Played some games with Big Eni earlier while testing
the new sample teams (give those a look!!)
I've seen a lot of people with really crowded A tiers, which I don't entirely like, so I've split mine up in a more deliberate fashion. I think NU is a bit more defined than what people put forward, particularly in that Top 4.
Let's get into those big explanations though, love doing this. I did this at like 5 AM so please bear with.
Also I forgot Raticate pretend it's B+ or B or something
:mr-mime:BIG MIME:mr-mime:
This is definitely Mime Format. There is no Pokemon easier to fit on teams than this little guy, and while I think it's worse than what people say (some even say overpowered), it's definitely the best Pokemon in the tier. It's droppable, but you'll regret it because you're down in Electric coverage and paralysis support, which defines how your matchups against Blastoise and Co. will go. I think others have explained Mr. Mime just fine, so I'll leave it at that now.
:charizard:A+:blastoise:
Charizard, Blastoise, and Nidoking form my A+ tier, all being Pokemon I've heard in contention for S. I personally agree with a lot of the points people have mentioned for each, but at the same time, I see them dropped a lot and they don't feel as "mandatory". Despite me saying that, I find myself using all four on a lot of my best teams.
:charizard: Charizard is a freaking monster. 100 Speed Fire Spin coupled with a fantastic movepool helps it distinguish itself from all the other Fire-types in the tier, and boy does it pay off in spades. Earthquake to quash Golem, Counter for the random Body Slams, Swords Dance for late-game cleaning potential, Slash/BSlam for midground, you name it, Charizard has it. But that fast Fire Spin is what really does it for me, it feels absolutely suffocating to fight Charizard after even a couple of Pokemon are paralyzed. It feels vaguely like UU Tentacruel sometimes, only you really don't have many options to actually outrun it. You could say "ayup missus, ain't Rapidash faster?" and I say to you yes, but it doesn't have the absurd pool of options that defines Charizard. It's so good.
:blastoise: Maybe I'm bad, but I think Blastoise is really hard to break. Hell, I even compared it to Snorlax when fighting Enigami because of how much trouble I'd have. It's not quite on that level considering Blastoise has legitimate weaknesses, significantly less firepower, and only a little room for customisation, but it's still got absurd bulk. If you're not sure what to do, chances are you can chuck Blastoise at it and it'll do something, including paralysis absorption. The only real issue I have with it is that Mr. Mime has Thunderbolt. I really think this may be the best contender for S if there is one.
:nidoking: Nidoking is an offensive behemoth and defines a lot of team styles. It has a button for every situation and it piles on damage fast, all while having the ability to pivot around Thunder Wave. Hell, I find myself using it to finish off Mr. Mime with reckless abandon solely because of its Earthquake killing it from half HP. It's very straightforward, but amazing at what it does.
:clefable:A:golem:
:clefable: Clefable is solid, feels vaguely like OU Chansey and UU Hypno but not quite. My main issue with it is that it feels very easily worn down at times, but the support it brings to the table is fantastic and I find myself always taking a long time to think about the moves to bring on it for a given team. My favourite combination in this tier is Body Slam / Hyper Beam / Blizzard / Thunder Wave right now, with SlamBeam KOing Mr. Mime in sequence. However, you can really get creative here, with stuff like Thunder to 2HKO Blastoise or something. This Pokemon has a LOT of room for optimisation, it just has an equal amount of offensive pressure to have to contend with...
:golem: The fallen OU hero Golem is great in this tier and I feel like the drop is the best thing that ever happened to it. It's been a godsend, stopping Fire-types from taking over and smacking them with nuclear physical blows. It's forced Fire Spam teams to use Toxic for a shot at wearing them down, or Swords Dance + Earthquake Charizard if they're really looking to cleave it in two. However, it stands strong, and is also a very firm stop to any Electrode fuckery.
:kabutops: Another solid defensive piece, Kabutops fits on balance teams as either a Rest user or Swords Dance sweeper. I like using it alongside Pinsir for a concentrated physical attacking core,
as I've talked about here before. Generally, Kabutops's resistances and offensive presence make it just feel fantastic.
:moltres: A legendary bird Pokemon with the highest damage output in the tier, somewhat dampened by the bevy of Fire resists in the tier. Why does it work, then? Toxic + Fire Spin teams that want you dead: AgiliSpin is a hell of a drug, folks. Plus, Moltres can actually run defensive Rest sets in this tier, which I absolutely adore and encourage you all to try out. Even something like Agility + Rest can be nice for making Fire-types feel bad.
:venomoth: Fastest consistent sleep lead, with the addition of surprisingly decent damage output due to the lower bulk of the tier. Venomoth enables Agility sweepers like Seadra really well in my experience because of that, but it's also surprisingly helpful against Golem thanks to Mega Drain. Generally a solid Pokemon all around, and I can't believe I'm saying that.
:poliwhirl: I've heard it all from Volk back when Venusaur first left: this Pokemon is an annoying little fucker. As fast as Venomoth with less consistent sleep, but with silly Amnesia strategies that are
really hard to stop when it gets going. You can lead off with it and get some cheese off against unprepared players, or use it mid-game as a surprise gag. Very silly, very good.
:kingler:A-:rapidash:
:kingler: The Cringe Crab continues to amaze me in this tier, having just enough bulk to set up properly. Swords Dance + Hyper Beam is a bigger drug than AgiliSpin Moltres and whoa nelly can Kingler close out games quickly if you misplay too much. The lack of significant Electric- and Grass-types is a bigger help to its existence, which also plays into how much easier it is to set up.
:rapidash: If this was Tradebacks, Rapidash would be S-Tier or just not here at all, but I digress. Fastest Fire Spin user available, but with an emphasis on physical attacking and not much Special offense to offer. It's an amazing lead, which is what I primarily use it for; Toxic is neat for those pesky Charizards.
:ninetales: Rapidash but a bit worse, primarily here for the Fire Spam degenerates. The same applies here that you would to Rapidash, only its Special stat is much better than the other Fire-types not named Moltres. You can quite literally get away with 3 Fire-types on some teams, and this is the one you pick.
:arcanine: The defensive Fire-type for when you don't need Fire Spin, makes a good lead too. I've tried Agility variants for late-game but they're just worse Moltres, so don't do that and use Rest instead. It pairs very, very well with Blastoise to form a defensive backbone, so I reocmmend that if you're getting into the tier. Arcanine is also notable for having just enough Speed to beat out Venomoth, so it's a good lead on Fire Spam teams that don't want the crummy Ninetales.
:electrode:B+:exeggcute:
This isn't too ordered, each of these are about equal in my mind.
:electrode: Funny ball Pokemon goes brrr. It's effectively the only Electric-type as you're likely not bringing Pikachu or Magneton to a battle in this tier, so if you want a way to force Blastoise out this is what you're doing. Fastest Thunder Wave in the game means you're able to force some very predictable plays with Electrode, so it's good if you like double switching. Also, it can explode, so paralysis doesn't mean it's out of the game yet...that's about it. Pretty sure it would be A-Tier if Golem and Nidoking stopped breathing one day.
:exeggcute: Great defensive Pokemon bogged down by Fire Blast being thrown around everywhere. You're usually going Double Powder + Psychic + Rest and telling Mr. Mime to get knotted, which is a great niche to have. I think it's a little overrated here considering a lot of stuff in the tier manhandles it, but escaping the Mime mirror match can be game-winning.
:seadra: I love this Pokemon, feels like UU Articuno sometimes. Agility + Rest means you can stop AgiliSpin Pokemon from getting too eager without committing to more Agility uses, but even then you can get away with Rest stalling them out of PP. Generally just a good beatstick late-game, but the defensive utility is just really nice. Use alongside Blastoise and Venomoth for best results.
:pinsir: Another favourite, basically just another Swords Dance + Hyper Beam bot, only it also fits on Fire Spam teams because of its access to Bind, giving you more of a pivoting core. Paraspam teams also greatly appreciate it for its late-game lockdowns that feel like you're being chokeslammed. But my god does it suck if you don't have Submission against Golem or Kabutops, hoo boy.
:fearow:B:dragonair:
:fearow: I dunno, but it feels right here. I switched in on a Golem's Earthquake and Mirror Move'd it on the September 2020 ladder and never felt the same since. It's a nice late-game sweeper, I guess.
:dragonair: AgiliWrap is cool but it can also be a nice Wrap Pivot if you're into those Dragonite sets in UU. The main problem is that its damage output is kind of garbage at times, so you won't get as much out of it as you would initially expect. Also, burns can be really common in this tier, so despite the amazing defensive typing, holy shit are you getting crippled by those Fire Blasts.
:porygon: Shellnuts used Conversion against Mr. Mime one day and my whole perspective on life changed.
:sandslash:B-:wigglytuff:
:sandslash: Alongside Nidoking, I've found Sandslash to be a pretty good pick for a Double Ground offensive team. While you'd often use Golem for this, Sandslash has higher Speed and access to Swords Dance, making it more effective late-game. Golem is often meant to be an early-game wallbreaker, which Nidoking can also do, so I feel the roles are sufficiently different. Thus, with Sandslash, Nidoking is more expendable, which can often let it get away with some really cheeky plays. It's also a great partner for Blastoise, as it can somewhat handle Mr. Mime's assault; Mr. Mime Psychic vs. Sandslash: 138-163 (39 - 46.1%) -- guaranteed 3HKO, Sandslash +0 Earthquake 99.7% 2HKO.
:wigglytuff: Basically a second Clefable, which paves the way for "Double Blob Offence", which is a good offensive core in the current metagame.
:nidoqueen: The above but for Double Nido.
:abra:C:drowzee:
:abra: Some have discredited this little guy, but I think it's neat. You don't have Recover, but you have a gigantic Special stat letting it deal massive damage with Psychic, plus paralysis support. Just cry a bit if the opponent has Exeggcute. It's really just a decent revenge killer to use alongside Mr. Mime.
:drowzee: For some ungodly reason this Pokemon checks Mr. Mime and I'll never recover from that revelation. It also gets Hypnosis + Thunder Wave for some neat role compression.
:primeape: pacattacc showed off a lot with this angry pig monkey, as it has the perfect coverage to succeed in the tier. Low Kick, Submission, Body Slam, Thunderbolt, and Rock Slide all help Primeape a lot. I don't have much to say but you can
prolly give this WIP analysis a look for a more educated view.
:slowpoke: It switches in on Poliwhirl, forces paralysis onto the opposing team, and clicks Amnesia before doing funny things. It's basically OU Slowbro but way easier to handle. Still a fairly good choice!
:seaking: Use it alongside Seadra for a decent Agility offense core. Not much else to say about it, as that's basically all it does, just with a better Attack stat to handle Mr. Mime and slightly worse Special. The Special and starting Speed stat are the problems, though, as Seaking's Surf deals really middling damage while it loses to any other Agility user. It KOs Mr. Mime from half HP with Hyper Beam though, which is about all you need.
:flareon:D:scyther:
:flareon: Flareon is really mediocre. Tail Whip + physical attacks are about all it can offer over other Fire-types, which is...garbage, really. However, it has Fire Spin for paralysis-centric Fire Spam teams, which is alright, as this means its main niche - stat reapplication with Tail Whip - kind of fits in naturally. The main question is, why are you using it? What for, Blastoise?
:scyther: Swords Dance + Hyper Beam bot that's kind of a worse Pinsir in my experience. It often ends up falling flat on its face in practice, but it's a nice revenge killer I guess.
:weepinbell: It was a nice option in the Poliwrath meta, but it's fallen out of favour in the eyes of many. Double Powder + Razor Leaf + Wrap is still alright, though. You can maybe make it work.
:gastly: There's a lot on paper, but in practice it's too weak to Psychic and Earthquake to make an impact. I swear there's a way to make it work, but perhaps more building is in order...
Crackhead Theory: Things that may work?
These are some Pokemon that came to mind that I think could maybe work.
- Muk has a lot to offer: Explosion, good attacking prowess in Fire Blast, Thunderbolt, Mega Drain, Sludge, etc. I think you could use this on paralysis-inclined Fire Spam teams considering the Sludge poison chance. Maybe blow up their Blastoise or something.
- Staryu has Recover, ok Speed, and a good movepool, but if I recall correctly some have tried and failed to make it work. Maybe give it a second look, though.
- Enigami had a really dumb Fire Spam team and used Ponyta to close out a game against me and I will never recover from this.
- Butterfree is immune to Earthquake and has Sleep Powder, maybe that can let it do something? I mean, Nidoking is everywhere...but it also has Rock Slide.
- Maybe slap Machamp on paraspam and see if it can do something. It is Mime Format, though.
- Something keeps telling me Magmar can do something. It has an amazing movepool, but that's about it. Maybe something with Counter and Psychic.
- Tentacool has amazing Special and Wrap, but the Speed stat is a bit iffy.
- Pidgeot + Fearow teams?
- Paraspam + SD+Wrap Lickitung?
- Pikachu feels like it could remotely feasibly not be a meme. How? I dunno, Surf doesn't even OHKO Golem now that I'm calcing it: Pikachu Surf vs. Golem: 262-308 (72.1 - 84.8%) -- guaranteed 2HKO. Maybe if you really need paralysis but don't like Electrode.