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Data Prize Claiming Thread (Update 5-09-13)

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Link to a clean win.

TC: 14 -> 16
RC: 10 -> 5

304.png

EC: 2/9 -> 4/9 (+KOC) Evolves!
MC: 0 -> 2
DC: 2/5 -> 4/5 (+2RC)

305.png

Lairon (Baron) (M)
Nature: Jolly (Multiplies base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Normally, Max: 30]). The Divisor is 870 for fully evolved Pokemon, 580 for Pokemon that are the second of three stages, 435 for Pokemon that are the first of two stages, and 290 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts one (1) Rank from Special Attack)
Type: Steel/Rock
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Heavy Metal: (DW) (Innate) The Pokemon's body structure is immensely dense, doubling its weight. Additionally the Base Attack Power of full contact attacks [Avalanche, Brave Bird, Body Slam, Bounce, Double-Edge, Dragon Rush, Extremespeed, Flare Blitz, Giga Impact, Headbutt, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Ice Ball, Iron Head, Jump Kick, Outrage, Petal Dance, Quick Attack, Revenge, Rollout, Slam, Spark, Steamroller, Submission, Superpower, Tackle, Take Down, Thrash, V-create, Volt Tackle, Waterfall, Wood Hammer, and Zen Headbutt is increased by two (2).] Seismic Toss, Vital Throw, and Circle Throw will fail against this Pokemon unless the user is a Fighting-type.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35 (30*1.15, rounded up)
Acc: +4% ((35^2)/290)
Size Class: 1
Weight Class: 4


EC: 4/9
MC: 2
DC: 4/5


Attacks:
Tackle
Harden
Mud Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Metal Burst
Heavy Slam

Curse
Head Smash
Dragon Rush

Hone Claws
Earthquake
Protect
Aerial Ace
Substitute

Moves: 18

I'm also using a quick 3 RC to put into my Slowpoke (Sleuth) [M]'s MC so that it can learn Pay Day (Past Gen TM), setting it back to 0.

That's all for now, because I'm too lazy to start claiming more pokemon.
 
From this battle I claim 4 TC, bringing my TC total to 12. I would like to buy a Sharp Beak with 10 of these TC, bringing my TC total to 2.

Ratigan the Raticate gets 2 MC and 1 DC, bringing his DC to 2/5 and his MC to 2. I'll use 1 MC to buy the level up move Endeavor, leaving him with 1 spare MC.

Captain Hook the Arghonaut gets 3 MC and 1 KOC (which is going into his MC), bringing his MC to 4. I'll use those 4 MC to get him the BW TMs Torment and Swagger, leaving him with 0 MC.

Madam Mim the Emolga gets 3 MC. I'll use those 3 MC to get her the level up move Discharge (thereby completing her entire level up movepool) and the BW TM Substitute, bringing her MC to 0.

Gaston the Machamp gets 2 MC, 1 DC and 1 KOC. The KOC goes into his DC so his DC is now at 5/5, meaning he unlocks his DW ability Steadfast, and his MC is at 2. I'll use those 2 MC to get him the BW TM Protect, bringing his MC to 0.

Ursula the Jellicent gets 2 MC, 1 DC and 1 KOC. The KOC goes into her MC because the 1 DC brings her DC to 5/5, meaning she unlocks the useless DW ability Damp. With the 2 MC plus the 1 KOC, I buy the BW TM Protect and the level up move Wring Out, bringing her MC to 0.

Jafar the Gliscor gets 3 MC and 1 KOC (again, KOC going into MC), bringing his MC to 4. With those 4 MC, he gets the BW TMs Protect and Double Team, leaving him with 0 MC.
 
From Objection's battle...

Kaxtar: 4 TC
Chinook the TOMOHAWK: 3 MC, 1 KOC
Aura Beast the LUCARIO: 3 MC, 1 KOC
REVENANKH: 3 MC, 1 KOC
Emerald the BRELOOM: 3 MC
Pirate Man the ARGHONAUT: 3 MC
HERACROSS: 3 MC

Lucario uses the MC for Drain Punch, KO goes to TC. tomohawk gets Attract and Hyper Beam. Rev will save all MC, and use the KO for his MC. Breloom gets Protect and Seed Bomb. Arghonaut also saves his MC. Heracross gets Feint and Substitute. Total Tc increase: 5.
 
Arcanite (Please add totol moves to bottom of Typhlosion) ; Metal Bagon (Total moves at bottom of meowth please) ; MrL (Tot. Moves at bottom x_x) ; Albinoloon (Add Base Rank totals and total moves, also add the (+) next to sp.atk) ; Son of Shadoo ; Endquote ; jas61292 (Add tot moves x___x) ; IAR ; DarksoulSP (Add a sprite, remove the * from your moves, add total moves beneath your moves) ; Deck_Knight ; ToastTyrant13 (Add total moves on) ; Leethoof ; Deadfox081 ; MrL Post #2 ; Blast (I Hate You) ; Ragnarokalex ; Korski ; Rewindman ; Arcanite Post #2 ; TEA_DEMON ; Rickheg ; hoblahp ; rewindman Post #2 (Please add total moves) ; LKK ; LJ ; Simonsays (+5% acc boost, since +5 is the minimum) ; Objection ; Kaxtar ; Leethoof Post #2 Approved, but only if all changes in brackets are made.

2 + 29 = 3 UC and 1. (12 UC)

This and This both need approving.

Alongside my claim of 3 UC in this post, that's 0.3 AC up for grabs.
 
http://www.smogon.com/forums/showthread.php?p=3790656#post3790656

+= 4 RC, puts me at 23

http://www.smogon.com/forums/showthread.php?t=3454397

Jas: 2 TC
Ike the Lucario: 3 MC
Lucas the Ledian: 2 MC, 1 DC, 2 KOC
Keeping the TC, going to 22 total

Lucario will spend the MC on Close Combat (Level) and Shadow Ball (TM)

Ledian puts the KOs into MC. It goes to 3/5 DC and 8 MC. I will add 11 RC to those MC and it will buy:
Bug Buzz (1, Level Up)
Focus Punch (3, Egg)
Ice Punch (3, 4th Gen Tutor)
Thunder Punch (3, 4th Gen Tutor)
Dig (2, TM)
Roost (3, 4th Gen TM)
Acrobatics (2, TM)
Swords Dance (2, TM)

That leaves me with 12 RC
 
Aww man... I thought that This would at least score me a KOC... a Geodude grenade would've been so awesome!

74.png

Geodude (Solid) [M]
EC: 1/9 -> 2/9
MC: 0 -> 2
DC: 0/5 -> 1/5
 
Adding Edits to my Cyclohm:

Old Cyclohm:
frontnormal-mcyclohm.png

Cyclohm (M) Cloud Strife

Musical Theme: Cloud Smiles

Nature:
Modest: Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Attack.

Type:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:

  • Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
  • Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
  • Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Original Base Rank Total: 20


EC: 9/9
MC: 1
DC: 5/5

Attacks:
Bide
Whirlwind
Weather Ball
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Double Hit
Discharge
Slack Off
Hurricane
Tri attack
Hyper Beam

DragonBreath
Hydro Pump
Power Gem

Flamethrower
Taunt
Ice Beam
Dragon Pulse
Thunderbolt
Thunder
Protect

Changes:
Sheer Force changes to Overcoat
I get 2 MC as taunt is removed, and replaced with: BW TM Sandstorm.
 
Gonna evolve my Staryu, also purchasing Psychic with two MC.
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Starmie [Starmory] (Genderless)
Nature: Timid (-Atk, +Spe, +21 Accuracy)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Illuminate: Can Be Activated. When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.

Natural Cure: Innate. This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic (DW): Can Be Enabled, Locked. If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 133
Size Class: 2
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 4
DC: 3/5

Attacks:
Tackle
Harden
Water Gun
Rapid Spin
Recover
Camoflage
Swift

Hydro Pump
Minimize
Cosmic Power

Blizzard
Thunder
Confuse Ray

Substitute
Psychic
 
Posting to update my Cyclohm per the cap update: switching abilities, and losing taunt to gain Surf

frontshiny-fcyclohm.png

*Cyclohm (Daezara) Female*
Nature:
Modest
Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust:
Type: Innate
This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static:
Type: Innate
This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat:
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 28 Total
Tackle*
Growl*
Dragon Rage*
Charge*
Thundershock*
Rain Dance*
Sonicboom*
Leer*
Twister*
Spark*
Hurricane
Double Hit
Slack Off
Whirlwind
Weather Ball
Discharge

Hydro Pump*
Dragonbreath*
Signal Beam*
Power Gem
Heal Bell

Thunder*
Hidden Power Fighting(7)*
Protect*
Thunder Wave
Ice Beam
Flamethrower
Surf
 
I technically retain approvers as no one has changed the list
Dogfish44 and Ragnarokalex: approved twice
Leethoof, Arcanite, DarkSoulSP, SimonSays, Shiraz: approved
Woodchuck: Starmie's speed should be 133 and accuracy boost 21. Fix it and approved.
Jas16982: Ledian can get Focus Punch for 2MC... You have one more RC than expected, and approved.
Up to 7 AC, and
7
 
Zarator Approved

2

I claim 10 UC

I now have 22 UC. Spending time ^_^

Electivire gains: Signal Beam (3 MC) ; Counter (3 MC) ; Magnet Rise (3 MC) ; Iron Tail (3 MC) ; Thunderbolt (2 MC) ; Thunder Wave (2 MC) ; Double Team (2 MC) ; Rock Slide (2 MC) ; Torment (2 MC). That takes 22 UC, leaving me at 0 UC. Woo!

Now for my Monohm. Signal Beam gets reclassified as a Gen 4 Tutor Move, and Taunt is dropped to give me 2 MC on it. Spark is shifted to egg moves. Monohm naturally learns Twister. 2 MC spent on Thunder Wave.


Ooh, more claimz ^-^

Lah

Pilcowatt goes to 3 EC / 2 MC (Stored) / 1 DC
Magnemite & Tynamo both go to 1/2/1

TC goes to 4.
 
I'ma claim from here. I get 6 RC.

I'ma spend them all on Audino, who will buy Reflect (BW TM), Light Screen (BW TM), and Thunder Wave (BW TM).

Now for some Monohm reworking. I'm moving Spark to egg moves, and it gets Twister as a level up move. Oh, and sheer force is changed.

MonohmASB.png

Monohm [Blitzkreig] (Male)
Nature: Modest (+1 Sp.A, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW Locked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Moves:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom

Heal Bell
Dragonbreath
Magnet Rise
Spark

Flamethrower
Thunderbolt
Protect

Total Moves: 16
 
Yet another Hall Challenge that ended earlier than it should have.

Vulpix gains 8 MC. It will learn Inferno (1), Roar (2), Bide (3) and Hidden Power [7 Ground] (2) Fuck you Shieldon
I'll use my 4 BP, the 1 I already had and 3 of the TC to purchase a Reaper Cloth.
I'm also going to evolve my Dusclops into a Dusknoir (It's already 9/9). I'll also use its 2 stored MC to purchase Brick Break (2).
477.png

Dusknoir (M) - Aran
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Ghost
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Ability:
Pressure: (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)

Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
DC: N/A

Moves (32):
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Will-o-Wisp
Ice Punch
ThunderPunch
Fire Punch
Gravity
Bind
Shadow Punch
Hex
Curse

Imprison
Ominous Wind
Pain Split
Destiny Bond

Taunt
Return
Payback
Earthquake
Snatch
Substitute
Rock Slide
Torment
Toxic
Protect
Brick Break
 
Spending my 2 TC on this Gastly


Gastly (Shade)
Male
92.png


Type:

Poison
Poison shares a lot in common with Normal, at least as far as being generalist and having poor super-effective coverage. It's greatest advantage though is its complete immunity to toxins. Poison types can survive in toxic waste sites, deserted city dumps, abandoned playgrounds, anywhere pollution drives out other Pokemon, Poison types thrive. Poison types will never choke on or be blinded by smog, smokescreens, sludge, or anything other than direct solid material (such as sand or mud) into their eyes. Other common poisonous critters are snakes, who in addition to their toxic tendencies can also squeeze the life out of opponents or paralyze them with a snake glare.

Summary: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


Ghost:
Ghost Pokemon are the most enigmatic type. As a whole they possess a broad range of supernatural abilities from intangibility to various kinds of psychokinesis to mere illusion, however these effectiveness of these strange abilities largely depend on the individual Pokemon. Gastly, Haunter, and Gengar are the least tangible of any ghost, and can pass through walls for a brief period of time without exhausting themselves. Ghost types are particularly adept at a few other tricks, including the ghostly flames of Will-o-Wisp, employing the shock value of Sucker Punch, utilizing Telekinesis and Psychic, and various other Trick-ery.

Unfortunately, due to their build, Ghost types with secondary typings (bar Gastly, Haunter, and Gengar) cannot go through walls, however they can briefly become briefly intangible. Most types have evolved around the annoying habit of Ghosts to become intangible and have attached an energy signature to their attacks that strike ghosts in an intangible state. Normal and Fighting types remain the only Pokemon that rely on direct brute force, and Ghosts simply absorb the ki used in some fighting attacks without effect.

Summary: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.



Nature: Timid (+ Speed, - Attack, + 30% Accuracy)


Ability:
Levitate

Type: Trait

This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 92 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 0/9
MC: 0
DC: N/A


Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch

Disable
Will-o-Wisp
Perish Song

Hidden Power Fire (70)
Thunderbolt
Substitute

Total Moves: 14
 
Claimyclaimmyclaimston
i beat df44 with bastiodon and trick room protect spam

I get two TC.

Vanguard the Bastiodon gets 3 MC, 3 KOC into MC. He learns Roar (TM), Counter (Egg), and Iron Head (Level).

Aegis the Shieldon gets 1 EC, 2 MC, 1 DC. He is now:
EC: 4/6
MC: 2->0 Toxic (TM)
DC: 4/5

Ra the Solrock gets 3 MC.
EC: lol
MC: 3->0 Gravity (Trtuor)
DC: :(


What am I doing? I should be training my rock mons and buying items!

Sewaddle: Adopt me! I'm too adorable!

Leethoof: Ok

540.png

Sewaddle [Seamstress] (F)
Nature: Brave (+ attack, - Speed, 10% evasion loss)
Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Clorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.


Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 36 (42/1.15) (10% evasion loss)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks (Total: 11):
Tackle
String Shot
Bug Bite
Razor Leaf
Struggle Bug

Camoflague
Me First
Air Slash

Toxic
Light Screen
Double Team


EDIT: Saving 6 RC.
 
Spending 7 TC on a Skarmory

227.png

Skarmory [Scree] (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)

Type: Steel/Flying

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

HP: 100
Atk: 4 (+)
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 0
DC: 0/5

Abilities:

Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Weak Armor (DW Lock) (Can be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks (14):
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter

Sky Attack
Pursuit
Curse

Swords Dance
Fly
Double Team
 
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