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Data Prize Claiming Thread (Update 5-09-13)

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Ok, time to get a new mon after all this time! Spending 4 TC and 3 BT for...

302.png

Sableye (Ibrandul) (M)
Nature: Sassy (Special Defense raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Dark/Ghost
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 42 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by a
Base Rank total: 16

EC: N/A
MC: 0
DC: 5/5

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (Dream World LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks (15 moves):

Astonish (Level Up)
Detect (Level Up)
Double Team (TM)
Fake Out (Level Up)
Foresight (Level Up)
Fury Swipes (Level Up)
Leer (Level Up)
Night Shade (Level Up)
Psych Up (Egg)
Recover (Egg)
Scratch (Level Up)
Shadow Sneak (Level Up)
Toxic (TM)
Trick (Egg)
Will-o-wisp (TM)
 
I should just stop trying the Hall lol: http://www.smogon.com/forums/showthread.php?t=3450675&page=4


Temperantia:
1 TC, 1 BP

Pazuzu:
2 HC


I'll put 1 of Pazuzu's HC into EC and 1 into DC


042.gif

Golbat- Pazuzu (M)
Nature: Hasty (Spe increased by 15%; Def decreased by 1; Accuracy modifier) [Acc= +19%]
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

Hp: 100
Atk: 3
Def(-): 2
SpA: 3
SpD: 3
Spe: 104 (90*1.15= 103.5)
SC: 3
WC: 4
BRT: 18

EC: 5/9
MC: 0
DC: 2/5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter

Brave Bird
Giga Drain
Hypnosis

Sludge Bomb
Acrobatics
U-Turn
Taunt

Total Moves: 14
 
Icebug ; Shiraz ; Tempermentia ; Son of Shadoo

The above 4 are Approved.

~~~

Rezzy: Please add "Total Moves: 13" to the bottom of Attacks, drop speed to 27 (27.826087), since -Speed natures always cause a rounded down result. Also, your abilities should be displayed as so:

Code:
[b]Sand Stream (Innate):[/b] When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
[b]Sand Force (DW) (Innate):[/b] This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Not Approved

~~~

Zarator: Please shift Sableye to 0/5 DC, put Sableye UP to 43 Speed, and put your moves in a recognisable order, with Level up moves in order of level. Not Approved


6
 
Claiming from here. Conveniently after Dogfish goes through the thread. Sorry!

I get 2 TC. Frederick gets 1 EC, 2 MC, and 1 KOC, being put into EC. Phredd gets 1 EC, 2 MC, and 1 DC.

Please tell me if i can or cannot do this. I will also be putting 3 of my BT into Phredd's EC, bringing it up to 5/9, so he can evolve as soon as i finish my other battle with him.
 
Dogfish44 and Nightmare Jigglypuff are APPROVED. And yes NPuff, you can do that, and in fact you can evolve him now if you so wish (he won't evolve in the battle but he'll be evolved if you start an new battle with him)

4
 
Defeated again but claiming 2 TC (bringing my TC total to 3), and Ratigan the Raticate gets 2 MC and 1 DC, bringing his DC to 3/5 and his MC to 2. I will also add 6 of my 15 RC to his MC, bringing that to 8 and my RC to 9. I'll then purchase the BW TM Taunt and the 1st gen TMs Bide and Swift for him, bringing his MC to 0. Why Swift? Because Pursuit just isn't enough to deal with evasive manoeuvres.
 
Oh, well then...

159.png

Croconaw [Phredd] (Male)
Nature: Adamant
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abililties:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW Locked): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 58
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 5/9
MC: 3
DC: 2/5

Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Thrash
Flail
Aqua Jet
Crunch
Mud Sport
Protect
Dig
Waterfall
Superpower
 
There we are again...

302.png

Sableye (Ibrandul) (M)
Nature: Sassy (Special Defense raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Dark/Ghost
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:

HP 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank total: 16

EC: N/A
MC: 0
DC: 0/5

Abilities:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Stall: (Innate) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after Sableye, that attack will fail. Against another Sableye, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster (Dream World LOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Attacks (15 moves):

Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak

Psych Up
Recover
Trick

Toxic
Double Team
Will-o-wisp
 
Claiming from http://www.smogon.com/forums/showthread.php?p=3866888#post3866888 <--this

Beldum gets 2 EC, 2 MC and 1 EC
Gastly gets 1 EC, 3 MC, and 1 EC (KOC to MC)
Shellos gets 1 EC, 2 MC and 1 DC

Beldum goes to
EC: 4
MC: 4
DC: 2
and evolves (end of post)

Gastly goes to
EC: 1
MC: 3
EC: 1

Shellos goes to
EC: 1
MC: 2
DC: 1

Beldum--->Metang, purchasing MM, BP, Pursuit and Agility
images

Beldum, Rocky
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel/Psychic
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal (DW):
(Innate) The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Metang
HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 43 (-)
Size Class: 2
Weight Class: 6 (202.5 kg)
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 2/5

Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face

Zen Headbutt
Iron Defense
Iron Head

Meteor Mash
Bullet Punch
Pursuit
Agility
 
I got 6 RC from here.

Infernape and Typhlosion both get Protect, costing 4 RC. Typhlosion then gets Rock Slide for another 2 RC, leaving me on 0.
 
Claiming 2 TC from this training battle win!
This brings me to 21 TC, so I'd like to buy an Exp. Share, please.
This resets my TC to 1.

Xerox, my Ditto, claims 1 DC and 1 KOC, which I place into his DC. (Obviously)
This brings him to 4/5 DC. (So...close...)

Thanks!
 
Dum de dum... Link
+6 RC, bringing me to 14

EDIT:
Also using my TC and 1 BP to buy 5 Pomeg, Rabuta and Bluk Berries and 5 Power Herbs
TC:8 -> 1 -> 0
BP: 1 -> 0

Give me a Combee. Nao.

415.png

Combee (Duchess) [F]
Nature: Quiet; [Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.]
Type: Bug/ Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.


Abilities:
Honey Gather: (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.


Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60 (70/1.15, rounded down)
Eva: -10%
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/6
MC: 0
DC: 0/5


Attacks:
Sweet Scent
Gust
Bug Bite

Air Cutter
Mud Slap
Ominous Wind
 
8 RT (32)
From here.

I'm now at 4 TC.
Heather the Chimchar gains the standard counters. I'll use 6 of my AC as EC and 2 as DC, pushing her to;
EC: 1/9 --> 8/9
MC: 0 --> 2
DC: 1/5 --> 4/5
She gains Mach Punch through level up and will use her 2 MC to learn Close Combat and Flare Blitz.
391.png

Heather - Monferno (F)
Nature: Lonely (+1 Atk, -1 Def)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 81

Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 8/9
MC: 0
DC: 4/5

Moves (31):
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Facade
Close Combat
Fire Spin
Acrobatics
Slack Off
Flare Blitz

Assist
Blaze Kick
Counter
Double Kick
Encore
Fake Out
Fire Punch
Focus Punch
Heat Wave
Helping Hand
Quick Guard
Submission
ThunderPunch


Dig
Brick Break
Flamethrower
Next, I'll spend my last 2 AC as EC for my Tepig, and she evolves into a Pignite.
499.png

Meg - Pignite (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Fire/Fighting
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Thick Fat (DW): (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 47 (-)

Size Class: 2
Weight Class: 4
Base Rank Total: 15

EC: 4/9
MC: 0
DC: 1/5

Moves (18):
Tackle
Tail Whip
Ember
Odor Sleuth
Defense Curl
Flame Charge
Arm Thrust
Smog
Rollout
Take Down
Head Smash
Flare Blitz

Body Slam
Superpower
Yawn

Taunt
Flamethrower
Will-o-Wisp
I'll use one of my BT as an EC for Lethe the Litwick, evolving her into a Lampent.
608.png

Lethe - Lampent (F)
Nature: Modest (+1 SpA, -1 Atk)

Types: Ghost/Fire
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.
Levitate: (Command) The Pokemon hovers above the ground, avoiding all Bulldoze, Earthquake, Fissure, and Magnitude for three (3) actions. Earth Power's effectiveness is reduced by 3 BAP. Dig and Dive will also be avoided unless the user is above Size Class four (4), is 3.5m or longer, or has Levitate or the Flying type.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 55

Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 4/9
MC: 0
DC: 1/5

Moves (18):
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Pain Split
Shadow Ball

Acid
Endure
Heat Wave

Psychic
Flamethrower
Energy Ball
Finally, I'll use 5 BT as EC and 4 BT as DC for Sanaki the Larvesta.
EC: 0/6 --> 5/6
MC: 0
DC: 0/5 --> 4/5

This leaves me with 0 AC, 32 RT and 74 BT.
 
http://www.smogon.com/forums/showthread.php?t=3455271

Shiny gets 2 MC, 1 DC, and 1 KOC. Flora needs to lrn2ref. Investing KOC in DC, and using the 2 MC to learn Heart Swap and Discharge, both level moves.

frontnormal-fkrilowatt.png

Krilowatt Shiny (Female)
Nature: Mild: +1 Special Attack, -1 Defense

Typing:
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shed Skin (DW): (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Stats:

HP: 125
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC 6/6
MC 0
DW 4/5

Moves:

Bubble
Charge
Tackle
Thundershock
Detect
Ice Shard
Confuse Ray
Imprison
Hydro Pump
Thunder
Heart Swap
Discharge

Counter
Mirror Coat
Me First

Scald
Thunderbolt
Ice Beam
Surf
Hidden Power Grass
 
Hey look, a battle!

First up, Scorchstrike the Charmander gets 1 EC, 2 MC, 1 DC, and a KOC that'll go into EC. And he evolves! He'll grab Endure (past gen tutor) with the 2 MC from the match and the one he had stockpiled.
4.png
5.png

Charmeleon - Scorchstrike (M)
Nature: Naughty (Adds one Rank to Attack; Subtracts one Rank from Special Defense)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Solar Power (DW): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Total Moves: 18

EC: 3/9 -> 5/9
MC: 1 -> 3 -> 1
DC: 2/5 -> 3/5 -> 4/5 (1 UC)

Attacks:
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower

Crunch
Flare Blitz
Focus Punch

Endure

Protect
Dig
Rock Slide
Substitute
Next up is Gatorstrike the Totodile, who gets the same as Charmander. His KOC also goes into EC, and he too evolves! He'll save his MC.
158.png
159.png

Croconaw - Gatorstrike (M)
Nature: Brave (Adds one Rank to Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW): (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 50 (58/1.15v)
Size Class: 2
Weight Class: 2
Base Rank Total: 16
Total Moves: 20

EC: 3/9 -> 5/9
MC: 0 -> 2
DC: 2/5 -> 3/5 -> 4/5 (1 UC)

Attacks:
Scratch
Leer
Water Gun
Rage
Bite
Scary Face
Ice Fang
Flail
Thrash
Crunch
Superpower
Hydro Pump

Aqua Jet
Dragon Claw
Ice Punch

Protect
Dig
Rock Slide
Substitute
Waterfall
Finally, there's Tuskstrike the Phanpy, who got the same as the others and is also putting his KOC into EC, allowing him to evolve as well! He gets Thunder Fang, Fire Fang, Horn Attack, Rapid Spin, Knock Off, Bulldoze, Magnitude, and Fury Attack all by >25 level-up, and he'll spend the 2 MC from the match to buy Protect (BW TM), 2 UC of mine to buy Substitute (BW TM), and 2 more UC plus the 1 MC he had stockpiled to buy Stealth Rock (past gen TM)
231.png
232.png

Donphan - Tuskstrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19
Total Moves: 27

EC: 4/6 -> 6/6
MC: 1 -> 3 -> 7 (4 UC) -> 0
DC: 1/5 -> 2/5 -> 3/5 (1 UC)

Attacks:
Fire Fang
Thunder Fang
Odor Sleuth
Horn Attack
Tackle
Growl
Defense Curl
Flail
Bulldoze
Rapid Spin
Knock Off
Take Down
Rollout
Magnitude
Natural Gift
Slam
Fury Attack
Endure

Counter
Head Smash
Ice Shard

Toxic
Protect
Earthquake
Rest
Substitute

Stealth Rock
Finally, using 2 UC I'm going to evolve Raptorstrike the Starly into a Staravia.
396.png
397.png

Staravia - Raptorstrike (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Normal / Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Reckless (DW): (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 80
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Total Moves: 16

EC: 2/9 -> 4/9 (2 UC)
MC: 2
DC: 2/5 -> 4/5 (2 UC)

Attacks:
Tackle
Growl
Quick Attack
Wing Attack
Double Team
Endeavor
Whirlwind
Aerial Ace
Brave Bird

Double-Edge
Revenge
Roost

Protect
U-Turn
Substitute
Fly
Then I'm going to use my remaining AC and RC to put Charmeleon, Croconaw, and Staravia's DCs to 4/5 and put the last one in Donphan's DC, bringing it to 3/5. That leaves me with 0 AC and RC if I count right.
 
http://www.smogon.com/forums/showthread.php?t=3449482&page=10

Stockpiling everything, with HC going into MC. That will be all.

http://www.smogon.com/forums/showthread.php?t=3455021

Twitch both evolves and fills out his DC. Buying Venoshock with the MC.

frontnormal-mfidgit.png

Fidgit [Twitch] (Male)
Nature: Modest (+ SpA, - Atk)
Type:
Poison/Ground: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster (DW): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 2
Weight Class: 4
BST: 20

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Gust
Sand Attack
Tailwind
Encore
Rapid Spin
Knock Off
Heal Pulse
Copycat
Whirlwind
Razor Wind
Entrainment
Gravity
Air Slash
Sludge Bomb
Me First
Heal Block
Comet Punch
Helping hand

Disable
Spikes
Earth Power

Taunt
Light Screen
Reflect
Energy Ball
Toxic
Venoshock

Total: 27
 
Ok, reasonably lengthy prize claim coming up here. First of all I will claim from this match. The 2 TC go onto my pile bringing it to 36. Additionally I have saved up 40 BT and 11 RC that I will be using most of.

Shine the Larvesta got 1 EC, 2 MC, 1 Dc, 1 KO from the battle. KO goes into EC and as do 4 BT [4 BT USED] to evolve her into a Volcarona. She gets Gust as an U25 move and also buys the following: Whirlwind (1 MC), Quiver Dance (1 MC), Heat Wave (1 BT), Bug Buzz (1 BT), Hurricane (1 BT), U-Turn (2 BT), Fly (2 BT), Hidden Power (Water, 7) (2 BT). [13 BT USED].

637.png

Volcarona [Shine] (F)
Nature: Timid (+15% Speed, +15% Accuracy, -1 Atk)

Type: Bug/Fire
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 115 (100*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: 1/5

Abilities:

Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Swarm: [DW LOCKED] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:
Ember
String Shot
Leech Life
Take Down
Gust
Whirlwind
Quiver Dance
Heat Wave
Bug Buzz
Hurricane

Fire Blast
Psychic
Solarbeam
U-Turn
Fly
Hidden Power (Water, 7)

Endure
Morning Sun
Zen Headbutt

Move Total: 19

Kerxap the Joltik also gets 1 EC, 2 MC, 1 DC and 1 KO. Once again KO and 4 BT go into EC to evolve the little thing. [17 BT USED] Also she buys Electro Ball (1 MC), Agility (1 MC), Bug Buzz (1 BT), Hidden Power (Rock, 7) (2 BT) and Volt Switch (2 BT) [22 BT USED]

596.png

Galvantula [Kerzap] (F)
Nature: Quirky (No effect)

Type: Bug/Electric
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 6/6
MC: 0
DC: 1/5

Abilities:

Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Unnerve: (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Swarm: [DW LOCKED] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Attacks:
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Fury Cutter
Electroweb
Bug Bite
Gastro Acid
Electro Ball
Agility
Bug Buzz

Thunderbolt
Energy Ball
Toxic
Hidden Power (Rock, 7)
Volt Switch

Disable
Faint Attack
Pin Missile

Move Total: 20

Last off from the battle is Bones the Anorith. Bones once again gets 1 EC, 2 MC, 1 DC and 1 KO. Same story as KO and 4 BT pop into EC and he becomes an Armaldo [26 BT USED]. As far as moves he grabs Rock Blast (1 MC), Crush Claw (1 MC), Smackdown (2 BT), Brick Break (2 BT), Earthquake (2 BT), Rock Polish (2 BT), Aqua Tail (3 BT) and Stealth Rock (3 BT) [40 BT USED].

348.png

Armaldo [Bones] (M)
Nature: Careful (+1 SpD, -1 SpA)

Type: Rock/Bug
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (-)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 1/5

Abilities:

Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Swift Swim: [DW LOCKED] (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
Rock Blast
Crush Claw

Dig
Rock Slide
X-Scissor
Smackdown
Brick Break
Earthquake
Rock Polish

Knock Off
Rapid Spin
Water Pulse

Stealth Rock
Aqua Tail

Move Total: 20

Now lets use up those RC and some stored MC on my other bugs.

Crush the Scizor will have Iron Head (1 RC), Night Slash (1 RC) and Roost (3 RC)

Smash the Herracross will spend his 2 stored MC + 1 RC on Vacuum Wave while also spending 3 RC on Bug Bite.

And then Lanca the Escavalier spends his one stored MC on Swords Dance.

Finally lets spend 20 TC on a Life Orb.

All up that should leave me with 0 BT, 2 RC and 16 TC. Along with leaving some poor approver with a headache.
 
Another spectacular Hall Failure. Goddamn Tomohawk.

2 TC and 2 BP for me, Amélie the Nidoqueen earns 4 HC. I spend them on Bide (past gen) and Superpower (levelup)

Editing with two purchases now, because I forgot to earlier... Here come two amazing favourites for 4 TC.

422-east.png

Shellos "Drain" (M)
Nature: Quiet - +SpA, -15% Spd, -10% Eva

Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities: Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Sand Strength (DW, LOCKED): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.

EC: 0/6
MC: 0
DC: 0/5

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 30 (34/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Attacks:
Levelup
Mud Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire, 7)
Rain Dance

Egg
Counter
Mirror Coat
Yawn

TM
Protect
Ice Beam
Scald

Move Total: 13

7.png

Squirtle "The OG" (M)
Nature: Quiet - +SpA, -15% Spd, -10% Eva

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) (Innate)
Rain Dish (DW, LOCKED): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action. (Innate)

EC: 0/9
MC: 0
DC: 0/5

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 37 (43/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

Attacks:
Levelup
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse

Egg
Mirror Coat
Yawn
Aqua Ring

TM
Toxic
Protect
Ice Beam

Move Total: 15

And 2 RC from here: Arcanite Vs. devoninja.
 
This battle is over, finally.

I get two TC.

Bonsly gets 1 EC, 2 MC, 1 DC.
EC: 6/6 (already evolved outside)
MC: 2+1 KOC+6 RC->0 ThunderPunch, Fire Punch, and Ice Punch (Past Gen)
DC: 5/5 Rattled unlocked

Cherrim gets 2 MC, having evolved in battle.

421-sunshine.png

Sakura - Cherrim (F)
Nature: Timid (+15% Speed, -1 Attack) (+5% accuracy)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Flower Gift (Innate) This Pokemon’s flower opens up in intense sunlight, it releases a glow that is infused into its allies, increasing the Base Attack Power of their physical attacks by two (2) and reducing the Base Attack Power of opponent's special attacks by two (2).

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 100 (85*1.15) (11% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 1
DC: ...

Attacks:
Morning Sun
Tackle
Growth
Leech Seed
Helping Hand
Magical Leaf
Sunny Day
Solarbeam
Worry Seed
Petal Dance

Grasswhistle
Heal Pulse
Weather Ball

Toxic
Energy Ball
Hidden Power Ice 7
Protect

Solrock gets 3 MC. Learning Zen Headbutt (Past gen).
 
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