Kojondo's main problems though are it's weakness to ghosts (It doesn't have many ways to deal with them) and the fact that it has no way to boost it's own speed (at 105 it's fast, but not fast enough)
Scarfing any fighting type is risky now with shadow tag Shandera floating about though. And personally I'd prefer to go with life orb or subsalacc.
Konjondo can baton pass bulk up, calm mind, cheer-up and swords dance...it gets taunt too.
Darn...It doesn't so don't hold your breath lol
I don't see Tangrowth sweeping too much without its Chlorophyll ability.Tbh Tangrowth will love this ability, especially sun sweeper sets that use coverage > Synthesis. Slowbro doesn't really need this ability since it has Slack Off (which heals more), but I'm really interested in how Regeneration works with Pursuit: does it heal first or Pursuit first?
would that be with brave bird/scared fire? maybe like someone said above Recover.Ho-oh: Still doesn't make up for Stealth Rock, but it's pretty nifty nonetheless. Now I can be an awesome hit-and-run attacker as well as a LO-Roost user.
Damn this is such an awesome ability. This can really promote defensive pivoting since their are very little drawbacks. I can see this working very well with Choice sets (scarf sets as well but some Regeneration pokemon are slow). As meantioned above Ho-Oh will love this.
I believe Ho Oh lost Roost in the 5th Gen. Still gets Recover so it isn't all bad. Plus Nitro Charge.Ho-oh: Why Gamefreak, why did you make Stealth Rock...I'm ruined :(
Gamefreak: Lol fine, we'll let you learn Brave Bird.
Ho-oh: That's all? Ok, now I can actually threaten more things, but dammit this still isn't fair.
Gamefreak: Ok we'll give you a bitchin' new ability to give you some health back.
Ho-oh: Still doesn't make up for Stealth Rock, but it's pretty nifty nonetheless. Now I can be an awesome hit-and-run attacker as well as a LO-Roost user.