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Data Prize Claiming Thread (Update 5-09-13)

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Atheno is APPROVED, pretty sure he's doing the rest. Sorry I haven't been helping out much, school has been a real bitch x_x

6

EDIT: Also getting 2 RC from here
 
Ragnarokalex, MB and shinyskarmory are approved.

Gerard, your second link isn't working, so only the stuff from the first link (TC, Kirlira, Dragonair) are approved. Also, DC after the first 5 are not worth anything. Don't bother keeping track.

Flamestrike, you get 3 RC for that, but approved.

Orcinus Duo: Whirlpool is 3 MC, so you don't have enough MC on Nommy for those moves. Other than that you're fine, but for now not approved.

1 AC & 2
 
Neither of you are approved.

jayjinde, your link isn't working, and penguin, you need to post your new Pupitar.
 
Link
Sorry, wrong link, here it is
+2RC

I think I'll spend them on a new Mienfoo

F6WDu3CqNqSN+6IbJEU5zeIvD8fojm6jZttt9UU9D8AgoMOoCaH573WHMbc1cD6nSgBy416YEfI3IZEACZAACZAACZAACZAACZAACZAACZAACZAACZAACZAACZAACZAACZAACZAACZAACZAACZBAGwn8C+WQq9MuLDzXAAAAAElFTkSuQmCC

Mienfoo (Sensei) (M)
Nature: Hasty (+Spe, +13 Acc, -Def)
Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Regenerator: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Reckless (DW): (Locked) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 75 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 14

EC: 0
MC: 0
DC: 0

Attacks:
Pound
Meditate
Detect
Fake Out
Doubleslap
Swift
Calm Mind

Endure
Me First
Feint

Acrobatics
Stone Edge
Hidden Power(Ice, 7)
 
So I have prizes to claim from this Triples Match.

Golett received 1 EC and 2 MC, And I'm going to pull the 1 UT I have left in my pool and apply it to Golett's EC counter, boosting him up to 6 and evovling to Golurk. I'll use the 2 MC to purchase Giga Impact.

Claydol got 3 MC and 3 KOC from its explosive performance, which I'll use to purchase Skill Swap (BW TM), Protect (BW TM), Hyper Beam (Level-up), and Cosmic Power (Level-up)

Finally, Fidgit gets 3 MC, which I'll use on Earthquake (BW TM) and Me First (Level-up Breezi).

I'll stockpile the trainer counters, bringing my total to 13.

Golurk info:


623.png

Golurk [VoltronForce] (U)
Nature: Quiet (+1 SpA; Divides Base Speed by 1.15, -10 Evasion.)

Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Iron Fist: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, however an item is necessary to pull it off.
No Guard (DW): (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. Therefore it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when a OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard, they will have their normal accuracy.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 47 (55/1.15v) (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5 (Unlocked)

Attacks:
Pound
Astonish
Defense Curl
Mud Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Dynamicpunch
Curse
Earthquake
Focus Punch

Ice Beam
Telekinesis
Shadow Ball
Giga Impact
Rock Slide
Grass Knot
Substitute

Total: 20
 
Claiming from this tied battle

I get 2 TC

And Vulpix gains 2 MC and 1 DC, unlocking Drought.

She also gets...1 MC...

BAMF EVOLVES SWEET BABY JESUS (she also gets Nasty Plot [Free], and Endure (3))
38.png

Ninetales (*) Kyuu (Female)
Nature: Modest (Special Attack increased by * ; Attack decreased by *)
Type:
Fire
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flash Fire (Type: Innate)
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Drought (Type: Innate, DW Unlocked)
When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Drought)

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 100
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC : 6/6
MC : 1

DC : 5/5

Attacks (19 Total):
Ember (*)
Tail Whip(*)
Roar(*)
Quick Attack(*)
Fire Spin(*)
Will-o-Wisp(*)
Confuse Ray(*)
Imprison(*)
Flame Burst(*)
Flamethrower(*)
Safeguard(*)
Nasty Plot

Extrasensory(*)
Energy Ball(*)
Disable(*)
Magic Coat
Endure

Substitute(*)
Toxic(*)
Fire Blast(*)
Reflect

The 2TC I got will be used to buy this fella 'ere. He also gets Final Gambit (1), ThunderPunch (3), Ice Punch (3), Magic Coat (3) and Double Team (2), with the 12 RC I have, bringing me down to 0.

447.png

Riolu Jade (Female)
Nature: Brave (Attack increased by * ; Speed decreased by 1.15x, -10 Evasion)
Type:
Fighting
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast (Type: Innate)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus (Type: Innate)
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Prankster (Type: Innate, DW Locked)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 2
Spe: 52 (60 / 1.15)
-10 Evade
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC : 0/6
MC : 0

DC : 0/5

Attacks (19 Total):
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Final Gambit

Agility
Hi Jump Kick
Crunch
ThunderPunch
Ice Punch
Magic Coat

Earthquake
Poison Jab
Substitute
Double Team
 
Ok, time for a bit of a claim.

+6 RC from this triples match.

+10 RC for FINALLY finishing reffing the Theatre match (yes it is only 3v3 singles but see this post for the approval of higher rewards).

Also time to claim from my successful Central Processing raid!

I get 17 TC for the raid achievement and the raid rewards, plus 4 KO counters to share between my Dragonite and Camerupt.

Camerupt gets 2 MC and 1 DC. Additionally I will give him all 4 KO's because lets be honest, Dragonite doesn't need more moves. One KO goes into DC to unlock Anger Point while the now total 5 MC go on Fire Blast and Overheat (2 each) with 1 stockpiled.

Dragonite will add these 3 MC to her stored 3 to get Hydro Pump (Gen 2 NYPC event for Dratini) and Outrage (Gen 4 tutor).

I'll also spend 2 TC on some Grepa Berries.

My Conkeldurr learns Earthquake for 2 RC and finally my Omastar learns Earth Power (3 RC). Lets see if we can't deal with Heatran next.
 
Claiming from the first ever successful Central Processing Raid!

1X
jglkyq.png
Badge of Valor

1X Glyph of Meteor Mash: Raises the accuracy of Meteor Mash by a flat +15%, its secondary effect chance by 20%, and causes the Attack boosts obtained by Meteor Mash to last at the end of each round.
1 Evolution Counter
2 Move Counters
1 Dream Counter
2 Trainer Counters

3 Valor Counters
4 KO Counters - to be used on any of the Pokémon brought for the raid
I get 17 TC (Including Raid achievement)
using 6 to purchase 5 enigma berries taking my total to 18

My Full EC/DC Arcanine (Firion) and Lucario (Sir Auron) get 3MC.

Firion gets 2 KOC
Sir Auron gets 2 KOC

Firion uses his MC to learn Body Slam (Egg) and saves the other two
Sir Auron uses his MC to learn Magnet Rise (Egg) and Substitute (BW TM)
 
Claiming from this very battle. Also 26 BT from here.

I'll save the 2 TC and convert the 3 KO counters in TC as well.

As for the 3 MC per Pokémon...

Gengar gets Payback (Level Up, 1 MC) and Frustration (BW TM, 2 MC)

Kitsunoh gets Revenge (Level Up, 1 MC), Hex (Level Up, 1 MC), and Metal Claw (Level Up, 1 MC). Also, I'm spending 7 BT to change its nature from Adamant to Jolly.

Revenankh gets Curse (Egg move, 3 MC).

That's all folks!
 
Here is the Pupitar
247.png

Pupitar (*) Dust Devil (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Rock / Ground
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): (Innate, Locked) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:

Pupitar
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 44 (51 / 1.15)
Size Class: 3
Weight Class: 5
Base Rank Total: 17

EC: 4/9
MC: 2
DC: 4/5

Attacks:

Bite (*)
Leer (*)
Sandstorm (*)
Screech (*)
Chip Away (*)
Rock Slide (*)
Scary Face (*)
Thrash (*)
Earthquake
Stone Edge
Crunch

Dragon Dance (*)
Pursuit (*)
Stealth Rock (*)

Brick Break (*)
Dig (*)
Protect (*)
Toxic
Return

Also, here is my Gabite from earlier, since I don't seem to recall anyone asking for it.
444.png

Gabite (*) Bruce (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Dragon / Ground
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW): (Innate, Locked) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 82
Size Class: 3
Weight Class: 4
Base Rank Total: 16



EC: 4/9
MC: 2
DC: 4/5

Attacks:

Tackle (*)
Sand-Attack (*)
Dragon Rage (*)
Sandstorm (*)
Take Down (*)
Sand Tomb (*)
Slash (*)
Dragon Claw

Outrage (*)
Iron Head (*)
Body Slam (*)

Earthquake (*)
Stone Edge (*)
Flamethrower (*)
Toxic
Dig
Hone Claws
 
Gerard ; Deck Knight (Next time... just you wait!) ; Deadfox081 (Congrats!) ; Arcanite (Congrats!) ; Zarator ; Penguin344 Approved

Box: The match was cancelled, so it is treated as if both players Forfeited (Unless someone else can correct me). I'm gonna have to label that as Not Approved for now, it may be overturned though.

8 + 7 + 17 UC = 18 UC & 5

~~~

I suppose I can claim now.

+4 UC (Brings me to 22 UC)

How Anticlimactic.

I gain 2 TC, going to 17 TC.

Rawk gains 4 MC. He gains DragonBreath, Endeavor, Dragon Claw and Thrash.

Trouser snakes picks up 1 DC (Unlocking Sniper) and 4 MC. Picking up Protect and Double Team.

Timothy picks up 1 DC (Up to 2/5) and 2 MC, picking up Protect.
 
Claiming 6 RC from this battle which I subreffed.

Gonna bank em for now.

EDIT: Actually, I'm going to purchase Thunder(Level Up) for my Elekid:

Spr_5b_239.png

Elekid(*) Big Boy (M)
Nature: Hasty (+Spe, +30% Acc, -Def)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW): (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Stats:

HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 110 (+)
Rank Total: 15
Size: Class 1
Weight: Class 2

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Quick Attack (*)
Leer (*)
Thunderpunch (*)
Thundershock(*)
Low Kick (*)
Swift (*)
Shock Wave (*)
Light Screen (*)
Thunder

Cross Chop (*)
Fire Punch (*)
Ice Punch (*)

Psychic (*)
Volt Switch (*)
Charge Beam (*)

Moves Known: 14
 
jayjinde: Approved when you update the RC - You reffed enough for 6 RC (2 v 3 Triples) and need to update that dan gets 0 RC (He didn't ref up to a stage of 2 KOs).

6
 
With my 5 remaining RC, I would like to purchase a Rebble and teach it Giga Drain

Gempre1.png

Rebble (Rock N Roll) (Genderless)
Nature: Modest (+SpA, -Atk)
Type: Rock
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate)
This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 90
Base Rank Total: 14
Weight: Class 2
Size: Class 2

EC: 0/9
MC: 0
DC: 0/5

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Ancientpower
Earth Power

Flamethrower
Shadow Ball
Hidden Power (Fighting, 6)
Giga Drain
 
Box: The match was cancelled, so it is treated as if both players Forfeited (Unless someone else can correct me). I'm gonna have to label that as Not Approved for now, it may be overturned though.

I'm not an approver, but I thought that if a battle lasted for at least 2 complete rounds, then all those who didn't get DQ'd got prizes of some sort. That's certainly what happened in all three battles I've been in that have ended with a ref DQ and no subref coming in and I was approved when claiming prizes from those battles in all three cases.
 
Claiming from this battle:
2 TC
1 EC, 2MC, 1 DC, and a KOC for Elekid
1 EC, 2MC, 1 DC, and a KOC for Larvesta

I'll save the TC
I'll use the KO Counter for Elekid's MC, and I'll spend two on Wild Charge (TM) and save one
I'll use the KO Counter for Larvesta's MC, and I'll spend them on Bug Buzz, Flare Blitz, and Flame Charge (All Level Up)

Spr_5b_239.png

Elekid(*) Big Boy (M)
Nature: Hasty (+Spe, +30% Acc, -Def)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

Vital Spirit (DW): (Locked) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Stats:

HP: 90
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 3
SpD: Rank 2
Spe: 110 (+)
Rank Total: 15
Size: Class 1
Weight: Class 2

EC: 1/9
MC: 1
DC: 1/5

Attacks:
Quick Attack (*)
Leer (*)
Thunderpunch (*)
Thundershock(*)
Low Kick (*)
Swift (*)
Shock Wave (*)
Light Screen (*)
Thunder

Cross Chop (*)
Fire Punch (*)
Ice Punch (*)

Psychic (*)
Volt Switch (*)
Charge Beam (*)
Wild Charge
Moves Known: 16
Spr_5b_636.png

Larvesta (*) Vestal (F)
Nature: Hasty(+Spe, +11% Acc, -Def)
Type: Bug/Fire
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW): (Locked) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)


Stats:

HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
Rank Total: 13
Size: Class 2
Weight: Class 3

EC: 1/6
MC: 0
DC: 1/5
Attacks:
Ember (*)
String Shot (*)
Leech Life (*)
Take Down (*)
Flame Charge
Bug Buzz
Flare Blitz

Zen Headbutt (*)
Morning Sun (*)
Magnet Rise (*)

Sunny Day (*)
Solarbeam (*)
Wild Charge (*)

Moves Known: 13
 
http://www.smogon.com/forums/showthread.php?t=3457326

I get 2 TC, which I am pocketing.

Ant Arctica, my Syclar, gets 2 MC, 1 EC, and 1 DC. I'm spending the MC on Acrobatics.

Syclar.png

Syclar [Ant Arctica] (Female)
Nature: Mild (+1 Special Attack, -1 Defense)

Type: Ice/Bug
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
About Ant Artica: While looking for an ice-type Pokemon in the depths of Snowpoint Temple, Spenstar found a young Syclar stumbling weakly, badly injured from a previous battle. He nursed the Syclar back to health, and in return, the Syclar accepted his offer to join his team. He named her Ant Arctica (usually addressed as simply "Arctica" though) and a partnership was formed. Ant Artica was often bullied by the stronger members of her swarm, and as a result, she is very mild-mannered and shy around trainers and Pokemon besides Spenstar. This somewhat changed when the rest of Spenstar's team warmed up to Ant Artica and made her feel at home; now she opens up to them but is still shy around other Pokemon. She feels blessed to finally have a loving family. Ant Artica is commonly seen outside her Pokeball, on Spenstar's shoulder or head.

Stats:
Syclar
HP: 90
Atk: Rank 3
Def: Rank 1 (-1)
SpA: Rank 4 (+1)
SpD: Rank 2
Spe: 91

EC: 1/6
MC: 0
DC: 1

Abilities:
Compoundeyes: (Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Mountaineer: (Innate) This Pokemon is used to scaling and avoiding rocks. It can avoid damage from Stealth Rock when it switches in, and all Rock-type attacks the round it switches in. In subsequent rounds Mountaineer will not evade Rock-type attacks.
Technician (Locked DW): (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for mutli-hit attacks is increased by two (2).

Attacks:
Leer
Leech Life
Scratch
Focus Energy
Ice Shard
Slash
Icy Wind
Bug Bite
Icicle Spear

Earth Power
Tail Glow
Signal Beam

Ice Beam
Swords Dance
X-Scissor
Acrobatics

Puff, my monohm, gets 1 EC, one DC, and 2 MCs that I will be holding onto for now.

iaza11529655432100.gif

Monohm [Puff] (Female, Shiny) (Shiny Sprite made by Spenstar : D)
Nature: Modest
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
About Puff: When Spenstar first saw Puff, she was an abandoned pink egg in the Pokemon day-care. Spenstar offered to buy the egg for two Trainer Counters, an offer which the day-care man accepted. While traveling the world with Rabbi, Spenstar also took care of the egg, giving it love and affection that a Pokemon egg should get. When the egg hatched, the Pokemon inside was revealed to be a pink female Monohm, which Spenstar named Puff. Since then, Spenstar has considered Puff to be like his own child, and has been the best father figure he can be for her, and she loves him with all her heart as a result. The other Pokemon on the team welcomed Puff and think of her as their little sister.

Puff is the first Shiny Monohm ever discovered, which gives her a sense of individuality no other Monohm can boast. This allows Puff to stand out despite the Cyclohm line being by far the most popular among trainers.

Stats:
HP: 90
Atk: Rank 1(-1)
Def: Rank 3
SpA: Rank 4(+1)
SpD: Rank 2
Spe: 60

EC: 2/9
MC: 0
DC: 5/5 DW UNLOCKED!

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Twister
Spark
Sonicboom
Slack Off
Hurricane
Dragon Pulse

Heal Bell
Hydro Pump
DragonBreath

Flamethrower
Thunderbolt
Volt Switch
Fire Blast
Thunder
Hidden Power (Grass, 7)
Protect
 
claiming from here

Sone gets 3 MC, which I will be spending on Rock Slide and Earthquake

iaza14669382233300.gif

EC:9/9
MC:0
DC:X/X

Ivaldii gets 1 MC, and 3(1 KOC) MC which I will be stockpiling.

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EC:6/6
MC:5
DC:5/5

Vayn gets 5 MC(3 KOC) which I will spend on Psychic, Solarbeam, and Sunny Day

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EC:9/9
MC:0
DC:5/5
 
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