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rain dance in the 5 gen

Magnezone (Thunder) and Emploeon (Agility + Surf / Hydro Pump) can be good Offensive, or because of their stats / typing Defensive Pokemon. Mag also traps steels that can pose a problem...

Try Qwilfish and Omastar - (Toxic) Spikes users with strong speed, and Water boosted Attacks. Omastar also can go offensive with Shell Break.
 
Toxic Spikes seem to be the death of any Rain team I run without Tentacruel, so I thought some offensive Rapid Spinners would be worth a mention:

348.png
w/ Leftovers
Swift Swim
Jolly
252 Atk, 252 Spe, 4 HP
Stone Edge
Earthquake/X-Scissor
Swords Dance/X-Scissor
Rapid Spin

Armaldo is a great offensive Rapid Spinner on Rain teams, able to 2HKO Nattorei with X-Scissor if you set up a Sword Dance. It also has the famous X-EdgeQuake set that makes Doryuuzu so dangerous, except Armaldo has STAB on Stone Edge and X-Scissor.

141.png
w/ Leftovers
Swift Swim
Jolly
252 Atk, 200 Spe, 56 HP
Stone Edge
Waterfall/Superpower
Swords Dance/Aqua Jet/Stealth Rock
Rapid Spin

Another offensive Rapid Spinner, Kabutops is similar to Armaldo in many ways. It's offensive typing is arguably worse, but it is faster than Armaldo, allowing you to run a bulkier set. Like Armaldo it can break through Nattorei with Superpower. Unlike Armaldo, though, Kabutops can't take a hit from Power Whip and so must KO Nattorei with the one hit it gets. It does, however, get Stealth Rock, which Armaldo lost in the transition to B/W.

EDIT: 150th Post! Woot!
 
Kabutops gets superpower as a move tutor move in 4th gen, doesn't he? He can use that to handle Nattorei and empoleon.
 
Having conducted several hours of playtesting as I've been posting - here is what I've found about Rain Stall.

Parasect is simply amazing. This cannot be stressed enough. If you don't have a STAB rock, flying or bug move, this will outstall you, and even if you do you'd better not switch in or risk being smacked with a spore or leech seed. He tanks Ice Beams with 50% health remaining and proceeds to heal half back - I managed to beat a low health Sazandora, and full Vappy and Rugged Helmet Nattorei with him alone a few games ago. Can beat Rankurusu with X-Scissor nicely too, useful since it like to absorb leech seed. Be sure to use spore on something flying or before you setup T-Spikes, however, or it will go to waste.

Vaporeon is the glue of the team, to put it simply. Hydration is helpful but not actually necessary if you wish to run a cleric wishpasser or similar - which is simply incredible at keeping fellow teammates alive.

Tentacruel is similarly essential. T-Spikes are an amazing boon to a Rain Stall team, as is instant absorbtion of them and removal of the other hazards, as well as a neat immunity to toxic itself which people love to fire off.

Nattorei/Forretress are both awesome in Rain. They can take Salamence's FB for about 30%, and set up in its face. Rugged Helmet Natt is great for helping add up the residual damage as well as setup spikes and SR.

In terms of Politoed, Perish Song is essential to help phaze and as a win condition, Encore prevents the frog being total setup bait. He really is an annoying team slot and often proves fodder, however. Can actually lead with minimum speed, which is cool.

Dragonite didn't really work out for me on this defensive team. I tried a variety of sets but it never shone whatsoever. Its resistances are useful but are probably better provided by something else, and its value as a late-game sweeper is depleted when you have Kingdra at your disposal.

Haven't tried Ludicolo as a Subseeder yet due to Parasect's general awesomeness, but the lack of elec and grass resists as well as absorbtion of water is extremely offputting.

Spinblocking is somewhat problematic - the best thing to stop Starmie is Burungeru, another water type rendered obsolete by your other team members. I've tried all alternatives - Dusclops, Dusknoir, Gengar, Burungeru, and none is entirely satisfactory. Currently trying Scarf Gengar which seems the best, but none are great.

Worth noting is the lack of Boil Over - with T-Spikes it becomes annoying as the burns are random. If theres something steel or levitating you want to burn teach your ghost WoW and have it on burning duty.

Either way, Rain Stall is yielding me a ton of wins, and slowly but surely I'm advancing up the ladder.
 
oh yeah sorry i meant attack but anyway those evs suck i did it late @ night srry i would use 252 Defense 252 Sp.D 6 Spe
 
Having conducted several hours of playtesting as I've been posting - here is what I've found about Rain Stall.

Parasect is simply amazing. This cannot be stressed enough. If you don't have a STAB rock, flying or bug move, this will outstall you, and even if you do you'd better not switch in or risk being smacked with a spore or leech seed. He tanks Ice Beams with 50% health remaining and proceeds to heal half back - I managed to beat a low health Sazandora, and full Vappy and Rugged Helmet Nattorei with him alone a few games ago. Can beat Rankurusu with X-Scissor nicely too, useful since it like to absorb leech seed. Be sure to use spore on something flying or before you setup T-Spikes, however, or it will go to waste.

Vaporeon is the glue of the team, to put it simply. Hydration is helpful but not actually necessary if you wish to run a cleric wishpasser or similar - which is simply incredible at keeping fellow teammates alive.

Tentacruel is similarly essential. T-Spikes are an amazing boon to a Rain Stall team, as is instant absorbtion of them and removal of the other hazards, as well as a neat immunity to toxic itself which people love to fire off.

Nattorei/Forretress are both awesome in Rain. They can take Salamence's FB for about 30%, and set up in its face. Rugged Helmet Natt is great for helping add up the residual damage as well as setup spikes and SR.

In terms of Politoed, Perish Song is essential to help phaze and as a win condition, Encore prevents the frog being total setup bait. He really is an annoying team slot and often proves fodder, however. Can actually lead with minimum speed, which is cool.

Dragonite didn't really work out for me on this defensive team. I tried a variety of sets but it never shone whatsoever. Its resistances are useful but are probably better provided by something else, and its value as a late-game sweeper is depleted when you have Kingdra at your disposal.

Haven't tried Ludicolo as a Subseeder yet due to Parasect's general awesomeness, but the lack of elec and grass resists as well as absorbtion of water is extremely offputting.

Spinblocking is somewhat problematic - the best thing to stop Starmie is Burungeru, another water type rendered obsolete by your other team members. I've tried all alternatives - Dusclops, Dusknoir, Gengar, Burungeru, and none is entirely satisfactory. Currently trying Scarf Gengar which seems the best, but none are great.

Worth noting is the lack of Boil Over - with T-Spikes it becomes annoying as the burns are random. If theres something steel or levitating you want to burn teach your ghost WoW and have it on burning duty.

Either way, Rain Stall is yielding me a ton of wins, and slowly but surely I'm advancing up the ladder.


I am glad to hear this. I have been talking about Rain Stall a lot, and I truly think its the way to push rain dance in a new effective direction. A good friend of mine is all about the water types and rain dance, but he just won't get past his "kabutops swords dance sweep sweep sweep" idea of how rain dance should work. I mention subseeder parasect and I lose him completely.

I personally HATE water types and rain dance, but when I saw tentacruels new raindish, hydration with vappy, and leech seed on parasect, I knew that this is the kind of rain dance team I would want to run. While sand stall has the advantage of having its weather chip away at the health of the enemy, rain is the polar opposite as it just heals the tiniest bit every turn.

Once toxic spikes are out boil over/spore is almost useless with the exception of poison types, levitate users/flyers, and steel types. Even then, hoping your burn procs with boiling water on a steel type is so risky. But running a WoW on a ghost is definitely worth it.

The team you listed is pretty much spot on what I was planning on running. The only exception is I think I would run Dusknoir, who I feel is fine enough of a tank to be able to spin block well enough.
 
I personally HATE water types and rain dance, but when I saw tentacruels new raindish, hydration with vappy, and leech seed on parasect, I knew that this is the kind of rain dance team I would want to run. While sand stall has the advantage of having its weather chip away at the health of the enemy, rain is the polar opposite as it just heals the tiniest bit every turn.

Once toxic spikes are out boil over/spore is almost useless with the exception of poison types, levitate users/flyers, and steel types. Even then, hoping your burn procs with boiling water on a steel type is so risky. But running a WoW on a ghost is definitely worth it.

The team you listed is pretty much spot on what I was planning on running. The only exception is I think I would run Dusknoir, who I feel is fine enough of a tank to be able to spin block well enough.

One option I suppose is taking a few waters out to balance the typing a lot more, and going a more traditional stall route. Personally I feel the way I built the team works fine, however, and theres something fun about a working team with technically so many common weaknesses.

The problem with Dusknoir is that Starmies attacks are boosted in Rain, allowing a lot of sets to 2HKO you and then happily spin with a small amount of remaining health - he isn't powerful enough to OHKO Starmie either. Try it by all means, just warning you of this fact.
 
Rain is shaping up to be incredibly powerful, maybe even the most powerful weather this generation. Lots of great offensive and defensive Pokemon to choose from. I don't think Sun can hold a candle to Rain (literally and figuratively).

And I can't believe I'm saying this, but I'm really looking forward to trying Parasect out!
 
The problem with Dusknoir is that Starmies attacks are boosted in Rain, allowing a lot of sets to 2HKO you and then happily spin with a small amount of remaining health - he isn't powerful enough to OHKO Starmie either. Try it by all means, just warning you of this fact.

I agree, starmie is a huge threat, especially with the rain boost. Starmie being the only threat of a rapid spinner to be able to stop almost all the spin blockers.

So I decided to look up various ghosts who could help... and I ran accross Spiritomb. Granted he isn't OU in gen4, and he definitely does have his drawbacks, but he is still SO GOOD. A choiceband adament spiritomb with suckerpunch will ALWAYS ohko Starmie. A defensive lead spiritomb can do 70% to 252hp starmie with suckerpunch, and can finish it off with a shadowsneak.

A shadowsneak from a choiceband adament spiritomb on a lifeorb starmie does 80% damage, which, if you have hazards up, can be a ohko.

I think I may run Spiritomb and try him out.


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Also, I forgot about Lanturn! Lanturn is a good raindance team pokemon as it absorbs incoming electric attacks aimed at your other water buddies. Add that to the fact he can be a decent wall (at least in UU) and you have another rain stall pokemon. It doesnt abuse rain dance itself, but it definitely doesnt mind the use of a rain boosted surf.

Also, Mamoswine. He gets his weakness to fire lowered (granted his weakness to water raises), and has the ice typing to be able to take out grass types who pose a threat to raindance teams.
 
Has anyone thought of using Tentacruel, not in a rain team, but as a counter?

Rain Dish Tenta can wear opponents down while throwing around TSpikes. Alternatively, Liquid Ooze Tentacruel laughs at Ludicolo and Parasect while flinging STAB SE Sludge Bomb/Acid Bombs.
 
You can think about using tentacruel as a counter to rain dance, but tenta is good as it counters quite a few things anyways. However I wouldn't give up liquid ooze for the off chance I may come accross a raindance team.
 
Rain is shaping up to be incredibly powerful, maybe even the most powerful weather this generation. Lots of great offensive and defensive Pokemon to choose from. I don't think Sun can hold a candle to Rain (literally and figuratively).

Actually, with my Sun team I rarely lose to Rain, though very HO teams can cause issues.

Chlorophyll sweepers can absorb T-Spikes with ease and OHKO most water types with their STAB (EQ for Tentacruel on many too). Politoed cannot switch into them even without Sun as they can easily be EVed to outspeed him. Growth sweepers essentially rip through Rain Stall if not played exceptionally well.

As for HO rain, if they do not set-up SR, Tales can simply keep coming in after a sac to turn rain off and cripple their sweepers, and gradually one by one take out the rain team. Granted if they manage to take out Tales you're incredibly screwed, but this rarely seems to occur.

Since Sun teams rely on Grass types to do a lot of their work, I'd argue that they in fact have the type advantage over rain teams, who more commonly use mono-water sets easily walled in sun.

So I decided to look up various ghosts who could help... and I ran accross Spiritomb. Granted he isn't OU in gen4, and he definitely does have his drawbacks, but he is still SO GOOD. A choiceband adament spiritomb with suckerpunch will ALWAYS ohko Starmie. A defensive lead spiritomb can do 70% to 252hp starmie with suckerpunch, and can finish it off with a shadowsneak.
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Also, I forgot about Lanturn! Lanturn is a good raindance team pokemon as it absorbs incoming electric attacks aimed at your other water buddies. Add that to the fact he can be a decent wall (at least in UU) and you have another rain stall pokemon. It doesnt abuse rain dance itself, but it definitely doesnt mind the use of a rain boosted surf.

Also, Mamoswine. He gets his weakness to fire lowered (granted his weakness to water raises), and has the ice typing to be able to take out grass types who pose a threat to raindance teams.

Spiritomb is very interesting, but I think I may try CB Shadow Sneak to 2HKO rather than OHKO with CB Sucker Punch which is total setup bait. He should survive a surf with some investment too.

Lanturn is pretty awesome as a special sponge, but competes with Vappy for a slot. Mamoswine is good but in general I find Natt/Forry/Para take care of opposing grasses excellently while spiking/subseeding.

Has anyone thought of using Tentacruel, not in a rain team, but as a counter?

Rain Dish Tenta can wear opponents down while throwing around TSpikes. Alternatively, Liquid Ooze Tentacruel laughs at Ludicolo and Parasect while flinging STAB SE Sludge Bomb/Acid Bombs.

Enemy Tentacruels can be a pain for Rain stall at least, since they generally lack EQ. Nattorei can use it as reasonable setup bait if they lack spin, and if they lack venom shock then parasect walls it totally. Essentially it can be worn down with repeated surfs and Leech Seed(if Rain Dish)/hazard damage, but it is a pain if significantly bulky.


EDIT: Ran calcs on Spiritomb. Disregarded Sucker Punch due to how horrid it is to be locked into. Discovered that due to Shadow Sneak's low power, you cannot run any EV spread that will effectively beat both LO Spin Starmie and lefties spin Starmie - you only beat one or the other.

The reason for this is that to survive LO Timid Hydro Pump in rain after SR almost all the time you need a 252/252 specially defensive spread. This takes your attack down to a level where you can only 3HKO 252HP starmie. Granted it can only 3HKO you, but they are likely to catch on and switch out before this. The same applies for the 2HKO to offensive Starmie.

Basically the best set to OHKO starmie is a weird one. Specs Modest 252/252 HP/Spdef with Dark Pulse is guaranteed to OHKO offensive Starmie, leaving you at very low health. It has around a 2/3 chance to OHKO 252 HP Starmie, and you are only 3HKOd by its surf.

The issue is coming in on LO Starmies Thunderbolt from a water type it switched into. Running protect on your waters can help you scout the Starmie's intentions somewhat (and lefties since hazards will be down).

Hope this helps someone lol.
 
Actually as life orb Starmie will take 10% damage from life orb, and damage from hazards, spiritombs shadow sneak becomes a 2hko with the 252 hp & 252 special defense spread. Not to mention painsplit can help him later gain a little recovery back later on (although I wouldnt count on it).

I agree with being locked into a sucker punch is really saddening. But I figure, if starmie is out of the way, or even if it switches, you can rack up damage on the enemy via hazards. The choice is pretty much limited to just him and scarf gengar. And if starmie is scarfed, gengar is screwed (although not that many starmies are scarfed its still a threat).
 
What benlisted said about sun vs. rain is very true. I run a balanced sun team leaning towards the offensive side while running jumpluff. Jumpluff is a major stall breaker even when the sun isn't up. Worry seed removes all rain boosting abilities (trust me, not a gimmick), shuts down hydration rest, and allows me to combat swift swim pokemon as he naturally outruns all of them sans flaotzel once they have insomnia. I miss aerial ace for parasect, but simply switching in Ninetales ruins him.
 
Question: what about Mebukijika? With Herbivore, it's immune to Grass attacks and resists Electric. With Substitute and three of Double Edge, Jump Kick, Wood Horn, Swords Dance, and Megahorn, it can wreck nearly every switch-in. It's also bulkier than Parasect on both sides, has more attack and much better speed, and isn't SR weak.
 
Actually as life orb Starmie will take 10% damage from life orb, and damage from hazards, spiritombs shadow sneak becomes a 2hko with the 252 hp & 252 special defense spread. Not to mention painsplit can help him later gain a little recovery back later on (although I wouldnt count on it).

That is true, I thought about LO but didn't consider that. That does make CB much more viable (which is good seeing as it is by far the better set). An issue is that so many pokes on a Rainstall team seem to end up SpDefensive, so I'd like him to be able to run WoW or some Def EVs too... Also, Painsplit<Wishepasses from Vappy, imo.

I agree with being locked into a sucker punch is really saddening. But I figure, if starmie is out of the way, or even if it switches, you can rack up damage on the enemy via hazards. The choice is pretty much limited to just him and scarf gengar. And if starmie is scarfed, gengar is screwed (although not that many starmies are scarfed its still a threat).
True, but letting something powerful set up can be fatal, so I'd rather not lock in even if it does cause hazard damage. Burungeru is an option but you have to lose another water for some more type balance. Dusclops can wall Starmie and probably kill it with the combo of WoW or T-Spikes/Painsplit/Shadow Sneak, but this will not work every time and Clops is ridiculously inoffensive. ScarfGar's role is primarily to kill Starmie, so if you scout the item first with protect, you can be reasonably sure as to its intentions. Even if you do lose it to a water move, its no great loss if Starmie doesn't have spin.


What benlisted said about sun vs. rain is very true. I run a balanced sun team leaning towards the offensive side while running jumpluff. Jumpluff is a major stall breaker even when the sun isn't up. Worry seed removes all rain boosting abilities (trust me, not a gimmick), shuts down hydration rest, and allows me to combat swift swim pokemon as he naturally outruns all of them sans flaotzel once they have insomnia. I miss aerial ace for parasect, but simply switching in Ninetales ruins him.

I don't even run Jumpluff on mine (though your set looks absolutely hilariously fun) but things like venusaur simply OHKO almost every rain sweeper and can tank most Ice Beams. With Tales switchins to revenge with Energy Ball, or Extremespeed/Mach Punch somewhere on the team, dealing with Rain sweepers isn't that difficult.


Question: what about Mebukijika? With Herbivore, it's immune to Grass attacks and resists Electric. With Substitute and three of Double Edge, Jump Kick, Wood Horn, Swords Dance, and Megahorn, it can wreck nearly every switch-in. It's also bulkier than Parasect on both sides, has more attack and much better speed, and isn't SR weak.

Mebu is a pretty amazing poke in terms of coverage. I'd opt for Wood horn/Double Edge (letting your HP recoil be recovered back) along with Jump Kick and Sub. Grasses are covered by Double Edge, as are the Latis should you need to hit them, and though Ground technically offers better coverage (Nature Power) all the balloon and levitate things make Jump Kick more usueful in a lot of situations. LO is needed for a lot of KOs though, unless you plan on always grabbing the Herbivore Boost, when Lefties is probably better.

Parasect in general though does not have an issue with SR - in Rain it recovers 18% of health anyway at the end of the turn - especially if switching into a water move. Subseeding does mean Parasect can invest in bulk much more, but Mebu would probably have a decent niche on more offensive teams.
 
Ive been testing the Rain Stall set as well for a bit now. Running:

Vaporeon
Politoed
Parasect
Spiritomb (choice banded)
Natorei
Tentacruel


So far, I am having a lot of luck and fun with this team. The ONLY thing I have come across that literally scares me is Natorrei and Forretress. Tentacruel also bugs me but I can get rid of him fairly easy.

Parasect has caused so many rage quits. Stalling forever.

I run roar on my Vaporeon and have had a few successful games in which I did nothing but shuffle the enemy while running wish and protect to heal myself.

Spiritomb has stopped almost every spinner that has come in front of me. I came accross a Starmie and was worried for a moment, but used sucker punch and felt relieved to watch it drop so easily. I have also ended up tricking my choiceband onto a blissey for some left overs which was amazing. He tends to get a lot of surprise kills as people expect him to be a wall and he turns around and hits hard.


Not sure what I should run on my Politoed yet... my politoed is running surf, icebeam, focus blast, and perish song... I used to have protect instead of focus blast but after I had some issue with natorei I figured I needed some sort of fighting attack. Perish song is awesome and has done so well for me.

Natorei is good, however it upsets me that I can only run spikes and stealth rock OR stealth rock and leech seed. I went with leech seed to give him added survivability (he has rugged helmet), and so far hes done his job enough.

Tentacruel does his job well enough. Takes special hits, lays toxic spikes, rapid spins.


Overall, I have had about the same success as Benlisted has said and can second his analysis.



The only thing that bugs me is the lack of ground attacks and fire attacks. Not that fire attacks would help that much in the rain but it gets rid of those pesky steel types who resist toxic and natorei and foretress who can almost completely wall me.
 
Ive been testing the Rain Stall set as well for a bit now. Running:

Vaporeon
Politoed
Parasect
Spiritomb (choice banded)
Natorei
Tentacruel

I have been running the same, but with ScarfGar over Tomb.

So far, I am having a lot of luck and fun with this team. The ONLY thing I have come across that literally scares me is Natorrei and Forretress. Tentacruel also bugs me but I can get rid of him fairly easy.

Parasect has caused so many rage quits. Stalling forever.

I run roar on my Vaporeon and have had a few successful games in which I did nothing but shuffle the enemy while running wish and protect to heal myself.

Spiritomb has stopped almost every spinner that has come in front of me. I came accross a Starmie and was worried for a moment, but used sucker punch and felt relieved to watch it drop so easily. I have also ended up tricking my choiceband onto a blissey for some left overs which was amazing. He tends to get a lot of surprise kills as people expect him to be a wall and he turns around and hits hard.


Not sure what I should run on my Politoed yet... my politoed is running surf, icebeam, focus blast, and perish song... I used to have protect instead of focus blast but after I had some issue with natorei I figured I needed some sort of fighting attack. Perish song is awesome and has done so well for me.

Natorei is good, however it upsets me that I can only run spikes and stealth rock OR stealth rock and leech seed. I went with leech seed to give him added survivability (he has rugged helmet), and so far hes done his job enough.

Tentacruel does his job well enough. Takes special hits, lays toxic spikes, rapid spins.


Overall, I have had about the same success as Benlisted has said and can second his analysis.

Natt and Forry can pose problems if you cannot get a spin off, but often its fine to setup alongside them and then bring in Cruel to rid yourself of the hazards. Your additional Rain induced healing can help you in this respect too.

Vappy I ran Baton pass over Roar but may change as I rarely need to use it given my team's bulk. Use Encore on Toed as well as perish song to prevent yourself becoming setup bait in terms of SR/screens etc. Protect helps to accumulate Toxic damage.
 
Natt and Forry can pose problems if you cannot get a spin off, but often its fine to setup alongside them and then bring in Cruel to rid yourself of the hazards. Your additional Rain induced healing can help you in this respect too.

Vappy I ran Baton pass over Roar but may change as I rarely need to use it given my team's bulk. Use Encore on Toed as well as perish song to prevent yourself becoming setup bait in terms of SR/screens etc. Protect helps to accumulate Toxic damage.

Natt and Forry together nearly wall the entire team. The best thing I can do is exactly what you just said. Set up beside them. Nat scares me like crazy though as I always fear him one or 2 shotting my Tenta with powerwhip. But when I have my own Nat and Parasect in the ranks, I feel confident at keeping it at bay.

Seriously though, he is one of the toughest things to fight against for rainstall. Fire attacks halved in the rain, hes immune to toxic spikes AND leech seed. The best I can do is slowly wear him down or waste his PP on his attacks.


I totally forgot about encore, and that makes much more sense than trying to run attacks on the toed. I WAS considering Bounce for a bit for a pseudo protect, but I decided against it quickly.
 
Natt and Forry together nearly wall the entire team. The best thing I can do is exactly what you just said. Set up beside them. Nat scares me like crazy though as I always fear him one or 2 shotting my Tenta with powerwhip. But when I have my own Nat and Parasect in the ranks, I feel confident at keeping it at bay.

Seriously though, he is one of the toughest things to fight against for rainstall. Fire attacks halved in the rain, hes immune to toxic spikes AND leech seed. The best I can do is slowly wear him down or waste his PP on his attacks.


I totally forgot about encore, and that makes much more sense than trying to run attacks on the toed. I WAS considering Bounce for a bit for a pseudo protect, but I decided against it quickly.

Remember you can either leave Natt til last and Perish Song it, or simply stall it out with X-Scissor (which slowly kills it) while it can only 2-shot Parasect's Subs. Roaring it out gleans more spikes damage, if you use that on your Natt. Focus Blast from Gengar can finish it, or you could trick it that CB and still wall it with Parasect. Burning it can help with taking its damage, however. Forry is less of an issue as it lacks Power Whip and isn't as resistant to Water (and has no Contact Damage).

Encore and Perish Song are a bit redundant but both have their uses and are pretty much better than running attacks on a defensive Politoed.
 
Remember you can either leave Natt til last and Perish Song it, or simply stall it out with X-Scissor (which slowly kills it) while it can only 2-shot Parasect's Subs. Roaring it out gleans more spikes damage, if you use that on your Natt. Focus Blast from Gengar can finish it, or you could trick it that CB and still wall it with Parasect. Burning it can help with taking its damage, however. Forry is less of an issue as it lacks Power Whip and isn't as resistant to Water (and has no Contact Damage).

Encore and Perish Song are a bit redundant but both have their uses and are pretty much better than running attacks on a defensive Politoed.


Waiting till hes the last pokemon and parish songing him is what I have been aiming to do often and tends to work. Also tricking him choice band has saved me a few times.



Question, though. Your Nat, do you prefer spikes or leech seed (considering you can only have one or the other)? I REALLY like the healing on leech seed but as you said, spikes really waste other Nats pretty easily...
 
Politoed's a surprisingly good pokemon out of rain. My favourite combo has to be Encoring Stat Modifiers, hitting the opponent with Boil Over for one or two turns and then Hazing them at the end.
 
I'm surprised SD Scizor doesn't get a mention here. Swords Dance/Roost/Bullet Punch seems like beast, especially in the rain.

Also, for the playtesters out there, is Politoed the only weather inducer you're using or are you dropping rain dance on another pokemon as well?
 
Scizor will still die to Fire moves, even under the rain, unless it heavily invests in its defenses, and it can't really do much to the bulky waters that traditionally wall rain teams.
 
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