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Data Prize Claiming Thread (Update 5-09-13)

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buying a revenankh for 7 TC i believe bring me down to 2TC
Revan.png

Revenankh Revan (Female)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Ghost/Fighting
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Shed Skin:Type: Innate
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Air Lock:Type: Innate
This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.

DW Mummy:Type:Type: Innate
This Pokemon's skin has a lasting curse on it. When strucky by an opponents contact move, the curse transfers, changing the opponent's ability(ies) to Mummy for the next six (6) actions.

Stats:
HP:
Atk: 5 +
Def: 3
SpA: 2 -
SpD: 4
Spe: 95

MC: 0
DC: 0

Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch

Mach Punch
Counter
Drain Punch

Torment
Telekinesis
Rock Slide
 
Claiming from here: http://www.smogon.com/forums/showthread.php?p=3700710#post3700710

2 TC.

Ferroseed gains 1 EC, 2 MC.
EC: 1/6
MC: 2

Plicowatt gains 1 EC, 2 MC, 1 DC
EC: 1/6
MC: 2
DC: 1/5

Mime Jr. gains 1 EC, 2 MC, 1 DC
EC: 6/6
MC: 2
DC: 4/5

EVOLVIN!
122.png

Mr. Mime "Lil SoS" (M)
Nature: Modest - adds rank to SpA, subtracts rank from Atk.

Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 5
Spe: 90

EC: 6/6
MC: 2
DC: 5/5

Abilities:
Soundproof: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar. (Innate)
Filter: This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2). (Innate)
Technician (DW, UNLOCKED): This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). (Innate)

Attacks:
Levelup:
Tickle
Barrier
Confusion
Copycat
Meditate
Encore
Doubleslap
Mimic
Light Screen
Reflect
Psybeam
Magical Leaf
Quick Guard
Wide Guard
Power Swap
Guard Swap
Substitute

BW TM:
Thunderbolt
Protect
Shadow Ball

Egg:
Nasty Plot
Fake Out
Charm
Gains Magical Leaf, Quick Guard, Wide Guard, Power Swap, Guard Swap as level up moves, and I spend 1 RC to unlock Technician. Yeeeeeeeeeah buddy. May spend some RC on Plicowatt later, haven't decided yet...

@Dogfish: They were already labelled as Innate etc, so I don't know what the hell you're talking about there. But Substitute is added, thank you.

In addition, claiming from here: http://www.smogon.com/forums/showthread.php?p=3700959#post3700959

2 TC for me.

Mia the Dusclops evolved to Dusknoir in this battle, and gains 1 EC, 2 MC, and 1 KO, for being absolutely amazing. I put the KO into her MC (duh), and use two of them to teach her Earthquake (TM)

477.png

Dusknoir "Mia" (F)
Nature: Brave - Attack increased by *, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (45/1.15, rounded down)

EC: 9/9
MC: 1
DC: N/A

Abilities:
Pressure: This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform. (Innate)

Attacks:
Levelup:
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Hex
Fire Punch
ThunderPunch
Ice Punch
Gravity
Bind
Shadow Punch

TM:
Toxic
Shadow Ball
Ice Beam
Protect
Brick Break
Trick Room
Earthquake

Egg:
Destiny Bond
Pain Split
Imprison

TREMBLE IN FEAR, PUNY MORTALS.
 
A testament to Hyper Beam's imbalance.
Elevator_Music said:
Alchemator: 2 TC
- Starmie: 3 MC, 1 KOc
- Mareep: 1 EC, 2 MC, 1 DC

---

121.png

Starmie [Steve] (N/A)
EC: 6/6
MC: 4 <- 1 KOC
DC: 5/5

Buying Grass Knot (BW TM) and Psyshock (BW TM).

---

179.png

Mareep [Lloyd] (M)
EC: 3/9
MC: 2
DC: 2/5

Hording the counters.

---

E: Also claiming from this.

Elevator_Music said:
Alchemator: 2 TC
- Pawniard: 1 EC, 2 MC, 1 DC
- Metagross: 2 MC, 1 DC, 2 KOc

---

624.png

Pawniard [Michael] (M)
EC: 1/6
MC: 2
DC: 3/5

Buying Brick Break (BW TM).

---

376.png

Metagross [Christopher] (N/A)
EC: 9/9
MC: 4 <- 2 KOC
DC: 4/5

Buying Psychic (BW Lvl), Hammer Arm (BW Lvl), Shadow Ball (BW TM)

---

That brings my total of TC up to 10, meaning that I'm going to grab two new mons:

63.png

Abra [Jonathon] (M)
Nature: Calm (Adds one (1) Rank to Special Defense, subtracts one (1) Rank from Attack)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Stats:

HP: 80
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4
SpD: Rank 3 (+)
Spe: 90

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Magic Guard (DW): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

Attacks:
Teleport
Encore
Guard Split
Light Screen
Psyshock
Taunt
Shadow Ball
Hidden Power [Fire] [7]

Buying HP Fire with two AC.

---

621.png

Druddigon [Dave] (M)
Nature: Quiet (Adds a Rank to Special Attack, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.)

Type:
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 41 (48/1.15v)

EC: N/A
MC: 0
DC: 0/5

Abilities:
Rough Skin: (Innate) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Leer
Scratch
Hone Claws
Bite
Scary Face
Dragon Rage
Slash
Crunch
Snatch
Sucker Punch
Thunder Fang
Flamethrower
Focus Blast
Rock Slide
Dragon Claw

Buying Dragon Claw (BW Lvl) with my final AC.

---

That leaves me with 1 TC and 0 AC.
 
Claiming from thus unexpected slaughter.

280.png

EC: 1/9
MC: 2
DC: 1/5

Not changing anything, since I wanna' save these MC for later when it's a Gallade.

Also, claiming the 2 TC and SAVING them, giving me a total of 4 TC.
 
Posting from the contest finals: http://www.smogon.com/forums/showthread.php?p=3702408&posted=1#post3702408

Temperantia gets:
Bragging Rights
6 TC

Persephone the Litwick gets (from two battles):
2 EC
4 MC
2 DC
2 KO Counters

Titania the Budew gets (from appeal round):
1 EC
1 MC
1 DC


Persephone (now a Lampent) gains its DW ability, puts its KOC into EC (evolving into Chadelure) and buys Hidden Power (Ground, 7) [TM], Telekinesis [TM], and Inferno [LV]

Titania (now Roselia) unlocks her DW ability and buys Magical Leaf [LV]


609.png

Chadelure- Persephone (F)
Nature: Modest (Increase Sp Atk by *, decrease Atk by *)
Type: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW=Unlocked) : (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Stats:

HP: 90
Atk(-): 1
Def: 3
SpA(+): 7
Spd: 3
Spe: 80

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex
Pain Split
Inferno

Haze
Heat Wave
Acid Armor

Shadow Ball
Solarbeam
Flamethrower
Energy Ball
Psychic
Telekinesis
Hidden Power (Ground, 7)

315.png

Roselia- Titania (F)
Nature: Timid (Decrease Atk by *, Increase speed by 15%, Accuracy increase) [75^2/290= 10%]
Type: Grass/Poison
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure: (Innate)This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's Poison-type attacks will inflict Toxic level poison.
Leaf Guard (DW=Unlocked): (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:

HP: 90
Atk(-): 1
Def: 2
SpA: 4
SpD: 3
Spe: 75 (65*1.15=74.75, rounded up)

EC: 7/9
MC: 0
DC: 5/5

Attacks:
Absorb
Growth
Poison Sting
Leech Seed
Grasswhistle
Water Sport
Stun Spore
Mega Drain
Worry Seed
Aromatherapy
Ingrain
Synthesis
Magical Leaf

Sleep Powder
Giga Drain
Extrasensory

Sludge Bomb
Solarbeam
Venoshock
Toxic
Hidden Power (Ground, 6)


EDIT: Ok, changed. Magical Leaf is the keeper
 
Claiming from this TLR: http://www.smogon.com/forums/showthread.php?t=3451592
Rising_Dusk: 12 TC (6 +
Bag_Sun_Stone_Sprite.png
Sun Stone Trade)
Milotic (KO'd): 7 MC
Dusknoir (KO'd): 7 MC, 2 KOC
Roserade (KOd): 1 EC (Max), 4 MC, 2 DC, 1 KOC
Both of Dusknoir's KOC go into its MC, and Roserade's KOC goes into its DC. After that, Roselia evolves into Roserade and gets Weather Ball for evolving.
407.png

Roserade (F)
star.gif


Nature: Timid
+15% Speed, +12% Accuracy, -1 Atk

Type: Grass / Poison
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Natural Cure:
(Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Poison Point:
(Can be disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Technician (DW):
(Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:
HP: 90
Atk-: 2
Def: 2
SpA: 5
SpD: 4
Spe+: 104

EC: 9/9
MC: 0
DC: 1/5

Attacks:
Absorb-
Growth-
Water Sport-
Stun Spore-
Mega Drain-
Worry Seed-
Poison Sting
Leech Seed
Magical Leaf
GrassWhistle
Giga Drain
Toxic
Aromatherapy
Synthesis
Ingrain
Weather Ball

Leaf Storm-
Sleep Powder-
Spikes-

Energy Ball-
Venoshock-
Sludge Bomb-
Hidden Power Fire 6
Substitute
Rising_Dusk:
12 TC

Milotic:
7 MC

Confuse Ray (BW Egg) [3 MC]
Attract (BW Level-Up) [1 MC]
Dragon Pulse (BW Egg) [3 MC]

Dusknoir:
9 MC

Snatch (DPP TM) [3 MC]
Rest (BW TM) [2 MC]
Sleep Talk (DPP TM) [3 MC]
Mean Look (BW Level-Up) [1 MC]

Roserade:
4 MC

Protect (BW TM) [2 MC]
Rain Dance (BW TM) [2 MC]
 
The Atk thing was already fixed before you posted, but probably after you read it. And yeah, her DC will be 4, I just only included the evolution in that sheet. Thanks.
 
Claiming from the first ASB Contest Hall, in which I got third place!

TravelLog gets:
A round of applause
2 TC
Zephyr the Fidgit gets (From two battles):
6 MC
1 KO counter (KOing Grumpig)
Tomohawk gets (from appeals round)
1 DC
1 MC

My TC goes to 19.

Tomohawk goes to:
EC: 6/6
MC: 0 (buying BW LU Rain Dance)
DC: 2/5

Fidgit goes to, whose EC and DC are full, is using the KOC as MC for a total of 7 MC.
Gravity (1 MC)
Me First (1 MC, prevo Level Up move)
Toxic Spikes (1 MC)
Light Screen (2 MC)
Reflect (2 MC)
 
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