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Data Prize Claiming Thread (Update 5-09-13)

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Above 3 Approved

5

~~~

Firstly swapping Quartz (Geodude) to Brave with the freebie. Stats become:

HP: 90
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 2
SpD: Rank 2
Spe: 17 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Mow to make some purchases!Buying a Thick Club for 6 TC and this guy for 2 TC:

104.png

Cubone [Fibula] (M)
Nature: Adamant (+Atk ; -Sp.Atk)
Type: Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
LightningRod (Innate): These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they tranfer the energy into their body, using it to increase their Special Attack by one (1) stage. This boost is maintained at the end of each round.
Battle Armor (DW) (Innate): This Pokemon’s thick armor prevents it from taking critical hits.

HP: 90
Atk: 3 (+)
Def: 3
Sp.Atk: 1 (-)
Sp.Def: 2
Speed: 35
BRT: 13
Size Class: 1
Weight Class: 1

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Bone Club
Grown
Tail Whip
Headbutt
Leer
Focus Energy
Bonemerang
Rage

Iron Head
Detect
Double Kick

Earthquake
Smack Down
Protect

Total Attacks: 14
 
such a close match, claiming

I get 2 TC and a loss

Corphish gets 1EC, 2 MC and 1 DC bringing him to:

EC 1/9
MC 2
DC 1/5

Tailow gets 1EC, 2MC, 1DC and a KOC going into his EC

EC 3/6
MC 4
DC 2/5
 
Claiming from here.

8TC > 10TC

Natu:

EC: 5/6 > 6/6
MC: 5 > 8 (1KOC)
DC: 5/5

Gasp, Natu is evolving!

178.png

Xatu(*) [X] (F)

Nature: Mild (Adds * to Special Attack, Subtracts * from Defense)

Type: Psychic/Flying

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:

Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently suffers from sleep status for only half as much time as other Pokemon.
Magic Bounce (DW): (Innate) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the opponent.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 8
DC: 5/5

Attacks:

Peck(*)
Leer(*)
Night Shade(*)
Teleport(*)
Lucky Chant(*)
Miracle Eye(*)
Me First(*)
Confuse Ray(*)

Drill Peck(*)
Roost(*)
Quick Attack(*)

Psychic(*)
Shadow Ball(*)
Reflect(*)
Giga Drain

Total: 15

Buying Heat Wave (HGSS Tutor) and Signal Beam (HGSS Tutor) for it so it then has 2MC.

Makuhita:

EC: 1/6 > 2/6
MC: 2 > 5 (1KOC)
DC: 1/5 > 2/5

Using 3 MC to buy Ice Punch (HGSS Tutor), so it goes back down to 2MC.
 
What's that? We can have 8 potential Pokemon for Gyms? Why didn't you say so!

...no seriously, why didn't you say so...

20 TC for an Exp. Share, because power leveling is to occur.

And...

204.png

Caltrops Pineco (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type: Bug
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 13 (15/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Overcoat: (DW) (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks (14):

Tackle
Protect
Selfdestruct
Bug Bite
Take Down
Rapid Spin
Bide
Natural Gift

Endure
Stealth Rock
Counter

Light Screen
Reflect
Rock Slide

Syclar.png

Phendrana Scylar (F)
Nature: Hasty (+15% Speed, +30% Accuracy, -1 Def)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 105 (91*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and one Rock-type attack per round.
Technician (DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks (15):

Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Counter
Earth Power
Superpower

Hone Claws
Taunt
Ice Beam

415_f.png

Honeybuns Combee (F)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type: Bug/Flying
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 60 (70/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/6
MC: 0
DC: 0/5

Abilities:
Honey Gather: (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Hustle (DW): (Innate) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks (3):

Sweet Scent
Gust
Bug Bite
 
8 potential Gym Pokemon? Sign me up! Using 6 TC:

341.png

Écrevisse - Corphish (F)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 30 (35/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Hyper Cutter (Innate): This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor (Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Adaptability (DW) (Innate): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

Moves:
Bubble
Harden
Vicegrip
Leer
Bubblebeam
Protect
------------
Superpower
Ancientpower
Endeavor
------------
Waterfall
Payback
Brick Break
198.png

Don - Murkrow (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Dark/Flying
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 79 (91/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Insomnia (Innate): This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently
Super Luck (Innate): This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Prankster (DW) (Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Moves:
Peck
Astonish
Pursuit
Haze
Wing Attack
Night Shade
Assurance
-------------
Brave Bird
Roost
Mirror Move
------------
Thunder Wave
Psychic
Payback
246.png

Rex - Larvitar (M)
Nature: Impish (+1 Def, -1 SpA)

Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 41
Size Class: 1
Weight Class: 4
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Guts (Innate): This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW) (Innate): This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Moves:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
--------------
Outrage
Assurance
Curse
--------------
Bulldoze
Brick Break
Torment

TC: 6 -> 0
 
I claim 4 RC from my first match as a ref.
1 RC is going to Gulpin's EC, bringing him to 6/6 EC and evolving him to Swalot.
317.png

Swalot(*) Smudge (M)

Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 48 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Abilities:

Liquid Ooze: (Innate) This Pokemon’s body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Gluttony (DW): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Attacks: (16)

Pound (*)
Yawn (*)
Poison Gas (*)
Sludge (*)
Amnesia (*)
Encore (*)
Toxic
Gastro Acid
Sludge Bomb

Counter

Destiny Bond (*)
Mud-Slap (*)
Pain Split (*)

Ice Beam (*)
Shadow Ball (*)
Double Team (*)
Protect
Dream Eater
Solarbeam

2 will go into Joltik's EC, and 1 will go into Joltik's DC.
This brings her to 5/6 EC and 4/5 DC.

It also resets my RC to zero. (They were fun while they lasted)

Thanks!


EDIT: Also claiming from here.
I get 2 TC.

Odin, my Nidoran Male, gets 1 EC, 2 MC, 1 DC, and 1 KOC, which I will place into his MC.
With his 1 leftover MC, this makes a total of 4.
He will grab Venoshock and Thief, both via BW TM.
This resets his MC to zero.

Cleo, my Shinx, gets 1 EC, 2 MC, 1 DC, and 1 KOC, which I will place into her MC.
She will grab Thunder Wave (BW TM) and Discharge (Level-up).
This resets her MC to zero.

Thanks!
 
Woot, another tie: http://www.smogon.com/forums/showthread.php?p=3887277&posted=1#post3887277


Temp: 2 TC
Golbat: 1 EC, 2 MC, 1 DC, 1 KOC

Golbat puts its KOC into MC and buys Heat Wave (4th Gen Tutor)

042.gif

Golbat- Pazuzu (M)
Nature: Hasty (Spe increased by 15%; Def decreased by 1; Accuracy modifier) [Acc= +19%]
Type: Poison/Flying
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator (DW): (Innate) Through a combination of speed and cunning this Pokemon easily gets around Light Screen, Reflect, and Safeguard with all of its attacks.

Stats:

Hp: 100
Atk: 3
Def(-): 2
SpA: 3
SpD: 3
Spe: 104 (90*1.15= 103.5)
SC: 3
WC: 4
BRT: 18

EC: 6/9
MC: 0
DC: 3/5

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter

Brave Bird
Giga Drain
Hypnosis

Heat Wave

Sludge Bomb
Acrobatics
U-Turn
Taunt

Total Moves: 15

When my reffing of FB and Engineer is done, then the RC claim deluge shall come.
 
http://www.smogon.com/forums/showthread.php?t=3455545
+6 RC, bringing my count to 6 RC and 166 BT
149.png

DRAGONITE (42 BT)
Gen V TMs
Toxic
Substitute
Focus Blast
Brick Break
Dragon Tail
Double Team
Fly
Dive
Dragon Claw

Past Gen TMs
Bide
Shock Wave
Focus Punch
Endure

Tutors
Tailwind
Superpower
Ominous Wind
Heat Wave

635.png

SAZANDORA (30 BT)
Level-Up
Dragon Rush

Gen V TMs

Roar
Earthquake
Double Team
Reflect
Torment
Payback
Giga Impact
Stone Edge
Bulldoze
U-Turn
Substitute
Dragon Tail
Flash Cannon

Eggs:

Fire Fang

This leaves me with 100 BT.
 
I've never liked these things. But if I want a Cyclohm, I'm gonna need a Monohm first.

Monohm.png

Monohm (Dust) F
Nature: Modest (Adds 1 to Special Attack; Subtracts 1 from Attack)

Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom

Hydro Pump
Magnet Rise
Mud Slap

Flamethrower
Thunderbolt
Double Team
This leaves me with 14 TC.
 
Claiming from this battle that involved a very dumb misplay on my part. :c

Each trainer gets 2 TC.
Each Pokemon gets 1 EC, 2 MC, 1 DC.
Tourmali, SWAG, and Gatorstrike get 1 KOC.

So my TC goes from 6 -> 9 (or from 1 -> 3 if you count my yet-to-be-taken TLR Challenge)

iaza12878734341600.png
Tourmali the Rebble claims 1 EC, 3 MC, and 1 DC.
Gonna' spend that MC on Ancient Power (Level Up), and Substitute (TM). GUESS WHAT, IT ALSO EVOLVES! :D

Bolderdash(*)
iaza13856678932300.png
Tourmali(U)

Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities: Levitate, Technician
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW LOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats
HP: 90
Atk: Rank 1 ( - )
Def: Rank 2
SpA: Rank 5 ( + )
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 4/5

Attacks
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Earth Power
Metal Sound

Flamethrower
Hidden Power Fighting 6
Shadow Ball
~~~~~~~
Heat Wave
Sandstorm
Double Team
Toxic
Ancient Power
Substitute

Total Attacks: 19

447.png

EC: 1/6
MC: 2
DC: 1/5

559.png

EC: 1/6
MC: 3
DC: 1/5

That is all. :3
 
I'm a big idiot...

2 TC.
---
472.png

Gliscor(*) [Capers] (M)
EC: 6/6
MC: 3 (+3 MC) > 0
DC: 5/5
-Learns Defog (Past-Gen Move)
---
That's that battle...

Now there's a better battle


Another 2 TC, apparently...
---
445.png

Garchomp [Choragon] (M)
EC: 9/9
MC: 3 (+3 MC) > 0
DC: 5/5
-Learns Endure (Past-Gen Move)
---
516.png

Simipour [Blind] (M)
EC: 6/6
MC: 3 (+3 MC) > 0
DC: 5/5
-Learns Recycle (BW Level-Up from Panpour) & Rock Slide (BW TM)
---
604.png

Eelektross [Sheeldon] (M)
EC: 9/9
MC: 7 (+3 MC, +3 KO Counters) > 1
DC: N/A
-Learns Dragon Claw, Flamethrower, & Rock Slide (All BW TM)
---
477.png

Dusknoir [Caius] (M)
EC: 9/9
MC: 4 (+3 MC, +1 KO Counter) > 0
DC: N/A
-Learns Embargo & Rock Slide (Both BW TM)
---
That's all.
 
Claiming 2 RT (I can't believe it's only 2 for all that) that I will transform into MC before your very eyes for Vanity the SHARPEDO to learn Double Team (BW TM).

Claiming 4 RT as MC for Vanity the SHARPEDO to learn Roar and Scald, both BW TMs.
 
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