Resource Simple Questions, Simple Answers Thread (read the op before posting a thread)

What’s a good EV spread for a Bold Toxapex. The one on the strategy dex (252 HP / 196 Def / 64 SpD) doesn’t explain what it’s for specifically.
 
What’s a good EV spread for a Bold Toxapex. The one on the strategy dex (252 HP / 196 Def / 64 SpD) doesn’t explain what it’s for specifically.
That spread tends to be able to pivot into support/AV TTar and standard Mega Lopunny with ease since the amount of bulk it runs allows it to pretty frequently avoid 3HKOs from those mons and Toxapex has so much bulk alongside its access to recovery for days that if you can't cleanly 2HKO it at worst you're likely forced to switch out and that allows Pex to stack up some Toxic Spikes.

I remember it being relatively common before but I'm not too sure how common it is now, but it's sometimes worth running a tiny bit of speed investment on Pex (as long as you're not compromising its bulk) so you can outspeed other Pex variants or other slow stuff. Basically, its EVs are pretty flexible as long as you run enough calcs to know precisely what can and cannot 2HKO your Pex with a given spread.
 

Jordy

is a Tutoris a member of the Site Staffis a Smogon Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Smogon Media Contributor
Moderator
What’s a good EV spread for a Bold Toxapex. The one on the strategy dex (252 HP / 196 Def / 64 SpD) doesn’t explain what it’s for specifically.
I couldn't find out what the investment did specifically so I changed the Bold Toxapex spread to the following: 252 HP / 176 Def / 80 SpD. 80 Special Defense avoids an OHKO from Mega Alakazam's Psychic from full. It should be noted that if you're running such a heavily biased physically defensive spread that you will need a sturdier Ash-Greninja check.

I remember it being relatively common before but I'm not too sure how common it is now, but it's sometimes worth running a tiny bit of speed investment on Pex (as long as you're not compromising its bulk) so you can outspeed other Pex variants or other slow stuff.
You run Speed investment specifically to Speed creep Reuniclus on teams that are weak to it. I've seen people run 24-48 Speed EVs on Toxapex for Reuniclus.

edit: Apparently 64 Special Defense EVs affected some Gengar calcs.
 
Last edited:
I've been looking at older ou analyses of gen 7. Back when talonflame was ranked, how come it was used as a breaker with that measly 81 base attack instead of a revenge killer? How was it even ranked? What was its downfall?
 

GMars

It's ya boy GEEEEEEEEMARS
is a member of the Site Staffis a Smogon Social Media Contributoris a Forum Moderatoris a Community Contributoris a CAP Contributoris a Contributor to Smogonis a Smogon Media Contributor
Moderator
I've been looking at older ou analyses of gen 7. Back when talonflame was ranked, how come it was used as a breaker with that measly 81 base attack instead of a revenge killer? How was it even ranked? What was its downfall?
190 BP Priority STAB off of Flyinium Z made up for its 81 base Attack. Very few teams at the time were well equipped to handle it, and it saw success on a few HO builds because of this. However, it really only fit on extremely specific and constricting builds, so this led to a distinct lack of usage in OU and its unranking.
 
Last edited:
When did it become fashionable to run Defog on scarf users like Lando-T? It's almost everywhere on hyper offense teams, let alone being the 4th sole move for the set on the dex page. It is literally inviting the opponent to set up as it loses its surprise value by being the only defogger, or part of two mons that can learn the move where one of which is more likely to have it than the other. It's so unviable and I can't understand why it's normal now.
 

uwu Sith Lord uwu

I sold my soul to Quick
is a Forum Moderatoris a Live Chat Contributoris a Site Staff Alumnusis a Top Contributor Alumnus
Moderator
When did it become fashionable to run Defog on scarf users like Lando-T? It's almost everywhere on hyper offense teams, let alone being the 4th sole move for the set on the dex page. It is literally inviting the opponent to set up as it loses its surprise value by being the only defogger, or part of two mons that can learn the move where one of which is more likely to have it than the other. It's so unviable and I can't understand why it's normal now.
Compression.

Defog is nice to have and there are situations where Lando-T can force switches to some passive Pokemon such as bulky Water-types and Grass-types. It's not always easy for teams to randomly slap a dedicated Defog user and most will have it as an emergency option if the opponent lays hazards on your field and things start going south.
 
What set is running Mega Latias on balance on the core M-Latias/Pex/Gliscor?
I guess that Gliscor is SD + Facade or is it Stealth Rock + Toxic?
 
What is best to run on CM Stored Power Latias Refresh/Sub/Reflect Type? And why?
Currently is better run Ice Beam, as it makes Mega Latias a good check of SD Lando, Garchomp and Gliscor.
But Reflect Type makes you better against pursuit, av Magearna and utility Heatran with toxic
 
Well with both of them you can avoid status or weaker attacks chipping away at your health (the latter only with sub tho), and all 3 options (RT, sub, refresh) leave you complete helpless against dark types, if there are no toxic spikes up.
Using RT to avoid status is a Bit tricky, cuz you need to use it on a steel/Poison/Electric typ First, but it can make it much easier to get a few CM boosts.
 
A major part of the reason Zygarde was banned was due to its ability to easily adapt to its counters and being too adaptable for the OU metagame. However, isn't this normal? I mean, every time there is a threat, the meta has to adapt to it, and the threat is the one who needs to adapt back to stay viable. Isn't this normal?
 
Someone in the viability thread mentioned offhand that Scarf Tapu Lele is one of the least popular sets for it right now. Here's my question: why? It seems to me like Choice Scarf would be a natural choice for it, since Psychic Terrain makes it more difficult to revenge kill.
 

Jordy

is a Tutoris a member of the Site Staffis a Smogon Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Smogon Media Contributor
Moderator
Someone in the viability thread mentioned offhand that Scarf Tapu Lele is one of the least popular sets for it right now. Here's my question: why? It seems to me like Choice Scarf would be a natural choice for it, since Psychic Terrain makes it more difficult to revenge kill.
It struggles to break through defensive teams with Steel-types like Celesteela/Magearna etc. in the long run, whereas Fightinium Z and Choice Specs Tapu Lele would be able to overwhelm them over time. Furthermore, Tapu Lele is quite redundant as a Choice Scarf user because it doesn't check anything particularly important with the Choice Scarf boost.

tl;dr: It's just not that threatening and doesn't really hit any important Speed tiers.
 

uwu Sith Lord uwu

I sold my soul to Quick
is a Forum Moderatoris a Live Chat Contributoris a Site Staff Alumnusis a Top Contributor Alumnus
Moderator
A major part of the reason Zygarde was banned was due to its ability to easily adapt to its counters and being too adaptable for the OU metagame. However, isn't this normal? I mean, every time there is a threat, the meta has to adapt to it, and the threat is the one who needs to adapt back to stay viable. Isn't this normal?
While there is a small amount of truth to this, the adaptation needed for Zygarde is severely underplayed.

Zygarde was a Pokemon that could naturally adapt to its checks and counters as you said. The problem is this adaptation creates an issue of it being one extra thing to prep for in a team builder or with the strategy of the team. While you have Pokemon like Tangrowth and Tapu Bulu which can check some of the Zygarde sets, they also had difficulty handling the Toxic sets (to the point where they actually lost pretty hard) and the opposing team could do very little about it. Zygarde had so many viable sets and options - quite like Aegislash - that make it almost impossible to reliably check and counter. While there are some Pokemon that are harder to check or counter, they usually have flaws such as being too slow, relying on a Z Crystal to bypass its checks / counters, or some variation of team support. One thing that hurt when taking Zygarde into the equation was that only resists were "effective" against taking Thousand Arrows whereas some Pokemon naturally resist or have immunities to moves such as Ground-type attacks.

If you want more information I feel it's best to look at some of the posts made by council members on their thoughts on the suspect thread. There is also an article iirc explaining things as well.

I dont want to turn this into another "why was Zygarde (questionably) banned" shenanigan (though the meme potential from it was quite something to behold), so if you have further questions on Zygarde and its ban you can PM council members or moderators such as myself on it (though bear in mind I may redirect you to council if I must).
 

Jordy

is a Tutoris a member of the Site Staffis a Smogon Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Smogon Media Contributor
Moderator
A major part of the reason Zygarde was banned was due to its ability to easily adapt to its counters and being too adaptable for the OU metagame. However, isn't this normal? I mean, every time there is a threat, the meta has to adapt to it, and the threat is the one who needs to adapt back to stay viable. Isn't this normal?
You can read this article written by me and Mellow. It goes pretty in-depth about why people felt that Zygarde was over the top.
 
I have a bit of a tiering question that was raised in the Policy thread. Why is OU balanced around (generally) everything up to but not including cover legendaries? In isolation dropping any of the terrible ubers (UUbers) like Pheromosa or Arceus Fire would break OU because the general power level and bulk of the tier are not comparable to that single element, but UUbers check other UUbers. Would everything not just filter down the tiers were multiple UUbers released at once into OU and the meta was balanced around this new, higher power level?
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top