Alright, so hear me out. I really like the concept of SD Venusaur and I think it can do well against a myriad of playstyles. Heatran, Tyranitar, and Zapdos are very common in DPP OU and Venusaur does well against the most common sets you'll see. Also, Grass types are typically special attackers in this metagame[read: Shaymin, Celebi, Roserade], so this'll throw people for a loop.
Anyway, the concept is that Venusaur comes in on either a free switch after a teammate is KO'd or something it can force out like Swampert, Vaporeon, or defensive Tentacruel. Sleep Powder the switch and then you get a free turn to SD. Venusaur 2HKO's nearly everything in the meta once boosted. Saur is quite bulky as well, especially compared to something similar like SD Breloom. SubRoost Zapdos needs Hidden Power Ice to have a chance at beating it, otherwise it isn't touching Venusaur. Specially Defensive variants damage it with Heat Wave, but Saur outspeeds and 2HKO's at +2. ScarfTar cannot OHKO with Stone Edge. The only Heatran set that beats it is Choice Scarf, a legit set but very rare IMO. Otherwise all Tran are OHKO'd by Earthquake. Choice Scarf Jirachi can only revenge kill when Venusaur is at 53%. Leech Seed Shaymin has a chance to lose to it 1 on 1 since Saur outspeeds it. Bronzong is sometimes 2HKO'd by Power Whip. Keep it mind we don't HAVE to use Sleep Powder. Return, Sludge Bomb and maybe even Double-Edge are good options if we want more coverage. I don't want to mention too much from the analysis though, so if you want to look at that click above. There are some nice calcs on there as well.
The biggest concerns IMO are Skarmory, Physically Defensive Celebi, Dragonite and...I guess Choice Band Scizor(this can be worn down easily enough). But hey, that's what teammates are for right? ;)
Playstyle: Offense [don't know if we should go Bulky Offense or HO though]
Lucario @ Life Orb
Trait: Inner Focus
EVs: 252 Spd / 252 SAtk / 4 SDef
- Aura Sphere
- Dark Pulse
- Hidden Power [Ice]
You all know how SD Luce works. You probably all know how physically based Agility Luce works as well. But this set is different. It doesn't suffer from the usual Moveslot-syndrome where you have to choose between either hitting Ghost-Types with Crunch or Gliscor + Dragons with Ice Punch and still have to worry about a super fast Gliscor or a Scarf-Rotom ruining your day. This set doesn't care about them all, OHKOing Gliscor as well as any Rotom set but specially defensive ones (which are rare). Skarmory won't wall it anytime soon, Hippo is OHKOed after some prior damage and so is Zapdos. Of course there are some drawbacks. Luce needs a free-turn to set-up which can be pretty hard, it needs some prior damage to work accordingly and it suffers a lot from Spikes. And, well, there are still some Pokes that check it decently, like Gyarados and Mach Punch Infernape.
To solve a lot of these problems, Starmie would make a nice partner. It spins away those pesky Hazards, walls Gyarados and Infernape to hell and back and lures in the likes of Tyranitar or Scizor allowing Luce to set-up while they're locked into Pursuit or Crunch. There might be better teammates though so I don't want to submit it as a partner but it's a nice option I guess.
Raikou @ Leftovers / Chesto Berry
EVs: 48 HP / 56 Def / 184 SAtk / 220 Spd
Timid Nature (+Spd, -Atk)
- Substitute / Rest
- Calm Mind
- Hidden Power [Ice]
no one seems to remember this monster. it tears the oh-so-common fwg teams apart and is a devastating end-game cleaner. it's not exactly creative but it sure is underused and underrated.
tspikes are the #1 partner for raikou. they wear down its counters like bliss, hippo, ttar, pert... which leaves spdef heatran as the only real safe counter, who will lose against last mon rest kou (i don't recommend using dugtrio though because he is gay).
Gliscor @ Leftovers / Life Orb
Trait: Sand Veil / Hyper Cutter
EVs: 40 HP / 252 Atk / 216 Spd
Jolly Nature (+Spd, -SpA)
- Swords Dance
- Stone Edge / Night Slash
- Substitute / Roost
These days, it seems the DPP OU metagame has not been kind to Gliscor. The classic stallbreaker set is not as useful as it once was due to the much more offensive game than what we were working with near the end of Gen 4. While stall definitely maintains a presence, offense is stronger than ever. And with new offensive sets/combinations still appearing even today, sometimes, he's just not up to snuff playing a general defensive role instead of a utility expert. It certainly doesn't help with the many Water types such as Starmie, Suicune, Empoleon, or Vaporeon running around.
He can still use Stealth Rock pretty reliably, and his decent speed allows him to still harass slower Pokemon like he always has, but you cannot throw him onto any team anymore and expect him to do work like some of the other Pokemon in the tier.
Can Gliscor find himself making an impact with his own offensive set instead of a defensive or utility one?
It's pretty safe to say that the set is rarely seen, and for good reason. While his decent stats (including a 95 base Speed) make the set possible, he lacks the raw power to break through most of the bulky Pokemon even when set up. His typing is cool, giving him a STAB earthquake and the ability to avoid Spikes/TSpikes and take only neutral damage to Stealth Rock, but gives him extremely exploitable weaknesses in Ice and Water, the types that give him the most trouble in the first place. He can't just slap on a Yache Berry like Garchomp could back in the day, because that would help remove only one of the key weaknesses.
I'm proposing two different versions of the set. One that utilizes Sand Veil (and old pleasure of mine when Garchomp was originally banned) or the more standard set with Hyper Cutter.
Sand Veil harks back to "getting that one crucial miss at the right/wrong time." Depending on the Pokemon you're up against, you either use Swords Dance or Substitute. Continue setting up, hopefully buying time with Sand Veil and Leftovers recovery. When ready, proceed to sweep the opponent, with the evasion boost backing you up. The nice thing about Sand Veil is that a +1 LO Stone Edge still OHKOs the standard Bulky DD Gyarados, so the loss of Hyper Cutter isn't the worst thing.
Hyper Cutter is a great option for keeping his Attack from being cut down by Intimidate. Stone Edge will OHKO any Gyarados nearly 100% of the time without SR damage and will allow him to hit the rest of the opposing team as hard as he can with Earthquake.
If we are to run with Sand Veil, Tyranitar or Hippowdon are required as a teammate to throw up the sandstorm. Both sets will appreciate entry hazards (which Hippowdon is excellent at doing). Checks and counters to faster Pokemon capable of killing or crippling Gliscor are also very much appreciated. Bulkier threats who he might not be able to one-shot with a boosted Earthquake or coverage move are good ideas to have covered. Employing Spikes/TSpikes on our own team and phasing them out will soften those threats up.
I propose that we go for a stall-oriented playstyle. In gen 5 (esp. bw2), stall is pretty much impossible due to the abundance of threats. In gen 4, it is still somewhat feasible. Therefor I suggest we build a TSS team, relying mostly on spikes, toxic and sandstorm (from either hippow or ttar).