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Salamence Testing: A Feasible Proposition?

Would you be prepared to put Salamence up for Suspect Testing?


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@Wildfire 393 - True, it misses the power, but usually it does not need it. I'll check the Vaporeon. Please give me more examples though if you have any :).

Well, for starters, looking at your set, you run basically minimum speed. This means anything scarfed with a speed of 214 or greater will outspeed you after 1 DD. And unscarfed things with speed >321 outspeed you after 1 DD as well. Which includes + natured Base 100's and 110's, as well as neutral natured base 115's.

With that in mind, you are outsped and OHKO'd by all of the following Pokemon, at the very least: ScarfTran (Dragon Pulse always OHKOs with Rocks and Sandstorm, usually OHKOs with just rocks), Jolly CB Flygon, Adamant CS Flygon (Outrage by either), Modest Scarf Starmie (Ice Beam will OHKO through Yache with Rocks and Sandstorm, can OHKO through Yache with just Rocks), Timid Specs Starmie (Ice beam does minimum 190% before Yache), Choice Scarf Tyranitar (Stone Edge does minimum 135%), and the list goes on. Basically anything that can use a Dragon, Rock, or Ice move of sufficient power and has the speed of a Positive Natured Base 100 will wipe the floor with your set.

Now, if you're talking a STANDARD 'Mence set, where he actually runs speed, it becomes a bit harder. After one Dragon Dance, he outspeeds most things that are not scarfed. But some things can still outspeed and OHKO, notably Modest Scarf Starmie, Modest Scarf Latias, Scarf Flygon (though if you're jolly he has to be jolly, and then it's a speed tie).
 
Okay, first of all I didn't say Celebi, Zapdos, Flygon, Gyarados, etc. were counters. I was merely pointing out that Salamence can easily be fooled to use Outrage too early, and thus easily revenged by CB Scizor or CB Mamoswine.

It is as if we are still playing advance... you don't need to counter everything with a 4x super effective attack! There are plenty of powerful neutral attacks that can wear down Salamence. My Celebi switches into your Yache Mence as you DD, you Outrage, I Thunder Wave. Salamence is now effectively crippled for the remainder of the match, and I can use Celebi's Psychic to allow my SpecsJolt to OHKO with Thunderbolt, since Stealth Rock isn't up.

0 SpA neutral Celebi vs:
4 HP / 0 SpD neutral Salamence: 35.65%-41.99%
4 HP / 0 SpD -SpD Salamence: 39.58%-46.83%

Alright, so 3HKO, this IS NOT a counter, just something to slow it down and get the first hit so SpecsJolt or any powerful special attacker with atleast a neutral attack to finish it.

252 SpA neutral Choice Specs Jolteon's Thunderbolt vs:
4 HP / 0 SpD neutral Salamence: 75.53%-88.82%
4 HP / 0 SpD -SpD Salamence: 84.29%-99.09%

Okay so this is a fairly easy KO on Salamence. Thunder Wave, then Psychic with Celebi, then send in SpecsJolt to finish it with Thunderbolt. Celebi isn't even a COUNTER, just a pokemon that can stop Salamence as long as it has no more than 1 DD, which should be pretty easy to stop it from getting with all of the offense in OU.

Now, for a more suitable counter, Cresselia:

+1 252 Atk Adamant Salamence's Outrage vs:
252 HP / 120 Def Calm Cresselia: 57.88%-68.02%
252 HP / 252 Def Bold Cresselia: 47.74%-56.08%

Okay, so Calm Resttalk Cresselia is 2HKOed by CB / once DD'd Salamence's Outrage, but if is a DD variant it loses to either version, even with Yache, which BTW prevents a 2HKO on Max / Max Cressy. So Salamence DDs as Cresselia switches in, if you switch, you are most likely taking another 25% the next time you switchin, on top of the fact that things like CB Heracross do upwards of 40% with Close Combat, you will get a maximum of 3-4 switches, depending on if Stealth Rock was setup the initial switchin. So you decide to stay in and Outrage? Cresselia uses Thunder Wave, crippling you for the rest of the match, just in case you get past her. So Cresselia sets up Reflect, halving your Outrage damage, making it a 3HKO with max damage, a 4HKO with min. Cresselia can now Ice Beam you, activating your Yache Berry. If you don't 3HKO her, you lose, end of story, and you're Yache Berry is still gone and you are paralyzed if they were Calm.

So, Salamence can run a Choice Specs set, you say? Alright, the only problem is Draco Meteor is still walled by 252 HP / 252 Def Bold Cresselia:

252 SpA Modest Choice Specs Salamence's Draco Meteor vs:
252 HP / 0 SpD neutral Cresselia: 60.14%-70.72%
Consecutive hit: 30.18%-35.59%
Net Damage: 90.32%-106.31%

Okay, so SpecsMence 2HKOs 100% of the time with Stealth Rock set up. However, a smart player WILL notice the massive damage output, as well as the lack of Life Orb recoil, and conclude that you are wearing Specs. So the instead of two consecutive hits, Blissey comes in on the second, and eternally walls you. If you do have Life Orb, you won't 2HKO with Draco Meteor + Outrage (56.08% max + 37.61% = 93.68%), and Ice Beam is guaranteed to OHKO after two rounds of Life Orb recoil (min 80% damage).

I won't even refer to the conversation about Garchomp > Salamence because it is so one sided towards the land shark, since he is 100% better.

Yeah, very few people use YacheMence anyways...

This is really a pointless argument, as I could say the same thing about Infernape, who without knowing its whole set can 1-2HKO pretty much everything, including OHKOing Cresselia after a NP.
 
All of those sets aren't really used much imo, especially choice scarfed starmie and latias.

I use choice Scarf Starmie on one of my teams as a check against Gyarados and Salamence. Can't speak really for lati, but I know Scarf Flygon sees a fair bit of usage.

Now I'm off to compile a list of Pokemon who can OHKO 0 HP/Def/SpD YacheMence and can survive a +1 Jolly 252 Attack Outrage.
 
Banning Salamence would be insane. He is not Garchomp and he will never be. A test is a waste of time imo. Sure the metagame will change slightly, stall might be more viable but if stall is what we're looking for then we might as well go back to G/S/C.

This post made me a bit angry. Explain the REASON behind your opinon, don't just state that you don't want it done.

Anyways, about Frosslass and Vaporeon, both of them have to revenge kill and hold choice items. Froslass no longer becomes a good spiker and Vaporeon can no longer wish.

Also, all versions of Cressalia are 2HKOd by Max Attack, +Nature Salamence Outrage.

I am going to figure out exactly how many EVs are needed for Draco Meteor to KO Skarmory, so Salamence can run some speed.

I can't wait to see Wildfires list though.

Also, Blasphemy, don't just say "Garchomp is 100% better". Give reasons. This is supposed to be a discussion. And Scizor cannot revenge kill Salamence, that was just stated. It doesn't do enough damage. Also, until you accept that Yache-Mence can be a threat, I am going to keep using the words "optimal efficiency". Because Yache is "optimal efficiency".

One last thing, for wildfire. Make sure you consider what the Lati Twins might be able to do. Jumpman 16 mentioned that they may curve the balance.

EDIT FOR SKARMBLISS: Ok, I'll see you tomorrow.
 
lol despite the experiences you guys were supposed to have with Lucario and Salamence and other things a lot of you are resorting to lame theorymon

Any more theorymon posts *will* be infracted (meaning drop the current chain of arguments since they're useless). If this keeps up, the thread will be closed. You have been warned.

Also no one intelligent gives any damn about "counters" so we don't really care whether or not Mence has no counters etc.
 
Cresselia is probably the best "true" DD Salamance counter, as it can take 2 LO Outrages with max HP and Def. But it then needs SR to OHKO with Ice Beam.

But it's not counters why I dont think it's ubers (and same goes for most people). Rather, once its locked into Outrage, it's easy to take down. If it's locked onto a Steel pokemon; it's wasting HP with LO, and every time he swaps in, he loses 25% HP, which is incredibly helpful, and means almost any Ice attack will OHKO. I also find Salamance incredibly easy to revenge kill with priority attacks - Scizor's Bullet Punch, Lucario's Extremespeed. And Salamance isn't the main reason that Steel pokemon and revenge killers are so abundant.

I only find sweeping a possibility with Salamance late game, when Salamance threats have been removed or weakened. But the same goes for so many other sweepers.
 
Salamence is a very troublesome pokemon, and while I expected there to be a lot of backlash after seeing there was a thread made on the topic, I didn't expect such low quality of argument. I have a few interesting points to bring up, but first let's reorganize our collective thoughts.

Salamence is not Garchomp, nor does it have to be in order to be considered suspect. Can we get out of this sand trap already? Garchomp set up using Swords Dance, or Scarfed the battle clean with Outrage. Salamence sets up using Dragon Dance, or hits from both sides of the spectrum with prediction and a Life Orb (don't even think about mentioning chain chomp). Despite their common 4x Ice weakness and Dragon STAB, they have much different typings. Garchomp's metagame was also much different, especially when you consider that he was banished to Ubers at the time when the Platinum changes went in. The important part here is that Garchomp is not the only type of pokemon that can move from Standard to Uber. Salamence does not have to 'do' exactly what Garchomp did to the metagame in order to be Uber. Hell, there was a lot of time and effort spent working on characteristics just so that we can avoid ridiculous argument like this.

Secondly, Revenge killing is not a valid argument against a pokemon's power unless the revenge killer is more dangerous than the pokemon it's 'killing'. For example, the main detrement to using Gallade in UU is that if you kill something with it, it allows the opponent to take control of the battle with Staraptor, which is generally a more dangerous threat. The argument that 'Gallade has base 80 speed and is revenge killed by a lot of things' is not a good one, because most of those things are much more easily dealt with than Gallade itself. Only Staraptor's mention makes it seem worthwhile, and only because of the likelihood that you will actually lose a pokemon yourself. But it goes even further than that. Sure, you can revenge Salamence with Ice Shard Weavile, but then you're allowing something like Scizor or Gyarados to come in and set the momentum, or potentially kill something else. Who gained the advantage from the exchange? An alternate example is revenging Salamence with Scizor's Bullet Punch, wherein you open up Scizor to a Magnezone revenge kill (and we can continue from here, but we won't).

Speaking of Scizor's Bullet Punch, we've let it's existence serve as an end-all argument against the offensive characteristic. Must something resist Steel before we can claim it overruns OU? If so, what does that say about Scizor's place in the metagame? If we want to use arguments like this, should we also note that Scizor resists Extremespeed and can do nearly 60% to Rayquaza with CB Bullet Punch? With our SS+SR+LO residual damage logic, Rayquaza can be revenged after a kill, too.

Also, as MoP mentioned earlier in this thread, the methods people are bringing up here for dealing with Salamence are not always valid responses. For instance, Porygon2 is often a bad switch-in. How often? Well, standard 252HP/min takes 81.28% - 95.72% from Mixmence Draco Meteor (and obviously more from Specsmence's), which OHKOs with SR over half the time. Since a quick look at the statistics indicates that, in January, mence carried Dragon Dance at almost exactly the same rate it carried Draco Meteor (only 44% of the time), perhaps we can be more reasonable and admit that switching P2 in is just as risky as anything else. Let's also note the odds of other Salamence 'standards'. Mence always carries Life Orb and that makes him oh-so-frail? 52% carry LO. Mence always carries Outrage and is easy to force into it? 60% carry Outrage. Scarf Heatran (54%) switches in as a check (Mence EQ - 72%) if it isn't running DD (44%) and enough speed, and OHKOs with HP-ice (28%), or Dragon Pulse (28%) if SR is up. That's the kind of talk we're resorting to, and it makes a good example of why I support a Salamence test.

-------

As for what I wanted to bring up, I've discussed it with a few people and have seen the sentiment mentioned but not fully expanded upon. The idea is that when we're talking about Salamence, we're really talking about a much larger problem. The problem is that Dragon is a potentially broken attacking type. There are only so many pokemon that can take strong Dragon-type moves from strong Dragon-types. Add a mixed attacker to that equation, and you end up with a lot of trouble. So, perhaps we should be discussing Draco Meteor or Outrage instead, eh?

In a metagame which revolves around resists and good switches moreso than overall stat pools, Dragon attacks pose a significant problem. There's a reason why Salamence's Draco Meteor is a huge force in the metagame, while Roserade's Leaf Storm is often chuckled at. While Roserade has higher special attack, and it's Leaf Storm will hit things which don't resist it much harder than Draco Meteor, there are many more Grass resists than Dragon ones. In fact, the top three pokemon in usage all 4x resist Grass. On the other hand, Draco Meteor is at worst effectively a 105BP attack, and while there are an abundance of steels in OU, few take such special attacks very well without investment.

Outrage is much the same, only more consistent and with a bit of a drawback. At worst you're still firing off from 90BP. It's not hard to see the effects of what was done to the metagame after the addition of the Outrage tutor. Consider this:

July (August numbers are nearly identical):
| 83 | Flygon | 2959 |
| 52 | Kingdra | 6590 |

January:
| 19 | Flygon | 39910 |
| 22 | Kingdra | 36791 |

It's worth noting that Salamence has also been rising ever since, and is on the verge of taking away the top spot from Scizor.

Now, we can't take these numbers at absolute face value, because we have to note Garchomp's absence. Scarf Flygon isn't outclassed by Garchomp due to U-turn and Levitate, but it would see less use as a result of Garchomp's ever-annoying 102 base speed. Despite all of that, there is no denying that Outrage helped Flygon and Kingdra considerably. It was, in some way, exactly what they needed. Besides, there's no real logic behind the idea that only one or two Dragon pokemon can dominate in a metagame - a fact which is proven more and more every day we deal with Lati@s.

Another thing to consider is that this rise also takes into account the ever-present argument I mentioned earlier - the addition of Scizor's Bullet Punch. We all know the drill - Scizor resists Outrage and fires first with Bullet Punch anyway. Yes, it doesn't do much to Kingdra, but Flygon's rise is more impressive than Kingdra's anyway, and it takes up to 75% from a CB Bullet Punch. For all the talk about how Outrage is so bad because of it locking you in and opening yourself up for revenge kills, it sure is damn useful.


So, where do we go from here? That's the real problem. We've added Latias to OU for the time being, and now we're considering adding Latios. Both suspect ladders themselves have been heavily centralized around Dragon and Steel typings - a fact we're all well aware of. We have these issues on our minds, and we haven't seem to have come to a good conclusion on any of them:

Is Dragon/Steel centralization a serious concern?

Do we test moves as suspects if we consider them to be so?

What types of moves are bannable?

How many pokemon must a move be 'broken' on before we would consider banning it? Must it be 'broken' on all pokemon that learn it?


If a move is indeed broken on only certain pokemon, would we ban it's use on only those pokemon?

I ask all of this because I honestly feel that moves such as Draco Meteor might not only be the real cause of the trouble here, but that removing them would also be an easier 'fix' to the metagame. Salamence is significantly more managable without Draco Meteor, as are Lati@s. The same goes for Outrage, to an extent, though I think that just Draco Meteor alone might fix the majority of the problem. Since we are most concerned about having a larger pool of pokemon to choose from, and banning a move or two would likely increase that pool, I don't see any problem in considering this possibly an even better solution than actually testing Salamence.
 
"When are move bans justified" has been discussed at length in PR and I believe the general consensus is "we mostly place blame on the pokemon," in varying degrees. My personal position is relatively extreme in that I think move and item bans should literally be a "last resort," and we should only ban moves/items that are either "broken on everything" in that they are only available to Uber Pokemon that would be OU otherwise (Soul Dew), or are deemed "inherently broken" regardless of the Pokemon using them (for the time being, that's how I'd characterize the OHKO and Evasion clauses, since no matter what Pokemon bans we throw around, "Horn Drill Rhyhorn" still brings that same element of luck we're currently trying to avoid).

I fully clarify mostly everything here (and probably again in the PR thread iirc, if not elsewhere as well): http://www.smogon.com/forums/showpost.php?p=1710468&postcount=598


And really, move bans are messy, I really don't see any way around it unless we make a conscious effort to keep them as "tidy" as possible. What happens to Garchomp if Outrage gets banned? Does a Draco Meteor ban make Soul Dew Lati@s more "Suspect-worthy?" And exactly why should we further cripple potentially OU-viable UUs just because Salamence is so good? And what does this mean for other moves that we might be "better off without," say, Dragon Pulse or Dragon Claw, or even non-dragon moves that potentially "make X pokemon Uber?" And where does that leave items (I'd imagine in the exact same position as moves)?


Basically, if we're going to test anything, it should be Salamence (though I oppose a Salamence test anyway and haven't really seen a convincing argument suggesting why it's necessary).
 
Well, here's my opinion on a Salamance Suspect Test:



Defence Characteristic: Can the pokemon wall the majority of the OU metagame with relative ease?

x4 Ice weakness


Support Characteristic: Can the pokemon, with relative ease, support it's team in a way that provides an immediate advantage?

It's only support moves are Wish and Roar, moves also shared by Eevolutions. Vaporeon and Umbreon have the better defences to pull off such a set. No one has ever seen a Salamance provide an enormous team advantage; he's not much of a team player.


Attack Characteristic: Can the pokemon sweep the majority of the opponent's team with relative ease?

This is the only characteristic that Salamance comes close to meeting. No doubt, Salamance is a powerful sweeper. Let's look at the Salamance sets:

DD Salamance. Definitely it's best set. Send in a Steel pokemon as it Outrages, or send in a priority attack abuser as it DDs. Salamance has to predict when the Steel pokemon comes in, and use Earthquake or Fire Blast to hit him. This is not relative ease.

Mixed Salamance. A lack of speed really hurts here. He also requires lots of prediction, for it's not too hard to swap in pokemon to take a hit and force Salamance out - Scarf Heatran, Scizor, Cresselia.

CB Salamance. Beaten by prediction. Choice sets never sweep a team with ease, as they require lots of prediction. CB Salamance has to predict the Steel switch-in and use a Fire attack. But using that attack in the wrong case is very deadly. He lacks the speed for a sweep.

Scarf Salamance. Also beaten by prediction - basically, any Choice pokemon save SpecsOgre is beaten by prediction. He also lacks the power to comfortably defeat physical walls, most notably Cresseila and Swampert. Otherwise, Salamance has to know when to use Outrage, and when to use another move to hit the pokemon that will want to switch into Outrage - Hippowdon, Skarmory, Donphan.

Specs Salamance, and any special attacking set - Prediction and Blissey.

Defensive set - read defensive characteristic.


In short, Salamance really has to predict what to do in order to successful sweep the opposing team. We all know that this isn't easy against advanced players. As well, every time we mispredict, Salamance has to switch out and return to the battlefield with 25% less Health, or Salamance is locked into Outrage against a pokemon who laughs at the futile attempt whilst Salamance probably chipping away at it's own Health with Life Orb or awaiting it's demise.

The fact that Salamance almost needs Magnezone to even have a shot of getting past Steels is a testament to show how hard it is to easily sweep the opponent with him.
 
Originally Posted by QibingZero
As for what I wanted to bring up, I've discussed it with a few people and have seen the sentiment mentioned but not fully expanded upon. The idea is that when we're talking about Salamence, we're really talking about a much larger problem. The problem is that Dragon is a potentially broken attacking type. There are only so many pokemon that can take strong Dragon-type moves from strong Dragon-types. Add a mixed attacker to that equation, and you end up with a lot of trouble. So, perhaps we should be discussing Draco Meteor or Outrage instead, eh?

In a metagame which revolves around resists and good switches moreso than overall stat pools, Dragon attacks pose a significant problem. There's a reason why Salamence's Draco Meteor is a huge force in the metagame, while Roserade's Leaf Storm is often chuckled at. While Roserade has higher special attack, and it's Leaf Storm will hit things which don't resist it much harder than Draco Meteor, there are many more Grass resists than Dragon ones. In fact, the top three pokemon in usage all 4x resist Grass. On the other hand, Draco Meteor is at worst effectively a 105BP attack, and while there are an abundance of steels in OU, few take such special attacks very well without investment.

Outrage is much the same, only more consistent and with a bit of a drawback. At worst you're still firing off from 90BP. It's not hard to see the effects of what was done to the metagame after the addition of the Outrage tutor. Consider this:

July (August numbers are nearly identical):
| 83 | Flygon | 2959 |
| 52 | Kingdra | 6590 |

January:
| 19 | Flygon | 39910 |
| 22 | Kingdra | 36791 |

It's worth noting that Salamence has also been rising ever since, and is on the verge of taking away the top spot from Scizor.

I don't buy this. How can an attack type be "broken"? Why would you try to ban only certain moves... this opens up a whole new problem and is the epitome of "ban happy". Flygon's usage went up because Garchomp is nonexistant and Ground types are hard to come by these days. Kingdra's use went up not just because of Outrage, but the fact that hes the only Dragon not weak to ice that can abuse Dragon Dance + Outrage. You could theoretically say this is Outrage's fault, but Kingdra would probably be in the same position if it got a physical Dragon STAB other than Outrage (say "Dragon Tail" 80 BP). It's more the fact that kingdra did finally get a physical STAB.

Now, we can't take these numbers at absolute face value, because we have to note Garchomp's absence. Scarf Flygon isn't outclassed by Garchomp due to U-turn and Levitate, but it would see less use as a result of Garchomp's ever-annoying 102 base speed. Despite all of that, there is no denying that Outrage helped Flygon and Kingdra considerably. It was, in some way, exactly what they needed. Besides, there's no real logic behind the idea that only one or two Dragon pokemon can dominate in a metagame - a fact which is proven more and more every day we deal with Lati@s.

That's a joke right? Flygon saw no use when Garchomp was being used... why? it was outclassed in every way shape and form. Period. Even if Chomp had 100 Base Speed, I'm sure the 130 Atk, and 95 / 85 / 107 Defenses had something to do with it as well...

Is Dragon/Steel centralization a serious concern? yes

Do we test moves as suspects if we consider them to be so? nope


What types of moves are bannable? none

How many pokemon must a move be 'broken' on before we would consider banning it? Must it be 'broken' on all pokemon that learn it? Don't ban moves. So now Altaria, Kingdra, and Flygon all cannot use Draco Meteor because of Salamence?


If a move is indeed broken on only certain pokemon, would we ban it's use on only those pokemon? This is messy

I ask all of this because I honestly feel that moves such as Draco Meteor might not only be the real cause of the trouble here, but that removing them would also be an easier 'fix' to the metagame. Salamence is significantly more managable without Draco Meteor, as are Lati@s. The same goes for Outrage, to an extent, though I think that just Draco Meteor alone might fix the majority of the problem. Since we are most concerned about having a larger pool of pokemon to choose from, and banning a move or two would likely increase that pool, I don't see any problem in considering this possibly an even better solution than actually testing Salamence.

So basically, we are turning the game into a stall fuck-fest? Seriously, Salamence is one of the best, if not the best mixed sweeper / wall-breaker in the game. Yes, he can be tough for a stall team to handle... but the same shit can be said about Infernape, SD Lucario, MixDragonite, Mixed Kingdra, etc.

And speaking of Dragonite, what makes Salamence uber that doesn't apply to Dragonite? Intimidate? Don't even try it. I dont hear people screaming "uber" for Salamence' intimidate. DD + Outrage? Dragonite had it first. Draco Meteor / Outrage Mixmence? Nope, doesn't wall-break as smoothly as Mixnite (just ask Blissey). Choice Band Mence? Dragonite has the same success, and actually gets Fire Punch to 2HKO Skarmory. Choice Specs Mence? Dragonite can do the same fucking thing... and Focus Punch Blissey...

So if your argument is that Salamence is "too tough to handle" I assume you mean stall teams since offensive teams have several pokemon that can outspeed it or easily revenge kill it. If that is the case, then this is a piss poor argument because of the fact that Dragonite can do the same shit yet no one is screaming uber for him.
 
So basically, we are turning the game into a stall fuck-fest? Seriously, Salamence is one of the best, if not the best mixed sweeper / wall-breaker in the game. Yes, he can be tough for a stall team to handle... but the same shit can be said about Infernape, SD Lucario, MixDragonite, Mixed Kingdra, etc.

And speaking of Dragonite, what makes Salamence uber that doesn't apply to Dragonite? Intimidate? Don't even try it. I dont hear people screaming "uber" for Salamence' intimidate. DD + Outrage? Dragonite had it first. Draco Meteor / Outrage Mixmence? Nope, doesn't wall-break as smoothly as Mixnite (just ask Blissey). Choice Band Mence? Dragonite has the same success, and actually gets Fire Punch to 2HKO Skarmory. Choice Specs Mence? Dragonite can do the same fucking thing... and Focus Punch Blissey...

So if your argument is that Salamence is "too tough to handle" I assume you mean stall teams since offensive teams have several pokemon that can outspeed it or easily revenge kill it. If that is the case, then this is a piss poor argument because of the fact that Dragonite can do the same shit yet no one is screaming uber for him.

AMEN. Basically Testing Salamence for Uber is like testing Rayquaza for OU. It won't happen, no question about it.

On a side note, I hate Stall, and Salamence is a big way to stop it.
 
RL, I think that Flygon bit is kind of off the point, and a rather silly, unessecary, flawed attack on Quibing's argument. First of all that point had very little to do with the main argument, and I'm glad you didn't make any full conclusions from it, second of all no-one here is saying "Scarf Flygon is better than Scarfchomp," all Quibing meant to say is that "Scarf Flygon isn't completely outclassed by Scarf Chomp." Just so that people wouldn't try to play the "it's not completely outclassed" card, looks like that backfired a bit.

I don't really know if discussing move banning in this thread is such a great idea, as that is not really the purpose, I would have thought that it might be better to bring it up in the "Banning Moves" PR thread, but I shall try to convey my disjointed thoughts at this point in time. I do not nessecarily support banning moves, but these are my thoughts on Quibing's questions, because it is an interesting topic to discuss, and could be good policy for Smogon to adopt, should we deem it so.
Is Dragon/Steel centralization a serious concern?
First of all, this really is a matter of taste. TAY tried to argue this about Latias, but was denied to vote. Personally I don't think there is anything wrong with saying "I don't like this, it's making the game boring, let's get rid of it," but only if it really is that bad. On the other hand, however, there probably are people who are bored of constant changes to the metagame and want it to settle down into something they can more consistantly win in. I think getting to a stable metagame "soonish" is something that we should be aiming to do, so the question goes back to "where do we draw the line."

The outcome of that thread was never properly decided, but one thing that was pretty solidly concluded was that "variety makes a good metagame." I think, therefore that we can safely conclude that Dragon / Steel centalization is a serious concern, when four of the top five used Pokemon are all either Dragon or Steel. There are also other statitics to show the large rise in Dragons and Steels, as Quibing pointed out, the large rise in Kingdra and Flygon usage. Even though Flygon and Kingdra themselves aren't the issue, they are a good testemant to how Outrage has affected the metagame. "Outrage made average Dragons good, what can it do to Dragons that were already good." I believe that is enough to say "this is an issue," then again others may feel differently, and I guess that is really what this whole thread is about.

If "time" wasn't an issue I'd say wait four or five months to see if this trend continues, only then can we have conclusive evidence of it's long term impact, as was identified with Garchomp. Unfortunately that is simply "too long" so me must either decide to "deal with it and move on" or find some alternative solution.

If a move is indeed broken on only certain pokemon, would we ban it's use on only those pokemon?
Here at Smogon it has recently been the policy with "bans" to ban the Pokemon, and not nessecarily the move. The argument that goes along with this is "we could essentially un-uber every Pokemon." Why not remove Water Spout from the game? Why not remove Dragon Dance or Swords Dance from the game? Would they un-break Kyogre and Rayquaza? These are, of course, extreme examples, and probably wouldn't "un-break" the Pokemon, but the general rule still implies, we could systematically ban moves from each Pokemon, to un-break them. So does that mean that banning moves on individial Pokemon is out of the question? Not nessecarily, if it does un-break them then why not. Personally, I feel this is "messing with individual aspects of the game too much," but I have no real grounds for that outside of personal preference. I wouldn't mind if we adopted that policy.

I feel, however, that we are too far into the suspect test process for the 4th generation, why would we undo all of the hard work that we have done and start unbanning Pokemon and banning moves? I don't think we should try and implement an individual Pokemon move banning Policy until the 5th Generation!

Do we test moves as suspects if we consider them to be so?
I believe that this is the most interesting question of them all. If we decide that banning moves is a policy that we wish to undertake (I am fairly indifferent on this point so will not try to argue any position), then we must define more accuretly the context in which to ban moves. I think the banning moves topic should get a bit more love in light of Quibing's post just to see if it is a Policy that we do wish to adopt. To ban a whole move I believe will take a PR thread similar to that of "Portrait of an Uber." The problem with some of the suspect tests was that they were hard to carry out because of a lack of definitions, I believe me must come up with "Charcteristics of a bannable move" before considering anything.

Tangerine was talking about "People having hard set ideals of not banning moves that don't have any real argument to back them up," if I remember correctly. If that is the case with people's views then I would like to see it thoroughly discussed and sorted, before we decide that it is a policy that we should / should not adopt. No more of this "We can't ban a move unless it's broken on everything," because where are the grounds for that statement? If banning a move makes the metagame more diverse, why not do it?
What types of moves are bannable?
"Problematic moves," to me I can simply refine this down to "moves that centrilise the metagame significantly," although this is a very arbiatery definition, and a very subjective one at that, it is one that I am willing to work with.

I can link this definition back to Stealth Rock, if we were to test it, would we find a more or less diverse metagame. I expect we would find a less diverse metagame, but that is just one man's opinion. If it was shown to diversify the metagame then I would be more than happy to ban it, but as I have said before, "I don't care that much." The same goes for Draco Meteor, if it literally forces every team to carry 2 / 3 Steel types then I would definately consider that to be significant centrilisation, and would also support a ban for it.

So I have made my point that I think it is acceptable to ban significant centralising moves, I feel that the problem here is the definition of the word significantly, which will always be subjective. I shall leave my definition as it is for now, as it is a decent basis to work from, although I'm sure it can be improved on. With regards to the Uber definitions I found this quite interesting:

Offensive Characteristic: Draco Meteor - Forces people to use lots of Steel types to absorb it
Defensive Characteristic: Reflect / Light Screen - Forces people to use very high powered attackers, or find other ways to deal "damage" residually or by using status

By damage I mean, "delay / stop your opponent from carrying out his plan. Defensive Characteristic and Support Characteristic seem to follow the same sort of trend here, and I guess you can also class attacking moves as supporting too, as "wall breakers" are essentially team support. I do not nessecarily think any of those moves are bannable, they are merely examples of the impact that those moves have on the metagame. The real question is do we feel that that impact is "significatly negative" to do something about. This leads quite nicely onto Quibing's next point:
How many pokemon must a move be 'broken' on before we would consider banning it? Must it be 'broken' on all pokemon that learn it?
I don't think it nessecarily should be. I don't think it being broken on one Pokemon should be an issue, we can easily ban say Darkrai or Garchomp for breaking a move, if it doesn't make other Pokemon broken. If a significant proportion of the metagame were to get Dark Void, or possibly even Spore, which have a good chance of removing another Pokemon from the game, almost entirely, then I would support a ban for it as a "broken" move that forces people to use a dedicated Sleep Talker, even then, people could use that as a free turn to set up anyway.

I also don't think that saying "it must be broken on a significant proportion of Pokemon to be broken" is a good argument either. I'd be prepared to say that if a move is broken on more than one Pokemon then it can be classified as a suspect. So we should be saying "Does this move have a significant impact on the metagame, that could not be solved by banning one Pokemon." Draco Meteor, obviously, is a good example here, there are many Pokemon that use it. Banning Salamence would probably only increase the number of people using Kingdra, Flygon and Dragonite to use the move, so it may not nessecarily solve the problem at all. Would we then consider banning the move, or should we ban Dragonite as well, or again should we simply "get over it and move on."
 
No more of this "We can't ban a move unless it's broken on everything," because where are the grounds for that statement? If banning a move makes the metagame more diverse, why not do it?
Because if there isn't any clearcut justification for a choice between "types of bans," you should head for the most intuitive option, which for this game (you reference 5th gen so I'm somewhat inclined to just say "series") is Pokemon, as opposed to moves or items. If I have to ban multiple Pokemon to make a certain move "OU," that's absolutely no different from having to ban a move from multiple Pokemon to make a certain Pokemon OU. From that standpoint alone, things are completely ambiguous and we have no way to decide between a move or an item ban yet.

The reason why "we should only ban the Pokemon in any such 'ambiguous' situation" is that testing/banning in "multiple directions" is an awful idea. The concept of making Salamence a Suspect amongst currently-Uber suspects like Manaphy is already making me want to tear my hair out for pretty much the same reasons reachzero has brought that issue up several times in this thread already. Knowing that, I almost want to call it "irresponsible" to look at the mess we've been in and say "oh hey, why don't we also throw moves into the mix?" and by that I'm referring to "move bans," "move-on-pokemon 'clauses,'" and, for that matter, items.

To focus on anything besides Pokemon (unless the situation is 100% clear) is a complete waste of time in my opinion, and at some point we have to recognize that the difference between a "gimped dragons + the rest of OU" metagame and a metagame that bans Salamence is not something we can put reliable-enough, long-term support behind to justify the ridiculous amount of whining, complaining, theorizing and testing it would take to even come to an initial decision. This is actually one of the exact arguments I've had against the "ban Yache Berry" people who wanted to keep Garchomp in OU; why would we bother banning Yache Berry when Garchomp is still ridiculously powerful, and potentially "unhealthy" in many respects (but still OU to the majority) with or without Yache Berry? Exactly how are, say, Salamence, Dragonite and Kingdra so worthwhile, even collectively, as to risk completely turning our policymaking process into an unmanageable disaster? For all we know, banning Draco Meteor and allowing "nerfed Salamence, nerfed Dragonite and nerfed Kingdra" in the game is worse in the long run than just removing those Pokemon from the game altogether (even if they're "taking Draco Meteor with it" so to speak), so what justification do we have in potentially throwing a gigantic monkey wrench into virtually all of our future (or past!) policy decisions regarding Suspect testing/bans?

The only answer I can think of is that many people sorely overestimate a community's ability to accurately judge the outcome of said decisions, despite the questions surrounding the Skymin vote, despite the questions surrounding the Garchomp vote, despite the fact that the 4th gen metagame has never truly settled to any significant degree, and despite a number of other factors that suggest that this community isn't as well-equipped to make long-term metagame "predictions" as many of its members might believe. And obviously I'm not trashing the Pokemon community or Smogon in any way here; the fact is, suddenly giving any community the authority to change "too much" of any game is a terrible idea 99 times out of 100, especially when that community is as theory- and argument-based as Smogon is. There are just so many variables to consider when banning Pokemon or making any sort of policy for this game, and so many people have such different opinions regarding almost all of those variables (including diversity, which you mentioned as a somewhat clearcut reason to consider a move Suspect--I'd argue with that), that to limit ourselves by saying "never ban moves unless it's the 100% obvious and intuitive decision to make" is probably one of the best things we can do to keep things rolling smoothly. And that goes for 5th, 6th, whatever gen you want to talk about, in my opinion.
 
To me, it's kind of simple.
Why not test him?
Sure, he has almost no chance of being uber. But why not test? If he's last on the Suspect List, and we're completely done with everything else, what else do we have but time?
Maybe I'm being stupid.
Probably I'm being stupid.
But why not?
 
I often have ALOT of issue with Mence. Prediction plays alot into it, and that's fine and dandy in the new UU with crobat where it still can't do TOO much. When a mispredict costs you at least one of your walls or worse, I think it's pretty nasty. His movepool, speed and attacking stats means that he can be legitimately scarfed, specsed, CB'd, stat upping, bulky roosting/stat upping, mixed, etc etc. It's almost as if I need a steel type just to deal with him, but then he might be specsed with a fire attack...so there's no real 'surefire' switch when this guy comes out the first time.

What really put the icing on the cake, at least for me, was outrage/DD. That is just hideous and just brutal, as if HE of all pokemon needed a boost.

Just my two cents.
 
When a mispredict costs you at least one of your walls or worse, I think it's pretty nasty. His movepool, speed and attacking stats means that he can be legitimately scarfed, specsed, CB'd, stat upping, bulky roosting/stat upping, mixed, etc etc. It's almost as if I need a steel type just to deal with him, but then he might be specsed with a fire attack...so there's no real 'surefire' switch when this guy comes out the first time.
Fortunately, Cresselia does an excellent job of countering all variants of Salamence, since she is able to survive pretty much anything that Salamence can dish out and threaten with ice beam in the process.

(I understand that the Mixmence is the hardest to counter since it has a more varied movepool, but still)

What really put the icing on the cake, at least for me, was outrage/DD. That is just hideous and just brutal, as if HE of all pokemon needed a boost.
Outrage/DD isn't really that hard to deal with for the most part. If Salamence outrages, use Porygon2 or Bronzong. (an Outraging Salamence seems to be the easiest to deal with once it gets going imo)

Just my two cents.

Responses in Bold
 
And also the fact that a sweeping version of salamence will be OHKO by ice shard from mamoswine and wevile. So he can be easily revenge killed with or without stealth rocks
 
I thought we established that revenge killing wasn't going to be brought up unless said revenge killer is potentially more dangerous.

Now, Salamence and his new toy have definitely affected the metagame. So have all the Dragon types getting Outrage. But it's when people use these Dragons without knowing why and forcing other people to use Steel types that it starts becoming dangerous. I see the problem as not the gaining of Outrage, but the miseducation of people using Outrage without knowing why, just because everyone else is.

I am speaking from experience here so don't throw my argument away as theorymon!

Many times on the ladder, Ive seen people bring Flygon in and immediately using Outrage as I bring in Bronzong. To me, this sheer stupidity is perhaps why the whole Dragon-Steel thing is creating an 'unhealthy' metagame.
 
Outrage is not a problem... It is a horribly overrated move and IMO it shouldn't even be used on anything other than Choice Pokemon. To spend 1 or 2 turns setting up with DD and then locking yourself in is just foolish... absolutely foolish.
 
I disagree. Whilst it definitely is overrated, a +2 Outrage off Salamence deals amounts of damage unmatchable. It's when you use Life Orb combined with Stealth Rock and occasionally Sandstorm when you see how hard it really is to use to sweep.
 
Comparing Salamance with Garchomp put me off this thread, the two are differant, and Garchomp was banned at a bad time, it could possibly become OU if it were to be tested now.

I battle a lot, and despise the use of any Dragon type minus Kingdra and Flygon, because they are over-rated. Anything scarfed with Hidden Power Ice or an Ice Move could thrash Salamance.
However, with the Lati twins coming into OU, and having teams made of Salamance Lati steel Magnazone Scizor random
Is it really right? If the Lati twins do stay OU, its going to be good to look back at this, and check how overcentralized thing have become.
 
Thorns said:
I thought we established that revenge killing wasn't going to be brought up unless said revenge killer is potentially more dangerous.
I'm not really sure I fully understand this line of thought. It's not like forcing Salamence out with Flygon isn't a benefit to my team, given that... the situation is beneficial to me? I mean, it seems like you're (or whoever brought this up originally- I wouldn't quite use "established" to be honest) just theorymoning situations where, ok, you switched out against my Starmie and woah your Jolteon absorbed the Thunderbolt and now I clearly made a mistake by trying to beat your Gyarados, but not only can you not count on those scenarios happening consistently by any means, you also can't ignore the fact that I forced your Gyarados out when I was in a dangerous situation, probably forced it to take additional residual damage later on in the match, and could very well have a perfectly reasonable answer to Jolteon anyway.

Now certainly if we're looking at "Salamence specifically can't be revenge killed on a well-made team because anything that can threaten it like that is horribly abused by some of Salamence's most popular/effective teammates, who are almost always given some sort of opportunity to sweep or otherwise set up a hugely advantageous situation" then that could potentially become a rather good argument pointing straight towards the Support Characteristic of an uber. But just because a pokemon isn't "as threatening" as the pokemon it's forcing out (which is pretty vague anyway, I mean does that mean my pokemon has to have a better chance of simply sweeping than the opponent's, or what?) doesn't mean that we can discount that sort of situation altogether, just like that.
 
Yeah, I shouldn't argue in Stark at 7 in the morning. I was paraphrasing Qibing's argument, to make it clear.

You raise an iteresting point with the pseudo Support that Salamence brings to the field, and I would like to see more discussion regarding that.
 
Just wanted to have my say:

Yes, Salamence is good. But its not unstoppable. In fact you can very often gain from the "wait for outrage" tactic- setting up a sweep of your own.

As has been said countless times above... you can't take all the good sweepers out of OU, it would just turn into a pointless clusterfuck of stall wars.
 
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