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Role Playing Approval Center (Update 5-12-13)

I have 4 electric types and 4 water types... I could run two Gyms. :D

I actually do want the electric Gym though, I have some pretty badass ideas.

Will there also be an Elite Four/Champion at some point?
 
Well, I have 10 FE Ground Types...That means that I have more than enough to be the Ground-Type Gym Leader...Also seconding the E4/Champion question.
 
Officially throwing my hat in the ring for Poison Gym Leader. I currently have 5 Poison-Types, all of which are NFE and 4 of which will be FE by the end of the week.
 
Guys, this is not the place to discuss the Gym League. The next SotG will highlight the starting process, so keep an eye out for it!
 
Concept: The Ultimate Test

Category: Battling & Knowledge

Bio: Based of this anime episode, The Ultimate Test has 2 parts, a Knowledge test, and a Battling test.

Description: Trainers enter the Ultimate Test by joining a session that has either 8/12/16/24 people in it. People can sign up as a group, or wait for other people to join. Once a session has started, the participants decide on a time when they can come on IRC. Then, they will go to a channel in which they will be asked multiple questions. The questions will mainly be about in-game mechanics and trivia. In order to do well, participants should have knowledge on in-game mechanics. Since CAP ASB somewhat adheres to in-game mechanics, those who are active battlers or refs will be able to answer the questions successfully. (I'm currently working on a list of questions) The person who answers accurately first, will receive 1 or 2 points based on the question. The amount of questions asked is: (1.5 * amount of participants). Once the questions are done, the participants move on to the battling part. Everybody puts there pokemon in a pool with the others, and the trainers draw them out, and battle with each others pokemon. A single elimination tourney begins, and eventually everybody but one gets eliminated. The winner is determined using this formula: ((Amount of battles battled * 4) + (Knowledge Test Score)). (A melee battle will occur when 3 players are left in the final. Battling in one counts as 1.5 battles)(The winner of the tourney receives a 5 point bonus.)

Trainer Payment/Rewards: In order to take part in the Ultimate Test, trainers must pay 1 TC (2 TC?). Once the Test is over, trainers will receive UT (Universal Tokens). The amount of tokens earned is determined by this formula: (((Knowledge Test Score) * (Amount of battles battled))/Divisor {Not sure yet, this will probably be between 3 and 6. it may vary based on the amount of participants})

(The winner of the tourney receives 3 extra UT)

RP Staff needs and compensation: There are not too many requirements of the RP staff. They need to RNG random questions, and keep track of the score. 2v2 Singles matches will also be needing refs. Staff from many time zones would be helpful, so that getting the knowledge part done would be more efficient.
 
Concept: The Pokedex

Category: Battling, sort of.

Bio: Based of of the Pokedex, trainers attemp to fill it up.

Description: Trainers battle, RP and overall attempt to see as much Pokemon as they can. By battling, they receive full information on a Pokemon, as done in the anime, seen here:
Bulbapedia said:
Unlike the games, entries in the anime are pre-programmed into the database and do not require catching to give full information.
However, there will be separate rewards for catching and seeing.
For owning a Pokemon, you get a little
pokese6.png
, courtesy of rubixlx0's wifi shop.
For seeing a Pokemon, you just receive all the information of said pokemon.
Spectating other people's battles: I'm sure people would ask about this, so...
Each battle may be spectated by one Pokedex Owner, with exemptions of battles taking place in arenas, which allow five. However, the definition of arena is to my discretion. However, it is up to the ref, and only the ref, who gets to spectate a match.

A Pokedex Entry for Pikachu would look like this.
pokese6.png
(only if caught)
Number:#025
Name:Pikachu
Sprite:
Spr_5b_025_f.png

Pokedex Entry:It occasionally uses an electric shock to recharge a fellow Pikachu that is in a weakened state.
Height: 1'04ft
Weight: 13.2lbs

I reserve the right to make edits to all Pokedexes and Pokedex information, if necessary.

Trainer Payment/Rewards:
In order to receive a Pokedex, trainers must pay 2 TC.
Rewards:
Obligatory I reserve the right to edit, add or delete Rewards if necessary.
Fat Rewards System (no really I need the extra fat) said:
Dex Counters: Can be used in EC, DC, or MC.
Name - How to get - Prize
Got the 'Dex! - Receive a Pokedex - 1 Dex Counter
A long ways to go - Register 10 seen Pokemon in your Pokedex - 1 Dex Counter
Getting there slowly - Register 100 seen Pokemon in your Pokedex - 1 Dex Counter
Entering the Tunnel - Register 190 seen Pokemon in your Pokedex - 2 Dex Counters
Is there an end to this?! - Register 280 seen Pokemon in your Pokedex - 3 Dex Counters
Light? Distant light... - Register 370 seen Pokemon in Pokedex - 4 Dex Counters
The light's getting close! - Register 460 Pokemon in the Pokedex - 5 Dex Counters
The light at the end of the tunnel! Register 608 Pokemon (all Pokemon not including legends) - 5 Dex Counters
Whoa dude... Legends?! Register 649 Pokemon in the Pokedex - 10 Dex Counters
Spendin' Your TC? - Own 10 Pokemon - 1 Dex Counter
That's a lot... Own 20 Pokemon - 2 Dex Counters
IT'S OVER 9000!!! - Own 50 Pokemon - 10 Dex Counters
May make more.
(I'm sorry, but past battles do not count towards seen Pokemon, neither do traded Pokemon if traded before receiving the Pokedex.

RP Staff needs and compensation: None needed. Just, for the Pokedex owners, make sure that you tell me the new updates.
 
I know this idea has been brought up before but I think I can make successful!

Metal Bagons Daycare!!!
Day_Care_Unova.png

Concept: Metal Bagon Daycare

Category: Breeding Facility

Bio: Players with male Pokemon place there pokemon in the Daycare and then Players with female Pokemon choose a male Pokemon to breed with their Pokemon

Description: This will be Daycare down the road from the Battle Tower so when players go off to battle they drop Pokemon they are not using here to breed. Backtory aside, I think the easiest way to explain my plan is in a flowchart.

1. Players with male Pokemon drop their Pokemon to breed. That Pokemon is then placed on a breeding list at the start of the thread.

2. Players with female Pokemon look at the Breeding list and if they decide that they like a Pokemon and want to breed with the male then they post in the thread what Pokemon they want to breed with.

3. Daycare employees accept a breeding couple and put them in a breeding pen. Payment for the breed will be payed here. I am currently thinking that it will cost the provider of the female the same amount it would to buy the Pokemon (you'll see why it is more worthwhile breeding later).
I think payment for the male provider should be one UC (universal counter) as they are taking that pokemon out of the rest of ASB.

4. After provider of the female Pokemon waits 1 week that pokemon lays an egg. After one more battle is completed that egg hatches into the male pokemon's species that is why the male pokemon provider is compinsated and female provider is paying.

Compinsation: Employee's and myself will be compinsated all of the money not given to the male Pokemon provider and at the end of each month it is split like this...

In the case of 3 employee's
Myself (Boss): 35%
Deputy Boss: 25%
Empolyee 1 and 2: 20%

If there are 4
Myself (Boss): 30%
Deputy Boss: 25%
Empolyee 1, 2 and 3: 15%

Any money not split using this method between the five of us will go into next months money pool.

Hopefully this is good, if anyone has anyway to improve this please tell me and hopefully I can own an RP!

EDIT: I'll see what Deck Knight thinks C$FP. Also, on the topic of Deck Knight I have a question,

How often does he approve RP's?
 
After looking at this, over all, I think that it should be a set amount of time rather than an amount of battles, and maybe switch the role of female and male Pokemon providers to match the game.

EDIT TO YOUR EDIT: I meant everything about the role of the amle and fmale stuff. It would be the female's breed, the baby would be given to the male's owner, the female's owner would be compensated, etc.
 
I'm going to continue with my super manly Roleplays: (first contests, now this!)

Pokemon Dress up Salon!

In the Salon, Pokemon can get unique costumes that add to their personality, and individuality as Pokemon. This is done in the form of Custom Sprites.

I will employ a team of Spriters, and they will be able to take requests from trainers who post in the thread. Fo example:

Arcanite said:
Hi guys, I want a custom Lucario.
I want it based of this sprite:
Spr_5b_448.png

I want the Lucario to wear a Coat like Sir Auron from Final fantasy X. Image:
341px-Auron_artwork.jpg
Other infomation about the Character Auron can be found here.

One of Our spriters will then accept the request, and complete a sprite for the trainer. Once it is finished, it will be added to a list of approved sprites that are only allowed to be used by that trainer.

Costs and Rewards:


A Trainer must pay 3 TC for their sprite. 2 BT will then be awarded to the Spriter and 1 to myself.

If a Trainer wishes to design a custom sprite themselves, they can register it here. The will pay 1 TC, which will go to myself as a BT.

A Prize of 3 BT will go to the best spriter over each month. (Except if that many are not earnt.)
 
I love Arcanite's idea. It would help make our pokemon more unique and feel more attached to them. Also, it would help me tell my Bastiodon's apart!!!!!

I think more compensation for the spriters would be good, perhaps 4 TC to get a sprite, (1 to you). I personally don't know how hard spriting is, but putting some clothing on certain pokemon can be pretty hard.
 
^^
Agree

Or...
You could charge based on complexity, for example, putting a bow or a hat on a pokemon is a lot easier than what you said about creating a whole outfit, and a little shirt/skirt is somewhere in between, using a fixed price can be problematic according to the request, a layer can request a really complex outfit that no-spiriter would like to do just for 2 TC, and gives a bigger incentive to spiriters to participate on said project
 
That could be an interesting idea, although I feel that if it costs so much TC, it is not worth it. I would say that a 1 TC cost is fair. Remember that compensation does not need to be proportional to what is payed. Spriters can get 2 BT even if only 1 TC is given.
 
After reading feedback, I will change it to 2 TC, (think that's fair) and a reward of 1 BT for me and 1-3 for the Spriter based on complexity.
 
The Labyrinth

A typical delve into the dungeon.
1rwV3.png


"You step into the cave; the darkness envelops you in an instant. The light from outside is welcoming, but people don't become famous explorers for staying home. You take a moment to process your surroundings - intermittent drops of water and the occasional slight wind from outside is all that meets your ears.

You elected to bring Vulpix with you, who is beginning to emit her usual warm glow. After a few moments, the light is sufficient to examine your surroundings. The chill air, too, begins to dissipate; offset by the warmth of the drought effect. The cave is steeped with small pools and streams; almost appearing to be a countryside in miniature. The pools are filled with such Pokémon as Wooper - quite small, as of yet, and not quite old enough for catching.

Your reverie is broken by the sound of grating stone and steel in the darkness; just outside of Vulpix's light. Mawile jumps, startled. The noise echoes in all directions, and a flock of Zubat flee overhead as the stone of the walls themselves seemingly rise in menace. Torterra is caught with its back turned, it takes it a moment or two for it to bring its substantial bulk around to meet the newcomer. By the time it does, the source of the clamor is readily apparent. A glint of metal runs across a pair of protruding horns that tower above you, and jagged iron jaws gnash as a powerful, plated tail swashes from side to side..."


Overview

The Labyrinth is a roleplay experience suitable for one to three players, or Explorers. The Explorers delve the depths of forgotten caves and ruined buildings, searching for excitement outside of the typical arena setting.

Most of these locations have gone years - sometimes even centuries - without any sort of human contact. The Pokémon found within are feral or wild; they will fight if pressed, or ordered to, but will often trade only a few blows before retreating. The real draw of a Labyrinth isn't the fighting, but the exploration of the unknown and the unraveling of its mysteries.

The Labyrinth is run by a Keeper; a sort of storyteller equivalent of a Referee. They describe the sights, sounds, and smells apparent to the Explorers. Depending on the dungeon and the Keeper, there may be a separate Referee who handles any combat encounters that may occur. The same Referee need not handle all of the combats in a dungeon session, or even all of the rounds of an encounter. A dungeon delve very well could have a different referee for each round of combat if there's enough time between them; it's mostly a matter of the availability of referees at the time of a post. A Keeper might even pop into IRC to ask for a quick ref. Of course, the Keeper and Referee could be one and the same for simplicity's sake.

A dungeon, or specific location and setting for the Labyrinth, contains many denizens. Most of the time, a dungeon will have Lackeys, a pair of Midbosses, and a Boss. Lackeys are generally not fully evolved, and represent the bulk of the local population - a Lackey Sandshrew, for example, will likely be more interested in cactus fruit than in picking a fight with the Explorers. Midbosses, however, are often represented by hostile Pokémon such as Zweilous and Houndoom. These Pokémon will actively bully or outright attack intruders - although, "intruders" can mean anyone, not just Explorers. Lastly, every dungeon will have a powerful Boss Pokémon - this Pokémon will be fair stronger than normal, and will quite often be too much for the Explorers to handle. The decision to stand and fight an unleashed Boss, or take what she can and run, will often be the most important decision a player makes in the Labyrinth.

Mechanics

Illumination and Party Building
The primary restriction in the Labyrinth is illumination - the radius in which an Explorer can see. Each player has a radius of light, based on which Pokémon they brought to the dungeon. Any tile outside of all light radii will be completely obscured, even if the players were able to see it previously. Each round, an Explorer may move to any space that they can see a route to. If other Explorers' lights overlap with a player's radius, that player may move across overlapping light radii. As long as there is a direct visible route from the player's space to the desired destination, a player may move there.

A player may bring specific types or species of Pokémon to enhance their light radius, to a maximum of 5 tiles. For each Fire or Electric Pokémon a player brings, their light radius is increased by 1. In addition, the following Pokémon increase the light radius by 1 tile, in addition to any bonus for their type:
  • Volcarona
  • Ampharos
  • Lanturn
  • Starmie
  • Volbeat
  • Espeon
  • Ninetales
As for other Pokémon, someone who can force doors and handle other obstacles is ideal. A Pokémon with a powerful Attack stat and significant physical heft is welcome, though not necessary, for dealing with such impediments. Note that an amount of bulk is often needed; Absol and Rhydon may have the same Rank in Attack, but Rhydon has more than enough weight to move large boulders or open stuck containers.

A Pokémon that functions well in darkness might also be considered for a spot on an Explorer's team. Such a Pokémon might notice other Pokémon, traps, doors, passages, and other things just outside of the light that an Explorer might otherwise miss.

Each Explorer may bring up to three Pokémon, and up to three Explorers may enter a given dungeon at the same time. Explorers are encouraged to discuss plans of action amongst themselves; splitting up and regrouping to handle specific challenges, and coming to each others' aid if one of the Explorers finds themselves outmatched. A Keeper should allow Pokémon as long as they are roughly the same power as each other - Explorers bringing a Kadabra, a Machoke, and a Lairon is permissable. A party with a Combee, a Beldum, and a Hydreigon is suspect at best. Under no circumstance should one player do all of the work.

Obstacles and Turn Structure
Each turn in a Labyrinth game is handled in the same way; as a repeating structure that iterates until either all Explorers exit the dungeon, or all Explorers' Pokémon are fainted.
  1. The Keeper takes a screenshot of the dungeon, as the Explorers see it. The Keeper describes what the players see; and asks for the players' actions. It's assumed that the Explorers have a means of communication, such as radios or phones, and that any information they find is public to all Explorers.
  2. The players post their actions for the turn. For their turn, a player may (1) move to a tile they can see a path to; (2) Give a round's worth of combat orders (three actions, with substitutions as appropriate) to their Pokémon, targeting themselves, allies, or any foe they can see a path to; (3) Interact with an environmental object (order a Nidoking to break down a door, fiddle with a stone panel, search a room, and so on); or (4) Take one of their three rests, restoring a measure of HP and Energy to their Pokémon.
  3. The Keeper handles combat actions first. NPC Pokémon always take their actions second - Lackeys often make obvious mistakes, such as using Magnetude on Flying-types; but Midbosses and Bosses will deliberately pick their moves to counter opponents' strategies.
  4. The Keeper may ref the combat rounds; or she may find a Referee to ref the rounds for her, at her option. Either way, the results are given to the Keeper in a text file or by another medium to be added to the post.
  5. The Keeper moves any moving players on the dungeon map, by typing their new coordinates into the spreadsheet. Their light radius is moved with them automatically; the Keeper should describe what the player now sees and hears.
  6. The Keeper then describes the results of any interactions (success or failure to break a door, etc). If an interaction specifically released the Boss, make sure every player experiences an ominous and unsettling event to warn them. They might feel a sharp spike in temperature, hear a distant roar, or smell an overpowering order. At any rate, it should be very clear that they are in imminent danger.
  7. Players whose Explorers are resting restore 10 HP and 5% Energy to all of their Pokémon. Any effects that apply to a Chill, such as Regenerator, also apply to this action.
  8. The Keeper makes a results post, detailing the effects of the above actions. It should contain any content reffing, along with a large helping of flavor, in or out of battle.
  9. The players have a time to coordinate their actions; posting their plans and asking for help from other players. Encourage the players to cooperate.
  10. The Keeper takes a screenshot of the dungeon, posts it, notes their observations, and calls for actions, as in Step 1. All steps repeat until the dungeon delve is over.
A dungeon delve ends when all Explorers' Pokémon are fainted, or when all Explorers successfully exit the dungeon. In the event of a party wipe; the Explorers are forcably ejected from the dungeon as unwanted intruders. They receive a bare minimum reward, or even nothing at all if their delve was short enough. If the Explorers leave on their own, they are rewarded based on how much they accomplished.

The rewards for leaving should reflect what they accomplished in the Labyrinth. Walking in with a Machamp and DynamicPunching a couple of Arons is hardly worth anything; walking in with a Beldum and soloing a Hydreigon is worth a ludicrous reward. Beating a Volcarona with a Rampardos is worth less than beating a Volcarona with a Leavanny. The Keeper should award a small bonus for players that stay exceptionally within character - the more entertaining the character, the better the bonus.

Rewards are given in Labyrinth Marks. Generally, defeating three evenly-matched Lackies is worth one Labyrinth Mark. Defeating a Midboss should take all three of an Explorer's Pokémon, and should be worth two Labyrinth Marks. Defeating a Boss should take all of the Explorers' combined efforts, and should be worth five Labyrinth Marks. A bonus for staying in-character should be no more than one or two Labyrinth Marks.

If the Explorers are vastly overprepared for a challenge (like the previous Rampardos vs. Volcarona example), it is worth less Labyrinth Marks than normal; likewise, if the Explorers are at a strong disadvantage, a challenge is worth more. As a rule of thumb; a reward should be changed by no more than 50% of its standard value. A Midboss should yield between 1 to 3 Labyrinth Marks, and a Boss should yield between 3 and 7.

Explorers who let all of their Pokémon faint are denied any Labyrinth Marks. This is important - one of the key skills in the Labyrinth is knowing your limits. The wisest Explorers know how to balance risk and reward; withdrawing from the dungeon as they hit their total capacity. A foolish Explorer loses their entire haul to a single gambled fight; and a cowardly Explorer never makes nearly enough Labyrinth Marks for it to be worth his time.

Ten Labyrinth Mark can be redeemed for a single Trainer Counter.

NPC Pokémon Movepools and Stats
Lackeys know all of the level-up moves for their species, including prevolutions. They usually have a beneficial nature, and have normal stats for their species.

Midbosses have all level-up moves, including prevolution moves, along with all Egg and Tutor moves for their species. Their nature is always optimized, and they have twice the normal HP and Energy of a member of their species.

Bosses have their entire movepool at their disposal, including level-up moves, egg moves, tutors, TMs, and special moves for their species and all prior forms, across all generations. They have five times the normal HP and Energy of a Pokémon of their species, and they always have a Regal nature, which enhances all of their stats.

Running the Labyrinth

In order to properly run the Labyrinth as a Keeper, you will need software to read a spreadsheet. Microsoft Excel and OpenOffice Calc are the two most often-used programs for handling spreadsheets.

The spreadsheets has three main components. First is the "Delving" page - this page has everything that the player sees. The image at the top of this post shows the Delving page - it has all illuminated tiles and the status of the party's Pokémon.

The bulk of the sheet consists of "dungeon pages" - individual worksheets detailing dungeons for the players to explore. You may use the dungeons included with the spreadsheet at first, but you are encouraged to make your own unique dungeons over time.

The last sheet has tables; every Pokémon's ASB stats, along with a nature chart. You should never need to touch this; it exists so that when you type a Pokémon and Nature into one of the NPC slots on a dungeon page, you get the stats of that Pokémon automatically for easy reference.

The Labyrinth in CAP ASB

Keepers would be rewarded with 1 Business Token for every five turns that a dungeon delve takes, to a maximum of 5 BT. This is subject to adjustment by me or high-raking ASB Refs; if a Keeper tries to artificially extend their delve, action can be taken. Every time a delve is completed, I get 1 BT.

To initiate a dungeon delve, a Keeper would design a dungeon for exploration by players. The Keeper would then post their dungeon in a rendevous thread; with a short description, expected number of players, expected level of power (for example, weakmon), and perhaps a couple of hints to the contents of a dungeon. For example, a ruin in which the Boss is a Volcarona might be described as "an abandoned temple, devoted to the worship of a sun idol".

Players looking for a dungeon to delve would browse this thread, and respond to a dungeon that catches their fancy. The player would post a response in the thread. One a Keeper has the desired number of players, she posts in the thread acknowledging her responders, and they PM three Pokémon to the Keeper. The Keeper then allows Pokémon, or rejects blatently overpowered mons (i.e. Garchomp in a weakmon dungeon). Once all teams have been approved; the Keeper makes a thread and the players begin to explore.

At a delve's conclusion; the Keeper posts rewards in the delve's thread, and then either seeks myself or an ASB Referee to eyeball the thread and the reward. Once approved in the thread; players may take their Labyrinth Marks to the Claims Thread for conversion into Trainer Counters and further rewards.

What the Labyrinth offers to CAP ASB

The Labyrinth provides a large splash of flavor to the otherwise very dry-numbers CAP ASB game. It encourages players to think in terms of their environment; and it encourages Keepers to hone their writing and creative skills. It provides a noncombat release for the interaction with a players' Pokémon.

If anything is bothering you, such as missing information or a nagging question that would keep this from being accepted; ask! I tried to be as exhaustive as possible in this post, but there's always the chance that I missed something.
 
I have to admit, this labyrinth idea is very intriguing. I would love to help out with it. However, I would like to know how you'd work out the exact labyrinth mark adjustments for being over- or under-prepared.
 
I fully support this Labyrinth idea! I would love to have a more noncombat adventure to do, almost to the effect of D&D. Im not sure if theres anything i can really do to help, but if there is it would be cool to see this happen
 
You also missed Illumise.

In fact, why not just make it fire-types, electric-types and mons with the ability Illuminate, and allow certain moves to increase illumination?
 
Agreeing with all the above. I think this is fascinating and would love to help, as well as see the mechanics explained in greater depth (especially in terms of lackeys, mid-bosses, and bosses).
 
I support this. Pretty creative, actually.

But...shouldn't Watchog (Illuminate) get the light bonus too?

Wouldn't I have to add Umbreon at that point? Anime precedent and all. I'm trying to consider the strength of the illumination - hence Ninetails is +2 but Vulpix is only +1 (for being a fire type); Starmie but not Staryu, etc.

You also missed Illumise.

In fact, why not just make it fire-types, electric-types and mons with the ability Illuminate, and allow certain moves to increase illumination?

Actually, illuminating moves are considered - Volbeat gets Tail Glow. That's where his light bonus comes from. By that logic I should allow Syclant to increase light radius, though.

(In addition, Flash is detrimental to vision - it's a flashbang, not a flashlight. If you tried to light up a cave with Flash, you'd just end up dazing yourself.)

I have to admit, this labyrinth idea is very intriguing. I would love to help out with it. However, I would like to know how you'd work out the exact labyrinth mark adjustments for being over- or under-prepared.

The only way a real rubric could be hammered out would be with test delves; but it's definitely possible to define it in terms of overwhelming advantage for either side.

I'm thinking of breaking it down into seven levels.
  • Retarded Disadvantage (i.e. Graveler vs. Mewtwo) - This is stupid. Why does your dungeon have enemies that powerful?
  • Extreme Disadvantage (i.e. Graveler vs. Suicune) - The Graveler really can't touch the Suicune, but the Suicune can certainly touch back. This matchup is nearly impossible, but if it's won by the Graveler it should be worth immediate bonus LMs.
  • Slight Disadvantage (i.e. Graveler vs. Primeape) - The Graveler is capable of hurting the Primeape in a reasonable degree, but the Primeape has a very large damage advantage. Multiple matchups like this should result in bonus LMs for the Player.
  • Balanced (i.e. Graveler vs. Staraptor) - The Graveler and the Staraptor are both capable of heavily damaging each other; to nearly the same degree. This matchup's yield usually doesn't need to be tampered with.
  • Slight Advantage (i.e. Graveler vs. Crustle) - The Graveler has strong advantages over the Crustle, but the Crustle can deal reasonable matchups in return. This matchup alone isn't enough to penalize a player, but multiple fights like this should add up to a penalty.
  • Extreme Advantage (i.e. Graveler vs. Swellow) - The Swellow, realistically, can't do anything to the Graveler. This matchup should yield the Graveler's owner no more than half of its normal LM yield.
  • Retarded Advantage (i.e. Graveler vs. Kricketune) - This is also dumb. Why did you approve a Graveler for your dungeon if it has enemies like this?
 
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