Resource Simple Questions, Simple Answers Thread (read the op before posting a thread)

Hey, I'd love to get back into ultra SM OU and use a rain team, but for some reason OU sample teams and OU bazaar had less teams than what I remember. Does anybody have a classic rain team (using like pelipper, mega-swamper, koko, hawlucha...) ? Thanks in advance, and my apologies if this isn't the right place to ask.
 

Lux92

formerly Aldertz
Hey, I'd love to get back into ultra SM OU and use a rain team, but for some reason OU sample teams and OU bazaar had less teams than what I remember. Does anybody have a classic rain team (using like pelipper, mega-swamper, koko, hawlucha...) ? Thanks in advance, and my apologies if this isn't the right place to ask.
honestly the old standard NJNP rain team with some new edits for the current meta is still the best one imo:
Pelipper @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 32 Def / 228 SpD
Bold Nature
IVs: 28 Spe
- Defog
- Roost
- Scald
- U-turn

Tapu Koko @ Fairium Z
Ability: Electric Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Volt Switch
- Thunder
- Nature's Madness

or

Tapu Koko @ Tapunium Z
Ability: Electric Surge
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Mean Look
- Nature's Madness
- Brave Bird
- Taunt

Hawlucha @ Electric Seed
Ability: Unburden
EVs: 156 HP / 224 Atk / 4 Def / 124 Spe
Adamant Nature
- Roost / Stone Edge
- Swords Dance
- High Jump Kick
- Acrobatics

Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Stealth Rock
- Earthquake
- Ice Punch

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Surf
- Toxic
- Draco Meteor

Ferrothorn @ Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 120 Def / 136 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Power Whip
- Knock Off
- Spikes

i think specs koko could also work?


LL also wrote a great guide on building rain teams here: http://www.smogon.com/forums/threads/usum-playstyle-analysis.3621912/#post-7624880

Honestly though rain isn't what it used to be in this meta, that's why it's no longer in the sample teams.
 

wisdom dog

formerly SirLittlePvP
Hey, I'd love to get back into ultra SM OU and use a rain team, but for some reason OU sample teams and OU bazaar had less teams than what I remember. Does anybody have a classic rain team (using like pelipper, mega-swamper, koko, hawlucha...) ? Thanks in advance, and my apologies if this isn't the right place to ask.
http://www.smogon.com/forums/threads/usum-playstyle-analysis.3621912/#post-7624880
I’d highly recommend this post from LL, it shows not only a good sample team but solid other options.
 

Leo

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What’s the wish Jirachi set?
It uses the same spread as the on-site rocks jirachi set but runs Wish / Protect / Iron Head / filler, I've seen people use U-Turn and Body Slam as the last move but other moves like Fire Punch could work too depending on your team
Without Tspikes support what is the best Zygarde set?
Choice Band is pretty good atm with Iron Tail to catch AV Bulus off guard
 

Martin

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What’s the wish Jirachi set?
The variant that I like the most is this:


Jirachi @ Leftovers
Ability: Serene Grace
EVs: 236 HP / 216 SpD / 56 Spe
Careful Nature
- Iron Head
- Wish
- Protect
- Body Slam

The EVs creep adamant Tapu Bulu and hit both a Leftovers number and a SpD jump point. If you want 2 extra speed for timid Gears, 248 HP / 200 SpD / 64 Spe Careful is a better way to use the EVs than dropping hit points is. If you wanna creep jolly Bulu, a spread of 248 HP / 108 SpD / 152 Spe Careful is the spread that gets the most stat points, but IMO it’s not worth it considering noone runs jolly Bulu nowadays anyway. IMO Body Slam is the most optimal filler option in the current meta just ‘cuz Scarf Lando’s rlly popular atm, meaning that being able to cripple it as it switches in is huge, and because otherwise Jirachi is total Tran bait (this is bad for balanced/defensive squads). It’s also just nice to piss off like Pex/Lucha/Rona and to take advantage of paralysis being completely fucking broken.
 
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Any tips for sand offense? I know sand isnt super good in USUM but Ive been playing around with it and seing if Mega Chomp has any redeeming qualities.
From my experience, Mega Chomp doesn't have too many redeeming qualities. Sand offense can go a few different ways, but I like to use Mega Tyranitar with Excadrill to abuse the sand.
 
Any tips for sand offense? I know sand isnt super good in USUM but Ive been playing around with it and seing if Mega Chomp has any redeeming qualities.
Well, sand isn't that common now, but still I like the playstyle, for offense, you probably would use Band Tyranitar to break through LandoT, Celesteela and other Excadrill's checks. Also SD Z-Fly LandoT is a great add because it improves the playstyle matchup against fat balance and stall, also takes down many Exca checks such as LandoT, Steela, Skarm (with Smack Down or Gravity), Tangrowth and other shit, and then,you could use checks for many Excadrill revenge killer such as Ash Ninja, and some scarfers who can take a unboosted hit suck as Keldeo, in this regard a grass type such as tangrowth could help
 

fanyfan

i once put 42 mcdonalds chicken nuggets in my anus
I don't get why evasion, which can be hazed out easily, is banned. Over 65 Pokemon learn it, some of them already OU.
Well, do you want to be forced to use a mon with haze in order to beat it? That’s one of the biggest reasons baton pass was banned iirc. While I’m at it, I might as well cover potential counter-arguments to unbanning evasion
1. It’s not broken
No shit. Why it was banned in the first place was because it was uncompetitive. It turns the game into a luckfest which goes against a healthy metagame.

2. It has ez counters. Like, moves that never miss. Those beat it.
Let me go through the list
Z-moves: these are cool and all, but they can only be used once a match, so cam be played around by the evasion spamming mon
Aerial ace: 60 Bp? Only useful for one thing on the vast majority of mons? Doesn’t that sound like a symptom of a overcentralized meta?
Aura sphere: not very large distribution plus some mons with it prefer focus blast because it gets more reliable kos (Magearna). Sounds like another symptom of an overcentralized meta
Feint Attack: see aerial ace
Hyperspace fury and hyperspace hole: exclusive to one mon. Need I say more? Unless you want to use hoopa-U on every team

I think anyone reading this post gets the point by now. Ik you didn’t mention any of these Kamen Galaxy but I was sick of seeing these arguments used. I hope this post helps
 

Leo

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What’s the Tapunium Z set mainly used for, in other words what’s its purpose?
It's used occasionally on Tapu Lele to break past some of its usual counters like AV Magearna, Celesteela with relative ease since most of them lack reliable recovery and struggle to take psychic terrain boosted moves at 25%.
 
How is it never a good idea? Almost everything, from whether or not your move will hit, if that scald will burn, will you stop sleeping, to the amount of damage done by your attack is decided by rng. If there is so much right now, why is one aspect so bad, when almost every aspect could be not ideal?
 
How is it never a good idea? Almost everything, from whether or not your move will hit, if that scald will burn, will you stop sleeping, to the amount of damage done by your attack is decided by rng. If there is so much right now, why is one aspect so bad, when almost every aspect could be not ideal?
While those aspects of battle suck, they are inherent RNG, and not RNG that is influenced by the player. There is a difference from Fire Blast missing normally, and Fire Blast missing because you spammed double team, and that difference is that Fire Blast on the regular match can still hit, while on the other, you are practically rolling a dice hoping to win. As for the "counters" to double team spam, remember that a meta that allows double team would eventually become a stall-ish meta that could take the hits, due to offense not having the mons to carry Haze, and still play effectively.

Essentially, to have any competitive seen of any game, most of the obvious RNG elements need to be taken out. And while pokemon does have a lot of RNG, none is as blatant as Double-Team, nor is as unfair as Double-Team, so therefore Double-Team needed to be banned. If you really want Double-Team to be a part of the game, try playing Anything Goes
 
While those aspects of battle suck, they are inherent RNG, and not RNG that is influenced by the player. There is a difference from Fire Blast missing normally, and Fire Blast missing because you spammed double team, and that difference is that Fire Blast on the regular match can still hit, while on the other, you are practically rolling a dice hoping to win. As for the "counters" to double team spam, remember that a meta that allows double team would eventually become a stall-ish meta that could take the hits, due to offense not having the mons to carry Haze, and still play effectively.

Essentially, to have any competitive seen of any game, most of the obvious RNG elements need to be taken out. And while pokemon does have a lot of RNG, none is as blatant as Double-Team, nor is as unfair as Double-Team, so therefore Double-Team needed to be banned. If you really want Double-Team to be a part of the game, try playing Anything Goes
To make a comparison between Pokemon metas seems rather naïve of me, but I will do so none the less.
In VGC, double team is almost nonexistent, despite it not being banned. This begs the question of, "is baton pass the issue, or is it that the players aren't looking at other potential playstyles?" for, almost like Smogon, but just a bit more so, VGC is almost devoid of variety. The top 6 Pokemon there have over 20% usage, and this was for Smogon's VGC meta. The stats may vary slightly, but there was almost no usage of double team at all.
If it isn't being used in a system where it could be used, wouldn't that mean that it isn't a problem? Hell, in anything goes, double team isn't used often. That begs the question, "is it only OU that has this problem?"
Well, this is long enough for now, and both Smogon and VGC have similar top ranking Pokemon, so they are quite similar.
 
To make a comparison between Pokemon metas seems rather naïve of me, but I will do so none the less.
In VGC, double team is almost nonexistent, despite it not being banned. This begs the question of, "is baton pass the issue, or is it that the players aren't looking at other potential playstyles?" for, almost like Smogon, but just a bit more so, VGC is almost devoid of variety. The top 6 Pokemon there have over 20% usage, and this was for Smogon's VGC meta. The stats may vary slightly, but there was almost no usage of double team at all.
If it isn't being used in a system where it could be used, wouldn't that mean that it isn't a problem? Hell, in anything goes, double team isn't used often. That begs the question, "is it only OU that has this problem?"
Well, this is long enough for now, and both Smogon and VGC have similar top ranking Pokemon, so they are quite similar.
VGC is a timed environment, where running down the clock can result in a loss. Double Team Spam can lose precious seconds. That and Double-Team spam isn't as effective in Doubles. That is the sole reason Double-Team Spam doesn't exist in VGC.
 

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