Resource Simple Questions, Simple Answers Thread

https://pokepast.es/041220bc25e62ce5
:Slowking-Galar: :Buzzwole: :Aegislash: :Landorus-Therian: :Zeraora: :Rillaboom:

What offensive physical atacker should i use on this team? So far Rillaboom has being an amazing cleaner and somewhat offensive answer but i cant figure it out if i should use something with a little more power.

My options are: :Kartana: :Tapu Bulu: both with a SD set. I know this 3 do really different things but i will like to have an advice.
 
Some players used Mienshao but it never had some big success in the played tour games, however its Speed tier is pretty nice as 105 is actually pretty good in such a fast paced metagame and it can threaten staples like Melmetal, Magnezone, and other Pokemon such as Heatran. Regenerator and Reckless can both do some massive favors for it. However, when it comes to physical breakers Urshifu-R is its stiffest, direct competition with a secondary STAB and a decent coverage as well. Weavile also gives it competition. But if you want to build around Mienshao be sure to have good Tapu Lele, Tapu Fini, and Tapu Koko switch-ins and checks. Furthermore Landorus-T, Tornadus-T and Corviknight can give it some trouble, so make sure to have good answers to them as well. Overall, it faces stiff competition but it can still be a underrated pick.

Hopefully that helped :)
thanks thats all i wanted to know time to start building!
 
https://pokepast.es/041220bc25e62ce5
:Slowking-Galar: :Buzzwole: :Aegislash: :Landorus-Therian: :Zeraora: :Rillaboom:

What offensive physical atacker should i use on this team? So far Rillaboom has being an amazing cleaner and somewhat offensive answer but i cant figure it out if i should use something with a little more power.

My options are: :Kartana: :Tapu Bulu: both with a SD set. I know this 3 do really different things but i will like to have an advice.
Rilla otherwise this team hard loses to things like Rain. The Lando needs to be Toxic > Knock Off as Dragon Dance Dragonite variants are an issue otherwise. This also covers putting Torn-T in a checkmate with Rocks up, requiring them to take a Toxic to get Rocks off. Future Sight + combination of Aegi/Buzzwole covers scenarios where Knock Off would be needed on Lando-T.
 
Rilla otherwise this team hard loses to things like Rain. The Lando needs to be Toxic > Knock Off as Dragon Dance Dragonite variants are an issue otherwise. This also covers putting Torn-T in a checkmate with Rocks up, requiring them to take a Toxic to get Rocks off. Future Sight + combination of Aegi/Buzzwole covers scenarios where Knock Off would be needed on Lando-T.

Ty for the advice, i will change Knock Off for Toxic and i will keep Rilla. Apreciate
 
Wanted to make a team, and I usually screw it up at members ~4-6, so I wanted some input/suggestions.

My process:

:nihilego: - this thing does what the other beast boosters can do, which is snowball, and meteor beam is crazy. I wanted to build a balance team centered around this guy taking out a threat or two per game, if not more.

:nihilego: :regieleki: - I am also a big fan of leki, hits like a truck on anything that’s not immune. Plus, these two share some common checks they can batter down for each other (aka bulky grounds). I like modest boosts because you’re still stupid fast, and don’t have to lock yourself in (which is really important to be able to pressure the ground types).

:nihilego: :regieleki: :skarmory: :tapu fini:

I wanted to add a solid defensive core because leki can take no hits and niheligo can’t take physical hits. I def needed a ground resist, as well as a way to check lele, urshifu, so this core does that. Skarm can lay down spikes, which are helpful to get the final bit of damage on stuff for leki and jelly (plus each time chomp comes in on spikes, it’s that much closer to tbolt span).

This core I feel pretty okay with, but at a glance it’s clear that Magnezone 6-0s, and I really need a lightning resist. Member 5 that I have tried so far is :Hippowdon: because it helps with both of those issues all in one, plus rocks, plus sandstorm chip. Team member 6 has been :Gourgeist: because it provides a secondary check to physical attackers (particularly serving as another ground resist), and because I compulsively have to add dumb stuff. So far the team has actually done decently well, but I still feel like I could improve it but I don’t know how.

https://pokepast.es/50ce55989a77121f

(if I need to move this elsewhere I apologize, I just thought I remembered seeing that this kind of question was allowed)

any moveset or team member change to make it more consistent would be appreciated
 
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Wanted to make a team, and I usually screw it up at members ~4-6, so I wanted some input/suggestions.

My process:

:nihilego: - this thing does what the other beast boosters can do, which is snowball, and meteor beam is crazy. I wanted to build a balance team centered around this guy taking out a threat or two per game, if not more.

:nihilego: :regieleki: - I am also a big fan of leki, hits like a truck on anything that’s not immune. Plus, these two share some common checks they can batter down for each other (aka bulky grounds). I like modest boosts because you’re still stupid fast, and don’t have to lock yourself in (which is really important to be able to pressure the ground types).

:nihilego: :regieleki: :skarmory: :tapu fini:

I wanted to add a solid defensive core because leki can take no hits and niheligo can’t take physical hits. I def needed a ground resist, as well as a way to check lele, urshifu, so this core does that. Skarm can lay down spikes, which are helpful to get the final bit of damage on stuff for leki and jelly (plus each time chomp comes in on spikes, it’s that much closer to tbolt span).

This core I feel pretty okay with, but at a glance it’s clear that Magnezone 6-0s, and I really need a lightning resist. Member 5 that I have tried so far is :Hippowdon: because it helps with both of those issues all in one, plus rocks, plus sandstorm chip. Team member 6 has been :Gourgeist: because it provides a secondary check to physical attackers (particularly serving as another ground resist), and because I compulsively have to add dumb stuff. So far the team has actually done decently well, but I still feel like I could improve it but I don’t know how.

https://pokepast.es/50ce55989a77121f

(if I need to move this elsewhere I apologize, I just thought I remembered seeing that this kind of question was allowed)

any moveset or team member change to make it more consistent would be appreciated
Gourgeist should definitely be changed to something else,Gourgeist sucks.Buzzwole could be a good option.
 
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Wanted to make a team, and I usually screw it up at members ~4-6, so I wanted some input/suggestions.

My process:

:nihilego: - this thing does what the other beast boosters can do, which is snowball, and meteor beam is crazy. I wanted to build a balance team centered around this guy taking out a threat or two per game, if not more.

:nihilego: :regieleki: - I am also a big fan of leki, hits like a truck on anything that’s not immune. Plus, these two share some common checks they can batter down for each other (aka bulky grounds). I like modest boosts because you’re still stupid fast, and don’t have to lock yourself in (which is really important to be able to pressure the ground types).

:nihilego: :regieleki: :skarmory: :tapu fini:

I wanted to add a solid defensive core because leki can take no hits and niheligo can’t take physical hits. I def needed a ground resist, as well as a way to check lele, urshifu, so this core does that. Skarm can lay down spikes, which are helpful to get the final bit of damage on stuff for leki and jelly (plus each time chomp comes in on spikes, it’s that much closer to tbolt span).

This core I feel pretty okay with, but at a glance it’s clear that Magnezone 6-0s, and I really need a lightning resist. Member 5 that I have tried so far is :Hippowdon: because it helps with both of those issues all in one, plus rocks, plus sandstorm chip. Team member 6 has been :Gourgeist: because it provides a secondary check to physical attackers (particularly serving as another ground resist), and because I compulsively have to add dumb stuff. So far the team has actually done decently well, but I still feel like I could improve it but I don’t know how.

https://pokepast.es/50ce55989a77121f

(if I need to move this elsewhere I apologize, I just thought I remembered seeing that this kind of question was allowed)

any moveset or team member change to make it more consistent would be appreciated
I'm not sure what exactly you are trying to accomplish with Role Play on Nihilego. Try using Pain Split instead, it lets you 1v1 Blissey.
 
I'm not sure what exactly you are trying to accomplish with Role Play on Nihilego. Try using Pain Split instead, it lets you 1v1 Blissey.
I was trying to accomplish putting a 4th move on tbh lol, I couldn’t settle on anything. The original idea was just random shenanigans like making pex switch out with no regen, but I def thing 1v1 blissey is a really solid reason to go pain split, thanks
 
I was trying to accomplish putting a 4th move on tbh lol, I couldn’t settle on anything. The original idea was just random shenanigans like making pex switch out with no regen, but I def thing 1v1 blissey is a really solid reason to go pain split, thanks
iirc Role Play actually copies the opponents ability, so you would just lose Beast Boost for something else instead of giving something Beast Boost.
 
I would try to fit urshifu-rs somewhere in there, regieleki forces in a lot of grounds, and you can abuse that hard with double switching into a strong water type breaker. Something like kyurem or weavile might also be good for similar reasons
 
It did help a bit. Thanks. But it didn't really answer the original questions of what makes it a good wincon in the first place and if it is necessarily better than offensive variants

Yeah Volcarona did drop but I'm trying to experiment with something and I wanna use a different setup sweeper in conjunction with those hard hitting wall breakers

Volcarona is not worth building around IMO as a primary sweeper. However, bulky Volcarona does offer very good defensive utility in that it can counter / check / soft check a few annoying mons. I ran full physical defense and was surprised to see that it basically can check Kyurem, Rilla, non LO Kartana, Melmetal, Weavile, Bisharp, and Magnezone. Also in conjunction with a water absorber can really annoy Urshifu with some bad 50/50s. Volcarona punishes U-Turn. Don’t forget Volc has very good natural special bulk as well, meaning with it can set up on most special attackers in 1v1 situations if it takes the field healthy. I’ve set up on Specs Dragapult locked into Shadow Ball (though risky, sometimes your back is against the wall). Having Roost in your back pocket is a trump card.

When using bulky Volc, it is best to treat it as a defensive utility first that can go for sweeps lategame. All you need is 2 QDs to take the match. It is remarkably easy to do.
 
What specific KOs does Kyurem achieve with Never melt ice that it cannot achieve with HDB or other non-boosting items?
 
What specific KOs does Kyurem achieve with Never melt ice that it cannot achieve with HDB or other non-boosting items?

I don't think Never-Melt Ice main advantage is to get some kills you can't have with a non-boosting item. In my opinion, when you run NMI Kyurem you mainly want to bluff for a Choice Lock set and catch unwise Ice resists (Steel types for instance) that switch-in thinking you're locked on an Ice move (cause a lot of Ice type answers are nuked by Earth Power which is one of the main reasons why Kyurem is that strong). Now, of course a *1.2 boost in power on your main STAB is not nothing and you will surely need less chip damage to have some checks in range of your moves.
 
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Love the answer above but I would say NMI is less about bluffing Choice Specs but instead taking away the weaknesses being choice locked gives you, being that you are locked into a move and have to commit to it, which makes it a lot more prediction reliant. With NMI Kyurem you get the freedom of clicking any of Freeze-Dry / Ice Beam / Earth Power and switching to another one, and combined with the fact that those 3 moves together only have a small pool of switch ins and it's overall more consistent in making progress and overall wallbreaking.
 
To be honest i have no clue if this is a valid question but if i were to build around nihilego what archetype would i use?
 
Arctovish is well sub par compared to arctozolt, but i want to test them out both on a team together but I'm not entirely sure whats the best layout for an ou arctovish, woindering is anyone thats tried has got a suggestion? Also one for alolan sandslash in out to try it out too.

many thanks!
 
Arctovish is well sub par compared to arctozolt, but i want to test them out both on a team together but I'm not entirely sure whats the best layout for an ou arctovish, woindering is anyone thats tried has got a suggestion? Also one for alolan sandslash in out to try it out too.

many thanks!

Arctovish @ Life Orb
Ability: Slush Rush
EVs: 160 Atk / 96 SpA / 252 Spe
Naive Nature
- Fishious Rend
- Blizzard
- Freeze-Dry
- Substitute / Super Fang

The given SpA EVs allow Arctovish to 2HKO Toxapex with Freeze-Dry after one round of Hail damage if rocks are up.
 
To be honest i have no clue if this is a valid question but if i were to build around nihilego what archetype would i use?
HO is probably best due to Nihilego’s unimpressive longevity, assuming it’s Power Herb Meteor Beam:

Nihilego @ Power Herb
Ability: Beast Boost
EVs: 84 HP / 176 SpA / 252 Spe (Speed boost) or 252 SpA / 4 SpD / 252 Spe (Special Attack boost)
Timid Nature
- Meteor Beam
- Power Gem
- Sludge Wave / Thunderbolt / Grass Knot
- Sludge Wave / Thunderbolt / Grass Knot

Regardless of the team archetype, Nihilego needs teammates that can severely weaken Ferrothorn, Garchomp, and Blissey. Anything that forces them to take damage and stay at low HP is fine. Spikes helps a lot, but HO’s only decent spiker is Mew. It also appreciates any teammate that can get it in safely against Torn-T, Volcarona, Tapu Koko, etc. Rillaboom can do that on HO and Corviknight can do that for BO and Balance.
 
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