who is the best offensive partner to a bulky volcarona, which gets hard-walled by fat-fuck kings Toxapex and Heatran
Subbing brings him down to 14% which means it would have died from Rocky Helmet recoil. Which is most likely was since Lando was Z moveIf Hayburner was going for a Hail Mary, then wouldn't the best option be to Sub as it would give them two chances of getting a miss instead of one?
Ok, that makes senseSubbing brings him down to 14% which means it would have died from Rocky Helmet recoil. Which is most likely was since Lando was Z move
Mega Alakazam, Mega Medicham, Mega Latios and Fightinium-Z Tapu Lele can take care of both of these. Offensive Ground-types like Garchomp and Landorus-T can also do it but may require a bit more finesse. A lure set like Mega Mawile with Focus Punch/Brick Break for Heatran and/or Thunder Punch for Toxapex can also be used.who is the best offensive partner to a bulky volcarona, which gets hard-walled by fat-fuck kings Toxapex and Heatran
The strategy with CM Latias is less about direct firepower and more about getting Latias the opening it needs. These teams often do lack heavy guns outside of CB/Mega Tyranitar and Exca, but not all teams need or want all of the best and strongest mons in the game - they need a win condition, and Latias is that. Hazards, Sand, and chip damage ensure that it's counters (Ash-Gren, Heatran, Magearna, anything with Toxic) can't outlast M-Latias in the long game. Once all of the opponent's strong Latias checks and Toxic/Para spreaders are dead, then it can pretty freely boost to +6 and clean up the game. Very similar strategy to CM Reuniclus, CM Magearna, or CM Clefable - eliminate the checks by wearing them down, then boost freely and clean up. It doesn't always work because of matchup but when it does it's brilliant.Saw some World cup games and something caught my attention
Good influx of sand teams featuring mega latias, toxapex and celesteela, exca and a possivle av ttar.
How this team can win? I mean, it seems like the team lacks Fire Power to break some defensivo cores.
According to this website, and if we consider that Wild Charge is always used with the Z move (but we can't really assure that), it should be the most used one.What is the most popular Z set for Koko (Thunderbolt or Wild Charge) and how can you prove it?
There are plenty of sand teams running around in the meta actually, both offense and balance. You could check replays in both SPL and WCoP, or even MSU's team dump. You can set up sand w/ Tyranitar and Hippowdonrain teams are pretty good this gen, but how come no really good sand, hail, or sun teams have broken through?
I wouldn’t say Sand hasn’t had good teams, as they’ve been making great success in recent times. However, the other two have had minimal success. Sun’s abusers are not as threatening as Mega Swampert in the rain. If you could put Venusaur and Mega Houndoom together with added bulk, maybe sun.could be nice but as is, no. On the other hand, Hail doesn’t have anything to abuse. 100% accurate.Blizzard ain’t worth the consistency of ice Beam, and Veil < Screens. Also, both Sun and Hail have awful setters and don’t have Pelipper’squalities.rain teams are pretty good this gen, but how come no really good sand, hail, or sun teams have broken through?
Not sure if this is the 1825 rankings or not but I heard they mostly use the 1695 rankings hereAccording to this website, and if we consider that Wild Charge is always used with the Z move (but we can't really assure that), it should be the most used one.
Electrium Z = 16.427%
Z Wild Charge = 8.893%
Z Thunderbolt = 16.427-8.893 = 7,534%
That’s 1825 fwiwNot sure if this is the 1825 rankings or not but I heard they mostly use the 1695 rankings here
it wasnt used AS a spinblocker. it just has a few valuable assets to offensive teams such as excellent stab coverage and disguise, in spite of its shortcomingsWhy was Mimikyu ever used as a spinblocker on Webs, when there's only on viable spinner in OU, and it destroys Mimikyu with Mold Breaker Iron Head?
It's still banned by Gen 7 OU, and its Baton pass is completely unavalible. You're still able to use shedninja, but you can't use baton pass on it.Is shednija still completely unviable since the baton pass ban? Saw someone talk about running hp flying on thunderous with a footnote to nail shedy teams
I don't actually know. It may be because Mega Tyranitar has more attack, defense, and other specialties.Despite the fact that the Mega Slots aren't as tight this generation, why is Mega Tyranitar still seeing lower usage than Classic Tyranitar? (Not because the ladder is bad, don't give me that response.)
I guess the main reason is that multiple other items are useful. Choice Band is stronger, AV is bulkier, Chople berry can set stealth rock and deal with Mega Zam.Despite the fact that the Mega Slots aren't as tight this generation, why is Mega Tyranitar still seeing lower usage than Classic Tyranitar? (Not because the ladder is bad, don't give me that response.)
Some things that work on the ladder may not be completely applicable to tournament play; some things that succeed in tournament play may not be as effective on the ladder. Mega TTar is something that has seen a great deal of success in tournament play but on the ladder its strengths don't translate quite as well because the ladder has a greater emphasis on more offensively-inclined teams, of which only the DD variants really make a showing. As for why regular TTar is higher than Mega TTar and not so much why Mega TTar just isn't used much, that's mostly because ladder bad.Despite the fact that the Mega Slots aren't as tight this generation, why is Mega Tyranitar still seeing lower usage than Classic Tyranitar? (Not because the ladder is bad, don't give me that response.)
just look at the S-tier mons, a lot of CelePex, some random z nukes, there are a lot of playstyles around that can be viable ranging from stall to terrain strats. Steels are powerful as ever. This video by blunderIs someone able to give me a brief rundown if what OU is like these days?
uhh, with tier list do u mean like ou, uu, ru? im assuming u do. if so the tiers r defined by usage whereas viability rankings r made for one specific tier to tell what mon is better in that particular tierWhat's the difference between the tier list and the viability rankings?