SPOILERS! Scarlet & Violet Leaks Thread - Data/Mechanics

Zing Zap's flavour is particularly related to spikiness, right in its Japanese name, so I doubt that one will be extended quite like Darkest Lariat. That after all is just a lariat, really. Now TROP KICK I'd love to see other things get.
While I doubt it would be the functional physical Electric STAB people have been hoping for, I could see expanding it to be coverage on spiky non-Electrics like Qwilfish or Ferrothorn.
 
While I doubt it would be the functional physical Electric STAB people have been hoping for, I could see expanding it to be coverage on spiky non-Electrics like Qwilfish or Ferrothorn.
And there's plenty of room for less literal reading of "shocking and prickly", to just being shocking or prickly or prickly for the reason of shocking.
The move description if nothing else is fairly "future proof", just emphasizing being an electric body blow.
 
Wild Charge should really just be buffed to 120 BP with Volt Tackle given different attributes at this point.

Thinking about it, all of this about physical Electric-types begging for a good STAB move has always been hampered by Pikachu being the mascot of the franchise and that it gained a signature move that is essentially Electric-type Double-Edge, being given sheer privilege to have that move be exclusive to it because of said mascot status.

The other three basic elemental types all have a good physical 120 BP Double-Edge variant now (Flare Blitz, Wood Hammer, and Wave Crash), but Wild Charge was essentially designed as a watered down Volt Tackle for those who are not named Pikachu, because Pikachu's mascot status gave it a privilege in that regard so Volt Tackle itself will never become a generic move. Meanwhile Wild Charge is watered down as a 90 BP move so that it's ultimately inferior to the "privileged" Volt Tackle to emphasize Volt Tackle's specialness as Pikachu's magnum opus.

Sadly none of the current other physical Electric moves seem fit to be widely distributed/turned generic. Zing Zap is Biribiri Chikuchiku (Shocking and Prickly) in Japanese hence why it's only on Togedemaru and Pincurchin since they're very spiky, Double Shock belongs to Pawmot and without Tera wouldn't be all that great anyway because of its one-use nature, Bolt Beak and Aura Wheel are all flavor-tailored to certain Pokemon, Plasma Fists is a mythical signature move and will probably never be generic, etc.

The other main hope we can have right now is that they create a new physical Electric move that's good, but given they still (understandably) want to abide by keeping a specific rulebook as to how types are designed they may or may not do that.
 
If Electric can't have a Double Edge clone because of the Rat, why not a Close Combat clone (mechanically at least)? Several of the Physical electric types either fit a CC style Brawl or something like Headlong Rush, it doesn't encroach on Pikachu's gimmick if they insist that stay unique, and the effect is arguably less detrimental than recoil such that several mons would choose it instead of a juiced up WC.
 
Glad to see my prediction for new TMs coming to the game came true. 30 is much smaller than I was expecting however. I was hoping for at least 50, if not 100 per DLC

ATM, I am expecting Scald and some of the IoA Tutor moves to return as TMs.i doubt the devs intentionally made Expanding Force Armarouge 's signature move for example. Rest of the new moves are wild cards, interested to see what they add / bring back.

I am a fan of limiting the distribution of moves like Toxic, Knock, snd Scald in SV, but at the same time, it it feels really weird using water-Types like Gastrodon and Toxapex since Scald fit their kit so perfectly. I'm hoping Defog comes back too since we are in dire need of more hazard cleaners.

Illuminate being a keen eye clone sucks lmao, nothing runs accuracy lowering moves. I really wish they made it a Compound Eyes clone, but alas.
 
Anyway, moves aside, I'm pretty interested in that Mew Battle
Kind of hard to tell if we're using the Mew against the "formidable opponent" (some sort of story event, for example, similar to the end of The Way Home) or the Mew is fighting us as the "formidable opponent" (some sort of special Raid, like the Vespiquen, Greedent & Regigigas battles).
 
I'd point that the only move that tecnically got this treatment in SV was Scald.
Toxic and Knock Off (as well as Roost actually and couple other less relevant moves) got mainly cut from movesets in gen 8 already.
S/V finished the job by removing transfer moves. Toxic and Knock Off were kept alive in Sw/Sh through HOME transfers.
 
S/V finished the job by removing transfer moves. Toxic and Knock Off were kept alive in Sw/Sh through HOME transfers.
That's irrelevant as these were never legitimate to use competitively.
"Transfer moves" were merely a side thing that you could carry over but was never something GF cared for nor balanced around (in fact, was specifically doing everything they could to make sure transfer moves were never legal to keep on pokemon since gen 6, and the removal of some of them was definitely intended like Power Up Punch being nuked in gen 7).
 
If Knock Back comes back I imagine it will just get a tweaked learn set like Toxic did in BDSP, anyway: a slightly expanded from "base game" but still very exclusive club
 
I desperately want Toxic to have the equivalent of Chilling Water (i.e. nerfing the effect while still allowing the concept to be widespread), but I can't say I'm expecting it.
 
There's the difference that while Toxic and Knock Off are still in the game on their natural learners (in fact iirc they got a handful more this gen), Scald has all but disappeared as it was never naturally learned by any pokemon... well, Volcanion nonwhitstanding.

The difference between the two is why a return of Scald is much more believable than a return of any of the other former TM/Tutor moves.
Though that said, just the IoA moves + Scald don't really add up to 30, which is why I somewhat expect there to be more.
 
I'd point that the only move that tecnically got this treatment in SV was Scald.
Toxic and Knock Off (as well as Roost actually and couple other less relevant moves) got mainly cut from movesets in gen 8 already.
Yeah, but Transfers existing effectively meant only the gen 8 mons like Corv got cucked since they didn't learn Toxic while older mons like Skarmory did. This gen, it feels like a more relevant limitation.

I actually really miss Roost too, esp on Scizor. Crossing my fingers that comes back as a TM in one of the DLCs.
 
Some interesting stuff left in the new update

I have to say that I'm not a big fan of Illuminate being changed to be a Keen Eye clone just for the sake of giving it an effect. I know increasing encounter rate wouldn't have been able to translate to Gen 9 the same way without random encounters (maybe they could have made it spawn more rare encounters), but it feels wrong to give Illuminate an effect at all after 20 years and have it be a clone of another existing one. My hot take on this is that I think it would be fine if they just made Illuminate had no effect at all and just let it be a flavour ability since it wasn't like anyone was using it anyway. It's like if they made Phione a Manaphy clone, which would be a direct improvement but also take away from Phione's classic identity as being worse Manaphy. If anything Illuminate should be like Flash and lower accuracy instead.

Anyway, moves aside, I'm pretty interested in that Mew Battle
Kind of hard to tell if we're using the Mew against the "formidable opponent" (some sort of story event, for example, similar to the end of The Way Home) or the Mew is fighting us as the "formidable opponent" (some sort of special Raid, like the Vespiquen, Greedent & Regigigas battles).
This is also pretty interesting to see left over. The line "Mew is going to go all out against this formidable opponent!" is hard to tell when it would be said in general. I don't feel like it would refer to the player characters in a raid from the enemy side since those technically involve multiple opponents, but being an interaction on the player side lends the question on where it would happen, and feels more like either an intro to a scripted battle or the activation message of a gimmick form change or something suitably dramatic.

I didn't think of Mew to be the type to go all out usually, but the description of Genesis Supernova does have some precedent for it.
1688085354124.png



Also the Mightiest Mark description got changed and Khu responded to that tweet, as well as a separate tweet implying Mightiest Mark Mewtwo and some other vague posting.
 
Here's every move that's not a legendary signature / event move that is both usable in SV on the current patch and has 0 learners
Mega Punch
Cut
Horn Drill
Blaze Kick
Volt Tackle
Tail Slap
Darkest Lariat
Burn Up
Meteor Beam
Misty Explosion
Grassy Glide
Rising Voltage
Burning Jealousy
Lash Out
Poltergeist
Corrosive Gas
Coaching
Triple Axel
Scorching Sands
Power Shift
Sorry to be a little late to the conversation, but why is Volt Tackle listed here with 0 learners? I just bred a Pichu to check and it got it just fine.
 
In the mobile version of Pokemon HOME, there's a sticker that requires you to obtain a Pokemon with a Mightiest Mark, so it might be future proofing it. Granted, there's also a ton of stickers dependent on previous game transfers and events, all the way back to the GBA games and including Shiny Genesect, but I think an in-game Mightiest Pokemon is a legitimate possibility.
 
Sorry to be a little late to the conversation, but why is Volt Tackle listed here with 0 learners? I just bred a Pichu to check and it got it just fine.
Volt Tackle's a special case as it doesn't actually show up in move lists normally. Really I should've just excluded it lmao
 
I have to say that I'm not a big fan of Illuminate being changed to be a Keen Eye clone just for the sake of giving it an effect. I know increasing encounter rate wouldn't have been able to translate to Gen 9 the same way without random encounters (maybe they could have made it spawn more rare encounters), but it feels wrong to give Illuminate an effect at all after 20 years and have it be a clone of another existing one. My hot take on this is that I think it would be fine if they just made Illuminate had no effect at all and just let it be a flavour ability since it wasn't like anyone was using it anyway. It's like if they made Phione a Manaphy clone, which would be a direct improvement but also take away from Phione's classic identity as being worse Manaphy. If anything Illuminate should be like Flash and lower accuracy instead.
No effect at all is a spicy take alright, I'd much rather a clone than not.
But hey the effect isnt' implemented yet, maybe there'll be some other unstated effect. mayeb it'll clear out accuracy debuffs of allies or something.

This is also pretty interesting to see left over. The line "Mew is going to go all out against this formidable opponent!" is hard to tell when it would be said in general. I don't feel like it would refer to the player characters in a raid from the enemy side since those technically involve multiple opponents, but being an interaction on the player side lends the question on where it would happen, and feels more like either an intro to a scripted battle or the activation message of a gimmick form change or something suitably dramatic.

I didn't think of Mew to be the type to go all out usually, but the description of Genesis Supernova does have some precedent for it.
View attachment 530422
There's also the fact its specifically under "Mew Battle". So it's not even like, swappable text for a type of more general raid, like you'd maybe expect that with a legendary set of raids or something.


Maybe Lacey is really mew
Also the Mightiest Mark description got changed and Khu responded to that tweet, as well as a separate tweet implying Mightiest Mark Mewtwo and some other vague posting.
Sometimes when Khu starts obliquely hinting at things I just start making the hurry up hand motions
 
No effect at all is a spicy take alright, I'd much rather a clone than not.
But hey the effect isnt' implemented yet, maybe there'll be some other unstated effect. mayeb it'll clear out accuracy debuffs of allies or something.
I think it would be really funny for them to make it a No Guard clone out of nowhere and just start watching Lanturn and Starmie flinging Zap Cannons all over the place and Volbeat running Dynamic Punch just for the lols

Though now I look into it I see that all three of those are legacy moves and the best they could do in ScVi itself are Thunder for all three, and Blizzard for Lanturn and Starmie, which while absolutely not bad moves, it's still a bit of a shame
 
No effect at all is a spicy take alright, I'd much rather a clone than not.
But hey the effect isnt' implemented yet, maybe there'll be some other unstated effect. mayeb it'll clear out accuracy debuffs of allies or something.
Honestly this would be a pretty good idea to have a field wide effect since Illuminate is supposed to light up the whole area.

So I was looking at the 1.3.2 text dumps (once again available from Abcboy's bulbapedia page) and all the things being discussed are basically all that's been changed in the common text (new TM names and description changes) while the script is unchanged again. However we can still see what this Mew line is like in other languages, which all pretty much say the same idea.

French: Face à cet adversaire redoutable, Mew s’apprête à donner le meilleur\nde lui-même !
German: Gegen diesen starken Gegner gibt Mew alles!
Italian: La presenza di un avversario temibile carica Mew!
Japanese/JPN_KANJI: {強敵|きょうてき}を {前|まえ}にして\nミュウは {本気|ほんき}を {出|だ}した!
Korean: 강적을 앞에 두고\n뮤는 전력을 다하기 시작했다!
Simplified Chinese: 面对强敌,\n梦幻拿出全力了!
Spanish: ¡El temible poder del adversario insta a Mew a dar lo mejor de sí!
Traditional Chinese: 面對強敵,\n夢幻拿出全力了!

Also there are some small changes to a few Japanese pokedex entries as noted by mattyoukhana.
{両頬|りょうほ}には {電気|でんき}を {溜|た}めこむ\n{袋|ふくろ}がある。 {怒|おこ}ると {溜|た}めこんだ\n{電気|でんき}を {一気|いっき}に {放|はな}ってくる。
{両頬|りょうほ}には {電気|でんき}を {溜|た}めこむ\n{袋|ふくろ}がある。 {怒|おこ}ると {溜|た}めこんだ\n{電気|でんき}を {一気|いっき}に {放|はな}ってくる。

エサによって {色|いろ}が {変化|へんか}する\n{毒|どく}の {唾液|だえき}を {指|ゆび}に {塗|まぶ}して\n{森|もり}の {木々|きぎ}に {模様|もよう}を {描|}く。
エサによって {色|いろ}が {変化|へんか}する\n{毒|どく}の {唾液|だえき}を {指|ゆび}に {塗|まぶ}して\n{森|もり}の {木々|きぎ}に {模様|もよう}を {描|えが}く。

{縄張|なわば}りに {敵|てき}が {近|ちか}づかないよう\n{刺激臭|しげきしゅう}がする {毒液|どくえき}で\n{巣|す}の まわりに {図形|ずけい}を {描|}く。
{縄張|なわば}りに {敵|てき}が {近|ちか}づかないよう\n{刺激臭|しげきしゅう}がする {毒液|どくえき}で\n{巣|す}の まわりに {図形|ずけい}を {描|えが}く。
 
On Toxic... it shouldn't had been one of those "everything gets it" moves to begin with, like Double Team. Everything getting the "ninja techniques" was a bit weird.

But, on the other hand, Umbreon, the thing that canonically sweats poison, should have no issues learning it, for example.


Hoping Heat Crash comes back as a teachable move, Groudon did like having that.
 
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