Probably Choice Specs.What's Aegislash's current best set?
And how viable is the SubToxic one?
It is viable, but not common.
Probably Choice Specs.What's Aegislash's current best set?
And how viable is the SubToxic one?
I know it is definitely being considered, though many feel that Dracovish (or one of the other major wallbreakers) is a more pressing issue. It's also possible that the DLC pack next month will influence the state of the metagame in a way that reprioritizes which mons are being considered for a suspect.Is a clefable ban vote going to be on the radar, because I and many others think clefable should be banned. Clef should be banned because it invalidates too many other pokemon within ou.
Sub CM Keldeo's standard spread is simply 252 SpA EVs and 252 Spe EVs with a Timid nature, which is the usual for a pretty fast Pokemon like Keldeo. Deviating from this doesn't really offer anything notable.I made A NP Salazzle + Sub CM Primarina team, but it seems like a lot of teams like that exist already. So I wanna maybe try a cool alternative, maybe a Sub CM Keldeo. What would be a good EV spread for that, good Max Speed and Sp. Atk/HP or do I need to hit a certain speed tier, go max HP and put the rest in Sp. Atk?
I wouldn't recommend using it outside of HO, it needs screens support to thrive.Does DD Fire Blast Dragapult fit on any team apart from HO? (I'm trynna build a balanced team with it)
FI wouldn't recommend using it outside of HO, it needs screens support to thrive.
There really aren't any scenarios where you'd use yawn over whirlwind given that whirlwind does everything that yawn does but better; you can use it more frequently and also forces a switch immediately which basically makes yawn useless outside of some gimmicky shit. As for evs, there's probably a few out there but max defence already does the job the most consistently so there's no real need for any other spreadsAre there match ups where you want to use yawn on hippo? And what alternate ev spreads (if any) are considered viable for hippo other then max physical def? Thanks in advance.
DeoSharp refers to Bisharp and Deoxys, not Keldeo. Deoxys is not in the game (and Keldeo and Bisharp don't have such a particular synergy).Is DeoSharp (Keldeo and Bisharp) core still viable?
Oh okDeoSharp refers to Bisharp and Deoxys, not Keldeo. Deoxys is not in the game (and Keldeo and Bisharp don't have such a particular synergy).
The best way to improve is through playing, be it on the ladder or in tournaments (you can use sample teams if you don't have any and aren't ready to build yet). However, you can also learn a lot from watching top players play in tournaments. Additionally, you can read analyses in the Strategy Dex to get a better understanding of the metagame.What is the best way to get started and get better at SS OU?
I've been playing in tours in the OU room and laddering but I'm hoping there might be some other way which could end up being faster and better
(I've had a good amount of experience playing ORAS OU but quit due to irl commitments. I'd like to get back into competitive battling.)
The viability ranking, as the name implies, ranks viability. Dracovish is getting suspected because it's unhealthy for the metagame. The two traits are not exactly the same.Dracovish is getting suspect tested so why isn't it S-ranked?
These two Pokemon fit well on balance teams. Both of them are threatened by Rock-types like Terrakion, Tyranitar, and Rhyperior, and also struggle with Rotom-H. Partners like Seismitoad, Gastrodon, Kommo-o, Conkeldurr, and even Dracovish seem like good choices to cover them either defensively or offensively. Both of these Pokemon, as well as their potential partners, also appreciate Clefable to check threats like Hydreigon and Kyurem for instance, while Incineroar helps with Clefable's (and Togekiss's) potential weakness to Steel-types like Corviknight, Aegislash, Jirachi, and Bisharp. This should be a good push in the right direction for you to finish your team.what mons would fit and fill out a team currently consisting of only nasty plot togekiss and incineroar
You basically just summed it up yourself. The combination of being a pivot that always goes last, Wish support, Magic Guard, and just good bulk in general makes Clefable an ass to deal with. It just fits extremely well with most balance cores thanks to this, providing its defensive teammates with easy recovery without the risk of them switching in themselves and taking a hit. As a Pokemon itself, Clefable is just incredibly difficult to break through due to Magic Guard and Wish + Protect, meaning that you have to rely on direct damage rather than status and hazards to wear it down. In short, Clefable is popular due to its ability to fit easily on most team while providing extremely good Wish and pivot support that keeps it and its teammates alive for practically free sometimes.While I understand Clefable's positive traits (A good specially defensive wisher with the option to take a hit and Teleport for "perfect" Wishes, has Magic Guard) I don't get why it is not only No.1 but has an absurd usage % and people praising/cursing it everywhere.
So this is your chance to give someone your best, most inspired lecture about what makes Clefable so good?
The fact that it can Wish pass without the target having to take a hit in the process means that essentially every member of the team has "reliable" recovery. Chip damage is far less important this generation because there tend to be many opportunities for Pokemon to be wished back up. Thanks to Magic Guard, Clefable itself can't get chipped by hazard or status damage at all, making it a perfect pivot. Add its great bulk and fantastic pure Fairy-typing to the equation, and Clefable can come in relatively safely on many common Pokemon to Wish pass, including but not limited to opposing WishPort Clefable, Seismitoad, Toxapex, Mandibuzz, most Ferrothorn, and non-Iron Head Corviknight (though it should be noted that its Leftovers getting knocked off makes it so that it is much less reliable in checking various offensive threats). In a game of balance with WishPort Clefable vs balance without, the player with WishPort Clefable will often be at a distinct advantage because their Pokemon can last much longer thanks to the 16 available Wishes. And in WishPort Clefable balance vs WishPort Clefable balance games, it often comes down to which player utilizes their 16 Wish PP in the smartest fashion. Teleport itself has great utility too, as you can safely bring in a Pokemon that can take advantage of the foe that's currently in or just came in.While I understand Clefable's positive traits (A good specially defensive wisher with the option to take a hit and Teleport for "perfect" Wishes, has Magic Guard) I don't get why it is not only No.1 but has an absurd usage % and people praising/cursing it everywhere.
So this is your chance to give someone your best, most inspired lecture about what makes Clefable so good?