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Data Prize Claiming Thread (Update 5-09-13)

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http://www.smogon.com/forums/showthread.php?p=3792924#post3792924

Shiraz; 2 TC
Sneasel; 1 EC, 2 MC, 1 DC, 1 KOC adding to EC
Dratini; 1 EC, 2 MC, 1 DC, 1 KOC adding to EC

using 4 TC to get Gligar

207.gif

Gligar (Male)
Nature: Adamant
Type:
Ground:

Most Ground-type Pokemon have a strong attachment to deserts, caves, and other dry areas where they make their burrows. What few exceptions there are crave muddy wallows to call home. While Digging to evade an opponent, Ground-type Pokemon only suffer a 2 energy per action drain compared to the 3 energy per action drain experienced by opponents less in tune with the earth. Ground types are used to navigating underground in dark places, and thus have better vision in tunnels and underground caverns. This is unique from Dark-types, who can use total darkness or confusing half-light in any context, but are not particularly in tune with earth movements. Ground types require their surroundings to be largely tunnels and other earthen formations to be effective at utilizing their underground "night vision." While most Pokemon with wings or Levitate can avoid Ground's strongest physical attacks, Earthquake and Magnitude, Bone Club/Merang/Rush, Dig, Earth Power, Mud Bomb/Shot/Slap can still hit them effectively. True Flying types are the only Pokemon that seem to be able to intuit damaging Ground attacks perfectly and have the agility to dodge them. Ground types have thick, watertight skin that acts as a grounding agent against electric attacks, which never penetrate and instead just follow along the outside harmlessly into the ground. Although the skin is watertight, it must be kept dry because it cannot completely keep water out forever, and has a spongy quality when drenched. Rain alone will not agitate the skin enough to bring on this effect, although it does make Ground types uncomfortable. Ground types also have an excellent sense of the rock formations around them, and can easily use several Rock moves to augment their offense.

Summary: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.



Flying:

Flying Pokemon are gifted with extraordinary senses of vibration and often a set of wings that enable them to fly, giving them a massive tactical advantage over grounded Pokemon. Even Flying types without wings have a keen sense of ground vibrations, and can always evade Ground attacks whether they shake the earth or not. Flying types can take wing in almost any weather condition, and to that end they can also create massive wind gusts without a large deal of recoil.

Summary: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Rarity: 4

Abilities:
Ability 1: Sand Veil:

Type: Innate

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.



Ability 2: Hyper Cutter:

Type: Innate

This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Ability 3: Immunity: (DW) LOCKED

Type: Innate

This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18



Poison Sting*
Sand Attack*
Harden*
Knock Off*
Quick Attack*
Fury Cutter*
Faint Attack*

Counter*
Agility*
Baton Pass*

Earthquake*
Sandstorm*
Toxic*
 
Lost a battle http://www.smogon.com/forums/showthread.php?t=3454722

I claim 2 TC

With my EC, Scyther is finally a Scizor! :D
He also gets DC and MC



212.png


Scizor [Shinobi] (Male)

Nature: Adamant (+1 Attack, -1 Sp Attack)

Type:
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.



Abilities:
Ability 1: <Swarm>
Type: Innate

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


Ability 2: <Technician>
Type: Innate

This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

DW (Locked):
Light Metal

Type: Innate

The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)


Stats:
HP: 100
Atk: Rank 6 (+1)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 65
Size Class: 3
Weight Class: 5 (118 kg)
Base Rank Total: 20


EC: 6/6
MC: 1
DC: 3/5

Attacks:

Bullet Punch
Metal Claw
Fury Cutter (*)
Agility (*)
Wing Attack (*)
Double Team (*)
Focus Energy (*)
Leer (*)
Quick Attack (*)
Vacuum Wave (*)
False Swipe (*)
Pursuit (*)
Swords Dance
Night Slash

Light Screen (*)
Reversal (*)
Counter (*)

Substitute (*)
U-Turn (*)
Protect (*)

Roost


TOTAL: 21 Attacks

Gastly gets 3 EC (1 for battle, 1 for KOC, 1 for no Dream World Abilitiy)
Gastly is using its MC to get Shadow Ball and Dream Eater, both level up moves.
 
http://www.smogon.com/forums/group.php?do=discuss&discussionid=4169&pp=10&page=4

Slowking and Sazandora both get 3 MC. Slowking will purchase Trump Card and Telekinesis. Sazandora gets Hyper Voice and Torment. I save the TC. The 7 KO, along with the 25 KO I get for beating EotS, will go towards various Pokemon. 8 will help lucario learn Circle Throw, Hidden Power Grass 7 and Zen Headbutt. I'll spend the other 24 at a later time, so I'll jam the KO into BT right now.

Also approving myself because I need these things for a battle soon.
 
Claiming my rewards from this match.

Trainer Counters: 6+2=8

Serenity (Togepi):
EC: 1/9
MC: 2
DC: 1/5

I'll purchase Thunder Wave via TM with the MC.

Major Ursa (Teddiursa):
EC:2/6
MC: 2
DC: 2/5

I'll stockpile the MC for now

Shadow (Ditto)
DC:1/5
 
*Punches Kaxtar in the face for not approving everyone else*

Anyway, I'm in a foul mood now.

Mr.L ; Danmantican (*laughs in an evil manner*) ; Kaxtar post #1 ; Leethoof (Edit in total moves if you haven't already) ; Smashlloyd20 (Edit in total moves) ; Dummy007 ; Fire Blast ; Rickheg ; Shiraz (Remove all the (*)s and add total moves to bottom) ; Kaxtar Post #2 (%&$#?@! YOU!) ; Maxim_6 Approved


DarksoulSP: Gastly gets a 30% Accuracy boost, and needs his abilities listed, as well as total moves. He also does not get Giga Drain as a 5th Generation TM (4th Gen Only), so must exchange that for a 5th gen TM. Not Approved

DarksoulSP Post #2: Switch Steadfast for Light Metal, and add Total Moves. Not Approved

2 + 13 = 1 AC + 5. Brings me to 1 UC
 
Give me prizes!
From here.
DMTC gets two TC.
Meg the Tepig gets 1 EC, 2 MC, 1 DC, 1 KOC
Heather the Chimchar gets 1 EC, 2 MC, 1 DC
Lethe the Litwick gets 1 EC, 2 MC, 1 DC, 2 KOC
- KOC go into EC
- Meg will learn Head Smash (1) and Flare Blitz (1)
- Heather will learn Slack Off (1) and Acrobatics (1)
- Lethe will learn Pain Split (1) and Shadow Ball (1)

From this Raid.
Carracosta will store his 3 MC for now.
Cyclohm gains 3 MC, and loses Taunt (+2 MC) after the Revamp. I also purchased Fire Blast twice, so I'll drop one and take back my 2 MC. This gives Cyclohm 7 MC to spend. I'll take Dragon Pulse (1), Outrage (1), Discharge (1), Toxic (2) and Roar (2).
frontnormal-mcyclohm.png

Cyclohm (F) - Ilyana
Nature: Modest (+1 SpA, -1 Atk)

Types: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80

Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Moves (54):
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Double Hit
Sonicboom
Dragon Tail
Discharge
Slack Off
Dragon Pulse
Hurricane
Zap Cannon
Outrage

DragonBreath
Heal Bell
Hydro Pump
Magnet Rise
Power Gem
Spark

Draco Meteor
Signal Beam

Hone Claws
Roar
Toxic
Hail
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Thunderbolt
Thunder
Earthquake
Double Team
Flamethrower
Sandstorm
Fire Blast
Torment
Attract
Volt Switch
Thunder Wave
Substitute
Trick Room
Surf

The 7 KOC and the 25 KOC from here will all go into my Chimchar's MC.
Fire Spin (1), Facade (1), Assist (3), Blaze Kick (3), Double Kick (3), Fake Out (3), Fire Punch (3), Focus Punch (3), Heat Wave (3), Helping Hand (3), Quick Guard (3) and Submission (3).
 
You must change to Overcoat!

Also, claiming the same thing with my Monohm. I remove Taunt for +2 MC, then buy past-gen tutor Signal Beam. This leaves me with 1 MC.
 
*Punches Kaxtar in the face for not approving everyone else*

Anyway, I'm in a foul mood now.

Mr.L ; Danmantican (*laughs in an evil manner*) ; Kaxtar post #1 ; Leethoof (Edit in total moves if you haven't already) ; Smashlloyd20 (Edit in total moves) ; Dummy007 ; Fire Blast ; Rickheg ; Shiraz (Remove all the (*)s and add total moves to bottom) ; Kaxtar Post #2 (%&$#?@! YOU!) ; Maxim_6 Approved


DarksoulSP: Gastly gets a 30% Accuracy boost, and needs his abilities listed, as well as total moves. He also does not get Giga Drain as a 5th Generation TM (4th Gen Only), so must exchange that for a 5th gen TM. Not Approved

DarksoulSP Post #2: Switch Steadfast for Light Metal, and add Total Moves. Not Approved

2 + 13 = 1 AC + 5. Brings me to 1 UC

Fixed both Scizor and Gastly! :)
 
Leethoof ; DarksoulSp ; Tortferngatr Approved

Danmantican: Switch Sheer Force to Overcoat please. Not Approved

5 + 4 = 9
 
Time goes in, counters come out.

Electivire got 3 MC, they're all going on Bide (Past Gen TM from Electabuzz).
Tynamo goes to 2 EC and 4 MC
Magnemite goes to 2 EC, 4 MC and 2 DC
Pilcowatt goes to 4 EC, 4 MC and 2 DC
Rotom-F got 3 MC and a KOC, transferred into MC. He picks up Light Screen and Hidden Power.
Monohm got 1 EC, 1 DC, 2 MC and 2 KOC, 1 in MC and 1 in DC. DC goes to 5/5 (Unlocking Overcoat) ; MC goes to 3 MC (Spent on Slack Off, Weather Ball and Dragon Pulse). EC goes to 4/9 (Not evolving)

TC goes from 4 to 8.
 
Above three are approved.

9

Spending some BT on my Infernape. Quick Guard (3), Vacuum Wave (3), Endeavor (3), Sunny Day (2), Hyper Beam (2), Endure (3), Double Team (2), Brick Break (2), Fire Blast (2), Aerial Ace (2), Flame Charge (2), U-Turn (2). This costs me 28 BT.
 
OK, this might take awhile, with the cycholm line changes and stuff, but claiming from here regardless.

1 EC 2 MC 1 DC and 2 KOC that will go into Zeus' Pet's EC With the MC he will buy the two level up moves Slack Off and Discharge. Finally, he will evolve (through evolution he will learn double hit).

Duohm.png

Duoclohm - Zeus' Pet (M)
Nature: Modest Nature Special Attack increased by*; Attack reduced by*
Type: Electric/Dragon
Electric STAB: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon STAB: More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 2
Weight Class: 3
Base Rank Total: 15


EC: 5/9
MC: 0
DC: 1/5


Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW) (Locked): (inmate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).


Moves:
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Twister
Discharge
Slack Off


Hydro Pump
Magnet Rise
Power Gem


Hyper Beam
FlameThrower
Thunder
 
Using 2 TC to buy a Scraggy!


559.png

Sgraggy (M) Zidane Tribal


Musical Theme: Zidane's Theme

Nature:
Adamant:
+1 Atk, -1 SpA

Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:

  • Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
  • Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
  • Intimidate (DW): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15


EC: 0/6
MC: 0
DC: 0/5

Attacks:
Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Zen Headbutt
Dragon Dance
Drain Punch

Dig
Taunt
Dragon Tail
 
Fire Blast said:
smashlloyd20: 4 TC

Aggron: 3 MC, 2 KOc
Pyroak: 3 MC, 1 KOc
Nohface: 1 EC, 2 MC, 1 DC, 1 KOc
Chandelure/Marowak: 2 MC, 1 DC, 1 KOc
Excadrill: 2 MC, 1 DC

Stockpiling everything.

Aggron's KOc will both go in its MC, Pyroak's will go in its MC, Nohface (evolves into Kitsunoh)'s will go into MC (also Cursed Body gets unlocked), Chandelure's will go into DC (unlocking Shadow Tag), and Marowak's will go into MC.

frontnormal-mkitsunoh.png

Casper [Kitsunoh] (Male)
Nature: Adamant (+1 * Attack, -1 * Special Attack)

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


HP: 100
Atk: 3 (+)
Def: 3
SpA: 1 (-1)
SpD: 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 6/6
MC: 10
DC: 5/5

Moves:
Scratch
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Curse

Psycho Shift
Meteor Mash
Yawn

Will-o-Wisp
Dig
Taunt
 
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