dice are d600, roll low to hit/crit/effect, roll high for multi hit
breaks their disguise and reveals themselves to be a
Step 1:
imprison (trick room)
-20 en
trick room is banned for 5 rounds!
tries to trick room, but they can't!
The sand storm rages, 2 damage to
.
takes 4 damage, poison intensifies.
Step 2:
hex
-8 en
229 crit no
(13 + 9 - 8) * 1.5 = 21 damage
teleport
-7 en
gains switching
The sand storm rages, 2 damage to
.
takes 5 damage, poison intensifies.
Step 3:
protect
-12 en
is protected!
hex
-8 en
it is protected!
The sand storm rages, 2 damage to
.
takes 6 damage, poison is max intensity.