@ryanide: by the way, if you won't be able to finish the zuru.gif, think you could spoil for us what you were planning for him to do? just curious :P
and is your weavile using Low Kick in that gif?
Weavile is doing ice punch, night slash, sword dance, brick break
For zuzurukin, I was going to have a constant loop of him walking along, headbutting Chillarmy's, then getting a +1 attack boost before going on to the next chillarmy.
I just can't bring myself to use shed skin on any set. He really needs the offensive boost or defensive boost the other abilities grant, imo.
people this is the perfect set
zuruzukin
@leftovers
ability overconfidence
moves
payback/crunch
drain punch/thunder punch
hjk
bulk up
great physical sweeper might be putting this on my competitive team and im sure this guy is going 2 ou or bl at least great typing great potential
I love the dragon dance set personally. It works better with overconfidence.
Honestly though, EV'ing this guy is a major pain. I always max HP, but then it seems like I have to split the remaining EV's between speed and defenses or speed and attack...
Also according to the research thread, Hi-jump kick knocks off exactly 50% of your max HP whenever it misses, regardless of the opponent. OUCHOUCHOUCHWTFTHATHURTSLIKEHELL!
Currently running:
Zuruzukin@Leftovers
Careful
Overconfidence
252 HP, 126 Def, 130 Atk
-Payback
-Drain Punch
-Bulk Up
-Zen Headbutt
I use Zen Headbutt because I've had a bunch of fighting types switch in on him and get gibbed/flinched by it, which is pretty nice. Ice Punch over ZH could work for ice/flying
types. He really does have 4-slot syndrome. His movepool is amazing, short of the lack of Sucker Punch/Mach Punch. maybe we'll get lucky and they'll make MP a tutor move in 'Grey' version or revise his breeding compatability..
Well, I can hope.
I don't think that he 'needs' them, it is just that his other two abilities far outshine Shed Skin.
Both are basically guaranteed occurrence, whereas shed skin is a % chance to fix a problem. It doesn't have much syngergy(imo) with the way his stats and movepool work out compared to the other two.
Intimidate only works once and it only matters on physical attackers, and I have seen far too many YT battles where this thing comes in, gets poisoned, and dies after getting an Overconfidence boost. If you're running a Bulk Up set, you already have a method of raising attack.
Since this thing lacks recovery outside of Drain Punch, damaging status really destroys his staying power. Due to his nature of being a Fighting type without Guts, he's a massive status magnet. For that reason alone, having a chance (which is fairly high) of instantly clearing status is leagues above his other abilities if your goal is to be a bulky pain in the ass.
Although I see some merit in using Overconfidence in a slow, bulky set, I'm really, really, really not sold on the idea...Care to explain the choice? And this doesn't mean I don't like it, I just don't understand too much why Overconfidence over Intimidate on a Bulky set since a slow sweeper won't be guaranteed to survive as long as an fast Overconfident Dancing Zuru who can potentially sweep a 2-3 pokes and damaging one more before going down.
With only 30% chance to actually actually healing is status problems...I don't see why...Every time I see a bulky Zuru set not abusing Shed Skin, I cringe a little.
With only 30% chance to actually actually healing is status problems...I don't see why...
Shed Skin triggers quite a bit more frequently than you would think. But hey, if you're really that set on letting a burn cripple you for the rest of the match, more power to you.
No you haven't. It just means that you're not helpless in the event that it does occur. Rotom forms are still going to be around, as are other bulky Ghosts with Will-o-Wisp. And if you're crazy enough to try it, paralysis won't completely ruin a bulky DD set, nor will Toxic.What if they don't have any status inducers on their team? Then you've wasted an ability slot.