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Data Prize Claiming Thread (Update 5-09-13)

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Link a victory, but I don't feel I earned it...

CC: 23 -> 26

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Budew (Vigilante) [M]
EC:
1/9 -> 2/9
MC: 2 -> 4
DC: 1/5 -> 2/5

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Scratchet (Marquis) [M]
EC:
1/6 -> 2/6
MC: 0 -> 2
DC: 1/5 -> 2/5

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Arcanine (Prometheus) [M]
EC:
6/6
MC: 1 -> 4 -> 0
DC: 5/5
Learns Heat Wave (Lvl-Up) and Teleport (Past Gen.)
Sometimes, Trollfreak, no one can understand you.

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Espeon (Fawkes) [F]
EC:
6/6
MC: 1 -> 4 -> 0
DC: 5/5
Learns Protect and Substitute (BW TM)

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Revenankh (Pharaoh) [M]
EC:
N/A
MC: 0 -> 3 -> 0
DC: 5/5
Learns Vital Throw (Lvl-Up) and Substitute (BW TM)
 
Time for new mons. 11 CC go on these little fellas.

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Onix [Slam] (F)
Nature: Brave (+1 Att, -15% Spe, -10% Eva)

Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 2
Spe: 60 (70/1.15)
Size Class: 7
Weight Class: 8
Base Rank Total: 17

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Weak Armor: [DW LOCKED] (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks (16):
Mud Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smackdown
Sandstorm

Dragon Tail
Rock Slide
Dig

Rock Blast
Heavy Slam
Flail
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Golett [Statue] (U)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Ground/Ghost
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (35/1.15)
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Iron First: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Klutz: (Can be Disabled) The Pokemon moves in a rare style of battling that uses an unpredictable, clumsy looking manner. The accuracy of its attacks are increased by 10% (flat). While engaging in this style it cannot use a hold item, though an item is necessary to pull it off.

No Guard: [DW LOCKED] (Innate) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.

Attacks (15):
Pound
Astonish
Defence Curl
Mud Slap
Rollout
Shadow Punch
Iron Defence
Mega Punch
Magnitude

Earthquake
Shadow Ball
Rock Slide
Grass Knot
Ice Beam
Focus Blast
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Golett [Swoop] (F)
Nature: Jolly (+15% Spe, +22% Acc, -1 SpA)

Type: Ground/Flying
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (85*1.15)
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 0/6
MC: 0
DC: 0/5

Abilities:

Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.

Sand Veil: (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage

Immunity: [DW LOCKED] (Innate) This Pokemon’s body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.

Attacks (15):
Poison Sting
Sand Attack
Harden
Knock Off
Quick Attack
Fury Cutter
Faint Attack

Dig
Brick Break
Stone Edge

Agility
Cross Poison
Sand Tomb
embirch2.png

Embirch [Wildfire] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 43 (50/1.15)
Size Class: 2
Weight Class: 3
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities:

Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll: [DW LOCKED] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks (14):
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain

Flamethrower
Energy Ball
Rock Slide

Earth Power
Psybeam
Counter
 
http://www.smogon.com/forums/showthread.php?t=3464583

jas61292:
4 CC
Swanna: 3 MC
Tomohawk: 3 MC
Honchkrow: 3 MC
Unfeazant: 3 MC
Salamence: 3 MC and 1 KOC
Typhlosion: 3 MC
Lucario: 3 MC
Porygon-Z: 3 MC and 1 KOC
Octillery: 2 MC, 1 DC and 1 KOC
Gigalith: 3 MC and 1 KOC
Simisage: 2 MC, 1 DC and 1 KOC

I am keeping the CC.

Swanna will use 2 of the MC to buy Hyper Beam, leaving it with one.

Tomohawk will use all 3 MC to buy Hyper Beam and Hyper Voice.

Honchkrow will use his 3 MC to buy Mirror Move.

Unfezant will use her 3 to buy Wish.

Salamence will put the KO in MC and spend 3 to buy Roost, leaving it with one.

Typhlosion will use 2 of his MC to buy Substitute, leaving it with one.

Lucario will spend his 3 MC on Water Pulse.

Porygon-Z will put the KO in MC and spend its 4 MC on Thunder Wave and Blizzard.

Octillery will put the KO in MC and buy Payback, leaving him with 1 MC.

Gigalith will put the KO in MC and buy Rock Slide and Protect.

And Simisage will put his KO in MC and buy Brick Break and Substitute.
 
Same battle as DW

I get 3UC bringing me to 7
2 of which go into buying Brick Break for my Haxorus
Another 2 for Toxic
And 3 for Iron Tail
Leaving me with 0
 
AOPSUser, BM-Zeo, Wanderer, Flamestrike, waterwarrior, SimonSays, deadfox (0.2), Destiny_Warrior, SubwayJ, jas61292 approved.

58.7

Same as Flamestrike
Same battle as DW

Unacceptable. Post a link, post a quote that directs to the post, post something.

Do not post "Same battle as X" and expect me to find the link for you.

Prizes:
LouisCyphre gets 2 CC
Pumyra the Tomohawk gets 2 HC

I reach 20 CC. I buy an Expert Belt and go broke.

Pumyra stockpiles the HC as MC.
 
From CAP Revamps, I take out Venoshock and Torment from Colossoil, netting me 4 MC. (also noting that I put on Drill Run as a heart scale move since I forgot to note)

I also apparently never unlocked Venusaur's DW ability, Chlorophyll, so I will do so now.

Finally, I will buy some moves for Crobat.
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Level-Up (2): Mean Look, Poison Fang
Egg (3): Defog, Gust, Pursuit
Tutor (1): Twister
BW TM (11): Hidden Power Ice 7, Sunny Day, Rain Dance, Frustration, Sludge Bomb, Attract, Thief, Payback, Giga Impact, X-Scissor, Pluck

(2 * 1) + (3 * 3) + (3 * 1) + (2 * 11) = 36 BT.

APPROVED


EDIT: Below is APPROVED too, ww's edit and all.

27.6
 
Why the hell did no one ever tell me that Blissey gets Reflect as a Gen 1 TM?

-3 UC to my Blissey's MC, buying Reflect.
EDIT: Shelling out the other 4 UC I have to purchase the BW TMs Hyper Beam and Ice Beam.
 
claiming 14 UC from here and 3 MC for kitsunoh from here

all 14 UC goes to kitsunoh's MC and I'll use that 17 MC to buy:
sucker punch (3), Thunder Punch (3), Ice Punch (3), Aerial Ace (2), Giga Impact (2), Gyro Ball (2), and Trick Room (2)

Also using 3 of Sneasel's 4 MC to buy Feint
 
Claiming counters from my gym battle with Kaxtar

Lendys the Haxorus learns Sunny Day (BW TM, 2 MC), and brings his Dream Counter to 3/5.

Shar the Chandelure learns Frustration (BW TM, 2 KOC) and Return (BW TM, 2 MC), saving 1 MC.

Cyric the Gengar learns Mega Punch (3rd gen tutor, 3 MC), and saves that KOC as an extra MC, which added to the one Cyric already was saving makes for 2 saved MC.

Mask the Kitsunoh learns Endeavor (4th gen tutor, 3 MC), and saves the KOC as an extra MC.

Stockpiling 2 CC as well.

And naturally,
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!
 
Actually, sorry for double posting, but I need to buy myself some new Pokémon as well!

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Larvesta (Lathander) (M)
Nature: Timid (Attack reduced by *; Speed raised by 15%, accuracy boost).
Type: Bug/Fire
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 69 (+)
Size Class: 2
Weight Class: 3
Accuracy boost: 11%
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Swarm (DW LOCKED): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks (10 moves):

Ember
String Shot
Leech Life
Take Down

Endure
Harden
Morning Sun

Protect
Psychic
Flamethrower

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Venonat (Sehanine) (F)
Nature: Modest (Attack reduced by *; Sp. Attack raised by *)
Type: Bug/Poison
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 45
Size Class: 2
Weight Class: 3
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Compoundeyes:
(Innate) This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.
Tinted Lens: (Innate) When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).
Run Away (DW LOCKED): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Attacks (15 moves):

Tackle
Disable
Foresight
Supersonic
Confusion
Poisonpowder
Leech Life
Stun Spore
Psybeam

Agility
Giga Drain
Skill Swap

Hidden Power (Ground, 7 BP)
Solarbeam
Sludge Bomb

Spending 4 CC overall
 
SoS, deadfox, and Glacier approved.

73.8


THANKS FOR PLAYING

Lou/Dogfish 2cc

Princess 1EC 3MC 1DC
Lotad 1EC 3MC 1DC 1KOC

i get 3 tasty UC

Princess packs the MC, giving her 11 total.

She learns all three fangs automatically, and buys Thunderbolt (2), Ice Beam (2), Fire Blast (2), Aqua Tail (3), Stone Edge (1), and Earthquake (1).
[a]Tyranitar[/a]
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Tyranitar ♀ - Princess
Nature: Quiet (SpA: +1, Spe -8, Evasion -10%))
Type: Rock / Dark
Rock Type - Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Sand Stream - (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
(DW) Unnerve - (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (-)

Height Class: 4
Weight Class: 6
BRT: 23

EC: 9 / 9
MC: 0
DC: 5 / 5

26 moves known. Moves are sorted by type and then alphabetized.

Physical Moves - Aqua Tail, Bite, Brick Break, Chip Away, Crunch, Earthquake, Fire Fang, Ice Fang Iron Head, Payback, Pursuit, Rock Slide, Thrash, Thunder Fang, Stone Edge
Special Moves - Fire Blast, Hidden Power [Flying, 7] Ice Beam, Thunderbolt
Status Moves - Leer, Protect, Sandstorm, Scary Face, Screech, Stealth Rock, Taunt

Dreadfully shy, Princess simply can't deal with being pushed around—her response to being bullied is to recoil and clam up. Now, though, she's finally learning how to bully things back.

Self-approved.
 
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