Scizor will still die to Fire moves, even under the rain, unless it heavily invests in its defenses, and it can't really do much to the bulky waters that traditionally wall rain teams.
occa scizor exists for a reason. hp fire magnezone, for example.
Scizor will still die to Fire moves, even under the rain, unless it heavily invests in its defenses, and it can't really do much to the bulky waters that traditionally wall rain teams.
Waiting till hes the last pokemon and parish songing him is what I have been aiming to do often and tends to work. Also tricking him choice band has saved me a few times.
Question, though. Your Nat, do you prefer spikes or leech seed (considering you can only have one or the other)? I REALLY like the healing on leech seed but as you said, spikes really waste other Nats pretty easily...
I'm surprised SD Scizor doesn't get a mention here. Swords Dance/Roost/Bullet Punch seems like beast, especially in the rain.
Also, for the playtesters out there, is Politoed the only weather inducer you're using or are you dropping rain dance on another pokemon as well?
I'm surprised SD Scizor doesn't get a mention here. Swords Dance/Roost/Bullet Punch seems like beast, especially in the rain.
Also, for the playtesters out there, is Politoed the only weather inducer you're using or are you dropping rain dance on another pokemon as well?
I prefer spikes - he can comfortably run Gyro/Power Whip/SR/Spikes with a Rugged Helmet (especially if your passing wishes to him from Vappy) or lefties. Leech Seed<Wish, and you have it on Sect so its not needed for him to stall things out.
No need for RD on another poke - waste of a moveslot - unless you're running offense and have a free one somewhere. Stall needs all the slots it has.
Toxic Spikes seem to be the death of any Rain team I run without Tentacruel, so I thought some offensive Rapid Spinners would be worth a mention:
w/ Leftovers![]()
Swift Swim
Jolly
252 Atk, 252 Spe, 4 HP
Stone Edge
Earthquake/X-Scissor
Swords Dance/X-Scissor/Stealth Rock
Rapid Spin
Armaldo is a great offensive Rapid Spinner on Rain teams, able to 2HKO Nattorei with X-Scissor if you set up a Sword Dance. It also has the famous X-EdgeQuake set that makes Doryuuzu so dangerous, except Armaldo has STAB on Stone Edge and X-Scissor. It can also set up Stealth Rock, should you want it too.
w/ Leftovers![]()
Swift Swim
Jolly
252 Atk, 200 Spe, 56 HP
Stone Edge
Waterfall/Superpower
Swords Dance/Aqua Jet/Stealth Rock
Rapid Spin
Another offensive Rapid Spinner, Kabutops is similar to Armaldo in many ways. It's offensive typing is arguably worse, but it is faster than Armaldo, allowing you to run a bulkier set. Like Armaldo, it gets Stealth Rock, and it can break through Nattorei with Superpower. Unlike Armaldo, though, Kabutops can't take a hit from Power Whip and so must KO Nattorei with the one hit it gets.
EDIT: 150th Post! Woot!
Armaldo is unable to learn Stealth Rock AND Rapid Spin with Swift Swim.
Needs to be more mention of Pokemon immune to Electric attacks (Thunder is on almost all special attacking pokemon concerned with PermaRain: ESPECIALLY in Ubers where Kyogre is a threat). I considered Gorrugo because he can also spin-block and Swampert b/c of SR. But I'm unaware of any others that would be useful.
Edit: I was also using Encourage LO Nidoking for a little while but replaced it for Genosekuto because it was faster and because it didn't mind the Water Attack boost as much.
i don´t think the set listed for dragonite is going to be very effective tbh, it is very slow so it is prone to revenge killing and doesn´t have any bulk as well meaning that roost is pretty much wasted, not to mention that it is totally walled by doryuzu and by an extent magnezone.
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dragonite@ life orb
ability : multi scale
40 hp, 252 satk, 216 spd
modest
-Agility
-Surf
-Hurricane
-Thunder
This way it gets perfect coverage outside of Lanturn,Shedinja and Dialga and surf is boosted by rain giving it a pseudo-STAB. The speed is for outspeeding scarfchomp and scarf sazandora after an agility. It can use roost or dragon pulse for another STAB instead of thunder or surf but it loses some precious coverage.
Unless you have espeon, a VERY fast taunter, or a rapid spinner (starmie is probably the best) on your team, I wouldn't recommend using dragonite (with multiscale anyways). Stealth rock/spikes/toxic spikes appear to be quite common in the new metagame and if any of them are present multi scale becomes completely useless.
Very fast taunters can prevent setting-up more hazards but not setting-up hazards. You have to switch-in the Taunter and then you need 1 Turn for Taunt, in the switch-in turn the opponent can lay down 1 stock of hazards. So 1 stock of hazard is guaranteed.Unless you have espeon, a VERY fast taunter, or a rapid spinner (starmie is probably the best) on your team, I wouldn't recommend using dragonite (with multiscale anyways). Stealth rock/spikes/toxic spikes appear to be quite common in the new metagame and if any of them are present multi scale becomes completely useless.
This is cool...getting walled by blissey and nateri sucks though...maybe a waterfall/outrage/superpower can work? You can also go mixed and run thunder over superpower. BTW 200th post...took me long enough i joined way befor nov 2009 just never posted much
yea.. blissey walled it to death so it could run superpower and get some coverage with hurricane maybe...
@lmitchell0012: i use blastoise as my spinner, it has rain dish which is kinda useful. maybe tentacruel could work too...
Superpower is unfortunately illegal with Multiscale, not sure if you knew but thought it best to point it out.
Tension tyranitar can't learn aqua tail or dark pulse. And I'm pretty sure t-tar can't learn surf at all.