Facility Realgam Tower: TMan87

Psychic_m_OD.png
"In that case... let's bring out our heavy lifter as well!"


Counterswitching to :camerupt:Reg the Camerupt w/ :cameruptite:Cameruptite!

[MEGA EVOLVE] Earth Power | Earth Power | Earth Power


At start of turn, IF Reshiram has Protection THEN Stealth Rock first instance, Confide any other instance
At start of turn, IF Reshiram has Evasive THEN Smack Down
At start of turn, IF Reshiram has a Decoy THEN Earthquake
At start of turn, IF Light Screen is present on Team N THEN Earthquake
 
Round 4
Team TMan
- 0 Tech, 72 Hours, Stealth Rock
:Camerupt-mega:Mega Camerupt :Cameruptite:Cameruptite
HP: 85/85 EN: 100/100
8/7/10/10/20 | 4/7
Type: Fire/Ground
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
C/R: 5/2
:Mawile-mega:Mega Mawile :Mawilite:Mawilite
HP: 43/80 EN: 79/100
8/9/3/9/50 | 2/2
Type: Steel/Fairy
Abilities: Hyper Cutter, Intimidate, Sheer Force, Huge Power
C/R: 5/2
:slowbro-mega: :slowbronite: | Oblivious, Own Tempo, Regenerator, Shell Armor | TOX (1)
HP 53/95 | EN 62/100 | ATK 5 | DEF 13 | SPA 9 | SPD 8 | SPE 30
1 recovery used

Sandstorm (1 rds), imprison(trick room)(3 rds)​
Team N - 1 Tech, 72 Hours
:Reshiram:Reshiram :Firium Z:Firium Z
HP: 95/95 EN: 100/100
8/7/11/9/104 | 5/7
Type: Dragon/Fire
Abilities: Turboblaze
C/R: 5/2
+10% Acc
:gigalith: :metronome: | Sand Stream, Sturdy, Sand Force | OK
HP 56/90 | EN 56/100 | ATK 10 | DEF 9 | SPA 4 | SPD 8 | SPE 25
:Zoroark:Zoroark
HP: 50/85 EN: 36/100
7/5/9/5/121 | 3/4
Type: Dark
Abilities: Illusion, Turboblaze
C/R: 5/2
+10% Acc
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1731064059814.png

:Camerupt-mega::slowbro-mega::Zoroark::Mawile-mega::Reshiram::gigalith:
:Camerupt-mega: steps on rocks and takes 12
:slowbro-mega: triggers
Step 1:
:Reshiram: draco meteor
-9 en
450 crit no
(13 + 11 + 3 - 10) = 17 damage
:Reshiram: -2 spa (2t)
:Camerupt-mega: earth power
-7 en
111 crit no
(9 + 10 + 3 + 2 - 9) * 1.5 = 23 damage
The sand storm rages, 2 damage to :Reshiram:.
Step 2:
:Reshiram: roost
-12 en
-1 recover
heal 20.
:Camerupt-mega: earth power
-7 en
482 crit no
(9 + 10 + 3 + 2 - 9) * 1.5 = 23 damage
The sand storm rages, 2 damage to :Reshiram:.
Step 3:
:Reshiram: roost
-12 en
-1 recover
heal 20.
:Camerupt-mega: earth power
-7 en
482 crit no
(9 + 10 + 3 + 2 - 9) * 1.5 = 23 damage
The sand storm rages, 2 damage to :Reshiram:.
Team TMan - 0 Tech, 72 Hours, Stealth Rock
:Camerupt-mega:Mega Camerupt :Cameruptite:Cameruptite
HP: 56/85 EN: 79/100
8/7/10/10/20 | 4/7
Type: Fire/Ground
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
C/R: 5/2
:Mawile-mega:Mega Mawile :Mawilite:Mawilite
HP: 43/80 EN: 79/100
8/9/3/9/50 | 2/2
Type: Steel/Fairy
Abilities: Hyper Cutter, Intimidate, Sheer Force, Huge Power
C/R: 5/2
:slowbro-mega: :slowbronite: | Oblivious, Own Tempo, Regenerator, Shell Armor | TOX (1)
HP 53/95 | EN 62/100 | ATK 5 | DEF 13 | SPA 9 | SPD 8 | SPE 30
1 recovery used

imprison(trick room)(2 rds)​
Team N - 1 Tech, 72 Hours
:Reshiram:Reshiram :Firium Z:Firium Z
HP: 60/95 EN: 67/100
8/7/11/9/104 | 5/7
recovers used 2
Type: Dragon/Fire
Abilities: Turboblaze
C/R: 5/2
+10% Acc
:gigalith: :metronome: | Sand Stream, Sturdy, Sand Force | OK
HP 56/90 | EN 56/100 | ATK 10 | DEF 9 | SPA 4 | SPD 8 | SPE 25
:Zoroark:Zoroark
HP: 50/85 EN: 36/100
7/5/9/5/121 | 3/4
Type: Dark
Abilities: Illusion, Turboblaze
C/R: 5/2
+10% Acc
N to order
TMan87 to order
 
Last edited:
N shouldn't have any tech remaining due to sending out Reshiram

Switching to :slowbro-mega:Ira Gamagōri the Slowbro w/ :slowbronite:Slowbronite!

Surf | Surf | Surf

At start of step, IF self-sacrificing move THEN Protect
At start of step, IF Meteor Beam THEN Disable (Meteor Beam)
At start of turn, IF Gigalith has Protection THEN Future Sight first instance, Slack Off any other instance
At start of turn, IF Gigalith has 45 HP or less THEN Brine
 
Round 5
Team TMan
- 0 Tech, 72 Hours, Stealth Rock
:slowbro-mega: :slowbronite: | Oblivious, Own Tempo, Regenerator, Shell Armor | TOX (1)
HP 53/95 | EN 62/100 | ATK 5 | DEF 13 | SPA 9 | SPD 8 | SPE 30
1 recovery used
:Camerupt-mega:Mega Camerupt :Cameruptite:Cameruptite
HP: 56/85 EN: 79/100
8/7/10/10/20 | 4/7
Type: Fire/Ground
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
C/R: 5/2
:Mawile-mega:Mega Mawile :Mawilite:Mawilite
HP: 43/80 EN: 79/100
8/9/3/9/50 | 2/2
Type: Steel/Fairy
Abilities: Hyper Cutter, Intimidate, Sheer Force, Huge Power
C/R: 5/2

imprison(trick room)(2 rds)​
Team N - 1 Tech, 72 Hours
:gigalith: :metronome: | Sand Stream, Sturdy, Sand Force | OK
HP 56/90 | EN 56/100 | ATK 10 | DEF 9 | SPA 4 | SPD 8 | SPE 25
:Reshiram:Reshiram :Firium Z:Firium Z
HP: 60/95 EN: 67/100
8/7/11/9/104 | 5/7
recovers used 2
Type: Dragon/Fire
Abilities: Turboblaze
C/R: 5/2
+10% Acc
:Zoroark:Zoroark
HP: 50/85 EN: 36/100
7/5/9/5/121 | 3/4
Type: Dark
Abilities: Illusion, Turboblaze
C/R: 5/2
+10% Acc
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1731269320235.png

:Camerupt-mega::slowbro-mega::Zoroark::Mawile-mega::Reshiram::gigalith:
:slowbro-mega: steps on rocks and takes 12
Step 1:
:gigalith: powers up +1 spA (2t)
:slowbro-mega: disable(meteor beam)
-7 en
metor beam is sealed!
:gigalith: meteor beam is disabled!
:slowbro-mega: takes 1, poison intensifies
Step 2:
:gigalith: begins charing up
:slowbro-mega: surf
-7 en
531 crit no
(9 + 9 + 3 - 8 - 1) * 1.5 = 18 damage
:gigalith: solar beam
-8 en
(12 + 4 - 8) * 1.5 + 4 = 16 damage
:slowbro-mega: takes 2, poison intensifies
Step 3:
:gigalith: protect
-12 en
:gigalith: is protected
:gigalith: gains a beat
:slowbro-mega: future sight
-8 en
:slowbro-mega: predicts an attack!
:slowbro-mega: takes 3, poison intensifies
Team TMan - 0 Tech, 72 Hours, Stealth Rock, delayed attack(future sight)
:slowbro-mega: :slowbronite: | Oblivious, Own Tempo, Regenerator, Shell Armor | TOX (3)
HP 19/95 | EN 40/100 | ATK 5 | DEF 13 | SPA 9 | SPD 8 | SPE 30
1 recovery used
:Camerupt-mega:Mega Camerupt :Cameruptite:Cameruptite
HP: 56/85 EN: 79/100
8/7/10/10/20 | 4/7
Type: Fire/Ground
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
C/R: 5/2
:Mawile-mega:Mega Mawile :Mawilite:Mawilite
HP: 43/80 EN: 79/100
8/9/3/9/50 | 2/2
Type: Steel/Fairy
Abilities: Hyper Cutter, Intimidate, Sheer Force, Huge Power
C/R: 5/2

imprison(trick room)(1 rds)​
Team N - 1 Tech, 72 Hours
:gigalith: :metronome: | Sand Stream, Sturdy, Sand Force | OK
HP 38/90 | EN 36/100 | ATK 10 | DEF 9 | SPA 4 | SPD 8 | SPE 25
beat
sealed(meteor beam)

:Reshiram:Reshiram :Firium Z:Firium Z
HP: 60/95 EN: 67/100
8/7/11/9/104 | 5/7
recovers used 2
Type: Dragon/Fire
Abilities: Turboblaze
C/R: 5/2
+10% Acc
:Zoroark:Zoroark
HP: 50/85 EN: 36/100
7/5/9/5/121 | 3/4
Type: Dark
Abilities: Illusion, Turboblaze
C/R: 5/2
+10% Acc
N to order
TMan87 to order
 
Last edited:
Swtching to :mawile-mega:Selphine Rugzenhaide the Mawile w/ :mawilite:Mawilite!

Taking Lifeline Tidy-Up please

Power-up Punch | Power-up Punch

At start of step, IF Counter THEN Focus Blast
At start of step, IF Zoroark is to use an Evasive attack THEN Sucker Punch
At start of turn, IF Zoroark has Protection THEN Stealth Rock first instance, Swords Dance any other instance
At start of turn, IF able THEN Play Rough
 
Round 6
Team TMan
- 0 Tech, 72 Hours, Stealth Rock, delayed attack(future sight)
:Mawile-mega:Mega Mawile :Mawilite:Mawilite
HP: 43/80 EN: 79/100
8/9/3/9/50 | 2/2
Type: Steel/Fairy
Abilities: Hyper Cutter, Intimidate, Sheer Force, Huge Power
C/R: 5/2

:Camerupt-mega:Mega Camerupt :Cameruptite:Cameruptite
HP: 56/85 EN: 79/100
8/7/10/10/20 | 4/7
Type: Fire/Ground
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
C/R: 5/2
:slowbro-mega: :slowbronite: | Oblivious, Own Tempo, Regenerator, Shell Armor | TOX (1)
HP 39/95 | EN 40/100 | ATK 5 | DEF 13 | SPA 9 | SPD 8 | SPE 30
2 recovery used

imprison(trick room)(1 rds)​
Team N - 1 Tech, 72 Hours
:Zoroark:Zoroark :eject button:
HP: 50/85 EN: 36/100
7/5/9/5/121 | 3/4
Type: Dark
Abilities: Illusion
C/R: 5/2
+10% Acc

:gigalith: :metronome: | Sand Stream, Sturdy, Sand Force | OK
HP 38/90 | EN 36/100 | ATK 10 | DEF 9 | SPA 4 | SPD 8 | SPE 25
:Reshiram:Reshiram :Firium Z:Firium Z
HP: 60/95 EN: 67/100
8/7/11/9/104 | 5/7
recovers used 2
Type: Dragon/Fire
Abilities: Turboblaze
C/R: 5/2
+10% Acc
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1731325802414.png

:Camerupt-mega::slowbro-mega::Zoroark::Mawile-mega::Reshiram::gigalith:
:slowbro-mega:heals 20 and uses a recovery
:Mawile-mega: steps on rocks and takes 9
:Zoroark: is intimidated -1 atk 6t
The winds of fate blow field conditions away
rocks and imprison and delayed attack are removed.
Step 1:
:Zoroark: confuse ray
-5 en
:Mawile-mega: is confused
:Mawile-mega: play rough
-7 en
92 hit yes
560 crit no
(16 + 9 + 3 + 2 - 5 ) * 1.5 = 38 damage!
:Mawile-mega: takes 19 damage in confusion.
Step 2:
:Zoroark: endure
-15 en
:Zoroark: is ready to endure hits!
:Mawile-mega: play rough
-7 en
83 hit
440 crit no
(16 + 9 + 3 + 2 - 5 - 3 ) * 1.5 = 33 damage!
:Zoroark: endures on 1 life!
:Mawile-mega: takes 17 damage.
:Mawile-mega: faints!
Team TMan - 0 Tech, 72 Hours
:Mawile-mega:Mega Mawile :Mawilite:Mawilite
HP: ko/80 EN: 65/100
8/9/3/9/50 | 2/2
confused(1t)
Type: Steel/Fairy
Abilities: Hyper Cutter, Intimidate, Sheer Force, Huge Power
C/R: 5/2

:Camerupt-mega:Mega Camerupt :Cameruptite:Cameruptite
HP: 56/85 EN: 79/100
8/7/10/10/20 | 4/7
Type: Fire/Ground
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
C/R: 5/2
:slowbro-mega: :slowbronite: | Oblivious, Own Tempo, Regenerator, Shell Armor | TOX (1)
HP 39/95 | EN 40/100 | ATK 5 | DEF 13 | SPA 9 | SPD 8 | SPE 30
2 recovery used
Team N - 1 Tech, 72 Hours
:Zoroark:Zoroark :eject button:
HP: 1/85 EN: 16/100
7/5/9/5/121 | 3/4
-1 atk (4t)
Type: Dark
Abilities: Illusion
C/R: 5/2
+10% Acc

:gigalith: :metronome: | Sand Stream, Sturdy, Sand Force | OK
HP 38/90 | EN 36/100 | ATK 10 | DEF 9 | SPA 4 | SPD 8 | SPE 25
:Reshiram:Reshiram :Firium Z:Firium Z
HP: 60/95 EN: 67/100
8/7/11/9/104 | 5/7
recovers used 2
Type: Dragon/Fire
Abilities: Turboblaze
C/R: 5/2
+10% Acc
TMan87 to send out
N to order
TMan87 to order
 
Last edited:
:sv/zoroark::eject button:
night daze x 3

At the start of the step, if my opponent is to use a protective move, use hyper potion(gigalith) the first time and chill afterwards.
At the start of the step, if my opponent is to use endure, use hyper potion(gigalith) the first time and chill afterwards.
At the start of my turn, if my opponent has a decoy, use snarl.
At the start of my turn, if my opponent has a major status, use dark pulse the first time and hex afterwards.
 
Let's bank on the fact that this first sub will not trigger

Protect | Trick Room | Toxic
 
Last edited:
Round 7
Team TMan
- 0 Tech, 72 Hours
:slowbro-mega: :slowbronite: | Oblivious, Own Tempo, Regenerator, Shell Armor | TOX (1)
HP 39/95 | EN 40/100 | ATK 5 | DEF 13 | SPA 9 | SPD 8 | SPE 30
2 recovery used
:Mawile-mega:ko
:Camerupt-mega:Mega Camerupt :Cameruptite:Cameruptite
HP: 56/85 EN: 79/100
8/7/10/10/20 | 4/7
Type: Fire/Ground
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
C/R: 5/2
Team N - 1 Tech, 72 Hours
:Zoroark:Zoroark :eject button:
HP: 1/85 EN: 16/100
7/5/9/5/121 | 3/4
-1 atk (4t)
Type: Dark
Abilities: Illusion
C/R: 5/2
+10% Acc

:gigalith: :metronome: | Sand Stream, Sturdy, Sand Force | OK
HP 38/90 | EN 36/100 | ATK 10 | DEF 9 | SPA 4 | SPD 8 | SPE 25
:Reshiram:Reshiram :Firium Z:Firium Z
HP: 60/95 EN: 67/100
8/7/11/9/104 | 5/7
recovers used 2
Type: Dragon/Fire
Abilities: Turboblaze
C/R: 5/2
+10% Acc
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1731329474636.png

:Camerupt-mega::slowbro-mega::Zoroark::Reshiram::gigalith:

Step 1:
:slowbro-mega: protect
-12 en
:slowbro-mega: is protected
:Zoroark: dark pulse
-6 en
it is protected!
:slowbro-mega: takes 1 damage, poison intensifies
Step 2:
:Zoroark: hex
-8 en
crit no
(13 + 9 - 8) * 1.5 = 21 damage
:slowbro-mega: trick room
-10 en
the world is out of joint (4r)
:slowbro-mega: takes 2 damage, poison intensifies
Step 3:
:slowbro-mega: toxic
-7 en
63 hit
:Zoroark: is badly poisoned
:Zoroark: Hex
-8 en
crit no
(13 + 9 - 8) * 1.5 = 21 damage
:Zoroark: faints from en ko, but his love of N lets him continue!
:slowbro-mega: faints!
:Zoroark: takes 1 damage and faints!
Battlefield: Trick Room (3r)
Team TMan - 0 Tech, 72 Hours 1 lifeline used
:slowbro-mega: :slowbronite: | Oblivious, Own Tempo, Regenerator, Shell Armor | TOX (1)
HP ko/95 | EN 40/100 | ATK 5 | DEF 13 | SPA 9 | SPD 8 | SPE 30
2 recovery used
:Mawile-mega:ko
:Camerupt-mega:Mega Camerupt :Cameruptite:Cameruptite
HP: 56/85 EN: 79/100
8/7/10/10/20 | 4/7
Type: Fire/Ground
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
C/R: 5/2
Team N - 1 Tech, 72 Hours love for N used up
:Zoroark:Zoroark :eject button:
HP: ko/85 EN: 16/100
7/5/9/5/121 | 3/4
-1 atk (4t)
Type: Dark
Abilities: Illusion
C/R: 5/2
+10% Acc

:gigalith: :metronome: | Sand Stream, Sturdy, Sand Force | OK
HP 38/90 | EN 36/100 | ATK 10 | DEF 9 | SPA 4 | SPD 8 | SPE 25
:Reshiram:Reshiram :Firium Z:Firium Z
HP: 60/95 EN: 67/100
8/7/11/9/104 | 5/7
recovers used 2
Type: Dragon/Fire
Abilities: Turboblaze
C/R: 5/2
+10% Acc
TMan87 to send out mega camerupt
N to send out
TMan87 to order
N to order
 
Last edited:
Sending out :camerupt-mega:Reg the Camerupt w/ :cameruptite:Cameruptite for our last stand!

Earthquake | Earthquake | Earthquake

At start of turn, IF Reshiram has Evasive THEN Smack Down
At start of turn, IF Reshiram has Protection THEN Stealth Rock first instance, Confide any other instance
At start of turn, IF Reshiram has a Decoy THEN Earthquake
At start of turn, IF able THEN Earth Power
 
Round 8
Battlefield:
Trick Room (3r)
Team TMan - 0 Tech, 72 Hours 1 lifeline used
:Camerupt-mega:Mega Camerupt :Cameruptite:Cameruptite
HP: 56/85 EN: 79/100
8/7/10/10/20 | 4/7
Type: Fire/Ground
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
C/R: 5/2
:slowbro-mega:ko
:Mawile-mega:ko
Team N - 1 Tech, 72 Hours love for N used up
:Reshiram:Reshiram :Firium Z:Firium Z
HP: 60/95 EN: 67/100
8/7/11/9/104 | 5/7
recovers used 2
Type: Dragon/Fire
Abilities: Turboblaze
C/R: 5/2
+10% Acc
:Zoroark:ko
:gigalith: :metronome: | Sand Stream, Sturdy, Sand Force | OK
HP 38/90 | EN 36/100 | ATK 10 | DEF 9 | SPA 4 | SPD 8 | SPE 25
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1731332682329.png

:Camerupt-mega::slowbro-mega::Zoroark::Reshiram::gigalith:
Step 1:
:Camerupt-mega: earth power
-7 en
343 crit no
(9 + 10 + 3 + 2 - 9) * 1.5 = 23 damage
:Reshiram: defog
-10 en
:Camerupt-mega: -1 eva (3t)
trick room is cleared
Step 2:
:Reshiram: super potion
+40 hp
:Camerupt-mega: earth power
-7 en
41 crit no
(9 + 10 + 3 + 2 - 9) * 1.5 = 23 damage
Step 3:
:Reshiram: draco meteor
-9 en
150 crit no
(13 + 11 + 3 - 10) = 17 damage
-2 spA (2t) :Reshiram:
:Camerupt-mega: earth power
-7 en
211 crit no
(9 + 10 + 3 + 2 - 9) * 1.5 = 23 damage

Battlefield:
Team TMan
- 0 Tech, 72 Hours 1 lifeline used
:Camerupt-mega:Mega Camerupt :Cameruptite:Cameruptite
HP: 39/85 EN: 58/100
8/7/10/10/20 | 4/7
-1 eva (1t)
Type: Fire/Ground
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
C/R: 5/2
:slowbro-mega:ko
:Mawile-mega:ko
Team N - 1 Tech, 72 Hours love for N used up, super potion used
:Reshiram:Reshiram :Firium Z:Firium Z
HP: 31/95 EN: 48/100
8/7/11/9/104 | 5/7
recovers used 2
-2 spa(2t)
Type: Dragon/Fire
Abilities: Turboblaze
C/R: 5/2
+10% Acc
:Zoroark:ko
:gigalith: :metronome: | Sand Stream, Sturdy, Sand Force | OK
HP 38/90 | EN 36/100 | ATK 10 | DEF 9 | SPA 4 | SPD 8 | SPE 25
N to order
TMan87 to order
 
sending out Gigalith with metronome!
no swap is available
:sv/gigalith::metronome:
Earthquake x 3

At the start of my turn, if my opponent is to use a protective move, use chill.
 
Round: 9
Battlefield:
Team TMan
- 0 Tech, 72 Hours 1 lifeline used
:Camerupt-mega:Mega Camerupt :Cameruptite:Cameruptite
HP: 39/85 EN: 58/100
8/7/10/10/20 | 4/7
-1 eva (1t)
Type: Fire/Ground
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
C/R: 5/2
:slowbro-mega:ko
:Mawile-mega:ko
Team N - 1 Tech, 72 Hours love for N used up, super potion used
:gigalith: :metronome: | Sand Stream, Sturdy, Sand Force | OK
HP 38/90 | EN 36/100 | ATK 10 | DEF 9 | SPA 4 | SPD 8 | SPE 25
:Zoroark:ko
:Reshiram:Reshiram :Firium Z:Firium Z
HP: 31/95 EN: 48/100
8/7/11/9/104 | 5/7
recovers used 2
-2 spa(2t)
Type: Dragon/Fire
Abilities: Turboblaze
C/R: 5/2
+10% Acc
dice are d600, roll low to hit/crit/effect, roll high for multi hit
1731336400992.png

:Camerupt-mega::slowbro-mega::Zoroark::Reshiram::gigalith:
:gigalith: a sand storm begins to rage -9 en
Step 1:
:gigalith: earthquake
-7 en
108 crit no
(10 + 10 + 2 - 7 - 2) * 1.5 = 20 damage
:Camerupt-mega: +1 anger
:Camerupt-mega: will o wisp
-7 en
523 miss
Step 2:
:gigalith: earthquake
-7 en
460 crit no
(10 + 10 + 2 - 7 - 2) * 1.5 = 20 damage
:Camerupt-mega: faints!

Battlefield: Sandstorm(3r)
Team TMan - 0 Tech, 72 Hours 1 lifeline used
:Camerupt-mega:Mega Camerupt :Cameruptite:Cameruptite
HP: ko/85 EN: 58/100
8/7/10/10/20 | 4/7
-1 eva (1t)
Type: Fire/Ground
Abilities: Magma Armor, Solid Rock, Anger Point, Sheer Force
C/R: 5/2
:slowbro-mega:ko
:Mawile-mega:ko
Team N - 1 Tech, 72 Hours love for N used up, super potion used
:gigalith: :metronome: | Sand Stream, Sturdy, Sand Force | OK
HP 38/90 | EN 36/100 | ATK 10 | DEF 9 | SPA 4 | SPD 8 | SPE 25
:Zoroark:ko
:Reshiram:Reshiram :Firium Z:Firium Z
HP: 31/95 EN: 48/100
8/7/11/9/104 | 5/7
recovers used 2
-2 spa(2t)
Type: Dragon/Fire
Abilities: Turboblaze
C/R: 5/2
+10% Acc
N is victorious!
progress 1/3
TMan87 5tc, 1 Devoted Event Voucher :heart mail:, - 16 jc
ref split HeliosAflame reffed 8 rounds Keriel reffed 1 14 jc pay, 6 rc in the pot
HeliosAflame rewards: 13 jc, 6rc, 12:rule book:, 2:star piece:
Keriel 1 jc, 0 rc
 
Inheritance
ok so tman's mega slowbro is under toxic and stealth rock, I have a zoroark-h in play and a 2/3 life rapardos.

I don't really like that I am damaging myself with sand but I guess it is fine. (editors note: safety goggles stops sand damage)
I would love for reshiram to fight mega mawile, so the natural way for that to happen would be gigalith fighting mega camerupt?
I should probably not turn on sand in the future since 2 of tman's mon resist it, but it was very good for making the slowbro mu playable.
why does my zoroark have safety goggles on. I guess trying to screen out the mawile?

Generally this state looks solid to me as long as I can first order well on this zoroark. I am glad to have gigalith out of this mu and having stacked toxin on slowbro is a lot of pressure, + rocks.
I can mostly ignore comboes since Tman brought 3 megas and mawile is frankly completely unplayable without mega
slowbro has bide + oblivious. is that broken? maybe I need to make an immediate substitute vs it?

Round 3
Last round I am happy with.
I feel like Tman is giving me too much value by paying trap me in a match up with teleport, but then not punishing me for using defensive moves in said match up and then leaving it.

I don't think tman subs for protect or decoy at all, which is good if you don't care about anything except surviving first order, but might be giving me too much wriggle room to escape dangerous match ups?

Anyway I want to use subsitute here to eat 2 play roughs that would have dealt 37 damage each, and then swap to reshiram and threaten the 1 shot with firirium z.

it sucks to lock myself onto this item if he counter swaps because I only have 1 tech and his other mon are good against fire, but frankly I don't want to engage with mega mawile at all.
that also means I need to be really careful about swapping to gigalith while mawile is on the bench because mawile will cut them to ribbons and gain value on their speed stat (by still outspeeding gialith)

Round 4
This round is more painful.
I might have been too greedy by equipping firium-z, mawile fled and proc'ed more rocks, but maybe mawile can't fight reshriam anyway. Do I care if they stay in and deal even 30 damage to me if it means I lock in this match up and finish them off?

Instead I have to try and fight a camel while equipped with a blank item and with very weak damage.
In general I think I just want to try and disentagle myself from this match up and invest more in match up control going forwards.
I would love to fight the camel with gigalith due to the relative speeds and the fact gigalith does not really have any other match up they like, but fighting mawile or slowbro with second order is probably fine as well if it lets gigalith trade out. I do not want to turn on sand because the chance of it denying me my power of friendship extra life is very high.

If camel stays then I want to trade life so that reshiram has their worst match up removed.
if mawile comes into play I want to preserve life on gigalith and trap mawile so that we can go back to plan "bbq it with z-force"

if it is slowbro idk, probably just trade damage? fairly neutral no matter how that goes, but the genera point is reshiram greatly wishes to meet mawile and greatly wishes to dodge camerupt

Round 5
Well it was slowbro.
The switching continues as the matchups for this battle continue being lopsided, and dragging tman over rocks repeatedly means I am favoured for stalling out second orders and trying to force tman to actually let me choose a match up unless he wants to keep walking on rocks.

"if meteor beam then disable" is an interesting sub because meme beam is powerful, but also this lets me get a free +4 on s step by ordering meme beam and getting the spA even if the attack is canceled.

Tman is trying to do more to stop me stalling with protect/substitute etc but unfortunately his protect sub is future sight, and I actively want to swap into zoroark here anyway. I will send out zoroark eject button to try and finally get the right side of one of these match ups so reshiram does not end up dying to a camel.

Round 6
I am second ordering again due to mawile counter swapping the zoroark.
Tman used a lifeline to remove stealth rock, but I think it did enough damage to leave me in good shape despite this.
One quirk of lifelines is because they happen in the ordering phase a player still takes rock damage once more if they swapped into rocks first.
Not a huge fan of that design wise since rocks seems to be the most common thing you want to solve with realgam lifeline right now but it is what it is.


We are finally getting to low enough hp numbers that I can try to be aggressive as second order and finish my opponents off instead of just trading 14 damage for 37 or whatever this match up is.
Mawile did not sub for confusion, which is nice for me in a terrible match up as it means I can roll off my opponents pokemons move list instead of my own.

Later note: I thought I could just confuse ray into flame thrower for lethal, but I misscounted by 1. I think I used sheer force twice in my head? It is fine because I actaully subbed for maths mistakes by having an endure sub in step 2. That said, I should use more subs if I am second ordering into someone rolling moves that can miss. I have 4, that is comfortably enough to cover every eventuality. Mawile missing either the first or second play rough would have punished my order of "Step 2, if mawile has more than 14 life, use endure" and I should have checked my own life total as wel and let this potentially trigger in step 3 so that I wasn't reliant on mawile hitting particular attacks.
I also forgot that sheer force stopped eject button. I think this is fine since if my 1 life zoroark faints I can use that faint to control the match up (either directly by sending out or by being ready to counter swap)

Round 7

I just want to trade damage and faint here. as long as one or both pokemon die and I take efficient turns I am happy.
Subbing around protect/decoy and that is about it.

Round 8
Game is a little harder than I wanted due to trying to use a hyper potion instead of a super potion in my subs.
I think we still good though. end game maths vs camel is a bit annoying but as long as I defog the trick room I don't see him making up enough ground.
 
Matchups :
The intended matchups are Mawile/Zoroark, Slowbro/Gigalith, and Camerupt/Reshiram
Relevant effects for N’s mons:
• All of N's Pokemon feel intense affection towards him, and can pull through for him even in the direst of circumstances. The first time one of them Faints, set that Pokemon's HP to 1 if it is less than 1, then set their EN to 12 if it is less than 12, then discard Fainting from them.
• The specific benefits N's Pokemon have are:
• N's Zoroark is extremely good at mimicry, creating more powerful illusions that still have effects even when broken. If Zoroark is sent out in disguise, they will gain all copyable abilities that the Pokemon they pretend to be has, until they leave play.
• N's Vanilluxe and Gigalith have both been trained to resist the influence of other weathers. Their respective weathers cannot be discarded while they are in play.
• N really likes single letters. All Z-Moves he uses ignore type immunities.
Having 3 Megas means no comboing for me
The Hidden Power choice is intriguing here:
Slot 1: Zoroark, Hidden Power Ice
Slot 2: Gigalith, Hidden Power Fire
Slot 3: Reshiram, Hidden Power Ice
Why Ice? It doesn’t hit anyone super effectively, to hit Camerupt Water would have been more effective, or Ground to hit both Camerupt and Mawile
HP Fire on Gigalith makes me wonder whether Ker wants the Gigalith/Mawile matchup? But then again it’s not like Gigalith is hitting much with 4 SpA in the first place, it could be a bait
Still… why Ice?
REMEMBER TO MEGA EVOLVE

Round 1:
So we have Gigalith with Metronome sent out. Metronome is actually Zoroark’s item so this might actually be a Zoroark in disguise, but I doubt it for multiple reasons:
- Gigalith is weak to all three of my mons’ STAB, so it makes sense as a scout
- Stealth Rock lmao
- Zoroark is best used as a Camerupt lure I think, to prevent Reshiram from getting into an unfavorable matchup
- Copying Turboblaze lets Zoroark Taunt through Oblivious
However, if Ker truly thinks Mawile’s best matchup is Gigalith then it makes sense for it to be a Zoroark to U-Turn into Reshiram and roast me

So only 1 illusion is allowed per match
Sendout will be Slowbro w/ mega stone for several reasons:
- Most expendable team member, doesn’t do a whole lot here and its target Gigalith is weak to the other two
- Good lead since Regenerator incentivizes switching
- Body Press off 13 Def, with both Zoroark and Gigalith weak to Fighting
- Magic Coat to reflect Rocks
- If it is a Zoroark and it switches to Reshiram, Weather Ball deals non-negligible damage to it (18)
If it is a Zoroark, Body Press deals 23 due to Sturdy, Night Daze does 19 or 29 with a Beat marker
If it is a Gigalith, Body Press deals 17, but I don’t think Gigalith can hit it back meaningfully outside of Meteor Beam, which we can Disable
Therefore Body Press gets into a IF able sub, which always goes off against Gigalith since it has no move control, and goes off once against a Disable | Imprison line from Zoroark (which I might be okay with)
Body Press does not beat decoys which is annoying
Subs needed:
- 1 IF able THEN Body Press
- 1 IF rocks not in a combination THEN magic coat
- 1 IF Meteor Beam THEN Disable
- 1 IF Evasive? Do I care about evasive?
Rocks x3 into MC x3 isn’t that bad for me since it costs 36 EN for Ker and reduces his combo possibility. If zoroark then second order is gone, if Gigalith then it cannot easily switch out. Rocks combed is a bit more annoying but it means no combos for the rest of the game (and no Z move since Resh costs a tech)
I suppose if it is a gigalith then raw switch out to something that may or may not be zoroark is scary, but I can simply stay in since Solar Beam is weakened due to undiscardeable Sand and first order would reveal a Zoroark very easily (except if Shadow Ball x3 I guess but that goes far)
If Zoroark Disable | Imprison | sth kind of rocks me but it’s a lot of EN expended
I need a Counter sub oh no
Bye bye evasive sub…
Maybe this truly is a Zoroark and I’m going to get hit with Torment wait Torment has been changed to next round, that’s cool
Eh whatever
Final orders:
Focus Blast x3
At start of step, IF Stealth Rock not in a combination THEN Magic Coat
At start of step IF Counter THEN Signal Beam
At start of step, IF Meteor Beam THEN Disable (Meteor Beam)
At start of turn, IF able THEN Body Press
Weak to confusion, Torment, and probably a million other things

Round 2:
It was a Gigalith CALLED IT
Now we see a switch to a possible Reshiram as predicted, let’s decline and see how it goes. Being badly poisoned sucks, I did not think of that BUT I forced a combo, which means I don’t have to worry about Z-Moves anymore. This should clear my mind a lot and is honestly worth sacrificing Slowbro (probably). I still need to remember the Super Potion and the Endure friendship mechanic.
Next turn we try to switch Slowbro out or die as first order… Switching out is probably better due to Regenerator though. Hopefully Slowbro’s massive movepool will help… I wonder if I can Belly Drum here, even.
Change of plans this is quite obviously a Zoroark, Safety Goggles ignores other Pokémons’ abilities when they attack it, so Mawile wouldn’t benefit from Huge Power or Sheer Force. I might need to go sash Mawile > Knock Off > come back with stone, but this is a big tempo loss
And there’s still the possibility this is actual Reshiram that doesn’t want to deal with Camerupt’s Sheer Force. I think the plan doesn’t change: scout with Slowbro, weaken the enemy as much as possible, then switch out (maybe using Teleport) and try to regain tempo.
Problem: Zoroark does learn Grass Knot, and that does 20 to Slowbro. I think Slowbro has enough tools to put up a fight though, so let’s see
For late: Sash Mawile takes (9+3)*1.5/2 = 9 from Zoroark’s Flamethrower, which… isn’t bad actually
If it is revealed to be a Zoroark then we might (might!) manage to Belly Drum > Drain Punch x2
Belly Drum costs 19 and both Drain Punches heal for 5 while dealing 8*1.5+24 = 36 damage
Light Screen might also be good, Sub might be good, Safeguard might be good, we still need something to deal with the pseudo Endure effect though
Aww subs prevent me from using Body Press
No Protect sub though, so Protect | Teleport | Protect might be a line (I still take 4+2+21+5+2+6+2 = 42 damage though, yikes)
Trick Room is better since I don’t spend EN and Zoroark spends 20
Rest | Sleep Talk | Teleport makes me take 68 damage and heal 40 with Regenerator
I think TR | Teleport | Protect is better, then I switch to Mawile and then what?
[MEGA EVOLVE] Play Rough x3
Once at start of step IF Disable (Play Rough) THEN Focus Punch and replace Play Rough with Brick Break
At start of step IF Counter THEN Draining Kiss
At start of turn IF Zoroark has Evasive THEN Stockpile
At start of turn IF Zoroark has Safety Goggles THEN Knock Off
It’s actually a very frail first order… do I just try to trade Slowbro for Zoroark?
Do I survive using Belly Drum > Drain Punch x2?
T1: 75-19-21-4-2 = 29
T2: 29-21+5-5-2 = 6, deals 36 damage
T3 dead cause no prio move
So no, back to the escape plan > Mawile and try to make the most of first order
Mmm it has Torment too… well whatever we’re out of time

Round 5:
Sending out Reshiram with Firium Z… I don’t think he can use the Z-move since Resh should use up his remaining tech
I have to switch here onto Camerupt and blast blast blast
Orderset should be simple:
[MEGA EVOLVE] Earth Power x3
At start of turn, IF Reshiram has Protection THEN Stealth Rock first instance, Confide any other instance
At start of turn, IF Reshiram has Evasive THEN Smack Down
At start of turn, IF Reshiram has a Decoy THEN Earthquake
Not seeing anything else that’s threatening, Imprison is still active so there cannot be another one, Roar is admittedly quite annoying (maybe Protect | Roar | Protect?)  changed Stockpile for Confide, so then even if I’m Roared I can soften the blow a little bit
EPower deals (9+3+2+1)*1.5 or 22.5  23 and I take (9+1)*1.5 = 15 in return… not ideal given the Super Potion still in the bag
Wait what about Light Screen
I suppose the fourth sub will be IF Light Screen is present THEN Earthquake, which does cut my damage a bit but also means a free action for (10+3+1)*1.5 = 21 damage. I don’t think Helios will take that trade

Round 6:
Gigalith comes out again, I pivot on Mawile, take 9 rocks damage and threaten Iron Head for (8+3+2+7-1)*1.5 = 28.5  29, enough to 3HKO with the friendship Endure
Although a better idea is to pivot to Slowbro since it has more health and Mawile is still needed for Zoroark.
Surf does (9+3-1+1)*1.5 or 18, Body Press does (8-1+4)*1.5 or 17, not enough to reach 1 HP in both cases
I can sub “IF Gigalith is below 45 HP THEN Brine” though, which does (13+3-1+1)*1.5 or 24 so Surf into Brine x2 is enough to reach friendship
Surf x3
At start of step IF self-sacrificing move THEN Protect
At start of step IF Gigalith has Protection THEN Future Sight first instance, Slack Off any other instance
At start of turn IF Meteor Beam THEN Disable (Meteor Beam)
At start of turn IF Gigalith has 45 HP or less THEN Brine
I’m getting slowly attritioned due to rocks though, but I can’t take Lifeline Tidy Up until Zoroark comes out with something else than Safety Goggles

Round 7:
FINALLY Zoroark is back out, I’m taking that lifeline
Mawile gets back in, Play Rough now deals (9+3+2+11)*1.5 or 38. I don’t care whether it has an Eject Button, it IS going to take some damage.

Round something:
Well the good thing is that I cannot get Roared anymore I suppose
Now it’s up to Camerupt to clean up house, I’m probably going to reuse the same subs as above except I don’t think I care about Evasive anymore, so I can replace it with a Z-Move sub and get an IF-able sub in because Imprison doesn’t exist anymore
Wait it does get Defog ugh alright Evasive sub it is
 
Back
Top