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Data Prize Claiming Thread (Update 5-09-13)

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http://www.smogon.com/forums/group.php?do=discuss&discussionid=6030&pp=10&page=2

Claiming 2 CC from defeating the Raid (not claiming the 15 CC achievement here; I figure that's zarator's domain). Stockpiling.

Nidoking gets 3 MC, with which he purchases Fissure (Past-Gen TM).

Charizard gets 3+4 MC, with which he purchases Tailwind (Tutor), Double Team (BW TM), and Focus Blast (BW TM). In addition, I purchased Dragon Pulse as a BW TM when I already owned it, so I'm cashing back 2 MC for Bulldoze.

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http://www.smogon.com/forums/showthread.php?t=3449627&page=9 +16 UC.

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http://www.smogon.com/forums/showthread.php?t=3457458 +4 UC.

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http://www.smogon.com/forums/showthread.php?t=3453577&page=8 +10 UC

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http://www.smogon.com/forums/showthread.php?t=3458645 Stockpiling the CC, and 1/3/1 for Horsea, who gets Brine (LU), Hydro Pump (LU), and Dragon Pulse (LU).
 
Seeing as I've got some spare CC, I'll go ahead and get a Pokemon I've wanted to buy for some time now. Drops me to 3 CC.

Spr_5b_123_m.png


Scyther [Lloyd] (M)
Nature: Jolly (+15% Speed, +30% Accuracy, -1 SpA)

Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Steadfast (DW): (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 0/6
MC: 0
DC: 0/5

Moves:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter

Counter
Night Slash
Reversal

Brick Break
Aerial Ace
U-Turn

Total Moves: 16
 
Glacier won a match? how bizarre!
i get 2cc, my total is 29 (MUHAHAHA MOAR MOAR)

Truffles the best Mamoswine in the world gets 3MC and a KOC (so 4MC)
getting the BW TM moves Bulldoze and Rock Tomb

Ninja The Machamp gets 1 DC, 2 MC, and 2 KOC
his DC total is 3, and the 2KOC go to mc (4MC)
he gets the BW Tm moves Poison Jab and Protect

Poor fernando my simisear :( he needed the training and KOC oh well, 3MC aint bad
learns the lvl up move Fire Blast and BW Tm Protect
 
Using UC on Bronzong: skill swap, light screen, reflect, double team, trick room, gravity (14 UC)
Metagross: doubleteam+reflect+Light screen+rock slide (8 UC)
Buying a Light Clay with my 2 CC and 4 UC. I am spending 26 UC total.
 
:/

Yup, 2 CC for me.
---
464.png

Rhyperior [Granmarg] (M)
EC: 9/9
MC: 4 (+3 MC, +1 KO Counter) > 0
DC: 5/5
-Learns Dragon Tail & Substitute (Both BW TM)
---
126.png

Magmar [Thestalos] (M)
EC: 5/9 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 4/5 (+1 DC)
-Learns Protect (BW TM)
---
35.png

Cleffairy [Kuraz] (M)
EC: 6/9 (+1 EC)
MC: 2 (+2 MC) > 0
DC: 5/5
-Learns Gravity & Meteor Mash (Both BW Level-Up)
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That's all.
 
+58 UC from TLR reffing, I will stockpile all of these.

Also claiming from the Battle Hall. I get 14 CC and I'll add two from my pile to pick up a Magnet and a Light Clay for 16 total CC.

Pheromone the Chikorita gets 14 KOC. 8 go into her EC as she evolves into a Bayleaf. 5 will be used as MC to learn Solarbeam (LU), Aromatherapy (LU) and Refresh (Egg) while the last plonks into her DC.

153.png

Bayleaf [Pheromone] (F)
Nature: Modest (+1 Spa, -1 Att)

Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
Bayleef
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 8/9
MC: 0
DC: 1/5

Abilities:

Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Leaf Guard: [DW LOCKED] (Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Attacks:
Tackle
Growl
Razor Leaf
PoisonPowder
Synthesis
Reflect
Magical Leaf
Natural Gift
Solarbeam
Aromatherapy

Energy Ball
Light Screen
Sunny Day

Heal Pulse
Leech Seed
Ancientpower
Refresh

Move Total: 14

EDIT: also +12 UC from here
 
Alright, going to claim from some long overdue things.

http://www.smogon.com/forums/showthread.php?t=3449162&page=22
+2 TC, +2 BP to 55 TC, 60 BP.
Muk will pick up Flamethrower and Thunder (BW TMs).

==

(Gym QL) Athenodoros v Darkamber8828 (3v3) (Doubles)
+7 RC
(Legend) Terrador and Metal Bagon (Timeless Tower)
+51 BT
(Raid) zarator and Objection (Wildfire Plateau NML)
+36 BT
(Castle) iiMKUltra's Castle Challenge 2 (Singles)
+9 BT
(Castle) TheWolfe's Castle Challenge 1 (Singles)
+7 BT

(7) + (51+36+9+7) = 7 RC and 103 BT, bringing my totals to 7 RC and 160 BT. Stockpiling them for later.

==

http://www.smogon.com/forums/showpost.php?p=3991064&postcount=184

Claiming the following items:

Bag_Metal_Coat_Sprite.png

1x Metal Coat
Bag_Water_Gem_Sprite.png

1x Water Gem
Bag_Great_Ball_Sprite.png

1x Great Ball
Bag_Aspear_Berry_Sprite.png

5x Aspear Berries
Bag_Macho_Brace_Sprite.png

1x Macho Brace
Bag_Enigma_Berry_Sprite.png

1x Enigma Berry
Bag_Sapphire_Sprite.png

1x Ice Sapphire
Bag_Life_Orb_Sprite.png

1x Life Orb
Bag_Focus_Sash_Sprite.png

1x Focus Sash

Keeping the 12 TC for now, bringing me to 67 TC and 60 BP.

Acknowledging the loss of:
1 Super Potion
4 Sport Balls
3 Timer Balls
2 Heal Balls

573.png
10 MC (9 [MC] + 1 [KO])
Charm (Level)
Sleep Talk (Egg)
Toxic (BW TM)
Rest (BW TM)
Grass Knot (BW TM)
Spr_5b_185_m.png
9 MC (6 [MC] + 3 [KO]) + 3 DC (3 [DC])
2 DC [Pre-Existing] + 3 DC [New DC] = 5 DC, unlocking Rattled.

Fire Punch (Tutor)
Taunt (BW TM)
Earthquake (BW TM)
Rock Polish (BW TM)
Spr_5b_377.png
8 MC (8 [MC]) + 4 DC (4 [DC])
0 DC [Pre-Existing] + 4 DC [New DC] = 4 DC.

Counter (Tutor)
Fire Punch (Tutor)
Brick Break (BW TM))
350.png
12 MC (12 [MC])
Aqua Tail (Level)
Attract (Level)
Confuse Ray (Egg)
Hypnosis (Egg)
Double Team (BW TM)
Bulldoze (BW TM)
Spr_5b_305.png
2 EC (2 [EC]) + 5 MC (4 [MC] + 1 [KO]) + 2 DC (2 [DC])
5 EC [Pre-Existing] + 2 [New EC] = 7 EC.
1 DC [Pre-Existing] + 2 [New DC] = 3 DC.

Superpower (Egg)
Protect (BW TM)

EDIT: Swapped out Rock Smash for Protect since I already have Rock Smash

frontnormal-mrevenankh.png
4 MC (3 [MC] + 1 [KO])
Brick Break (BW TM)
Low Sweep (BW TM)

Now, claiming a Vanilluxe, Jynx, and Regice, each with minimum counters.

584.png

Vanilluxe (Reika) (F)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Weak Armor (LOCKED): (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats: 71 / 95 / 85 / 110 / 95 / 79

HP: 100
Atk-: ** (2)
Def: *** (3)
SpA+: ***** (5)
SpD: ***
Spe: 79

Size Class: 3
Weight Class: 4
Base Rank Total: 19

Evolution Counter: 9 / 9
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Weather Ball
Icicle Spear
Harden
Astonish
Uproar
Icy Wind
Mist
Avalanche
Taunt

Ice Shard (#)
Imprison (#)
Water Pulse (#)

Light Screen (#)
Double Team (#)
Frost Breath (#)

Move Count: 15
124.png

Jynx (Geisha) (F)
Nature: Timid (+15% Spe, +14% [13.908%] Acc, Attack decreased by *)

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being effected by Attract or Cute Charm.
Forewarn: (Innate) This Pokemon has the ability to sense the opponents super-effective, OHKO, and explosive attacks, and has a percentage (%) chance to evade equal to one (1) plus (+) double (x2) the move's base attack power. This percentage chance (%) is applied to the attacking move's base accuracy.
Dry Skin (LOCKED): (Innate) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing 2 damage/action to this Pokemon in sunlight and recovering 2 HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by 2. The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Stats: 65 / 50 / 35 / 115 / 95 / 95

HP: 100
Atk-: * (1)
Def: ** (2)
SpA: **** (4)
SpD: *** (3)
Spe+: 110 (95 * 1.15)

Size Class: 3
Weight Class: 3
Base Rank Total: 17

Evolution Counter: 6 / 6
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Pound
Lick
Sweet Kiss
Lovely Kiss
Powder Snow
DoubleSlap
Ice Punch
Confusion
Sing
Heart Stamp
Mean Look

Fake Out (#)
Wake-Up Slap (#)
Wish (#)

Ice Beam (#)
Reflect (#)
Focus Blast (#)

Move Count: 17
378.png

Regice (Everest) (U)
Nature: Relaxed (Defense increased by *, -15% Spe, -10% Evasion)

Type: Ice
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Clear Body:
(Innate) This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Ice Body (LOCKED): (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.

Stats: 80 / 50 / 100 / 100 / 200 / 50

HP: 100
Atk: ** (2)
Def+: ***** (5)
SpA: **** (4)
SpD: ******** (8)
Spe-: 43 (50 / 1.15)

Size Class: 3
Weight Class: 5
Base Rank Total: 23

Evolution Counter: Not Applicable.
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Explosion
Stomp
Icy Wind
Curse
Superpower
Charge Beam
Ice Beam
Hammer Arm

Thunderbolt (#)
Focus Blast (#)
Thunder Wave (#)

Move Count: 11

With 60 BP, I will buy the following items:

Bag_Exp._Share_Sprite.png

1x Exp Share (20)
Bag_Razor_Claw_Sprite.png

1x Razor Claw (20)
Bag_Light_Ball_Sprite.png

1x Light Ball (8)
479ODW.png

1x Rotom Wash Washer (7)

This leaves me with (60 - 55) = 5 BP.

Then, with 27 TC, I will be buying a Phanpy, Numel, Remoraid, Sigilyph, Pichu, Colosshale, Scratchet, and Rotom.

231.png

Phanpy (Zousan) (M)
Nature: Careful (Special Defense increased by *, Special Attack decreased by *)

Type:
Ground
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Sand Veil (LOCKED): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Stats:
90 / 60 / 60 / 40 / 40 / 40

HP: 100
Atk: ** (2)
Def: ** (2)
SpA-: * (1)
SpD+: *** (3)
Spe: 40

Size Class: 1
Weight Class: 3
Base Rank Total: 13

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Odor Sleuth
Tackle
Growl
Defense Curl
Flail
Take Down
Rollout
Natural Gift
Slam

Counter (#)
Endeavor (#)
Ice Shard (#)

Toxic (#)
Protect (#)
Rock Slide (#)

Move Count: 15
322.png

Numel (Fuji) (M)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type:
Fire / Ground
Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (LOCKED): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
60 / 60 / 40 / 65 / 45 / 35

HP: 90
Atk: ** (2)
Def: ** (2)
SpA+: **** (4)
SpD: ** (2)
Spe-: 30 (35 / 1.15)

Size Class: 1
Weight Class: 2
Base Rank Total: 13

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Amnesia

AncientPower (#)
Endure (#)
Yawn (#)

Protect (#)
Fire Blast (#)
Will-o-Wisp (#)

Move Count: 14
223.png

Remoraid (Tako) (F)
Nature: Quiet (Special Attack increased by *, -15% Speed, -10% Evasion)

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Hustle: (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (LOCKED): (Innate) This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats: 35 / 65 / 35 / 65 / 35 / 65

HP: 90
Atk: *** (3)
Def: ** (2)
SpA+: **** (4)
SpD: ** (2)
Spe-: 56 (65 / 1.15)

Size Class: 1
Weight Class: 2
Base Rank Total: 15

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy

Acid Spray (#)
Mud Shot (#)
Water Spout (#)

Flamethrower (#)
Scald (#)
Thunder Wave (#)

Total Moves: 12
561.png

Sigilyph* (Shinto) (F)
Nature: Timid (+15% Spe, +14% [14.418%] Acc, Attack decreased by *)

Type: Psychic / Flying
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Wonder Skin: (Innate) The Pokemon's skin has an agent that heaviliy resists attempts to change its composition. It changes the accuracy of all non-damaging attacks to 50% before applying any other modifiers.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Tinted Lens (LOCKED): (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Stats: 72 / 58 / 80 / 103 / 80 / 97

HP: 100
Atk-: * (1)
Def: *** (3)
SpA: **** (4)
SpD: *** (3)
Spe+: 112 (97 * 1.15)

Size Class: 3
Weight Class: 2
Base Rank Total: 19

Evolution Counter: Not Applicable.
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Gust
Miracle Eye
Hypnosis
Psywave
Tailwind
Whirlwind
Psybeam
Air Cutter
Light Screen

AncientPower (#)
Roost (#)
Stored Power (#)

Calm Mind (#)
Ice Beam (#)
Charge Beam (#)

Move Count: 15
172.png

Pichu (Pika) (M)
Nature: Rash (Special Attack increased by *, Special Defense decreased by *)

Type: Electric
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Stats: 20 / 40 / 15 / 35 / 35 / 60

HP: 80
Atk: ** (2)
Def: * (1)
SpA+: *** (3)
SpD-: * (1)
Spe: 60

Size Class: 1
Weight Class: 1
Base Rank Total: 10

Evolution Counter: 0 / 9
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
ThunderShock
Charm
Tail Whip
Thunder Wave
Sweet Kiss
Nasty Plot

Encore (#)
Endure (#)
Fake Out (#)

Hidden Power Ice 7 (#)
Protect (#)
Grass Knot (#)

Move Count: 12
4oLfb.png

Colosshale (Kujira) (F)
Nature: Hasty (+15% Spe, +22% [22.078%] Acc, Defense decreased by *)

Type: Dark / Water
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Rebound:
(Innate) When this Pokemon is released into battle, it senses the hazards the opponent has laid on the field and thrusts them to the other side of the arena where they will affect the opponent's Pokemon. The Pokemon does not suffer the effects of these hazards when it switches in.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. This boost is maintained at the end of each round.
Flare Boost (LOCKED): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks do two (2) more damage.

Stats: 83 / 42 / 52 / 71 / 62 / 85

HP: 100
Atk: ** (2)
Def-: * (1)
SpA: *** (3)
SpD: *** (3)
Spe+: 98 (85 * 1.15)

Size Class: 4
Weight Class: 9
Base Rank Total: 16

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Leer
Tackle
Mud Shot
BubbleBeam
Rapid Spin
Mud Bomb
Pursuit

Encore (#)
Fake Out (#)
Water Spout (#)

Taunt (#)
Earthquake (#)
Torment (#)

Total Moves: 13
0nRlf.png

Scratchet (Shogun) (M)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Type: Normal / Fighting
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (LOCKED): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats: 55 / 85 / 80 / 20 / 70 / 40

HP: 90
Atk-: ** (2)
Def: *** (3)
SpA+: ** (2)
SpD: *** (3)
Spe: 40

Size Class: 1
Weight Class: 2
Base Rank Total: 14

Evolution Counter: 0 / 6
Move Counter: 0
Dream Counter: 0 / 5

Attacks:
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar

Nature Power (#)
Roost (#)
Yawn (#)

Taunt (#)
Brick Break (#)
Rock Slide (#)

Total Moves: 11
479.png

Rotom (Warusa) (U)
Nature: Modest (Special Attack increased by *, Attack decreased by *)

Obtained Formes:
479-wash.png


Type: Electric / Ghost; Electric / Fire; Electric / Grass; Electric / Flying; Electric / Ice; Electric / Water
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Standard Stats: 50 / 50 / 77 / 95 / 77 / 91

HP: 90
Atk-: * (1)
Def: *** (3)
SpA+: **** (4)
SpD: ***
SpD: 91

Size Class: 1 (0.3m)
Weight Class: 1 (0.3kg)
Base Rank Total: 16

Appliance Stats: 50 / 65 / 107 / 105 / 107 / 86

HP: 90
Atk-: ** (2)
Def: **** (4)
SpA+: ***** (5)
SpD: **** (4)
Spe: 86

Toaster Appliance
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20

Mower Appliance
Size Class: 2 (1.3m)
Weight Class: 3 (25.3 kg)
Base Rank Total: 20

Fridge Appliance
Size Class: 4 (2.3m)
Weight Class: 5 (100.03kg)
Base Rank Total: 20

Fan Appliance
Size Class: 1 (0.8m)
Weight Class: 2 (10.3kg)
Base Rank Total: 20

Washer Appliance
Size Class: 3 (1.8m)
Weight Class: 4 (50.3kg)
Base Rank Total: 20

Evolution Counter: Not Applicable.
Move Counter: 0
Dream Counter: Not Applicable.

Attacks:
Trick
Astonish
Thunder Wave
ThunderShock | Overheat | Leaf Storm | Blizzard | Air Slash | Hydro Pump
Confuse Ray
Uproar
Double Team
Shock Wave
Substitute
Hex
Discharge

Light Screen (#)
Reflect (#)
Will-o-Wisp (#)

Move Count: 14

Now, to spend 7 RC and 67 BT, leaving me at a round 100 BT.
454.png

Level-Up
Mud Bomb
Nasty Plot
Sludge Bomb
Flatter

Egg
Feint
Me First

Tutor
Icy Wind
Low Kick

BW TM
Toxic
Taunt
Protect
Shadow Ball
Brick Break
Double Team
Sludge Wave
Torment
Low Sweep
Payback
Stone Edge
Bulldoze
X-Scissor
Substitute

(1 * 4) + (3 * 2) + (3 * 2) + (2 * 14) = 4 + 6 + 6 + 28 = 44 BT.

409.png

Level-Up
Chip Away
AncientPower
Screech
Head Smash

Egg
Iron Tail
Whirlwind

Tutor
Earth Power
Fire Punch
Outrage
ThunderPunch

BW TM
Toxic
Blizzard
Thunder
Fire Blast

(1 * 4) + (3 * 2) + (3 * 4) + (2 * 4) = 4 + 6 + 12 + 8 = 7 RC and 23 BT.

This will be all for now.
 
Claiming from this battle.

Katara the Protowatt gets 2 KOC which stack on to her 1 EC which allow her to evolve, woot woot! She gets Ice Shard as a level 0 move, and then Surf (TM).

Krillowatt(*)
frontshiny-mkrilowatt.png
Prawna(F)

Nature: Modest (+1 Rank to SpA, -1 Rank to Atk)

Type: Electric / Water
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities: Trace, Magic Guard
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.
Shell Armor (DW): (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Stats
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 4/5

Attacks
Bubble
Charge
Tackle
Thundershock
Detect

Counter
Mirror Coat
Me First

Ice Beam
Thunderbolt
Hidden Power Fire 7
~~~
Scald
Metronome
Surf

Pipsqueak the Wailmer gets 1 EC, 2 MC, and 1 DC. He'll save the MC, yup.

annnnddd I get 2 CC
 
http://www.smogon.com/forums/showthread.php?p=3991301&posted=1#post3991301

I get 14 UC.

Also: http://www.smogon.com/forums/showthread.php?t=3458583

I get 2 CC and Deino gets 1 EC, 2 MC and 1 KO Counter, which he uses as a MC. He learns Draco Meteor.


MrcRanger, Lou and MK are approved.

TRG: not approved. As far as I can see, Snivy should be at 3/4/2, and so would not evolve.

Maxim, Ursaring should have one extra MC: 7 + 3 = 10. You also get an extra UC. Otherwise approved.

The Wanderer, Nohface should have an accuracy boost of 5%, the minimum. Also, its level up moves are wrong - they were transferred incorrectly to where you got them. It should not get Tackle or Leer. Otherwise approved.

Lou, post a link to where you are claiming from pl0x. Also, the BRT of Volcarona is 22, not 21. Otherwise approved.

It's in the quote header. [/late] Also, Volc's ranks (counting HP and Speed as ranks) are 3+2+3+5+4+4 = 21
 
claiming another flash match

Sellian the Cyndaquil
1 EC up to 3
2 MC spent to learn Dig
1 DC up to
1 KOC raising EC up to 4 evolving Sellian into Quilava

156.png

Quilava (Sellian) Male
Nature:
Modest
Type:
Fire: STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Flash Fire:(Dreamworld)
Type: Innate
This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 80
Size Class: 2
Weight Class: 2
Base Rank Total: 16


EC: 4/9
DC: 2/5
MC: 0

Attacks: 16 Total
Tackle
Leer
Smokescreen
Ember
Quick Attack
Flame Wheel
Defense Curl
Eruption
Lava Plume

Extrasensory
Flame Burst
Foresight

Fire Blast
Protect
Sunny Day
Dig

and another 3 CC for me
 
emot-siren.gif
DOUBLE POST
emot-siren.gif
bacon saved

RagnarokAlex is the winner!

Alex gets 3 CC.
Sellian gets 1 EC, 2 MC, 1 DC, and 1 KOC.

Terrador gets 2 CC.
Atlanta hets 1 EC, 3 MC, and 1 DC.

I get 3 UC.

I will put these into Absol's MC. She uses her new MC and her 1 existing MC to purchase BW TMs Thunderbolt and Ice Beam.

[a]Absol[/a]
FZcWp.gif

Absol ♀
Nature: Mild (SpA: +1, Def: -1)
Type: Dark
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Super Luck - (Innate) This Pokemon’s natural skill doubles (x2) its*critical hit levels*above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
(DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 75

Height Class: 3
Weight Class: 3
BRT: 18

MC: 0
DC: 5 / 5

28 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Psycho Cut, Pursuit, Quick Attack, Scratch, Stone Edge, Sucker Punch
Special Moves - Dark Pulse, Fire Blast, Ice Beam, Razor Wind, Thunderbolt
Status Moves - Flash, Leer, Magic Coat, Mean Look, Perish Song, Protect, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave

Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.
 
From my most recent Hall Run, I claim 8 CC and 8 UC.
All are going into Smudge the Swalot's MC.
I'll use all 8 to buy Mimic (3rd gen Tutor), Hyper Beam (5th gen TM) and Spit Up, Swallow, and Stockpile (Level). This resets his MC to zero.

Thanks!
 
Match. I get 2 CC. With these counters and 2 UC, I'll evolve it into Breloom and unlock Technician. It will learn Force Palm and Dynamic Punch with the 2 MC. (It learns some other stuff automatically because of level up moves under 25)
286.png

Breloom [Breloom] (Male)
Nature: Adamant (+ to Attack; - from Special Attack)
Type: Grass/Fighting
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Ability 1: Effect Spore
Type: Can be Disabled
This Pokemon has a stockpile of defensive spores which it releases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep.

Ability 2: Poison Heal
Type: Innate
Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. When a Pokemon with Poison Heal inflicts Poison on themselves with an attack, it uses up one of their Recovery Moves. If Toxic'd, the Toxic counter will still go up each round and Toxic will do the relevant damage for that round should their ability be disabled. When disabled, the Pokemon's Powder attacks are 10% more accurate.

Ability 3 (DW) [unlocked]: Technician
Type: Innate
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Stats:

HP: 90
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Absorb
Tackle
Stun Spore
Leech Seed
Mega Drain
Headbutt
Poisonpowder
Spore
Seed Bomb
Mach Punch
Counter
Force Palm
Dynamic Punch

Bullet Seed
Drain Punch
Focus Punch

Double Team
Swagger
Substitute
Endure
Protect

Moves: 21
 
BH_Challenge

I get 10 TC; spending 20 on an Exp. Share, leaving me with 12 total

Lofty advocates all of his HC into MC]; Spending 10 MC on: Fly, Pain Split, Endure, Psychic, and Baton Pass
iaza14669392630700.gif

DC: 5/5
MC: 0
EC: 6/6

also claiming from here

I get 2 TC

Thimes gets 3 MC(1 KOC), 1 EC, and 1 DC; Spending 3 MC on Zap Cannon and Scald
iaza19789810787600.gif

DC: 2/5
MC: 0
EC: 2/6

Jester gets 2 MC, 1 EC, and 1 DC; Spending 2 MC on Psychic
iaza14669391271100.gif

DC: 2/5
MC: 0
EC: 2/6
 
Claiming 3 UC from the same battle as Jas. 2 go into Sarah the Kirlia's EC, taking her to 9/9. You know the drill from here.

...What?

Sarah is evolving!

282.png


Congratulations! Your Sarah evolved into Gardevoir!

Using her 7 MC to buy the following:

-Calm Mind (BW level-up) (-1 MC)
-Hypnosis (BW level-up) (-1 MC)
-Stored Power (BW level-up) (-1 MC)
-Focus Blast (BW TM) (-2 MC)
-Energy Ball (BW TM) (-2 MC)

The third UC becomes a CC, giving me a whopping 4 CC total.

New info:

282.png


Gardevoir [Sarah] (F)
Nature: Modest (Adds 1 Rank to Sp. Atk, subtracts 1 Rank from Attack)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 4/5

Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Hypnosis
Stored Power

Confuse Ray
Will-o-Wisp
Disable

Psychic
Shadow Ball
Thunderbolt
Focus Blast
Energy Ball

Total Moves: 18
 
Gerard ; Orcinus ; jayjinde ; NightmareJigglypuff ; iiMKUltra (Fix your Magby's sprite ¬_¬) ; Objection ; Texas ; TalkingLion ; Spenstar ; Texas (2) ; Tortferngatr ; Terrador ; Galladiator ; Glacier ; Zarator ; CMFP ; IAR ; deadfox081 ; Toast ; Ragnarokalex ; Lou ; Endquote ; CMFP (2) ; Albinoloon ; jas61292 ; Galladiator (2) ; Athenodoros Approved

Kaxtar: Not Approved. HA. Levitate should be (Trait), not (Innate), and I can't see total moves on any of the mons.

Engineer: Not Approved. Accuracy Boost on Jynx should be rounded up ; Remoraid needs -spe added to stats and applied ; Colosshale's & Shinto's accuracy needs rounding down ; Please remove the Rotom-W sprite as it may cause confusion of which form Rotom's in.
E: Approved.

+3 AC = 33 UC and 4.
 
One claim to rule them all, one claim to find them. One claim to bring them all, and in the darkness bind them.
Okay not really. But it is one claim to clean my profile.
Garchomp has 3 MC, purchases Earth Power (3), 0 MC remaining
Milotic has 5 MC, purchases Hydro Pump (1), Scald (2), and Protect (2), 0 MC remaining
Charizard has 3 MC, purchases Endure (3), 0 MC remaining
Cyclohm has 3 MC, purchases Twister (3), 0 MC remaining
Metang has 2 MC, purchases Hone Claws (2), 0 MC remaining
Haunter has 2 MC, purchases Torment (2), 0 MC remaining
Shellos has 2 MC, purchases Double Team (2), 0 MC remaining
Houndour has 2 MC, purchases Nasty Plot (1) and Flamethrower (1), 0 MC remaining
Dratini has 2 MC, purchases Dragon Rush (1) and Outrage (1), 0 MC remaining
Cacnea has 4 MC, purchases Magic Coat (3) and Sucker Punch (1), 0 MC remaining
Lapras has 2 MC, purchases Perish Song (1) and Hydro Pump (1)m 0 MC remaining


Evolution claims up in a minute


Slowpoke, Female, Ivory
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW) Regenerator: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Slowpoke
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 6/6
MC: 8
DC: 5/5

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Psychic
Heal Pulse

Sleep Talk
Belly Drum
Zen Headbutt

Rest
Toxic
Scald
Zap Cannon
Total Moves: 18
Goes to...
Spr_4h_199.png

Slowking, Female, Ivory
Nature: Relaxed (+1 Def, -15% Spe, -10% Evasion)
Type: Water/Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Oblivious (Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
(DW) Regenerator *Unlocked*: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Slowking
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 4
SpD: Rank 4
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 8
DC: 5/5

Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Slack Off
Psychic
Heal Pulse

Sleep Talk
Belly Drum
Zen Headbutt

Rest
Toxic
Scald
Zap Cannon
Total Moves: 18
Slowking has 8 MC, purchases Nasty Plot (1), Psych Up (1), Ice Beam (2), Flamethrower (2), Trick Room (2), 0 MC left.

Still Onix evo to come


Onix, Cannon, Male
Nature: Sassy (+1 SpD, -1 Spe, -10% Evasion)
Type: Ground/Rock
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
(DW) Weak Armor (Can be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Onix
HP: 90
Atk: Rank 2
Def: Rank 6
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 60 (-)
Size Class: 7
Weight Class: 6
Base Rank Total: 17

EC: 6/6
MC: 8
DC: 5/5

Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Stone Edge
Double-Edge

Stealth Rock
Explosion
Rock Blast

Toxic
Dig
Taunt
Earthquake

Total Moves: 20
Goes to...
sprite.php

Onix, Cannon, Male
Nature: Sassy (+1 SpD, -1 Spe, -10% Evasion)
Type: Ground/Steel
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Rock Head (Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
(DW) Sheer Force (Can be Enabled) *Unlocked*: This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Steelix
HP: 100
Atk: Rank 3
Def: Rank 8
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 26 (-)
Size Class: 7
Weight Class: 8
Base Rank Total: 21

EC: 6/6
MC: 8
DC: 5/5

Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Slam
Stone Edge
Double-Edge

Stealth Rock
Explosion
Rock Blast

Toxic
Dig
Taunt
Earthquake

Total Moves: 20
Steelix has 8 MC, purchases Thunder Fang (1), Fire Fang (1), Ice Fang (1), Crunch (1), Iron Tail (1), Curse (3), leaving with 0 MC
 
Doing Flash matches so expect this to get big (hopefully)

but first buying Sneasel 2 moves
Ice Punch-egg move (-3 Mc)
Ice Shard-level up move (-1 MC)

iaza13856692654700.png

<Sneasel> [Lasfirlian] (Male)
Nature: Lonely (+1 to Attack, -1 to Def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


Abilities:
Inner Focus:(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye:(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket:(DW)(Innate) This Pokemon's mischievous nature and greed make it very effective at pawning off an opponents item. If this Pokemon has no item and either it or the opposing Pokemon strikes with a contact attack, their item is stolen and becomes the held item of this Pokemon. Pokemon with Pickpocket can be commanded to swap items with an ally, and only they will need to expend an action to do so because of their swifter sleight of hand.


Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 1(-)
SpA: Rank 2
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17

EC: 2/6
MC: 0
DC: 2/5

Attacks:(14)
Agility
Leer
Taunt
Scratch
Screech
Fury Swipes
Faint Attack
Quick Attack
Ice Shard

Counter
Fake Out
Crush Claw
Ice Punch

Protect
Shadow Claw
Dig
 
Texas, Clohm and Lapras should already have their moves because they are level-up moves below level 25, so they can keep their counters. Also, Onix gets 5 MC back because it automatically gets the fangs as it evolves and because Curse is a level-up move. Otherwise approved.

TRG approved.
 
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