dice are d600, roll low to hit/crit/effect, roll high for multi hit


breaks their disguise and reveals themselves to be a
Step 1:

imprison (trick room)
-20 en
trick room is banned for 5 rounds!

tries to trick room, but they can't!
The sand storm rages, 2 damage to

.

takes 4 damage, poison intensifies.
Step 2:

hex
-8 en
229 crit no
(13 + 9 - 8) * 1.5 = 21 damage

teleport
-7 en

gains switching
The sand storm rages, 2 damage to

.

takes 5 damage, poison intensifies.
Step 3:

protect
-12 en

is protected!

hex
-8 en
it is protected!
The sand storm rages, 2 damage to

.

takes 6 damage, poison is max intensity.