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Data Prize Claiming Thread (Update 5-09-13)

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+7 UC
4 are invested into Pinkie Pie the Chansey's EC, bringing it to 9, meaning that she evolves! 2 UC are invested in Pinkie Pie the Chansey's MC, and she purchases the BW TM Safeguard. 1 UC is invested in her DC, bringing it to 4.

242.gif


Blissey (Pinkie Pie) Female
Nature: Modest (+SpA, -Atk)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Healer (DW ability- LOCKED): (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

HP: 140
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 55
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 4/5

Attacks: (23 total)
Physical:
Counter
Doubleslap
Pound

Special:
Echoed Voice
Flamethrower

Status:
Bestow
Charm
Copycat
Defense Curl
Growl
Heal Bell
Heal Pulse
Light Screen
Metronome
Minimize
Refresh
Safeguard
Sing
Softboiled
Substitute
Sweet Kiss
Tail Whip
Toxic
 
http://www.smogon.com/forums/showthread.php?t=3464223
Jas gets 2 CC and a win!
Trixie the Oddish gets 1 EC, 2 MC, 1 DC, and 1 KOC!
Matthew the Goldeen gets 1 EC 2 MC, 1 DC, and 1 KOC!
Floodrin the Drifloon gets 1 EC, 2 MC, 1 DC, and 1 KOC!

Keeping the CC

Oddish puts the KO in EC and goes to:
3/9 EC
4 MC
2/5 DC

Goldeen puts the KO in EC and goes to
4/6 EC
2 MC
2/5 DC

And Drifloon puts the KO in DC and goes to 6/6 EC, evolving. He will also use his 3 total MC to buy Ominous Wind and Fly.
426.png

Drifblim (Floodrin) (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Ghost/Flying
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Aftermath:
(Innate)If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.
Unburden: (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item.
Flare Boost (DW): (Innate) This Pokemon's Body can harness the heat from a burn into internal energy, fueling its mental capabilities. When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.

Stats:
HP: 125
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 69 (80/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 19

EC: 6/6
MC: 3
DC: 4/5

Attacks (16 Moves):
Constrict
Minimize
Astonish
Gust
Focus Energy
Payback
Hex
Ominous Wind
Shadow Ball

Disable
Hypnosis
Weather Ball

Toxic
Will-O-Wisp
Thunder Wave
Thunderbolt
Fly
 
Same battle as the last two:

Galladiator gets 2 CC and a loss!
Draco the Horsea gets 1 EC, 2 MC, and 1 DC!
Adeline the Feebas gets 1 EC, 2 MC, 1 DC, and 1 KOC!
Lily the Petilil gets 1 EC, 2 MC, 1 DC, and 1 KOC!

Horsea buys Hydro Pump and Dragon Pulse with the MC (level), and is now at 1/9 EC and 1/5 DC.

Feebas' KOC becomes a DC, giving her 2/5 DC and 1/6 EC. Buys Surf with her MC (BW HM).

Petilil goes to 1/6 EC and 1/5 DC. KOC becomes MC, giving her 3 MC, which she spends on Giga Drain, Energy Ball, and Leaf Storm (level).

2 of my CC buy me a ticket on yet another bandwagon (and maybe a future Grass gym?)

DFEel.png


Necturine [Haley] (F)
Nature: Quiet (+SpA, -Spe, -10% evasion)

Type:
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Anticipation: This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW): This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 44 (51/1.15) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Leaf Blade
Leaf Storm
Sketch

Calm Mind
Shadow Ball
Grass Knot

Total Moves: 13
 
http://www.smogon.com/forums/showthread.php?t=3465861

3 UC, bringing me to 8

Going to hold on to them.

http://www.smogon.com/forums/showthread.php?t=3465526

2 CC get

Mudkip 1EC, 2MC, 1 DC and a KOc, I'll put that KOc into his EC and evolve him!

I'll buy Earthquake and Muddy Water with my two MC

259.png

Marshtomp*(Lama Monstrum)(Male)
Type: Water/Ground
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Nature: Quiet(+SpA, -Speed, -10 Evasion)
Abilities
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Damp(DW):
Type: Innate
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3(+)
SpD: Rank 3
Spe: 43(-)(50/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 3/5

Level up Moves
Tackle*
Growl*
Mud-Slap*
Water Gun*
Bide*
Foresight*
Mud Sport*
Hydro Pump
Mud Shot
Mud Bomb
Muddy Water
Earthquake

Egg Moves
Counter*
Mirror Coat*
Wide Guard*

TM/HM Moves
Toxic*
Ice Beam*
Dig*
Rock Slide
Sludge Wave

Total Moves: 15


http://www.smogon.com/forums/showthread.php?t=3465811

2 CC
Necturine and Mudkip: 1 EC, 2 MC, and 1 DC

Necturine
EC: 3/6
MC: 2->0
DC: 3/5
Buying Calm Mind(2)


Mudkip
EC: 5/9
MC: 2->0
DC: 4/5
Buying Brick Break(2)

http://www.smogon.com/forums/showthread.php?t=3465887

2 CC

Necturine
4/6
MC:2-> 0
DC:4/5
Buying Return(2)
 
http://www.smogon.com/forums/showthread.php?t=3465861
Imanalt gets 2CC
-Colosshale gets 1EC/2MC/1DC

Colosshale buys dig and crunch with the MC (level), and now has 1/6 EC and 1/5 DC
Using CC to buy TUSKS the swinub:
220.png

Swinub TUSKS (m)
Nature: Adamant (+atk, -satk)

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 3(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW) (Innate, Locked) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind

Icicle Crash
Rock Slide
Avalanche

Earthquake
Substitute
Dig
 
NOOBCRUSH!!!

2 CC, & Iron Chain's counters is updated to just 3 MC + 1 KOC, given he's a Steelix now.
---
123.png

Scyther [U-Turn] (M)
EC: 5/6 (+1 EC, +1 KO Counter)
MC: 2 (+2 MC) > 0
DC: 4/5 (+1 DC)
-Learns Rock Smash (BW TM)
---
208.png

Steelix [Iron Chain] (M)
EC: 6/6
MC: 4 (+3 MC, +1 KO Counter) > 0
DC: 5/5
-Learns Hidden Power (Grass, 7), & Hyper Beam (Both BW TM)
---
EDIT: I'm investing 3 UC into Raiza the Tomohawk's MC, giving him 4 total, which I'll Spend to teach him Earthquake & Fly (Both BW TM). I have (56-3)=53 UC remaining, & Raiza has (1+3-4)=0 MC remaining.

DOUBLE EDIT: Spending a further 20 CC on a third Expert Belt, leaving me with (84+2-20)=66 CC remaining.

TRIPLE EDIT: Claiming 14 UC from this challenge, giving me (53+14)=67 UC total.

QUADRUPLE EDIT: Using 7 CC to change my Excadrill's Nature to Jolly. I have (66-7)=59 CC Remaining
530.png

Excadrill [Shovrill] (M)
NATURE: Jolly (+12% Accuracy) (NC)

TYPE
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetised. Superior senses in high-metal environments like construction sites or factories.

ABILITIES
Sand Rush: (Innate) This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force: (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have two (2) added to their Base Attack Power. Pokemon with this ability are immune to Sandstorm damage.
Mould Breaker (DW Unlocked): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

STATS
HP: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 102 (+)
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 1
DC: 5/5

ATTACKS (37)
PHYSICAL
Aerial Ace
Brick Break
Bulldoze
Crush Claw
Dig
Drill Run
Earthquake
Facade
Fissure
Frustration
Fury Swipes
Metal Claw
Rapid Spin
Return
Rock Slide
Rock Tomb
Scratch
Shadow Claw
Skull Bash
Stone Edge
Submission
X-Scissor

SPECIAL
Earth Power
Focus Blast
Hidden Power (Grass 7)
Hyper Beam
Mud-Slap
Sludge Bomb

OTHER

Double Team
Hone Claws
Mud Sport
Protect
Rest
Sandstorm
Substitute
Swords Dance
Toxic

That's all.
 
Claiming from here.

Pocketing the 2 CC, saving saving saving...

Xatu (X):
EC: 6/6
MC: 3 > 8 (1 KOC) > 0
DC: 5/5

Buying it Light Screen (BW TM), Calm Mind (BW TM), Toxic (BW TM), and Thunder Wave (BW TM), using up all of its MC.


Hariyama (H):
EC: 6/6
MC: 0 > 4 > 0
DC: 5/5

Buying it Earthquake (BW TM) and Payback (BW TM), using up all of its MC.
 
http://www.smogon.com/forums/showthread.php?t=3465474
Orcinus Duo gets 3 CC (+1 from Amulet coin)!
Purple Boss gets 3 MC

http://www.smogon.com/forums/showthread.php?t=3465011&page=2
Orcinus Duo:
2 CC
Snorlax: 3 MC, 1 KOC
Gengar: 3 MC, 1 KOC

http://www.smogon.com/forums/showthread.php?t=3465554
Me: 5 UC

I really could've done with this stuff two days earlier. j/s

All right, 5 CC brings me up to 18 CC, I pump 2 UC in to bring me up to 20 and buy Leftovers.

Gengar now has 7 MC, getting me Psychic, Giga Drain, Thunder

Snorlax gets 4 MC, getting me Fire Blast, Incinerate

3 UC goes to Drake the Cubone, getting me Bulldoze, and 1 EC
 
  • waterwarrior: APPROVED
  • jas61292: APPROVED
  • Galladiator: When working out the speed of a pokemon with a -speed nature, you divide by 1.15, not multiply by 0.85, and then round down. Because of this, Necturine's speed should be 44. Also, Necturine is missing Leer from its level-up moves (it gets that at level 0). Fix these things and you're APPROVED
  • Son_of_Shadoo: APPROVED
  • Argetlam: APPROVED
  • Imanalt: APPROVED
  • MrcRanger97: APPROVED
  • Its_A_Random: You might want to edit Jolly's description to say +speed -special attack instead of NC, but APPROVED
  • AOPSUser: APPROVED
  • Ziposaki: APPROVED
  • Orcinus Duo: APPROVED but your profile does not have any UC displayed on it at all. I suggest you fix that as soon as possible.
  • Glacier Knight: According to your profile, your Syclar only has 1/6 EC and 1/5 DC, so its EC and DC after the battle should only be 2/6 and 2/5. Fix this or show me where Syclar went to 2/6 and 2/5 before this claim and you're APPROVED
  • Classical: APPROVED
  • Lord Jesseus: APPROVED

My UC was 9.4 but now it's 10.8.

In addition, from this battle I claim 3 CC, bringing my CC total to 10, and six of my pokemon claim some prizes as well:
  • Shere Khan the Purrloin gets 1 EC, 2 MC, 1 DC and 2 KOC. 1 KOC goes into his DC while the other goes into his MC. This brings his EC to 3/6, his MC to 3 and his DC to 5/5, meaning he unlocks his DW ability Prankster. The 3 MC will be spent on the level-up move Nasty Plot and the BW TM Toxic, bringing his MC to 0.
  • McLeach the Cacnea gets 1 EC, 2 MC and 1 DC. This brings his EC to 3/6, his MC to 2 and his DC to 3/5. 1 MC will be spent on the level-up move Sandstorm, bringing his MC to 1.
  • Yzma the Yanma gets 1 EC, 2 MC, 1 DC and 1 KOC. The KOC goes into her MC, bringing her EC to 3/6, her MC to 3 and her DC to 3/5. 2 MC will be spent on the level-up moves AncientPower and Bug Buzz, bringing her MC to 1.
  • Evil Queen the Feebas gets 1 EC, 2 MC, 1 DC and 2 KOC. The KOC goes into her MC, bringing her EC to 6/6, her MC to 3 and her DC to 2/5. This of course means that Evil Queen evolves into Milotic, getting Water Gun, Wrap, Water Sport, Refresh, Water Pulse, Twister, Recover and Captivate for free as level-up moves up to level 25. The 3 MC she has will be spent on the level-up moves Hydro Pump, Safeguard and Aqua Ring. Here's how she looks now:
    350.png

    Milotic [Evil Queen] (F)
    Nature: Modest (+Special Attack, -Attack)

    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Stats:
    HP: 100
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 5
    Spe: 81
    Size Class: 5
    Weight Class: 5
    Base Rank Total: 20
    Moves: 21

    EC: 6/6
    MC: 0
    DC: 2/5

    Abilities:
    Marvel Scale: (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2).
    Cute Charm (DW): (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.

    Attacks:
    Splash
    Tackle
    Flail
    Water Gun
    Wrap
    Water Sport
    Refresh
    Water Pulse
    Twister
    Recover
    Captivate
    Hydro Pump
    Safeguard
    Aqua Ring

    Brine
    Light Screen
    Mirror Coat

    Toxic
    Ice Beam
    Scald
    Rain Dance
  • Lotso the Voodoll gets 1 EC, 2 MC and 1 DC. I will add 1 UC to his MC. This brings his EC to 2/6, his MC to 3, his DC to 2/5 and my UC to 9.8. The 3 MC will be spent on the egg move Mach Punch, bringing his MC to 0.
  • Syndrome the Breezi gets 1 EC, 2 MC, 1 DC and 1 KOC, which will go into his MC. Even though his EC and DC are given as 1/6 and 1/5 in my profile, I cannot seem to find where he got those counters. As a result, the counters from this battle bring his EC to 1/6, his MC to 3 and his DC to 1/5. In addition, he has the move Sand-Attack in his movepool despite not knowing the move at all, so I will remove that, and he has Entrainment in his level-up moves despite only getting the move as an egg move. I will therefore remove that move from his movepool as well. The 3 MC he has will be spent on the level-up moves Sludge Bomb, Gravity and Me First, bringing his MC to 0.
SELF-APPROVED

EDIT: Upon inspecting the battle more closely, Shere Khan the Purrloin should only have gotten 1 KOC and Syndrome the Breezi should have gotten 2. As a result, I will spend 1 UC on Shere Khan to make up for this lost KOC on him, bringing my UC to 8.8, while Syndrome the Breezi's extra KOC will go into DC, bringing his DC to 2/5.

SELF-RE-APPROVED
 
From this match I get 2CC
Karrablast the Pyromanic gets 1EC, 1DC and 2MC which I use to buy Flail and Swords Dance both BW level up
which bring him to this

EC 0->1
MC 0->2->0
DC 0->1

Which brings my CC total to 7
 
Time to purchase some mons!

UC: 10->6

EDIT: +5 UC

UC: 6->11

390.png


Chimchar "Vanguard" (M)
The name Vanguard copyrighted by Leethoof and Treadshot A1. Vagnuard the Chimchar is a trademark of A1 Incorporated.

Nature: Rash (+Special Attack, -Special Defense)

Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW LOCKED): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Moves:

Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment

Fire Punch
Thunderpunch
Focus Punch

Protect
Fire Blast
U-Turn
572.png


Mincinno "Murderer" (F)

Nature: Adamant (+Attack, -Special Attack)

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Cute Charm: (Innate) This Pokemon’s natural cuteness causes Pokemon of the opposite gender in the same egg group to be attracted to it 30% of the time after striking with a contact move.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Skill Link (DW LOCKED): (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 75
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Moves:

Pound
Growl
Helping Hand
Tickle
Doubleslap
Encore
Swift
Sing
Tail Slap

Knock Off
Endure
Sleep Talk

Rest
Dig
Double Team
 
all is do is win, win no matta what

2cc

Syclar gets 1 EC, 3 MC, 1 DC, and 1 KOC(goes into DC)
Snorunt gets 1 EC, 2 MC, 1 DC, and 1 KOC(goes into EC).

Scylar's totals
EC:4/6
MC:3
DC: 5/5 DW ability unlocked

Getting scylar the egg move Water Pulse
~~~~~~~~~~~
Snorunt's totals
EC: 3/6
MC: 2
DC: 2/5
Using 3UC i recently stockpiled, they go into snorunt's EC (3+3=6)
6/6 means evolution!

she gets upon evolution astonish, confuse ray, and ominous wind
using 2MC to get her the level up moves Wake-Up Slap and Blizzard

also using 7CC to change her nature to Mild
478.png

Snorunt [Artica, "The Departed"] (Female)
Nature: mild (+spa, -def)

Info on Artica:

Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Cursed Body (DW): (Innate)When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 110
Size Class: 3
Weight Class: 3
Base Rank Total: 19


EC: 6/6
MC: 2
DC: 2/5

Attacks:
Astonish
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Blizzard
Confuse Ray
Ominous Wind
Wake-Up Slap
Blizzard

Disable
Fake Tears
Hex

Safe Guard
Light Screen
Ice Beam
Substitute

20 Moves
 
Claiming

http://www.smogon.com/forums/showthread.php?t=3465867

http://www.smogon.com/forums/showthread.php?t=3465817

Shenzi the Sneasel

EC: 0/6 -> 2/6
DC: 0/5 -> 2/5
MC: 0 -> 4 -(buy egg move ice punch)--> 1

Jack Kelly the Chimchar

EC: 0/9 -> 2/9
DC: 0/5 -> 2/9
MC: 0 -> 4 -(3KOC)--> 7 -(Buy stuff)--> 0

Jack will buy

Slack off (B/W Lvl up)
Fire Spin (B/w Lvl up)
Acrobatics (B/w Lvl up)
Subsitute (B/W TM)
Brick Break (B/W TM)

Also I get 4 CC which I will spend Imeadiately on teh following mons.

270.png

Lotad "Twinkletoes" (M)

Nature: Naughty (+Atk -SpD)

Type: Water/Grass
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
[dw] Own Tempo: (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
DC: 0/5
MC:

Moves
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
Bubble Beam

Ice beam
Protect
Toxic

Leech Seed
Synthesis
Teeter Dance

280.png

Ralts "Elphaba" (F)

Nature: Modest (+SpA -Atk)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Trace: (Can Be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.

[DW] Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 3(+)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
DC: 0/5
MC

Attacks
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind

Disable
Will-O-Wisp
Shadow Sneak

Shadow Ball
Energy Ball
Thunder Wave
 
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