• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Data Prize Claiming Thread (Update 5-09-13)

Status
Not open for further replies.
http://www.smogon.com/forums/showthread.php?p=4006921

CC to 12.

Tyranitar gets 5 MC, which add onto its existing 2 to give me 7 total. Buying Aqua Tail (G4 Tutor), Taunt, and Brick Break.

Bolderdash gets an EC, 2 MC, and a DC. The EC evolves it (for real this time!)

frontnormal-mstratagem.png

Stratagem - Ruby (N/A)

Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm

Stats:

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 2/5

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW Locked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Earth Power
Vacuum Wave
Weather Ball
Giga Drain

Ominous Wind
Heat Wave
Ancientpower

Hidden Power (Flying, 6)
Fire Blast
Protect
Volt Switch
Substitute
Stealth Rock
Endure
Explosion
Bought it Explosion too, just because.
 
Claiming from this battle

SimonSays said:
jayjinde: 2 CC
Lance the DRAGONITE: 1 EC (used), 2 MC, 1 KOC
Spenstar the CYCLOHM: 1 EC (used), 2 MC, 1 DC

Stockpiling CC, up to 6

Dragonair evolved at the start of the match, because he was at 8/9, and learned Fire Punch, Thunderpunch, and Roost
He'll use the 2MC, his KOC, and my 5UC (now at 0) to learn Hurricane (Level Up), Heat Wave (4th Gen Tutor), Rock Slide, and Brick Break (5th Gen TMs)
149.png

Lance (Dragonite) (M)
Quiet (+SpA, - Spe, Flat 10 Acc boost to Opponent)
Type: Dragon
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (Innate, DW): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

EC: 9/9
MC: 0
DC: 5/5

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 4
Spe: 70(-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

Attacks:
Fire Punch
Thunderpunch
Roost
Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Aqua Tail
Dragon Dance
Safeguard
Outrage
Hurricane

Extremespeed
Dragon Pulse
Aqua Jet

Ice Beam
Thunder
Fire Blast
Light Screen
Rock Slide
Brick Break

Heat Wave

Reflect
Hydro Pump
Total Attacks: 27

Duoclohm evolved into Cyclohm at the start of the battle and learned Whirlwind, Bide, Weather Ball, and Tri Attack.
DC goes to 3/5
frontnormal-mcyclohm.png

Spenstar (Cyclohm) (M)
Modest (+SpA, -Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

EC: 9/9
MC: 0
DC: 3/5

HP: 110
Atk: Rank 1(-)
Def: Rank 4
SpA: Rank 5(+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

Attacks:
Whirlwind
Bide
Weather Ball
Tri-Attack
Double Hit
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Discharge
Slack Off
Hurricane
Dragon Pulse

Hydro Pump
Heal Bell
Magnet Rise
Power Gem

Thunder
Ice Beam
Fire Blast
Volt Switch
Total Attacks: 25
His 2 MC will go towards learning Volt Switch
 
Claiming from here - http://www.smogon.com/forums/showthread.php?t=3458740&page=2

So I get 2 currency counters, bringing my total to 8, which I'll let sit for a while.
-Thu'um the Phanpy gets 1 EC, 2 MC, 1 DC, and 2 KO Counters, both of which will be going into EC. The 2 MC will be spent on Protect (2).
-Dovahkiin the Dratini gets 1 EC, 2 MC, 1 DC, and 1 KO Counter which will go into DC. She'll purchase Outrage (1) and Aqua Tail (1).
-Quickdraw the Remoraid gets 1 EC, which he'll use to level up, and 2 MC. The two MC will be spent on Toxic (2).

Phanpy Totals
EC: 3/6
MC: 0
DC: 1/5

Dratini Totals
EC: 1/9
MC: 0
DC: 2/5

Quickdraw the Remoraid becomes a Octillery.
224.png

Octillery (M) Quickdraw
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpAtk: Rank 5 (+1)
SpDef: Rank 3
Speed: 38 (-10 Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Suction Cups (Innate):
This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Sniper (Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Moody (Dream World/Innate/Unlocked): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Attacks:
Water Gun
Lock-On
Psybeam
Aurora Beam
BubbleBeam
Focus Energy
Bullet Seed
Ice Beam

Octazooka
Acid Spray
Water Spout
Signal Beam

Flamethrower
Charge Beam
Smack Down
Protect
Surf
Toxic

Total Moves: 18
 
3v3 Doubles vs Solstice, defeat

I claim 2 CC.

Laggers (Slakoth) gains 1 EC and 2 MC. He will spend the MC on Flail and Counter (Level-up)

Cairo (Yamask) gains 1 EC and 2 MC. He will spend the MC on Shadow Ball and Curse (Level-Up).

Bruce (Tyrogue) gaines 1 EC, 2 MC, and 2 KOC. He will put the KOC into EC. He will spend the MC on Earthquake (BW TM).

I will also purchase Sobek the Sandile with my 2 CC.
551.png

Sandile [Sobek] (M)
Nature:
Jolly (+15% Speed, -1 SpA, 19% Accuracy boost)
Type:
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Anger Point (DW Locked): (Innate) When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75 (65*1.15=75) (19% Accuracy boost)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Leer
Rage
Bite
Sand-Attack
Torment
Sand Tomb
Assurance
Mud-Slap
Embargo
Swagger

Counter
Fire Fang
Thunder Fang

Substitute
Protect
Taunt

Total: 16
 
Seadra
Ralts
Ralts
Reffing (I'll be using all 3 UC in this claim)
280.png

EC: 1/9 > 4/9 (2 UC)
MC: 2 > 6
DC: 1/5 > 3/5

Spr_5b_281.png

Kirlia - Gladiator (M)
Nature: Adamant (+1 attack, -1 Sp.Attack)
Type: Psychic
Psychic: Less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Telepathy (DW locked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 5/9
MC: 6
DC: 3/5

Attacks (13):
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heat Pulse

Shadow Sneak
Destiny Bond
Encore

Return
Light Screen
Reflect


117.png

EC: 7/9 > 9/9 (Lucky Egg)
MC: 0 > 2 > 0
DC: 4/5 > 5/5

Buying Substitute with the MC.
Spr_5b_230.png

Kingdra - Charles the Water King Dragon (M)
Nature: Quiet, +1 Special Attack /1.15 speed
Type: Water
Water STAB: Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Dragon STAB: more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Sniper: (Innate) This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Damp (DW): (Innate) This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 73 (-)
Size Clas: 3
Weight Class: 5
Base Rank Total: 18

EC: 9/9
MC: 0
DC: 5/5

Attacks (21):
Yawn
Bubble
SmokeScreen
Leer
Water Gun
Focus Energy
BubbleBeam
Agility
Brine
Dragon Pulse
Dragon Dance
Hydro Pump

Ice Beam
Surf
Waterfall
Hyper Beam
Protect
Substitute

Outrage
Disable
Signal Beam

Learns Yawn for free upon evolving.

EDIT: +6 CC as well. And since I forgot about Lucky Egg I'll stockpile that last UC.
 
Prize claim from here: http://www.smogon.com/forums/showthread.php?p=4008357#post4008357

Prizes:
4 CC
Milotic: 4 MC (KOC)
Gastrodon: 3 MC
Houndour: 1 EC, 3 MC (KOC), 1 DC
Dratini: 1 EC, 3 MC (KOC), 1 DC
Pignite: 1 EC, 2 MC, 1 DC
Cacnea: 2 EC (KOC), 3 MC (KOC), 1 DC

Totals:
Milotic: 6/4/5
Gastrodon: 6/3/5
Houndour: 3/5/3
Dratini: 4/4/3 (Evolves)
Pignite: 8/2/5
Cacnea: 5/3/4

Move Claims
Milotic: 4: Dive and Double Team: 0
Gastrodon: 3: Stockpile: 0
Houndour: 5: Dark Pulse (finally): 2
Dragonair: 4: Waterfall and Light Screen: 0
Pignite: 2: Focus Blast: 0
Cacnea: 3: Teeter Dance: 0

Dratini>Dragonair
imgres

Dragonair, Tempest, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:
Shed Skin: (Innate)This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Marvel Scale (Locked): (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).

Dragonair
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 60 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 3/5

Wrap
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Dragon Rush
Outrage

Dragon Dance
Extremespeed
Aqua Jet
Draco Meteor

Ice Beam
Thunderbolt
Flamethrower
Waterfall
Light Screen
Total Moves: 17
 
SimonSays, jayjinde, Leet, Solstice (Octillery's speed should be 39), Doorknob, Terrador, Toast are approved

SDS, not approved. Endure is 3 MC (Past Gen TM) so you don't have enough. Also, Stratagem needs Size Class, Weight Class and Base Rank Total added after the stats. EDIT: Approved.

Metal Bagon, Kingdra's speed should be 73, you seem to have lost 6 CC and 1 UC, and you also forgot the token from your Lucky Egg for Seadra. Fix/add all of this and you're approved.

Texas not approved because he's not finished.

EDIT: http://www.smogon.com/forums/showthread.php?t=3459156

2 CC, Cloyster gets 5 MC, learning Reflect and Selfdestruct.

http://www.smogon.com/forums/showthread.php?t=3458634

I get 4 CC.

Dragonite gets 5 MC, so he learns Rock Slide and Blizzard and stockpiles one.
Swampert gets 3 MC, so he learns Defence Curl.
Slowking gets 4 MC and 5 MC because he learnt Mud Sport and Focus Blast twice (Which I only noticed now because I tried to teach them to him again derp), so he learns Safeguard (2), DynamicPunch (3), Natural Gift and Trick Room (2)
Starmie gets 6 MC and 2 MC because she learnt Thunder twice. She learns Cosmic Power (1), Aurora Beam (3) and Supersonic (3) and stockpiles one.
 
4 RC from This match That puts me at 5 RC.

I will use 2 to buy this

Spr_4d_133.png

rarity:2
Eevee [Olive Oil] (F)

Nature: Bashful (No effect on stats)

Personality: (to be added)

Type:Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Run Away: (Innate)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Adaptability: (Innate)
The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).

(DW)Anticipation: (Innate)
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2). (LOCKED)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC:0/6
MC:0
DC:0/5

Attacks:
Tackle
Tail Whip
Helping Hand
Sand-Attack
Growl
Quick Attack

Yawn
Wish
Flail

Facade
Work Up
Toxic

Attacks: 12
and I will use 3 (2 and 1) for a EC counter in my Magnemite and Gastly, respectivly
making

Spr_4h_081.png

EC:3/9
MC:0
DC:1/5

Spr_4h_092_s.png

EC:3/9
MC:0

That leaves me with 0 ref counters
 
Claiming from this match.

Mudkip puts his KOC in EC, taking him to:
EC: 2/9
MC: 2
DC: 1/5

MC go to Protect and Hydro Pump.

Eevee (Blitzkrieg) goes to:
EC: 1/6
MC: 2
DC: 1/5

Treecko puts his KOC in EC, taking him to:
EC: 2/9
MC: 2
DC: 1/5

MC go to Agility and Giga Drain.

Magnemite puts its KOC in EC, taking him to:
EC: 2/9
MC: 2
DC: 1/5

MC go to Protect.

Porygon puts its KOC in EC, taking it to:
EC: 3/9
MC: 2
DC: 1/5

MC go to Substitute.

Duskull puts his KOC in EC, taking him to:
EC: 2/6
MC: 2
DC: 1/5

MC go to Hex and Payback.

I get 4 TC, so:
207.png

Gligar [Baron] (M)
Nature: Adamant (+Atk, -Spa)
Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 2
SpD: Rank 3
Spe: 85
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Immunity (DW Locked): This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Moves:
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack

Agility
Counter
Night Slash

Substitute
Earthquake
Stone Edge
0.
 
Claiming from here 2 CC and 2 HC counters for my Aipom
He will make them 1EC and 1MC
making

EC:2/6
MC:2
DC:2/5

and he will use his 2 MC two by Substitute (BW TM)
EC:2/6
MC:0
DC:2/5
 
http://www.smogon.com/forums/showthread.php?t=3458500
claiming from here:
MrcRanger97: 2 CC
Aires: 1 EC, 2 MC, 1 DC
Triton: 1 EC, 2 MC, 1 DC, 1 KOC
Tetalos: 3 MC (I checked)

Claiming things that are said here.
Tritons KOC will go to his EC, stockpiling MC
Tetalos will use his 3MC (He is now a hitmonlee with full DC,) to purchase: Blaze Kick, Close Combat, and Reversal (All lvl up)
Aires will use his 2 MC to purchase: Dragon Pulse and Hurricane: Both lvl up.
I have 2cc to spend, but choose not to. saving
 
BS Perish Song

2 CC, & the referee derped with the prizes, as I've said in the thread. Also got IRC confirmation that both mons in this battle get a KO Counter, since they both dealt direct damage between Perish Song & faint.
---
423-e.png

Gastrodon [Sleast] (M)
EC: 6/6
MC: 4 (+3 MC, +1 KO Counter) > 0
DC: 5/5
-Learns Hail & Blizzard (Both BW TM)
---
That's that.

Now this Hall Challenge, where I do fairly good with a Scratchet.

This heralds 12 CC for me.
---
ScratchetM.png

Scratchet [Raiza] (M)
EC: 6/6 (+1 HC)
MC: 10 (+10 HC) > 0
DC: 5/5 (+1 HC)
-Evolves into Tomohawk
-Learns Sunny Day, Aura Sphere, Morning Sun, & Whirlwind upon evolution
-Unlocks DW Ability: Justified
-Learns Rain Dance, Earth Power, Air Slash, Heat Wave, Hyper Voice, Sky Drop, Rest, Hurricane (All BW Level-Up), & Protect (BW TM)
TomoM.png

Tomohawk [Raiza] (M)
NATURE: Brave (-10% Evasion)

TYPE
Flying
: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

ABILITIES
Intimidate
: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Justified (DW Unlocked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

STATS

HP: 110
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 73 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

ATTACKS (29)
PHYSICAL
Aerial Ace
Brick Break
Bulldoze
Fury Swipes
Rapid Spin
Rock Slide
Rock Smash
Sky Drop
Superpower

SPECIAL
Air Slash
Aura Sphere
Earth Power
Heat Wave
Hurricane
Hyper Voice

OTHER

Bulk Up
Confuse Ray
Focus Energy
Harden
Morning Sun
Protect
Rain Dance
Rest
Roar
Roost
Substitute
Sunny Day
Taunt
Whirlwind
---

That's all.
 
From this Battle Hall challenge I claim 14 UC, bringing my UC total to 15. I would like to spend the 14 new ones on Queen of Hearts the Dragonite, specifically to buy the moves Substitute (BW TM), Protect (BW TM), Fly (BW HM), Dive (BW HM), Reflect (past gen TM) and Bide (past gen TM). This, if I have done my calculations correctly, brings me back to 1 UC.
 
I'm back and will claim from this Hall Challenge.
I get 22 CC and Vulpix gets 22 HC which will get him Payback (1), Captivate (1), Double Team (2), Flame Charge (2), Facade (2), Rest (2), Swagger (2), Reflect (3) and Power Swap (3). It will save the rest for later.
 
Status
Not open for further replies.
Back
Top