:
Leech Life
Super Sonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter

Egg Moves:
Giga Drain
Pursuit
Zen Headbutt

TM/HM Moves:
Toxic
Shadow Ball
Acrobatics

Abilties:
Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Infiltrator:
Type: Innate
Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Reposted with fix'd speed and Acc, as per DMTC post. I told him on Irc and he said ok, but I just wanted to be safe, yes I did accidently save it on my profile, I apologize.
 
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