Facility Realgam Tower: TMan87

Fake Out | Fake Out | Fake Out

At start of turn, IF Gouging Fire has Protection THEN Spikes
 

TEAM TMAN87 :poke ball: ~ :gardevoir:
:pmd/delibird: Luke the Delibird @ consumed
HP 71 / EN 70 / Stats 4/4/6/4/65 S1 W1
Chill 5 Rcv 2 Combo 1 Tech 1
Abilities: Hustle / Vital Spirit / Insomnia
- - - -
Bustle = 4
Omniboost (1) Turn
:pmd/gardevoir-mega: Magnolia Arch the Gardevoir @ :gardevoirite: Gardevoirite
HP 69 / EN 70 / Stats 5/5/12/10/115 S3 W3
Chill 5 Rcv 2 Combo 1 Tech 0
Abilities: Synchronize / Trace / Telepathy / Pixilate
- - - -
1x :gardevoirite:Gardevoirite @ :gardevoir:
1x :choice band:Choice Band
1x :weakness policy:Weakness Policy
1x :cleanse tag:Cleanse Tag
1x :sticky barb:Sticky Barb
1x :flying gem:Flying Gem @ :delibird:
1x :lucky egg:Lucky Egg
V.S.
:gouging fire: ~ :poke ball: TEAM RYUKI
Soundboard the Gouging Fire w/ Kommo-o @ -consumed- :kommo-o:+ :pmd/gouging fire:
HP 3 / EN 22 / Stats 9/11/4/7/91 S6 W9
Chill 5 Rcv 2 Combo 0
Abilities: Protosynthesis / Soundproof
- - - -
:super potion:Super Potion

:booster energy:Booster Energy
:choice band:Choice Band
:choice specs:Choice Specs
:enigma berry:Enigma Berry
:lucky egg:Lucky Egg
:safety goggles:Safety Goggles
:sticky barb:Sticky Barb

Start of Round 3
:delibird: 65*2.5 SPE > :gouging fire: 91 Spe
Luke moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)

Discord Link to rolls

Start of Step 1


Turn 1
:sv/delibird:
Luke
Fake Out -4 EN
Soundboard fainted!
End of Step 1
-
End of Round 3

TEAM TMAN87 :poke ball: ~ :gardevoir:
:pmd/delibird: Luke the Delibird @ consumed
HP 71 / EN 66 / Stats 4/4/6/4/65 S1 W1
Chill 5 Rcv 2 Combo 1 Tech 1
Abilities: Hustle / Vital Spirit / Insomnia
- - - -
Bustle = 4
Faked
:pmd/gardevoir-mega: Magnolia Arch the Gardevoir @ :gardevoirite: Gardevoirite
HP 69 / EN 70 / Stats 5/5/12/10/115 S3 W3
Chill 5 Rcv 2 Combo 1 Tech 0
Abilities: Synchronize / Trace / Telepathy / Pixilate
- - - -
1x :gardevoirite:Gardevoirite @ :gardevoir:
1x :choice band:Choice Band
1x :weakness policy:Weakness Policy
1x :cleanse tag:Cleanse Tag
1x :sticky barb:Sticky Barb
1x :flying gem:Flying Gem @ :delibird:
1x :lucky egg:Lucky Egg
V.S.
:poke ball: TEAM RYUKI
K.O.:kommo-o:+ :pmd/gouging fire:
HP - / EN 22 / Stats 9/11/4/7/91 S6 W9
Chill 5 Rcv 2 Combo 0
Abilities: Protosynthesis / Soundproof
- - - -
:super potion:Super Potion

:booster energy:Booster Energy
:choice band:Choice Band
:choice specs:Choice Specs
:enigma berry:Enigma Berry
:lucky egg:Lucky Egg
:safety goggles:Safety Goggles
:sticky barb:Sticky Barb

ryuki.png

We need some new material!

Ryuki to send out, equip, and order first
TMan87 to order 2nd​
 
Sending out Tuning Fork the Raging Bolt :raging bolt: @ :lucky egg: Lucky Egg
:sv/Raging Bolt: @ :lucky egg:

Dragon Cheer ~ Thunder ~ Thunder
= = =
If foe is under the effects of Protection
Push back and order Calm Mind first instance, Dragon Cheer later instances
- - - -
If foe is to order Destiny Bond on any step this round
order String Dragon Cheer ~ Ancient Power ~ Ancient Power
= = =
 
Last edited:
Psychic_m_OD.png
"We're not yet done here! We need to hold out a little bit longer!"


Thief | Avalanche | Avalanche
 

TEAM TMAN87 :poke ball: ~ :gardevoir:
:pmd/delibird: Luke the Delibird @ consumed
HP 71 / EN 66 / Stats 4/4/6/4/65 S1 W1
Chill 5 Rcv 2 Combo 1 Tech 1
Abilities: Hustle / Vital Spirit / Insomnia
- - - -
Bustle = 4
Faked
:pmd/gardevoir-mega: Magnolia Arch the Gardevoir @ :gardevoirite: Gardevoirite
HP 69 / EN 70 / Stats 5/5/12/10/115 S3 W3
Chill 5 Rcv 2 Combo 1 Tech 0
Abilities: Synchronize / Trace / Telepathy / Pixilate
- - - -
1x :gardevoirite:Gardevoirite @ :gardevoir:
1x :choice band:Choice Band
1x :weakness policy:Weakness Policy
1x :cleanse tag:Cleanse Tag
1x :sticky barb:Sticky Barb
1x :flying gem:Flying Gem @ :delibird:
1x :lucky egg:Lucky Egg
V.S.
:raging bolt: TEAM RYUKI
Tuning Rod the Raging Bolt @ :lucky egg: Lucky Egg :pmd/raging bolt:
HP 105 / EN 100 / Stats 4/7/11/8/75 S7 W9
Chill 5 Rcv 2 Combo 1 Tech 1
Abilities: Protosynthesis / Competitive
K.O.:kommo-o:+ :pmd/gouging fire:
HP - / EN 22 / Stats 9/11/4/7/91 S6 W9
Chill 5 Rcv 2 Combo 0
Abilities: Protosynthesis / Soundproof
- - - -
:super potion:Super Potion

:booster energy:Booster Energy
:choice band:Choice Band
:choice specs:Choice Specs
:enigma berry:Enigma Berry
:raging bolt: @ :lucky egg:Lucky Egg
:safety goggles:Safety Goggles
:sticky barb:Sticky Barb

Start of Round 5
:raging bolt: 75 SPE > :delibird: 65 SPE
Tuning Rod moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)

Discord Link to rolls

Start of Step 1
-

Turn 1
:sv/raging bolt:
Tuning Fork
Dragon Cheer -12 EN
Vs Self
-
-
Crit Stages up
:raging bolt: +3 CRIT (6) Turns

Turn 2
:sv/delibird:
Luke
Thief -4 EN
Vs Raging Bolt
Crit d24=3
(6 BAP +12 ATK -10 DEF)
=Tuning Rod takes 8 Damage!
:delibird: +Lucky Egg
End of Step 1
-
Start of Step 2
-

Turn 1
:sv/raging bolt:
Tuning Fork
Thunder -8 EN
Vs Delibird
Hit d10(3-10)=10 / Crit = Yes / Eff d10(8-10)=5
(11 BAP +3 CRIT +3 STAB +11 SPA -7 SPD)*1.5
Luke takes 32 Damage!
-

Turn 2
:sv/delibird:
Luke
Avalanche -8 EN
Vs Raging Bolt
Crit d8=8 CRIT
(12 BAP +3 CRIT +3 STAB +12 ATK -7 DEF)*1.5
=Tuning Rod takes 35 Damage!
-
End of Step 2
-
Start of Step 3
-

Turn 1
:sv/raging bolt:
Tuning Fork
Thunder -8 EN
Vs Delibird
Hit d10(3-10)=3 / Crit = Yes / Eff d10(8-10)=5
(11 BAP +3 CRIT +3 STAB +11 SPA -7 SPD)*1.5
Luke takes 32 Damage!
-

Turn 2
:sv/delibird:
Luke
Avalanche -8 EN
Vs Raging Bolt
Crit d8=4
(12 BAP +3 STAB +12 ATK -7 DEF)*1.5
=Tuning Rod takes 30 Damage!
-
End of Step 3
End of Round 5

TEAM TMAN87 :poke ball: ~ :gardevoir:
:pmd/delibird: Luke the Delibird @ Lucky Egg
HP 7 / EN 46 / Stats 4/4/6/4/65 S1 W1
Chill 5 Rcv 2 Combo 1 Tech 1
Abilities: Hustle / Vital Spirit / Insomnia
- - - -
Bustle = 4
Faked
:pmd/gardevoir-mega: Magnolia Arch the Gardevoir @ :gardevoirite: Gardevoirite
HP 69 / EN 70 / Stats 5/5/12/10/115 S3 W3
Chill 5 Rcv 2 Combo 1 Tech 0
Abilities: Synchronize / Trace / Telepathy / Pixilate
- - - -
1x :gardevoirite:Gardevoirite @ :gardevoir:
1x :choice band:Choice Band
1x :weakness policy:Weakness Policy
1x :cleanse tag:Cleanse Tag
1x :sticky barb:Sticky Barb
1x :flying gem:Flying Gem @ :delibird:
1x :lucky egg:Lucky Egg
V.S.
:raging bolt: TEAM RYUKI
Tuning Rod the Raging Bolt @ -stolen- :pmd/raging bolt:
HP 32 / EN 74 / Stats 4/7/11/8/75 S7 W9
Chill 5 Rcv 2 Combo 1 Tech 1
Abilities: Protosynthesis / Competitive
K.O.:kommo-o:+ :pmd/gouging fire:
HP - / EN 22 / Stats 9/11/4/7/91 S6 W9
Chill 5 Rcv 2 Combo 0
Abilities: Protosynthesis / Soundproof
- - - -
+3 CRIT (4) Turns
:super potion:Super Potion

:booster energy:Booster Energy
:choice band:Choice Band
:choice specs:Choice Specs
:enigma berry:Enigma Berry
:raging bolt: @ :lucky egg:Lucky Egg
:safety goggles:Safety Goggles
:sticky barb:Sticky Barb

ryuki.png

Gahhh!!

TMan to order 1st
Ryuki to order 2nd​
 
Psychic_m_OD.png
"We need to amp up for the finale! Let's have our lead songstress back on stage!"

:delibird: "Phew... I'm tired... Hopefully we have tea left..."
:gardevoir-mega: "Bonjour again~ Did you miss me?"

Switching to :gardevoir-mega:Magnolia Arch the Gardevoir w/ :gardevoirite:Gardevoirite! No counterswitch (or Tera) possible. Tracing Competitive!

Hyper Beam | Swift | Hyper Beam

At start of turn, IF Raging Bolt has Protection THEN Lucky Chant first instance, Calm Mind any other instance, pushing back each time
At start of step, IF Thunderclap in a combination THEN Protect and push back
 

TEAM TMAN87 :poke ball: ~ :gardevoir:
:pmd/gardevoir-mega: Magnolia Arch the Gardevoir @ :gardevoirite: Gardevoirite
HP 69 / EN 70 / Stats 5/5/12/10/115 S3 W3
Chill 5 Rcv 2 Combo 1 Tech 0
Abilities: Synchronize / Trace / Telepathy / Pixilate
- - - -
:pmd/delibird: Luke the Delibird @ Lucky Egg
HP 7 / EN 46 / Stats 4/4/6/4/65 S1 W1
Chill 5 Rcv 2 Combo 1 Tech 1
Abilities: Hustle / Vital Spirit / Insomnia
- - - -
Bustle = 4
Faked
1x :gardevoirite:Gardevoirite @ :gardevoir:
1x :choice band:Choice Band
1x :weakness policy:Weakness Policy
1x :cleanse tag:Cleanse Tag
1x :sticky barb:Sticky Barb
1x :flying gem:Flying Gem @ :delibird:
1x :lucky egg:Lucky Egg
V.S.
:raging bolt: TEAM RYUKI
Tuning Rod the Raging Bolt @ -stolen- :pmd/raging bolt:
HP 32 / EN 74 / Stats 4/7/11/8/75 S7 W9
Chill 5 Rcv 2 Combo 1 Tech 1
Abilities: Protosynthesis / Competitive
K.O.:kommo-o:+ :pmd/gouging fire:
HP - / EN 22 / Stats 9/11/4/7/91 S6 W9
Chill 5 Rcv 2 Combo 0
Abilities: Protosynthesis / Soundproof
- - - -
+3 CRIT (4) Turns
:super potion:Super Potion

:booster energy:Booster Energy
:choice band:Choice Band
:choice specs:Choice Specs
:enigma berry:Enigma Berry
:raging bolt: @ :lucky egg:Lucky Egg
:safety goggles:Safety Goggles
:sticky barb:Sticky Barb

Start of Round 6
:raging bolt: 75 SPE > :delibird: 65 SPE
Tuning Rod moves first!

Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)

Discord Link to rolls

Start of Step 1
-

Turn 1
Gardevoir Hyper Beam -10 EN
Vs Raging Bolt
Crit d24=
(15 BAP +2 ABIL +3 STAB +12 SPA -8 SPD)*1.5
=Tuning Rod takes 36 Damage!
:raging bolt: Fainted!
End of Step 3
End of Round 6

TMan87 wins!

Milestone Rewards
Fast, 1/2+: 1 Comet Shard :comet shard:
Victory Reward:
Always: Unlock Z-Moves for one sent-out Pokemon.
1 Lifeline Retained: An exclusive Pokemon Lv0 (:raging bolt::gouging fire:)
All Lifelines Retained: 20 EXP for the earned exclusive Pokemon.
+4 TC -12 JC

Hyjack
+11 JC +5 RC +1:star piece:Star Piece


ryuki.png

Dang...

G.G.​
 
1x :mawilite:Mawilite
1x :cameruptite:Cameruptite
1x :slowbronite:Slowbronite
1x :focus sash:Focus Sash
1x :eject button:Eject Button
1x :fire gem:Fire Gem
1x :berserk gene:Berserk Gene
1x :red card:Red Card
1x :sticky barb:Sticky Barb
1x :black glasses:Black Glasses
Pokémon:
100px-MDPDX303.png

Selphine lost a good chunk of her occasional bloodthirsty tendencies with the swap to Galar, which is... appreciated. She made fast friends quickly with the new group, and returned to her sweet-craving self almost instantly. She can't help but nibble on some members, which has them, uh, inconvenienced, but has also been more rigorous on her training, instead of skipping out.
It's weird, but I feel there's something lacking there...
Mawile [Selphine Rugzenhaide] (Female)
Level: 4 | EXP: --
Advanced Techniques:
Mega Evolution
Z-Moves

Types:
Steel
Fairy

Abilities:
Hyper Cutter / Intimidate / Sheer Force (H) [UNLOCKED] / Huge Power (Mega)

Nature: Careful (-SpA, +SpD)

Stats:
HP:
80
Atk: 6
Def: 6
SpA: 3 (-)
SpD: 6 (+)
Spe: 50
Size Class: 1
Weight Class: 2
2260f1e7995e38fd41af19d0ee33b47474b53d6d_128.gif

That's it, that's what was lacking. With access to her Mega Stone once more, Selphine simply transforms from a cute walking danger to a blood knight with tremendous power. It is said the spirits of several Mega Mawiles of past times reside in her Mega Stone, overriding her original personality a little and giving her a cold and blunt demeanor. She's also very easily angered in this state, and with punish the tiniest slight with terrifying force. You want to tread very carefully while she's awakened. Fortunately, it doesn't last for long.
She doesn't seem to remember much of what happened once she reverts back to normal.
Stats:
HP:
80
Atk: 8 [HP: 16]
Def: 9
SpA: 3 (-)
SpD: 9 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Moves:
Level 0:
Astonish
Brick Break
Crunch
Dark Pulse
Facade
Fake Tears
Feint Attack
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Iron Head
Play Rough
Poison Fang
Protect
Psychic Fangs
Rest
Rock Slide
Round
Shadow Ball
Sing
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Fang
Thunder Punch
Toxic

Level 1:
Ancient Power
Bite
Brutal Swing
Captivate
Confide
Counter
Double Team
Fairy Wind
False Swipe
Growl
Helping Hand
Ice Fang
Incinerate
Iron Defense
Mega Punch
Misty Terrain
Mud-Slap
Pain Split
Power-Up Punch
Rain Dance
Rock Smash
Sandstorm
Seismic Toss
Slam
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Sweet Scent
Taunt
Tickle
Vise Grip

Level 2:
Assurance
Double-Edge
Dynamic Punch
Fire Blast
Focus Punch
Foul Play
Grass Knot
Mega Kick
Metal Burst
Payback
Punishment
Secret Power
Solar Beam
Spit Up
Steel Beam
Stockpile
Stone Edge
Swallow

Level 3:
Attract
Baton Pass
Body Slam
Charge Beam
Draining Kiss
Frustration
Guard Swap
Headbutt
Icy Wind
Knock Off
Laser Focus
Psych Up
Return
Rock Tomb
Super Fang
Torment

Level 4:
Embargo
Endure
Fling
Giga Impact
Hidden Power [Water]
Hyper Beam
Last Resort
Magnet Rise
Mimic
Natural Gift
Snatch
camerupt.png

Despite what the Pokédex has to say about Camerupt, Reg is anything but slow. He's eager to discover the world and curious to a fault, always peeking left and right and strongly reacting when anything catches his attention. He's got a strong protective streak in him, and is more than willing to take blows if it means his allies, especially the frailer ones, are spared from damage. If need be, he can fire a powerful magma blast from his volcanoes, incinerating everything in a wide radius. He's actually a bit wary of this trick, and likes to make sure he battles in an environment where this won't cause any collateral damage. Unsurprisingly, he's fond of spicy food, but also has somewhat of a sweet tooth.
Camerupt [Reg] (Male)
Level: 4 | EXP: --
Advanced Techniques:
Mega Evolution
Z-Moves

Types:
Fire
Ground

Abilities:
Magma Armor / Solid Rock / Anger Point (H) [UNLOCKED] / Sheer Force (Mega)

Nature: Calm (-Atk, +SpD)

Stats:
HP:
85
Atk: 6 (-)
Def: 5
SpA: 8
SpD: 8 (+)
Spe: 40
Size Class: 4
Weight Class: 6
camerupt-m.png


Stats:
HP:
85
Atk: 8 (-)
Def: 7
SpA: 10
SpD: 10 (+)
Spe: 20
Size Class: 4
Weight Class: 7
Moves:
Level 0:
Earth Power
Earthquake
Facade
Flamethrower
Flash Cannon
Iron Head
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Toxic
Will-O-Wisp
Zen Headbutt

Level 1:
Amnesia
Ancient Power
Captivate
Charm
Confide
Curse
Defense Curl
Double Team
Echoed Voice
Ember
Fire Spin
Flame Wheel
Growl
Growth
Helping Hand
High Horsepower
Howl
Incinerate
Mud-Slap
Rain Dance
Rock Smash
Sandstorm
Scary Face
Stealth Rock
Sunny Day
Swagger
Yawn

Level 2:
After You
Double-Edge
Fire Blast
Flare Blitz
Focus Energy
Heat Wave
Magnitude
Mud Bomb
Secret Power
Solar Beam
Spit Up
Stockpile
Stone Edge
Swallow
Take Down

Level 3:
Attract
Body Slam
Bulldoze
Dig
Flame Burst
Flame Charge
Frustration
Headbutt
Heat Crash
Heavy Slam
Lash Out
Lava Plume
Mud Shot
Return
Rock Tomb
Rollout
Scorching Sands
Self-Destruct
Smack Down
Stomp
Temper Flare
Trailblaze

Level 4:
Body Press
Endeavor
Endure
Eruption
Explosion
Fissure
Giga Impact
Hidden Power [Grass]
Hyper Beam
Mimic
Natural Gift
Nature Power
Overheat
Stomping Tantrum
Tera Blast
EZhiGSOWAAEgLeB.png

In somewhat of a subversion for a Slowbro, this guy's not really dumb. He can actually be pretty smart if he really puts in the effort. No, it's more that he's stubborn. Very much so. Edea levels of stubborn. He will absolutely refuse to back down once he's settled on something, and he certainly has the stamina and iron will to tire any potential opponents out.
That said, because of this, he's incredibly difficult to bring to reason at times, so yeah, he can be pretty stupid. Apparently he doesn't mind being hit either, maybe he's just that sturdy. He'll often use that, uh, talent of his to great effect both in battle and outside of battle, as he's adamant on being everyone's shield. Eh, at least he has his heart in the right place.
Slowbro [Ira Gamagōri] (Male)
Level: 4 | EXP: --
Advanced Techniques:
Mega Evolution
Z-Moves

Types:
Water
Psychic

Abilities:
Oblivious / Own Tempo / Regenerator (H) [UNLOCKED] / Shell Armor (Mega)

Nature: Calm (-Atk, +SpD)

Stats:
HP:
95
Atk: 5 (-)
Def: 8
SpA: 7
SpD: 8 (+)
Spe: 30
Size Class: 3
Weight Class: 4
Stats:
HP:
95
Atk: 5 (-)
Def: 13
SpA: 9
SpD: 8 (+)
Spe: 30
Size Class: 3
Weight Class: 5
Moves:
Level 0:
Aerial Ace
Avalanche
Brick Break
Calm Mind
Earthquake
Facade
Flamethrower
Focus Blast
Ice Beam
Ice Punch
Light Screen
Liquidation
Nasty Plot
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Wave
Toxic
Tri Attack
Waterfall
Zen Headbutt

Level 1:
Amnesia
Bubble Beam
Captivate
Confide
Confusion
Counter
Curse
Double Team
Echoed Voice
Flash
Growl
Hail
Heal Pulse
Helping Hand
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Psybeam
Psychic Terrain
Psywave
Rage
Rain Dance
Recycle
Rock Smash
Safeguard
Seismic Toss
Slack Off
Snowscape
Sunny Day
Swagger
Swift
Trick
Water Gun
Water Pulse
Weather Ball
Whirlpool
Withdraw
Yawn

Level 2:
After You
Aqua Tail
Belch
Blizzard
Disable
Double-Edge
Dream Eater
Dynamic Punch
Expanding Force
Fire Blast
Focus Punch
Foul Play
Grass Knot
Hydro Pump
Iron Tail
Mega Kick
Nightmare
Secret Power
Skull Bash
Submission
Take Down
Zap Cannon

Level 3:
Attract
Bide
Body Slam
Brine
Bulldoze
Chilling Water
Dig
Dive
Drain Punch
Frustration
Fury Cutter
Headbutt
Icy Wind
Mud Shot
Muddy Water
Psych Up
Psychic Noise
Psyshock
Razor Shell
Return
Scald
Stomp
Telekinesis
Teleport

Level 4:
Belly Drum
Block
Body Press
Endure
Fissure
Fling
Future Sight
Giga Impact
Hidden Power [Electric]
Hyper Beam
Imprison
Magic Coat
Me First
Metronome
Mimic
Mud Sport
Natural Gift
Pay Day
Skill Swap
Stored Power
Tera Blast
Trick Room
Wonder Room

Team Plasma N (Level 4)

n.png


Challenge Type: Unpurchaseable Singles (Reshiram OR Zekrom) :reshiram::zekrom:

Battle Info
Match Type:
3v3 Singles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 3
Backpack Size: 10
Lifelines: 2
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:potion:Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.​
:fluffy tail:Lifeline Tidy-Up - Discard all battle conditions and all field conditions. Restore all held items to their users and/or owners.​
:poke doll:Lifeline Switch - Switch your Pokemon.​
Arena: N's Castle

N's Castle rises above the Unovan Pokemon League, easily the tallest structure in the entire region. This battle takes place in the throne room, immediately after N has summoned a legendary dragon, aiming to conquer the entire Pokemon world. Further, N loves and trusts his Pokemon, and they love and trust him in return, so many of them are more powerful than they would otherwise be, here at his throne.
  • All of N's Pokemon feel intense affection towards him, and can pull through for him even in the direst of circumstances. The first time one of them Faints, set that Pokemon's HP to 1 if it is less than 1, then set their EN to 12 if it is less than 12, then discard Fainting from them.
  • The specific benefits N's Pokemon have are:
    • N's Zoroark is extremely good at mimicry, creating more powerful illusions that still have effects even when broken. If Zoroark is sent out in disguise, they will gain all copyable abilities that the Pokemon they pretend to be has, until they leave play.
    • N's Sigilyph has spent so long carrying its Life Orb that the two have developed a psychic bond. If they hold a Life Orb, that Life Orb is immutable.
    • N's Archeops will never get demoralized when it is losing. Ignore the line "While the user has less than half (x0.5) of their maximum HP remaining: Their Attack and Special Attack ranks are reduced by two (2)." on their Defeatist ability.
    • N's Vanilluxe and Gigalith have both been trained to resist the influence of other weathers. Their respective weathers cannot be discarded while they are in play.
    • N's Darmanitan always remains calm in the heat of battle, so they may assume either Standard or Zen Mode on sendout. They then cannot change their form for the rest of the battle.
    • N's Conkeldurr has being healed by N so often that they no longer notice pain as strongly, so they will only take 1 damage per action from burn.
    • N's Ferrothorn trained extensively in the strange magnetic fields of Chargestone Cave. When they enter play, Ferrothorn uses Magnet Rise as a triggered action.
  • N really likes single letters. All Z-Moves he uses ignore type immunities.
  • Camouflage turns the user into a Normal type
  • Secret Power may cause paralysis
  • Nature Power becomes Tri Attack

Slot 1: Zoroark, Hidden Power Ice
Slot 2: Gigalith, Hidden Power Fire
Slot 3: Reshiram, Hidden Power Ice

:super potion: Super Potion

:dragonium z: Dragonium Z
:eject button: Eject Button
:enigma berry: Enigma Berry
:lucky egg: Lucky Egg
:safety goggles: Safety Goggles
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
Slot 1: Metronome
Slot 2: Barometer
Slot 3: Firium Z
:sv/zoroark:

Zoroark
Level 4

Type: Dark
Abilities: Illusion

Nature: Timid (+Speed, -Attack, Accuracy +10)
HP: 85
Atk: 7 (-)
Def: 5
SpA: 9
SpD: 5
Spe: 121 (+)
Size: 3
Weight: 4


Movepool:
Level 0:
Aerial Ace
Brick Break
Calm Mind
Crunch
Dark Pulse
Facade
Fake Tears
Feint Attack
Flamethrower
Focus Blast
Hone Claws
Hyper Voice
Leer
Nasty Plot
Night Slash
Protect
Psychic
Rest
Roar
Round
Shadow Ball
Shadow Claw
Sleep Talk
Snore
Substitute
Swords Dance
Toxic
Uproar

Level 1:
Agility
Captivate
Confide
Confuse Ray
Counter
Cut
Detect
Double Team
Encore
Extrasensory
Helping Hand
Incinerate
Mega Punch
Night Shade
Pain Split
Rain Dance
Rock Smash
Scary Face
Scratch
Sludge Bomb
Sucker Punch
Sunny Day
Swagger
Swift
Taunt
Trick

Level 2:
Assurance
Burning Jealousy
Covet
Foul Play
Fury Swipes
Grass Knot
Low Kick
Mega Kick
Payback
Punishment
Revenge
Secret Power
Take Down
Thief

Level 3:
Attract
Body Slam
Bounce
Dig
Frustration
Hex
Knock Off
Laser Focus
Lash Out
Low Sweep
Night Daze
Psych Up
Pursuit
Return
Skitter Smack
Snarl
Throat Chop
Torment
U-turn

Level 4:
Copycat
Embargo
Endure
Fling
Giga Impact
Hidden Power
Hyper Beam
Imprison
Memento
Retaliate
Snatch
Spite
Tera Blast
:sv/gigalith:

Gigalith
Level 4

Type: Rock
Abilities: Sturdy, Sand Stream, Sand Force

Nature: Careful (+Special Defense, -Special Attack)
HP: 90
Atk: 10
Def: 9
SpA: 4 (-)
SpD: 8 (+)
Spe: 25
Size: 4
Weight: 6


Movepool:
Level 0:
Autotomize
Earth Power
Earthquake
Facade
Flash Cannon
Iron Head
Power Gem
Protect
Rest
Rock Polish
Rock Slide
Round
Sleep Talk
Snore
Strength
Substitute
Tackle
Toxic

Level 1:
Confide
Curse
Double Team
Harden
Iron Defense
Mud-Slap
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Stealth Rock
Swagger
Weather Ball
Wide Guard

Level 2:
Magnitude
Meteor Beam
Rock Blast
Secret Power
Solar Beam
Stone Edge
Superpower
Take Down

Level 3:
Attract
Bulldoze
Frustration
Headbutt
Heavy Slam
Laser Focus
Lock-On
Return
Rock Tomb
Self-Destruct
Smack Down
Throat Chop

Level 4:
Block
Body Press
Endure
Explosion
Giga Impact
Gravity
Hidden Power
Hyper Beam
Nature Power
Stomping Tantrum
:sv/reshiram:

Reshiram
Level 4

Techniques:
Z-Moves

Type: Dragon/Fire
Abilities: Turboblaze

Nature: Timid (+Speed, -Attack, Accuracy +10)
HP: 95
Atk: 8 (-)
Def: 7
SpA: 11
SpD: 9
Spe: 104 (+)
Size: 5
Weight: 7


Movepool:
Level 0:
Crunch
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Facade
Fire Fang
Flamethrower
Focus Blast
Hone Claws
Hyper Voice
Light Screen
Protect
Psychic
Reflect
Rest
Roar
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Toxic
Will-O-Wisp
Zen Headbutt

Level 1:
Ancient Power
Brutal Swing
Confide
Cut
Double Team
Dragon Breath
Dragon Dance
Dragon Rage
Dual Wingbeat
Echoed Voice
Extrasensory
Fire Spin
Helping Hand
Incinerate
Mist
Noble Roar
Rain Dance
Rock Smash
Roost
Safeguard
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Weather Ball

Level 2:
Blue Flare (Signature)
Double-Edge
Dragon Cheer
Fire Blast
Flare Blitz
Heat Wave
Payback
Scale Shot
Secret Power
Solar Beam
Stone Edge
Take Down

Level 3:
Body Slam
Breaking Swipe
Flame Charge
Fly
Frustration
Fusion Flare (Signature)
Heat Crash
Laser Focus
Mystical Fire
Outrage
Return
Rock Tomb
Scorching Sands

Level 4:
Body Press
Draco Meteor
Endure
Fling
Giga Impact
Hidden Power
Hyper Beam
Imprison
Overheat
Tera Blast

My illusion confidant is HeliosAflame.
Sendout to come after some matchup searching.
 
1729692036297.png
"I'm back! And this time I'm going to win!"
:mawile: "Isn't that what you said every single time?"
1729692036297.png
"WHOSE SIDE ARE YOU ON"


Sending out :slowbro:Ira Gamagōri the Slowbro w/ :slowbronite:Slowbronite!

[MEGA EVOLVE] Focus Blast | Focus Blast | Focus Blast

At start of step, IF Stealth Rock not in a combination THEN Magic Coat
At start of step, IF Counter THEN Signal Beam
At start of step, IF Meteor Beam THEN Disable (Meteor Beam)
At start of turn, IF able THEN Body Press
 
Team TMan - 3 Tech, 72 Hours
:slowbro: :slowbronite: | Oblivious, Own Tempo, Regenerator | OK
HP 95/95 | EN 100/100 | ATK 5 | DEF 8 | SPA 7 | SPD 8 | SPE 30

Team N - 3 Tech, 120 Hours
:gigalith: :metronome: | Sand Stream, Sturdy, Sand Force | OK
HP 90/90 | EN 100/100 | ATK 10 | DEF 9 | SPA 4 | SPD 8 | SPE 25
The Chronicle - Round 1
:slowbronite: Slowbro Mega-Evolved!
:slowbro-mega: :slowbronite: | Oblivious, Own Tempo, Regenerator, Shell Armor | OK
HP 95/95 | EN 100/100 | ATK 5 | DEF 13 | SPA 9 | SPD 8 | SPE 30

Gigalith used Sand Stream!
-9 EN; Sandstorm (4 rds)​
Step 1
Slowbro used Body Press!
-6 EN
Crit: No (102)
It's super effective!
(8 + 13 - 9 - 1)*1.5 = 16.5 ~ 17 DMG

Gigalith used Positive Play Experience!
-38 EN, -2 Tech
Hit: Yes (198)
Slowbro is badly poisoned... (1)
TMan's team is surrounded by pointed stones!​
-3 HP Slowbro, +1 Toxin
Step 2
Slowbro used Body Press!
-6 EN
Crit: No (102)
It's super effective!
(8 + 13 - 9 - 1)*1.5 = 16.5 ~ 17 DMG
Gigalith used Throat Chop!
-6 EN
Crit: No (Shell Armor)
It's super effective!
(8 + 10 - 13)*1.5 = 7.5 ~ 8 DMG
Silence (Slowbro)​
-4 HP Slowbro, +1 Toxin
Step 3
Gigalith is readying Meteor Beam...​

Slowbro used Disable!
-7 EN
Gigalith's Meteor Beam was Disabled...

Gigalith can't use Meteor Beam...​
-5 HP Slowbro, +1 Toxin

Team TMan - 2 Tech, 72 Hours, Stealth Rock
:slowbro-mega: :slowbronite: | Oblivious, Own Tempo, Regenerator, Shell Armor | TOX (4)
HP 75/95 | EN 81/100 | ATK 5 | DEF 13 | SPA 9 | SPD 8 | SPE 30

Sandstorm (3 rds)​
Team N - 1 Tech, 68 Hours
:gigalith: :metronome: | Sand Stream, Sturdy, Sand Force | OK
HP 56/90 | EN 56/100 | ATK 10 | DEF 9 | SPA 4 | SPD 8 | SPE 25​
 
End of Round 1
Team TMan
- 2 Tech, 72 Hours, Stealth Rock
:slowbro-mega: :slowbronite: | Oblivious, Own Tempo, Regenerator, Shell Armor | TOX (4)
silenced(5t)
HP 75/95 | EN 81/100 | ATK 5 | DEF 13 | SPA 9 | SPD 8 | SPE 30

Sandstorm (3 rds)​
Team N - 1 Tech, 72 Hours
in play :reshiram:/:zoroark:
:gigalith: :metronome: | Sand Stream, Sturdy, Sand Force | OK
HP 56/90 | EN 56/100 | ATK 10 | DEF 9 | SPA 4 | SPD 8 | SPE 25

TMan87 to confirm state
N to order
TMan87 to order
 
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I am designating Keriel as my confidant, using the info he sent me about illusion back when he was reffing.
Also as a note I had a zoroark hisui in the confirm state screen because I am dumb, and N in fact has a normal zoroark.

:sv/reshiram::safety goggles:
night daze ~ dark pulse ~ night daze

At the start of the step, if my opponent is to use a special returning attack, use hex the first time and protect the second, pushing back each time.
At the start of my turn, if my opponent is to use body press and trick room is not in play and I am faster than my opponent use dig if it is step 2 and bounce otherwise, pushing back each time.
At the start of my turn, if my opponent is to use trick room, and trick room is not in effect and imprison is not in effect and my opponent is not sluggish, imprison(trick room).
At the start of my turn, if my opponent is under the effect of a major status, use hex and push back.
[ko sub] If my opponent has fainted, use nasty plot.
 
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Round 2
Team TMan
- 2 Tech, 72 Hours, Stealth Rock
:slowbro-mega: :slowbronite: | Oblivious, Own Tempo, Regenerator, Shell Armor | TOX (4)
silenced(5t)
HP 75/95 | EN 81/100 | ATK 5 | DEF 13 | SPA 9 | SPD 8 | SPE 30

Sandstorm (3 rds)​
Team N - 1 Tech, 72 Hours
:Zoroark:Zoroark :Safety Goggles:Safety Goggles
HP: 85/85 EN: 100/100
7/5/9/5/121 | 3/4
Type: Dark
Abilities: Illusion, Turboblaze
C/R: 5/2
+10% Acc
:gigalith: :metronome: | Sand Stream, Sturdy, Sand Force | OK
HP 56/90 | EN 56/100 | ATK 10 | DEF 9 | SPA 4 | SPD 8 | SPE 25


dice are d600, roll low to hit/crit/effect, roll high for multi hit
1730799319389.png

:slowbro-mega::Zoroark:
:reshiram: breaks their disguise and reveals themselves to be a :zoroark:
Step 1:
:Zoroark: imprison (trick room)
-20 en
trick room is banned for 5 rounds!
:slowbro-mega: tries to trick room, but they can't!

The sand storm rages, 2 damage to :slowbro-mega:.
:slowbro-mega: takes 4 damage, poison intensifies.
Step 2:
:Zoroark: hex
-8 en
229 crit no
(13 + 9 - 8) * 1.5 = 21 damage
:slowbro-mega: teleport
-7 en
:slowbro-mega: gains switching
The sand storm rages, 2 damage to :slowbro-mega:.
:slowbro-mega: takes 5 damage, poison intensifies.
Step 3:
:slowbro-mega: protect
-12 en
:slowbro-mega: is protected!
:Zoroark: hex
-8 en
it is protected!
The sand storm rages, 2 damage to :slowbro-mega:.
:slowbro-mega: takes 6 damage, poison is max intensity.
Team TMan - 2 Tech, 72 Hours, Stealth Rock
:slowbro-mega: :slowbronite: | Oblivious, Own Tempo, Regenerator, Shell Armor | TOX (6)
silenced(2t)
switching
HP 33/95 | EN 62/100 | ATK 5 | DEF 13 | SPA 9 | SPD 8 | SPE 30

Sandstorm (2 rds), imprison(trick room)(4 rds)​
Team N - 1 Tech, 72 Hours
:Zoroark:Zoroark :Safety Goggles:Safety Goggles
HP: 85/85 EN: 64/100
7/5/9/5/121 | 3/4
Type: Dark
Abilities: Illusion, Turboblaze
C/R: 5/2
+10% Acc
:gigalith: :metronome: | Sand Stream, Sturdy, Sand Force | OK
HP 56/90 | EN 56/100 | ATK 10 | DEF 9 | SPA 4 | SPD 8 | SPE 25
TMan87 to switch and order
N to order
 
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Psychic_m_OD.png
"Hmmm... I don't like our position here at all."
:mawile: "Let me in! Let me in!"


Swtching to :mawile:Selphine Rugzenhaide the Mawile w/ :mawilite:Mawilite!

[MEGA EVOLVE] Play Rough | Play Rough | Play Rough

Once at start of step, IF Disable (Play Rough) THEN Focus Punch and replace Play Rough with Brick Break
At start of step, IF Counter THEN Draining Kiss
At start of turn, IF Zoroark has Evasive THEN Stockpile
At start of turn, IF Zoroark has Safety Goggles THEN Knock Off
 
Round 3
Team TMan
- 2 Tech, 72 Hours, Stealth Rock
:Mawile-mega:Mega Mawile :Mawilite:Mawilite
HP: 80/80 EN: 100/100
8/9/3/9/50 | 2/2
Type: Steel/Fairy
Abilities: Hyper Cutter, Intimidate, Sheer Force, Huge Power
C/R: 5/2
:slowbro-mega: :slowbronite: | Oblivious, Own Tempo, Regenerator, Shell Armor | TOX (6)
HP 33/95 | EN 62/100 | ATK 5 | DEF 13 | SPA 9 | SPD 8 | SPE 30

Sandstorm (2 rds), imprison(trick room)(4 rds)​
Team N - 1 Tech, 72 Hours
:Zoroark:Zoroark :Safety Goggles:Safety Goggles
HP: 85/85 EN: 64/100
7/5/9/5/121 | 3/4
Type: Dark
Abilities: Illusion, Turboblaze
C/R: 5/2
+10% Acc
:gigalith: :metronome: | Sand Stream, Sturdy, Sand Force | OK
HP 56/90 | EN 56/100 | ATK 10 | DEF 9 | SPA 4 | SPD 8 | SPE 25
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1730927856448.png

:slowbro-mega::Zoroark::Mawile-mega:
:Zoroark: is intimidated -1 atk (6t)
:Mawile-mega: steps on rocks, 9 damage
:slowbro-mega: triggers
Step 1:
:Zoroark: flame thrower
-7 en
540 crit no
76 effect no
(9 + 9 - 9) * 1.5 = 14 damage
:Mawile-mega: knock off
- 7 en
183 crit no
(10 + 8 - 5) * 3/4 = 10 damage
:safety goggles: are dropped and :Mawile-mega: becomes a real pokemon!

The sand storm rages, 2 damage to :Zoroark:.
Step 2:
:Zoroark: substitute
-12 en
takes 19 damage to make a decoy(10)
:Mawile-mega: play rough
-7 en
391 hit yes
decoy takes 9
The sand storm rages, 2 damage to :Zoroark:.
Step 3:
:Zoroark: flame thrower
-7 en
38 crit no
246 effect no
(9 + 9 - 9) * 1.5 = 14 damage
:Mawile-mega: play rough
-7 en
404 hit yes
decoy takes 9
decoy is destroyed
The sand storm rages, 2 damage to :Zoroark:.
Team TMan - 1 Tech, 72 Hours, Stealth Rock
:Mawile-mega:Mega Mawile :Mawilite:Mawilite
HP: 43/80 EN: 79/100
8/9/3/9/50 | 2/2
Type: Steel/Fairy
Abilities: Hyper Cutter, Intimidate, Sheer Force, Huge Power
C/R: 5/2
:slowbro-mega: :slowbronite: | Oblivious, Own Tempo, Regenerator, Shell Armor | TOX (1)
HP 53/95 | EN 62/100 | ATK 5 | DEF 13 | SPA 9 | SPD 8 | SPE 30
1 recovery used

Sandstorm (1 rds), imprison(trick room)(3 rds)​
Team N - 1 Tech, 72 Hours
:Zoroark:Zoroark
HP: 50/85 EN: 36/100
7/5/9/5/121 | 3/4
-1 atk (3t)
Type: Dark
Abilities: Illusion, Turboblaze
C/R: 5/2
+10% Acc
:gigalith: :metronome: | Sand Stream, Sturdy, Sand Force | OK
HP 56/90 | EN 56/100 | ATK 10 | DEF 9 | SPA 4 | SPD 8 | SPE 25
N to order
TMan87 to order
 
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