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Data Prize Claiming Thread (Update 5-09-13)

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http://www.smogon.com/forums/showthread.php?t=3454317&page=4

Stockpiling 4 TC.

Buying Swagger and Double Team (both BW TMs) for Tyranitar with the 3 MC + 1 KOC.

Buying Endure (Egg) for Cinccino with her 3 MC.

Buying Bide (Past-Gen TM) and Healing Wish (Level-Up) for Blissey with her 3 MC + 1 KOC.

Buying Fire Punch (Egg) for Gengar with his 3 MC and stockpiling the KOC as MC.

Bubba the Krilowatt gets 1 DC, boosting him to 4/5; buying Discharge (Level-Up), Hydro Pump (Level-Up), and Protect (BW TM) with the 3 MC + 1 KOC

Finally, buying Nidoking Dig (BW TM) and Smack Down (BW TM) with his 3 MC + 1 KOC.
 
claiming from the above match

Ragnarok the Gallade
3 MC spent to learn Destiny Bond

Daezara the Cyclohm
3 MC +1 KOC spent to learn Dragon Tail and Draco Meteor

Gage the Nidoking
3 MC spent to learn Endure

Hacketia the Porygon-Z
3 MC +2 KOC +1 RC spent to learn Endure and Reflect

Tahlzara the Electivire
3 MC +1 KOC +2 RC spent to learn Counter and Endure

Feralyn the Octillery
3 MC +1 KOC +1 RC spent to learn Surf and Seed Bomb


and 5 TC goes to me for later use
 
Just going to claim and stockpile from a couple things.

+6 BT

Also this match

I get 3 TC.

Puncha the Gurdurr, Psycha the Duosion and Splat the Lairon all get 1 EC, 2 MC, 1 KO (by virtue of having full DCs). All of their KOs go into their individual ECs.

Chompa the Fraxure is the odd one out, as his DC isn't full yet. 1 EC, 2 MC, 1 DC, 1 KO for him, with KO also going into EC.
 
Claiming

I get 2 TC, giving me 18, I can almost afford a good item, huzzah!

Dino the Rhyperior gets 3 MC and a KOC, which will go into MC, giving him 6. He'll learn Fire Fang (3), Bulldoze (1), Rock Wrecker (1), and Hammer Arm (1).
 
http://www.smogon.com/forums/showthread.php?t=3454587
Claiming 2 TC and a total failure.
TC addressed later.
Scyther goes up to 3 EC and DC, with the MC going towards teaching him Substitute.
Metapod goes up to 4 EC and 3 DC, with the MC stockpiled.

Three TC (one stored) are used to purchase a Gligar, while two AC are used on buying an Anorith.
207.png

Gligar (M) [Redwuzhere]
Nature: Adamant (+Att, -SpAtt)
Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats

HP: 100
Atk+: Rank 4
Def: Rank 4
SpA-: Rank 1
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Ability 1: Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Ability 2: Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Ability 3: Immunity (DW): (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage, however it will continue getting more severe.

Attacks: 13
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack

Counter
Night Slash
Agility

Taunt
Torment
Dig

347.png

Anorith (F) Lauren
Nature: Adamant (+Att, -SpAtt)
Type: Bug/Rock
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Stats:

HP: 90
Atk+: Rank 4
Def: Rank 2
SpA-: Rank 1
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Ability 1: Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Ability 2 (DW): Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its speed in the rain.

Attacks:
Scratch
Harden
Mud Sport
Water Gun
Protect

Rock Slide
Rapid Spin
Cross Poison

X-Scissor
Dig
Double Team
 
claiming from here so that dogfish doesn't hate me
I get 2 TC.
Gastly gets 1 EC, 2 MC, and one KOC that I'll put into EC.
That also means it can evolve, so...
93.png

Haunter [Ivan the Spherical] (Male)
Nature: Timid (-Atk, +Spe and boost of 21 in accuracy)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Levitate: This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 109 (+)
Size Class: 3
Weight Class: 1
Base Rank Total: 15

EC: 4/9
MC: 4

Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Confuse Ray
Night Shade
Sucker Punch

Disable
Perish Song
Will-o-Wisp

Shadow Ball
Sludge Bomb
Thunderbolt

Taunt
Shadow Punch

Moves: 15
btw i like
93.png
this sprite better but i get the feeling i'm supposed to use the BW ones
 
Going to claim from this slaughter.

Trainer Counters: 10+2=12 (I forgot whether I have 12 or 14 now...)

Spiral Knight (Omanyte):
EC: 2/6
MC: 2
DC: 2/5

Spending the MC on Hydro Pump and Tickle

Protea (Lileep):
EC: 2/6
MC: 2
DC: 2/5

Spending the MC on Stockpile and Wring Out from level up.
 
Yeah, stockpiling 4 more RC, I'm up to 49.

Also, my Syclant and Dragonite have free nature changes from the 120/Rank 5 thing. I'd like to change both natures from Modest to Rash (+SpA, - SpD).
 
Major win for me, beating an opponent using all Electric types while using only Water types

claiming from here

I get 2 TC and a win

Luminato get 2MC and 1DC

EC 6/6
MC 2
DC 4/5

Royal gets 2MC, 1DC and 2KOC which will go one towards his MC and one to his DC

EC 9/9
MC 3
DC 2/5
 
Oh, I missed this one.

http://www.smogon.com/forums/showthread.php?t=3450133&page=2

Darkamber gets 3 TC since this was reffed up to the point of a 4v4 doubles
Puff the Gengar and Ruckingfain the Politoed get 3 MC
Yodawg the Lombre and Leeps the Paras get 1 EC, 2 MC and 1 DC, unless they have been in battles since this one and gotten a full EC and DC from those, in which case they get 3 MC
Puff the Gengar and Leeps the Paras each get 1 KOC
Objection gets 7 RC for reffing up to a point where 6 pokemon got KO'd

Using 20 TC to buy Choice Specs, leaving me with 0.

Gengar's 3 MC go into learning Counter, a tutor move, I believe. I'm changing its nature to Hasty, since there was a stat change I never bothered to change Gengar's stats for.

Politoed's 3 MC, plus the 1 stockpiled, go into learning Substitute and Protect.

Lombre evolves. Learning Substitute.

ludicolo.png

Lombre [Yodawg] (Male)

Nature: Modest (+1 to Special Attack, -1 Attack)

Type: Water/Grass

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

(+1 to Special Attack, -1 to Attack)

EC: 9/9
MC: 0
DC: 3/5

Abilities

Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.

Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo (DW: (Innate) This Pokemon moves at its own pace and cannot be confused by any method.

Attacks
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubblebeam
Hydro Pump
Energy Ball
Fake Out
Fury Swipes
Water Sport
Mega Drain

Giga Drain
Leech Seed
Counter

Surf
Ice Beam
Toxic
Whirlpool
Substitute

I put the KO into EC and Leeps evolves too. Learning Substitute.

parasect.png

Paras [Leeps] Female
Nature: Adamant (Adds * to Attack, Subtracts * from Special Attack)

Type: Grass/Bug

Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).

Bug Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1)


Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 30
Size Class: 2
Weight Class: 2
Base Rank Total: 15

+1 to Attack, -1 to Special Attack

EC: 6/6
MC: 0
DC: 3/5

Abilities:

Dry Skin: (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. It also makes the Pokemon weak to fire, but it absorbs the damage of water attacks and recovers HP when struck instead.

Effect Spore: (Can be Disabled) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Attacks:

Scratch
Stun Spore
Poisonpowder
Leech Life
Fury Cutter
Spore
Aromatherepy
X-Scissor

Bug Bite
Leech Seed
Spore

Protect
Bullet Seed
Toxic
Substitute

Gengar's KO becomes TC. 1.
 
http://www.smogon.com/forums/showthread.php?p=3876628#post3876628

Lord Jesseus gets 3 TC
Rotom, Krilowatt and Marowak each get 3 MC
Larvitar gets 1 EC, 2 MC and 1 DC
Larvitar gets 2 KOC
Marowak gets 2 KOC

KOC as MC

Marowak has 8 MC, he will get Ice Beam, Double Edge, Focus Punch
8-2-1-3=2
Rotom has 5 MC, he will get Reflect and Light Screen
5-2-2=1

Larvitar has 4 EC so he'll just go ahead and evolve.
He also has 6 MC, and since he has more SpA and Atk for the time being I might as well capitalise on that, I'll get Earth Power and Dark Pulse
6-3-1=2
247.png

Larvitar [Alpha] (Male)
Nature: Quiet (+SpA, -Spe)

Type:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 44 (-)
Evasion: -10%
Size Class: 3
Weight Class: 5
Base Rank Total: 17

EC: 4/9
MC: 2
DC: 4/5

Abilties:
Shed Skin: (Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Shed Skin: (DW) (Innate)
This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Crunch
Stone Edge
Hyper Beam
Dark Pulse

Curse
Outrage
Stealth Rock

Taunt
Smack Down
Payback
Earth Power
 
SoS ; Toast ; Lord Jesseus (List total attacks) ; DA8828 (List total attacks) ; Steampowered ; Rickheg ; Maxim ; Terrador ; BM_Zeo ; Temp Approved

6 + 10 = 1 AC (Up to 15 UC) and 6.

~~~

Also, claiming!

Monohm has evolved since this battle.

Evolving the ugly thing, and swapping it to Modest with the free nature change it has stored. Picks up Tri Attack by Level, and I purchase Protect for 2 MC. Using my RC, 2 MC on Flamethrower, 2 MC on Surf, 3 MC on Power Gem, 3 MC on Heal Bell, and 3 MC on Magnet Rise. 13 UC, brings me down to 2.

frontnormal-mcyclohm.png

Cyclohm [Nimbus] (M)
Nature: Modest (+1 Sp.Atk, -1 Atk)
Type: Electric/Dragon
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.


Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Tackle
Growl
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Sonicboom
Hurricane
Hyper Beam
Slack Off
Weather Ball
Dragon Pulse
Double Hit
Tri Attack

Hydro Pump
Spark
Dragonbreath
Power Gem
Heal Bell
Magnet Rise

Fire Blast
Thunder
Thunder Wave
Torment
Light Screen
Dragon Tail
Protect
Flamethrower
Surf

Signal Beam

Total moves: 29

I also go to 8 TC. Using my 9 BP to purchase 5 Lum Berries and 5 Jacoba Berries.
 
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