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Data Prize Claiming Thread (Update 5-09-13)

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Claiming 3 TC and 4 RC from this two battles and 4 BP from this RP

Éponine (Togetic) gets 8 HC (+8 MC = 8)

Christine (Dratini) gets 1 EC (3/9), 2 MC (2), 1 DC (3/5)

Isis (Meowth) gets 1 EC (2/6), 2 MC (5), 1 DC (2/5) and 1 KO (+1 MC = 6)
*Spend 2 MC in Water Pulse (2)leaving her at 4

Vogue (Staryu) gets 1 EC (1/6), 2 MC (2), 1 DC (1/5) and 3 KO (+3 MC = 5)
*Spend 3 MC in Light Screen (1), Hydro Pump (1) and Minimize (1)leaving her at 2

Kirot (Beldum) gets 1 EC (1/9), 2 MC (2), 1 DC (1/5)
*I spend the 4 RC I just got to put him on his EC (5/9) and evolves
**Spend 2 MC in Meteor Mash (1), Psyquic (1) leaving it at 0

Metang (Kirot) {O}
375.png

Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Steel/Psychic

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference.

Abilities:

Clear Body: (Innate)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal (DW): (Innate)
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


Stats:

HP: 90
Atk: 3
Def:
4
SpA: 3 (+)
SpD: 3
Spe: 43 (50 / 1.15 = 43.47)


EC: 5/9
MC:
0
DC:
1/5

Attacks:

Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Psychic

Meteor Mash

Iron Head
Zen Headbutt
Iron Defense

 
Flora said:
rickheg (L): 2 TCs
Cyclost > 1 EC | 2 MCs | 1 DC
Thorn > 1 EC | 2 MCs | 1 DC
Psyjump > 1 EC | 2 MCs | 1 DC | 1 KOC
Claiming from this

Cyclost the Duskull gets 1 EC and 2 MC, since he has no DW ability, bringing him up to 3/9, 4. He'll hoard the MC for now.

Thorn the Eevee gains 1,2,1, putting her at 1/6, 2, 1/5. She'll learn Bite (LU) and Take Down (LU) using both her MC.

Psyjump the Eevee gains the same, plus a KO counter, which I'll put into his EC, putting him at 2/6, 2, 1/5. He will learn Trump Card (LU), leaving him with 1 MC
 
OK I just relised how much TC I have, enter new Pokemon!
Pokemon #1 Skarmory.


227_skarmory_front_norm.png

Skamory - Metal Phoenix (M)
Nature: Careful Special Defence increased by*; Special Attack reduced by *

Type: Steel/Flying
Steel: Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 70

EC: N/A
MC: 0
DC: 0/5

Abilities:
Keen Eye: (Inmate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Sturdy: (Inmate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks:
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter

Drill Peck
Whirlwind
Pusuit

Taunt
Toxic
Fly
Next up is one of my personal favourites, Murkrow.

198.png

Murkow - Dark Death(M)
Nature: Quirky Nature Neatral
Type: Dark/Flying
Dark: Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 91

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Super Luck: (Inmate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Insomnia: (inmate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster: (inmate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance

Perish Song
Roost
Drill Peck

Payback
Psychic
Subsitute

And now for a CAP

Monohm.png


Monohm - Zeus' Pet (F)
Nature: Modest Nature Special Attack increased by*; Attack reduced by*
Type: Electric/Dragon
Electric STAB: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2
Spe: 60

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Moves:
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Twister

Hydro Pump
Magnet Rise
Power Gem

Hyper Beam
FlameThrower
Thunder
That Brings me to 0 TC.
 
My Excadrill got Stone Edge o.o

But for some weird reason, Excadrill doesn't get Stone Edge...

Since Stone Edge cost 2 Mc, I'm hoping to get a 2 Mc refund. If I do, I'll get Rock Tomb. If not, oh well.
 
From my Battle Hall Challenge:

Flora said:
Athenodoros: 14 TC/BP, 28 HC (aka KOC)

This leaves me at 27 TC, but I use 20 to buy a pair of Choice Specs, leaving me at 7 TC.

It also leaves me with 18 Battle Points.

Finally, 28 HC :)

Monohm.png

Zeus the Monohm
Uses every one of the 28 as MC. It learns all of the moves below, which bring it back to 0.
EC: 3/9
MC: 0
DC: Unlocked
-Volt Switch (2 MC)
-Thunder Wave (2 MC)
-Dragon Tail (2 MC)
-Protect (2 MC)
-Roar (2 MC)
-Double Team (2 MC)
-Charge Beam (3 MC)
-Toxic (2 MC)
-Draco Meteor (3 MC)
-Hidden Power [Grass] (2 MC)
-Power Gem (3 MC)
-Swift (3 MC)


Also: http://www.smogon.com/forums/showthread.php?t=3448055&page=8

I get 1 BP :|

149.gif

Male Dragonite (*), "Nidhogg"
Gets 1 KO Counter and 6 MC. I then learns Focus Punch (3 MC) and Defog (3 MC).
EC: Fully Evolved
MC: 1
DC: Unlocked
 
Ok time for a claim. From this unfortunately losing effort.

2 more TC sits me at 17. I also have 19 RC and 6 BT I might spend some of.

Dreeko the Kingdra gets 3 MC and 1 KO, which obviously becomes another MC. We'll grab Disable from her Egg Moves for 3 MC and hold onto the other 1.

Stinka the Grimer gets 1 EC, 2 MC, 1 DC and a KO. KO goes into EC, as do 4 RC. This means Stinka can evolve into a Muk! We'll also chuck 1 more RC into his MC. He will grab Sludge Wave from LU and Dig from TM.

89.png

Muk [Stinka] (M)
Nature: Quiet (+1 Special Attack, -15% Speed, +10% Accuracy for opponents)

Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (50/1.15)

EC: 6/6
MC: 0
DC: 1/5

Abilities:

Stench: (Innate) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.

Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.

Poison Touch: [DW LOCKED] (Can be Disabled) This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect)..

Attacks:
Poison Gas
Pound
Harden
Mud Slap
Disable
Minimize
Sludge
Mud Bomb
Sludge Wave

Toxic
ThunderBolt
Flamethrower
Dig

Shadow Sneak
Curse
Shadow Punch

Next up is Puncha the Timburr. He gets the usual 1 EC, 2 MC, 1 DC. We will also put 1 RC into his DC so he is both able to evolve into a Gurdurr and unlock his DW ability, Iron Fist! We'll spend the 2 MC on Smackdown (TM).
533.png

Gurdurr [Puncha] (M)
Nature: Careful (+1 Special Defence, -1 Special Attack)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 40

EC: 3/9
MC: 0
DC: 3/5

Abilities:

Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.

Sheer Force: (Can be enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away
Rock Slide
Hammer Arm
Focus Punch

Bulk Up
Taunt
Dig
Focus Blast
Poison Jab
Smackdown

Drain Punch
Mach Punch
Detect

By my count thats 6 RC used, leaving me with 13.
 
Ok big prize claim from this very LONG battle (which not very sadly ended in DQ).

First Up with the help of 3 ref counters (already claimed) Buzz the Weedle Evolves into... Buzz the Kakuna!

kakuna.png

Kakuna(*) Buzz (F)
Nature: Adament (Attack *; Special Attack reduced by *)
Type: Bug/Posion
Bug: More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Posion: immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Shield Dust: (Inmate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.).
Run Away (DW): (Inmate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 1
Spe: 45

EC: 0/5 > 1/5 > 4/5
MC: 0 > 2
DC: 0/5 > 1/5

Attacks:
Poison Sting (*)
String Shot (*)
Bug Bite (*)
Harden

Now the mighty Drill Claw the Drilbur!!! And I'll teach him Drill Run (1 MC) X-Sciccor (2 MC), Poison Jab (2 MC) and Slash (1 MC)
530.png

Drilbur(*) Drill Claw (M)
Nature: Jolly increaded by *; Special Attack reduced by *

Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 79 (88 x 1.15=101.2 rounded up=102)

Accuracy Boost: 12.5%

EC: 5/6 > 6/6
MC: 3 > 5 > 6 (KO counter)
DC: 4/5 > 5/5

Abilities:
Sand Rush: (Inmate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Inmate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker: (Inmate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.).

Attacks:
Scratch*
Mud Sport*
Rapid Spin*
Mud Slap*
Fury Swipes*
Metal Claw*
Dig*
Hone Claws*
Rock Slide
Drill Run
Slash

Iron Defense*
Crush Claw*
Submission*

Swords Dance*
Earthquake*
Sandstorm*
Subsitute
X-Sciccor
Poison Jab

Now the moment you've all been Waiting for! Smiley the Happy Dragon with the help of a KO counter will evolve into... a Dragonite! Upon evolution she learns Fire Punch Thunder Punch and roost for free (via level up). And using 3 MC I'll teach him Wing Attack, Safeguard and Hurricane. (all 1 MC)

ShinyDragonite

Dragonair (*) Smiley the Happy Dragon (F)
Nature: Naughty (Attack increased by *; Special Defense reduced by *)

Type: Dragon
Dragon: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shed Skin: (Inmate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (DW): (Inmate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 70

EC: 7/9 > 9/9 (KO counter help)
MC: 1 > 3
DC: 4/5 > 5/5

Attacks:
Fire Punch
Thunder Punch
Roost
Wrap (*)
Leer (*)
Thunder Wave (*)
Twister (*)
Dragon Rage (*)
Slam (*)
Agility (*)
Dragon Rush
Aqua Tail
Outrage
Wing Attack
Safeguard
Hurricane

Extreme Speed (*)
Dragon Pulse (*)
Dragon Dance (*)


Hyper Beam(*)
Thunder (*)
Flamethrower (*)
Ice Beam
Surf


After that I'll take a break, I also won't purchase any Pokemon to keep the approvers approving quickishly.

OK this battle is now finished once and for all, prize claiming from it is the same from when I tried to prize claim only to find that I made a mistake with the DQ time.
 
Claiming from here: http://www.smogon.com/forums/showpost.php?p=3681639&postcount=182

I got 10 TC and 10 BP, storing them all for later

Shine the Espeon got 20 HC, going all into her MC. teaching her the following moves:
Growth (3 MC, past event)
Stored Power (3 MC, egg)
Signal Beam (3 MC, past tutor)
Substitute (2 MC, TM)
Sunny Day (2 MC, TM)
Light Screen (2 MC, TM)
Grass Knot (2 MC, TM)
Swagger (2 MC, TM)
Baton Pass (1 MC, level)

This leaves espeon at 0 MC
 
Claiming from my second failed BH attempt: http://www.smogon.com/forums/showthread.php?t=3450675

Temperantia: 4 TC/BP, 8 HC (aka KOC)

Florence learns Psychic (LV), and Thunder Wave (TM) [3 HC]

Florence uses 3 HC to evolve [3+3=6 HC]

Florence puts 2 into DC [3+3+2= 8 HC]


578.png

Duosion- Florence (F)
Nature: Quiet (SpA up by 1, Spe divided by 1.15; 10% flat increase to accuracy of opponent's attacks)
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Regenerator (DW): (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

Hp: 100
Atk: 2
Def: 2
SpA(+): 6
SpD: 2
Spe: 26 (30/1.15=26.1, rounded down to 26)

EC: 4/9
MC: 0
DC: 2/5

Attacks:
Psywave
Reflect
Rollout
Snatch
Hidden Power (Fighting, 7)
Light Screen
Charm
Recover
Psyshock
Psychic

Imprison
Acid Armor
Trick

Calm Mind
Shadow Ball
Trick Room
Thunder Wave
 
From this battle.

  • deck knight and danmantincan get 2 tc each

  • i get 8 ref tokens
  • shinon, oliver, titania, ilyana, king, and rook get 1 ec, 2 mc and 1 dc each
  • bishop and aquavelva get 3 mc each
  • bishop gets 2 koc
  • oliver, rook, titania and king get 1 koc each
Because this was a 4v4 Doubles match, I actually get 3 TC which make my grand total...3

Shinon the Remoraid gains the standards.
EC: 4/6 --> 5/6
MC: 0 --> 2
DC: 3/5 --> 4/5

Oliver the Munchlax will use his KOC as a MC.
EC: 5/6 --> 6/6
MC: 1 --> 4
DC: 2/5 --> 3/5
He evolves and learns Tackle, Headbutt, Belly Drum, Yawn and Rest through evolution. I will also use the 4 MC to teach him Heavy Slam (LU), Crunch (LU) and Earthquake (BW TM).

143.png

Snorlax (M) - Oliver
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Immunity: (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.
Thick Fat: (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 125
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (-)

EC: 6/6
MC: 0
DC: 3/5

Moves:
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Snatch
Rollout
Body Slam
Tackle
Headbutt
Belly Drum
Yawn
Rest
Heavy Slam
Crunch

Counter
Selfdestruct
Zen Headbutt

Ice Beam
Thunderbolt
Flamethrower
Earthquake

Titania the Combusken gains the standards and the KOC and 1 of my AC (4) will go into her EC. I will use the MC she gained to teach her Substitute (BW TM)
EC: 5/9 --> 8/9
MC: 0 --> 2 --> 0
DC: 3/5 --> 4/5

Ilyana gains the standard counters. She gains Double-Hit through Evolution and I'll use the 2 MC to teach her Substitute (BW TM).
EC: 3/9--> 4/9
MC: 0 --> 2 --> 0
DC: 4/5 --> 5/5

Duohm.png

Duclohm (F) - Ilyana
Nature: Modest (+1 SpA, -1 Atk)

Types: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Sheer Force (DW Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60

EC: 4/9
MC: 0
DC: 5/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane

Heal Bell
Hydro Pump
Signal Beam

Hone Claws
Thunder
Fire Blast
Taunt
Substitute
 
From here

I get 2 TC, bringing my total to 7.

Torchic gets 1 EC, 2 MC, 1 DC, and 1 KOC. The KOC goes in the EC. I'll spend 1 MC on Quick Attack (BW Level Up) and stockpile the other.
EC: 3/9
MC: 1
DC: 2/5

Scratchet gets 1 EC, 2 MC, and 1 DC. I'll spend the MC on Superpower and Taunt (BW Level Up).
EC: 1/6
MC: 0
DC: 1/5

Eevee gets 1 EC, 2 MC, 1 DC, and 1 KOC. The EC puts it at 6/6, letting it evolve into Vaporeon. It picks up Water Gun from evolving, 2 MC will go to Scald (BW TM), and the KOC will be used for Aurora Beam (BW Level Up). And finally, the DC unlocks Vaporeon's DW ability Hydration.

134.png

*Vaporeon [Vapes] (Female)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 120
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 5(+)
SpD: Rank 3
Spe: 65

EC:6/6
MC:0
DC:5/5

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Hydration (DW): (Innate) This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Attacks:
Tackle*
Tail Whip*
Helping Hand*
Sand-Attack*
Growl*
Quick Attack*
Water Gun
Aurora Beam

Detect*
Wish*
Yawn*

Hidden Power [7 Electric]*
Dig*
Shadow Ball*
Double Team
Swift
Scald
 
http://www.smogon.com/forums/showthread.php?t=3451683

  • all mons bar swanna get 1 ec, 2 mc and 1 dc
  • swanna gets 3 mc
  • duclohm, ralts and ditto get 1 koc each
  • ragnarokalex and jas# get 2 tc each
And by all mons bar Swanna, it means Murkrow, Ditto, Roggenrola, Igglybuff, and Remoraid.

Murkrow:
5/6 EC
5 MC
4/5 DC

Ditto uses its KO for DC (obviously):
4/5 DC

Roggenrola:
1/9 EC
2 MC
1/5 DC

Igglybuff:
1/9 EC
2 MC
1/5 DC

Remoraid:
3/6 EC
2 MC
2/5 DC

Swanna:
9/9 EC
7 MC
5/5 DC

And I am now at 11 TC.

I'll be back soon to spend so MC, and possibly some TC, but I am too tired, so that is all for now
 
From Here

Embirch
EC: 4/9 (KOC)
MC: 4 (2 KOC) --> 0 (Brick Break, Swords Dance, BW TM)
DC: 3/5

Evolution
flarelm.png

Flarelm [Kardel] (M)
Nature: Brave (Adds One (1) Rank to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Abilities:
Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (55/1.15 -)

EC: 4/9
MC: 0
DC: 3/5

Leaf Blade
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Lava Plume
Flash Cannon

Earth Power
Psybeam
Dragonbreath

Sunny Day
Overheat
Energy Ball
Flame Charge
Swords Dance
Brick Break

Gets Leaf Blade from Level up

Voodoll
EC: 3/6
MC: 2 --> 0 (Torment BW TM)
DC: 3/5

Privatyke
EC: 2/6
MC: 2 --> 0 (Quash BW TM)
DC: 2/5

Bidoof
EC: 5/6
MC: 2
DC: 5/5

17 --> 20 TC

Purchasing
1 Flame Orb 20 --> 10
1 Damp Rock 10 --> 4
 
Claiming from this quick success

Daezara the Duclohm
1 EC up to 7
2 MC used to learn Ice Beam

and 1 KOC which will be used to bring EC up to 8

Hacketia the Porygon
1 EC up to 3
2 MC used to learn Thunderbolt
1 DC up to 3

and 2 KOC up to to be put into EC, bringing it up to 5 and evolving it into Porygon2

Spr_4h_233_s.png

Porygon (Hacketia)
Nature: Modest
Type: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download:
Type: Innate
At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage increase on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher defense, and attack when facing Hypno, which has higher special defense. For ties, Attack is raised.) This boost is maintained at the end of each round.
Analytic: (Dreamworld)
Type: Can be Enabled
If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 60

EC: 5/9
MC: 0
DC: 3/5

Attacks:
COnversion
Conversion2
Tackle
Sharpen
Agility
Psybeam
Recover
Magnet Rise
Signal Beam
Tri Attack
Magic Coat
Defense Curl

Protect
Hyper Beam
Psychic
Shadow Ball
Thunder Wave
Thunderbolt

Keraia the Ralts
1 EC up to 1
2 MC used to learn Psychic and Imprison (Levelup)
1 DC up to 1

and 1 KOC put into EC along with 2 RC bringing it up to 4 evolving Keraia into a Kirlia

Spr_5b_281_s.png

Ralts (Keraia) Female
Nature:
Modest (+Sp.att -Att)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize:
Type: Innate
Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

Trace:
Type: Can be Activated
This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

Telepathy: (Dreamworld)
Type: Innate
This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Growl
Confusion
Teleport
Double Team
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison

Disable
Encore
Confuse Ray

Protect
Thunderbolt
Will o Wisp

Tahlzara the Elekid
1 EC up to 1
2 MC to be stockpiled
1 DC up to 1

and Im gonna spend 3 RC to raise his EC up to 4, evolving him into Electabuzz

Spr_4p_125.png

Elekid (Tahlzara) Male
Nature:
Naughty (+Att, -Sp.Def
Type:
Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static:
Type: Innate
This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (Dreamworld)
Type: Innate
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 100
Atk: Rank 4 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (+)
Spe: 105

EC: 4/9
MC: 2
DC: 1/5

Attacks:
Quick Attack
Leer
Thunder Punch
Thundershock
Low Kick
Shock Wave
Swift
Light Screen

Fire Punch
Ice Punch
Cross Chop

Protect
Psychic
Wild Charge

Feralyn the Remoraid
1 EC up to 1
2 MC used to learn Signal Beam and Ice Beam (Levelup)
1 DC up to 1

and 2 KOC to be put into EC bringing it up to 3

Malspar the Chimchar
1 EC up to 1
2 MC used to learn Grass Knot
1 DC up to 1

as well as 4 TC which will be Stockpiled for later.
 
Claiming from this finished match: http://www.smogon.com/forums/showthread.php?t=3450601

Rotom gets 3 MCs and I get 2 TCs. Using the 3 MCs to get:
- Discharge (1, level-up)
- Toxic (2, BW TM)

Using those 2 TCs to buy a Frillish. (argh getting too much mons but i need a better water-type than lanturn...)

592.png

Frillish (Juniper) (F)
Nature: Modest (+SpA | -Atk).

Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recover HP equal to what the damage would have done.
Cursed Body: (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:
Bubble
Water Sport
Absorb
Night Shade
Bubblebeam
Recover
Water Pulse

Acid Armor
Confuse Ray
Pain Split

Scald
Taunt
Ice Beam
 
Ow

Hoarding the BP and the TC, putting me to 1 apiece. The 2 KOC go straight into MC, letting my Ledian get ThunderPunch by Tutor.
 
http://www.smogon.com/forums/showpost.php?p=3681373&postcount=14

Claiming 2 TC from this battle.

Spending it on a Mudkip:
258.png

Mudkip [MUDS] [Female]
Nature: Relaxed
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Ability:
Torrent: When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp DW: This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 34 (-)

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Mud-Slap
Water Gun
Bide
Foresight
Mud Sport

Counter
Mirror Coat
Avalanche

Waterfall
Rock Slide
Scald

Greed recieves 1 EC | 2 MCs | 1 DC
He uses the MC to buy Thunder.

577.png

Solosis [Greed] (M)

Nature: Quiet (+SpA -15% Speed, -10% Evasion)

Type:

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Regenerator: (Innate) (DW) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 17 (-)
Evasion: -10%

EC: 3/9
MC: 1
DC: 2/5

Attacks:

Psywave (*)
Reflect (*)
Rollout (*)
Snatch (*)
Hidden Power (Fire, 7) (*)
Light Screen (*)
Charm (*)
Recover (*)
Psyshock (*)
Psychic

Imprison (*)
Secret Power (*)
Confuse Ray (*)

Toxic (*)
Energy Ball (*)
Shadow Ball (*)
Thunder

Ace gets 1 EC | 2 MCs | 1 DC | 1 KOC
He uses the two MC, and one of his stashed ones to get the Egg Move Counter. He spends the KOC as MC and use it with the other stashed MC to buy the TM Fire Blast.

390.png

Chimchar [Ace] (M)

Nature: Hasty (+15% Speed, +18% Acc, -Def)

Type:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:

Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist: (Innate) (DW) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 71 (+)
Acc: +18%

EC: 2/9
MC: 0
DC: 2/5

Attacks:

Scratch (*)
Leer (*)
Ember (*)
Taunt (*)
Fury Swipes (*)
Flame Wheel (*)
Nasty Plot (*)
Torment (*)

ThunderPunch (*)
Heat Wave (*)
Fake Out (*)
Counter

Dig (*)
Brick Break (*)
Shadow Claw (*)
Fire Blast

Jinbe gets 1 EC | 2 MCs | 1 DC | 2 KOCs
He spends 1 MC to get Dig, a Level Up move. He uses the 2 KOC as EC.

443.png

Gible [Jinbe], (M)
Nature: Adamant

Type: Dragon/Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 42

Counters:
EC: 3/9
MC: 1
DC: 1/5

Abilities:
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin: (Innate) (DW) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:
Tackle
Sand Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Slash
Dig

Outrage
Twister
Iron Tail

Dragon Claw
Earthquake
Rock Slide
 
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